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authorTeravus Ovares2009-04-11 00:12:57 +0000
committerTeravus Ovares2009-04-11 00:12:57 +0000
commit827117f0b1eee0118aab1ef003dfa238e03b8c9e (patch)
treee69f5faf14d1be0290659f73b6db792307f653de /OpenSim
parent* Instead of referencing mesh stuff in the physics plugin.. change the IMesh ... (diff)
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* Add catch-all error handlers back to scene.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs16
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index b79918a..54c420d 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -927,10 +927,10 @@ namespace OpenSim.Region.Framework.Scenes
927 { 927 {
928 throw; 928 throw;
929 } 929 }
930 //catch (AccessViolationException e) 930 catch (AccessViolationException e)
931 //{ 931 {
932 // m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); 932 m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
933 //} 933 }
934 //catch (NullReferenceException e) 934 //catch (NullReferenceException e)
935 //{ 935 //{
936 // m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); 936 // m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
@@ -939,10 +939,10 @@ namespace OpenSim.Region.Framework.Scenes
939 { 939 {
940 m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); 940 m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
941 } 941 }
942 //catch (Exception e) 942 catch (Exception e)
943 //{ 943 {
944 // m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); 944 m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
945 //} 945 }
946 finally 946 finally
947 { 947 {
948 //updateLock.ReleaseMutex(); 948 //updateLock.ReleaseMutex();