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author | Diva Canto | 2015-06-04 16:17:45 -0700 |
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committer | Diva Canto | 2015-06-04 16:17:45 -0700 |
commit | 83267e19f634b7957ceb2f9b0e2009fa0f8340a3 (patch) | |
tree | 0425f5491bd693732aab90935739148d43c11bd0 /OpenSim | |
parent | Mantis #7600. The warning message was not a symptom of a problem, it was just... (diff) | |
download | opensim-SC-83267e19f634b7957ceb2f9b0e2009fa0f8340a3.zip opensim-SC-83267e19f634b7957ceb2f9b0e2009fa0f8340a3.tar.gz opensim-SC-83267e19f634b7957ceb2f9b0e2009fa0f8340a3.tar.bz2 opensim-SC-83267e19f634b7957ceb2f9b0e2009fa0f8340a3.tar.xz |
Mantis #7536. This may alleviate the side effects of broken SceneObjects XML. It doesn't (can't) fix the cause.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 35 |
1 files changed, 20 insertions, 15 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 4961309..b4fcf8f 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -2222,6 +2222,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2222 | { | 2222 | { |
2223 | objlist = new List<SceneObjectGroup>(); | 2223 | objlist = new List<SceneObjectGroup>(); |
2224 | veclist = new List<Vector3>(); | 2224 | veclist = new List<Vector3>(); |
2225 | bbox = Vector3.Zero; | ||
2226 | offsetHeight = 0; | ||
2225 | 2227 | ||
2226 | string xmlData = Utils.BytesToString(assetData); | 2228 | string xmlData = Utils.BytesToString(assetData); |
2227 | 2229 | ||
@@ -2237,9 +2239,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2237 | if (isSingleObject || isAttachment) | 2239 | if (isSingleObject || isAttachment) |
2238 | { | 2240 | { |
2239 | SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(reader); | 2241 | SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(reader); |
2240 | objlist.Add(g); | 2242 | if (g != null) |
2241 | veclist.Add(Vector3.Zero); | 2243 | { |
2242 | bbox = g.GetAxisAlignedBoundingBox(out offsetHeight); | 2244 | objlist.Add(g); |
2245 | veclist.Add(Vector3.Zero); | ||
2246 | bbox = g.GetAxisAlignedBoundingBox(out offsetHeight); | ||
2247 | } | ||
2243 | return true; | 2248 | return true; |
2244 | } | 2249 | } |
2245 | else | 2250 | else |
@@ -2258,17 +2263,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
2258 | foreach (XmlNode n in groups) | 2263 | foreach (XmlNode n in groups) |
2259 | { | 2264 | { |
2260 | SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml); | 2265 | SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml); |
2261 | objlist.Add(g); | 2266 | if (g != null) |
2267 | { | ||
2268 | objlist.Add(g); | ||
2262 | 2269 | ||
2263 | XmlElement el = (XmlElement)n; | 2270 | XmlElement el = (XmlElement)n; |
2264 | string rawX = el.GetAttribute("offsetx"); | 2271 | string rawX = el.GetAttribute("offsetx"); |
2265 | string rawY = el.GetAttribute("offsety"); | 2272 | string rawY = el.GetAttribute("offsety"); |
2266 | string rawZ = el.GetAttribute("offsetz"); | 2273 | string rawZ = el.GetAttribute("offsetz"); |
2267 | 2274 | ||
2268 | float x = Convert.ToSingle(rawX); | 2275 | float x = Convert.ToSingle(rawX); |
2269 | float y = Convert.ToSingle(rawY); | 2276 | float y = Convert.ToSingle(rawY); |
2270 | float z = Convert.ToSingle(rawZ); | 2277 | float z = Convert.ToSingle(rawZ); |
2271 | veclist.Add(new Vector3(x, y, z)); | 2278 | veclist.Add(new Vector3(x, y, z)); |
2279 | } | ||
2272 | } | 2280 | } |
2273 | 2281 | ||
2274 | return false; | 2282 | return false; |
@@ -2281,9 +2289,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2281 | m_log.Error( | 2289 | m_log.Error( |
2282 | "[AGENT INVENTORY]: Deserialization of xml failed when looking for CoalescedObject tag. Exception ", | 2290 | "[AGENT INVENTORY]: Deserialization of xml failed when looking for CoalescedObject tag. Exception ", |
2283 | e); | 2291 | e); |
2284 | |||
2285 | bbox = Vector3.Zero; | ||
2286 | offsetHeight = 0; | ||
2287 | } | 2292 | } |
2288 | 2293 | ||
2289 | return true; | 2294 | return true; |