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author | Justin Clark-Casey (justincc) | 2011-10-04 00:07:52 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-10-04 00:07:52 +0100 |
commit | 8a6e6866d9c6c60e4a2e4b980ca2e35ae3963d0d (patch) | |
tree | e3d8e45c4b640ca01759e69aec949e7fd04e3fe4 /OpenSim | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC-8a6e6866d9c6c60e4a2e4b980ca2e35ae3963d0d.zip opensim-SC-8a6e6866d9c6c60e4a2e4b980ca2e35ae3963d0d.tar.gz opensim-SC-8a6e6866d9c6c60e4a2e4b980ca2e35ae3963d0d.tar.bz2 opensim-SC-8a6e6866d9c6c60e4a2e4b980ca2e35ae3963d0d.tar.xz |
For llGetTexture(), if the face texture asset is in the inventory, return the inventory name rather than the asset UUID
This is as per http://wiki.secondlife.com/wiki/LlGetTexture
Applied patch in http://opensimulator.org/mantis/view.php?id=4552 with an additional break statement if an inventory item is found to exit early.
Thanks Michelle Argus!
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 17 |
1 files changed, 16 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 9a26f4b..8291105 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -1912,11 +1912,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1912 | { | 1912 | { |
1913 | face = 0; | 1913 | face = 0; |
1914 | } | 1914 | } |
1915 | |||
1915 | if (face >= 0 && face < GetNumberOfSides(part)) | 1916 | if (face >= 0 && face < GetNumberOfSides(part)) |
1916 | { | 1917 | { |
1917 | Primitive.TextureEntryFace texface; | 1918 | Primitive.TextureEntryFace texface; |
1918 | texface = tex.GetFace((uint)face); | 1919 | texface = tex.GetFace((uint)face); |
1919 | return texface.TextureID.ToString(); | 1920 | string texture = texface.TextureID.ToString(); |
1921 | |||
1922 | lock (part.TaskInventory) | ||
1923 | { | ||
1924 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in part.TaskInventory) | ||
1925 | { | ||
1926 | if (inv.Value.AssetID == texface.TextureID) | ||
1927 | { | ||
1928 | texture = inv.Value.Name.ToString(); | ||
1929 | break; | ||
1930 | } | ||
1931 | } | ||
1932 | } | ||
1933 | |||
1934 | return texture; | ||
1920 | } | 1935 | } |
1921 | else | 1936 | else |
1922 | { | 1937 | { |