diff options
author | MW | 2007-11-18 11:11:44 +0000 |
---|---|---|
committer | MW | 2007-11-18 11:11:44 +0000 |
commit | 7f996448647e2703b82ea750bd38196fe5cea838 (patch) | |
tree | 2a44306e80f955d3381562b49d121413b53b8512 /OpenSim | |
parent | For every problem there's a solution that is simple, neat and wrong. (diff) | |
download | opensim-SC-7f996448647e2703b82ea750bd38196fe5cea838.zip opensim-SC-7f996448647e2703b82ea750bd38196fe5cea838.tar.gz opensim-SC-7f996448647e2703b82ea750bd38196fe5cea838.tar.bz2 opensim-SC-7f996448647e2703b82ea750bd38196fe5cea838.tar.xz |
Attempt to get World Map working in Grid mode, will need to be using the grid asset server for it to work correctly and has only been quickly tested in a three region grid.
Moved PermissionManager creation out of the Scene constructor and instead a PermissionManager is passed to the constructor as a param. So that we could create and use custom permissionsManagers.
Added AllowMovement property to ScenePresence which can be used to stop movement of avatars (for example in a custom region that wanted avatars always in one place).
Added PermissionManager call when copying objects, although currently the call will always return true so that it allows copying in places like Wright Plaza.
A few other changes/fixes.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Application/OpenSimMain.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Modules/TextureDownloadModule.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Environment/PermissionManager.cs | 14 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/InnerScene.cs | 30 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 19 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 88 | ||||
-rw-r--r-- | OpenSim/Region/Examples/SimpleApp/MyWorld.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Examples/SimpleApp/Program.cs | 3 |
8 files changed, 99 insertions, 64 deletions
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs index c1df86c..ce2b856 100644 --- a/OpenSim/Region/Application/OpenSimMain.cs +++ b/OpenSim/Region/Application/OpenSimMain.cs | |||
@@ -366,9 +366,10 @@ namespace OpenSim | |||
366 | protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, | 366 | protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, |
367 | AgentCircuitManager circuitManager) | 367 | AgentCircuitManager circuitManager) |
368 | { | 368 | { |
369 | PermissionManager permissionManager = new PermissionManager(); | ||
369 | SceneCommunicationService sceneGridService = new SceneCommunicationService(m_commsManager); | 370 | SceneCommunicationService sceneGridService = new SceneCommunicationService(m_commsManager); |
370 | return | 371 | return |
371 | new Scene(regionInfo, circuitManager, m_commsManager, sceneGridService, m_assetCache, storageManager, m_httpServer, | 372 | new Scene(regionInfo, circuitManager, permissionManager, m_commsManager, sceneGridService, m_assetCache, storageManager, m_httpServer, |
372 | m_moduleLoader, m_dumpAssetsToFile, m_physicalPrim); | 373 | m_moduleLoader, m_dumpAssetsToFile, m_physicalPrim); |
373 | } | 374 | } |
374 | 375 | ||
diff --git a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs index 01a55fb..87d6231 100644 --- a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs +++ b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs | |||
@@ -36,7 +36,7 @@ using OpenSim.Region.Environment.Scenes; | |||
36 | 36 | ||
37 | namespace OpenSim.Region.Environment.Modules | 37 | namespace OpenSim.Region.Environment.Modules |
38 | { | 38 | { |
39 | //this is first attempt to start breaking the mess thats called the assetcache up. | 39 | //this is a first attempt, to start breaking the mess thats called the assetcache up. |
40 | // basically this should be the texture sending (to clients) code moved out of assetcache | 40 | // basically this should be the texture sending (to clients) code moved out of assetcache |
41 | //and some small clean up | 41 | //and some small clean up |
42 | // but on first tests it didn't seem to work very well so is currently not in use. | 42 | // but on first tests it didn't seem to work very well so is currently not in use. |
diff --git a/OpenSim/Region/Environment/PermissionManager.cs b/OpenSim/Region/Environment/PermissionManager.cs index 560ecf3..412c6e7 100644 --- a/OpenSim/Region/Environment/PermissionManager.cs +++ b/OpenSim/Region/Environment/PermissionManager.cs | |||
@@ -48,12 +48,20 @@ namespace OpenSim.Region.Environment | |||
48 | set { m_bypassPermissions = value; } | 48 | set { m_bypassPermissions = value; } |
49 | } | 49 | } |
50 | 50 | ||
51 | public PermissionManager() | ||
52 | { | ||
53 | } | ||
51 | 54 | ||
52 | public PermissionManager(Scene scene) | 55 | public PermissionManager(Scene scene) |
53 | { | 56 | { |
54 | m_scene = scene; | 57 | m_scene = scene; |
55 | } | 58 | } |
56 | 59 | ||
60 | public void Initialise(Scene scene) | ||
61 | { | ||
62 | m_scene = scene; | ||
63 | } | ||
64 | |||
57 | protected virtual void SendPermissionError(LLUUID user, string reason) | 65 | protected virtual void SendPermissionError(LLUUID user, string reason) |
58 | { | 66 | { |
59 | m_scene.EventManager.TriggerPermissionError(user, reason); | 67 | m_scene.EventManager.TriggerPermissionError(user, reason); |
@@ -188,6 +196,12 @@ namespace OpenSim.Region.Environment | |||
188 | return GenericObjectPermission(user, obj); | 196 | return GenericObjectPermission(user, obj); |
189 | } | 197 | } |
190 | 198 | ||
199 | public virtual bool CanCopyObject(LLUUID user, LLUUID obj) | ||
200 | { | ||
201 | return true; | ||
202 | // return GenericObjectPermission(user, obj); | ||
203 | } | ||
204 | |||
191 | #endregion | 205 | #endregion |
192 | 206 | ||
193 | #region Communication Permissions | 207 | #region Communication Permissions |
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 1625e80..1f3bc95 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -119,7 +119,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
119 | { | 119 | { |
120 | if (((SceneObjectGroup)obj).LocalId == localID) | 120 | if (((SceneObjectGroup)obj).LocalId == localID) |
121 | { | 121 | { |
122 | m_parentScene.RemoveEntity((SceneObjectGroup)obj); | 122 | m_parentScene.RemoveEntity((SceneObjectGroup)obj); |
123 | return; | 123 | return; |
124 | } | 124 | } |
125 | } | 125 | } |
@@ -553,7 +553,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
553 | parenPrim.LinkToGroup(sceneObj); | 553 | parenPrim.LinkToGroup(sceneObj); |
554 | } | 554 | } |
555 | } | 555 | } |
556 | 556 | ||
557 | /// <summary> | 557 | /// <summary> |
558 | /// Delink a linkset | 558 | /// Delink a linkset |
559 | /// </summary> | 559 | /// </summary> |
@@ -568,7 +568,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
568 | // XXX I'm anticipating that building this dictionary once is more efficient than | 568 | // XXX I'm anticipating that building this dictionary once is more efficient than |
569 | // repeated scanning of the Entity.Values for a large number of primIds. However, it might | 569 | // repeated scanning of the Entity.Values for a large number of primIds. However, it might |
570 | // be more efficient yet to keep this dictionary permanently on hand. | 570 | // be more efficient yet to keep this dictionary permanently on hand. |
571 | Dictionary<uint, SceneObjectGroup> sceneObjects = new Dictionary<uint, SceneObjectGroup>(); | 571 | Dictionary<uint, SceneObjectGroup> sceneObjects = new Dictionary<uint, SceneObjectGroup>(); |
572 | foreach (EntityBase ent in Entities.Values) | 572 | foreach (EntityBase ent in Entities.Values) |
573 | { | 573 | { |
574 | if (ent is SceneObjectGroup) | 574 | if (ent is SceneObjectGroup) |
@@ -576,17 +576,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
576 | SceneObjectGroup obj = (SceneObjectGroup)ent; | 576 | SceneObjectGroup obj = (SceneObjectGroup)ent; |
577 | sceneObjects.Add(obj.LocalId, obj); | 577 | sceneObjects.Add(obj.LocalId, obj); |
578 | } | 578 | } |
579 | } | 579 | } |
580 | 580 | ||
581 | // Find the root prim among the prim ids we've been given | 581 | // Find the root prim among the prim ids we've been given |
582 | for (int i = 0; i < primIds.Count; i++) | 582 | for (int i = 0; i < primIds.Count; i++) |
583 | { | 583 | { |
584 | if (sceneObjects.ContainsKey(primIds[i])) | 584 | if (sceneObjects.ContainsKey(primIds[i])) |
585 | { | 585 | { |
586 | parenPrim = sceneObjects[primIds[i]]; | 586 | parenPrim = sceneObjects[primIds[i]]; |
587 | primIds.RemoveAt(i); | 587 | primIds.RemoveAt(i); |
588 | break; | 588 | break; |
589 | } | 589 | } |
590 | } | 590 | } |
591 | 591 | ||
592 | if (parenPrim != null) | 592 | if (parenPrim != null) |
@@ -594,7 +594,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
594 | foreach (uint childPrimId in primIds) | 594 | foreach (uint childPrimId in primIds) |
595 | { | 595 | { |
596 | parenPrim.DelinkFromGroup(childPrimId); | 596 | parenPrim.DelinkFromGroup(childPrimId); |
597 | } | 597 | } |
598 | } | 598 | } |
599 | else | 599 | else |
600 | { | 600 | { |
@@ -627,19 +627,21 @@ namespace OpenSim.Region.Environment.Scenes | |||
627 | 627 | ||
628 | if (originPrim != null) | 628 | if (originPrim != null) |
629 | { | 629 | { |
630 | SceneObjectGroup copy = originPrim.Copy(AgentID, GroupID); | 630 | if (PermissionsMngr.CanCopyObject(AgentID, originPrim.UUID)) |
631 | copy.AbsolutePosition = copy.AbsolutePosition + offset; | 631 | { |
632 | Entities.Add(copy.UUID, copy); | 632 | SceneObjectGroup copy = originPrim.Copy(AgentID, GroupID); |
633 | 633 | copy.AbsolutePosition = copy.AbsolutePosition + offset; | |
634 | copy.ScheduleGroupForFullUpdate(); | 634 | Entities.Add(copy.UUID, copy); |
635 | 635 | ||
636 | copy.ScheduleGroupForFullUpdate(); | ||
637 | } | ||
636 | } | 638 | } |
637 | else | 639 | else |
638 | { | 640 | { |
639 | MainLog.Instance.Warn("client", "Attempted to duplicate nonexistant prim"); | 641 | MainLog.Instance.Warn("client", "Attempted to duplicate nonexistant prim"); |
640 | } | 642 | } |
641 | } | ||
642 | 643 | ||
644 | } | ||
643 | 645 | ||
644 | #endregion | 646 | #endregion |
645 | } | 647 | } |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 2c765a3..1400e60 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -195,7 +195,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
195 | 195 | ||
196 | #region Constructors | 196 | #region Constructors |
197 | 197 | ||
198 | public Scene(RegionInfo regInfo, AgentCircuitManager authen, CommunicationsManager commsMan, SceneCommunicationService sceneGridService, | 198 | public Scene(RegionInfo regInfo, AgentCircuitManager authen, PermissionManager permissionManager, CommunicationsManager commsMan, SceneCommunicationService sceneGridService, |
199 | AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer, | 199 | AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer, |
200 | ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim) | 200 | ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim) |
201 | { | 201 | { |
@@ -217,15 +217,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
217 | m_LandManager = new LandManager(this, m_regInfo); | 217 | m_LandManager = new LandManager(this, m_regInfo); |
218 | m_estateManager = new EstateManager(this, m_regInfo); | 218 | m_estateManager = new EstateManager(this, m_regInfo); |
219 | m_eventManager = new EventManager(); | 219 | m_eventManager = new EventManager(); |
220 | m_permissionManager = new PermissionManager(this); | 220 | |
221 | m_permissionManager = permissionManager; | ||
222 | m_permissionManager.Initialise(this); | ||
221 | 223 | ||
222 | m_innerScene = new InnerScene(this, m_regInfo, m_permissionManager); | 224 | m_innerScene = new InnerScene(this, m_regInfo, m_permissionManager); |
223 | m_sceneXmlLoader = new SceneXmlLoader(this, m_innerScene, m_regInfo); | 225 | m_sceneXmlLoader = new SceneXmlLoader(this, m_innerScene, m_regInfo); |
224 | 226 | ||
225 | m_eventManager.OnParcelPrimCountAdd += | 227 | RegisterDefaultSceneEvents(); |
226 | m_LandManager.addPrimToLandPrimCounts; | ||
227 | |||
228 | m_eventManager.OnPermissionError += SendPermissionAlert; | ||
229 | 228 | ||
230 | MainLog.Instance.Verbose("Creating new entitities instance"); | 229 | MainLog.Instance.Verbose("Creating new entitities instance"); |
231 | Entities = new Dictionary<LLUUID, EntityBase>(); | 230 | Entities = new Dictionary<LLUUID, EntityBase>(); |
@@ -244,6 +243,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
244 | #endregion | 243 | #endregion |
245 | 244 | ||
246 | #region Startup / Close Methods | 245 | #region Startup / Close Methods |
246 | |||
247 | protected virtual void RegisterDefaultSceneEvents() | ||
248 | { | ||
249 | m_eventManager.OnParcelPrimCountAdd += m_LandManager.addPrimToLandPrimCounts; | ||
250 | m_eventManager.OnPermissionError += SendPermissionAlert; | ||
251 | } | ||
252 | |||
247 | public override void Close() | 253 | public override void Close() |
248 | { | 254 | { |
249 | ForEachScenePresence(delegate(ScenePresence avatar) | 255 | ForEachScenePresence(delegate(ScenePresence avatar) |
@@ -504,6 +510,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
504 | } | 510 | } |
505 | 511 | ||
506 | CreateTerrainTexture(); | 512 | CreateTerrainTexture(); |
513 | CommsManager.GridService.RegisterRegion(RegionInfo); //hack to update the terrain texture in grid mode so it shows on world map | ||
507 | } | 514 | } |
508 | catch (Exception e) | 515 | catch (Exception e) |
509 | { | 516 | { |
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 67b375a..b6daad6 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -147,6 +147,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
147 | get { return m_lastname; } | 147 | get { return m_lastname; } |
148 | } | 148 | } |
149 | 149 | ||
150 | protected bool m_allowMovement = true; | ||
151 | public bool AllowMovement | ||
152 | { | ||
153 | get { return m_allowMovement; } | ||
154 | set { m_allowMovement = value; } | ||
155 | } | ||
156 | |||
150 | private readonly IClientAPI m_controllingClient; | 157 | private readonly IClientAPI m_controllingClient; |
151 | protected PhysicsActor m_physicsActor; | 158 | protected PhysicsActor m_physicsActor; |
152 | 159 | ||
@@ -528,58 +535,61 @@ namespace OpenSim.Region.Environment.Scenes | |||
528 | // Console.WriteLine("DEBUG: HandleAgentUpdate: null PhysicsActor!"); | 535 | // Console.WriteLine("DEBUG: HandleAgentUpdate: null PhysicsActor!"); |
529 | return; | 536 | return; |
530 | } | 537 | } |
531 | |||
532 | int i = 0; | ||
533 | bool update_movementflag = false; | ||
534 | bool update_rotation = false; | ||
535 | bool DCFlagKeyPressed = false; | ||
536 | Vector3 agent_control_v3 = new Vector3(0, 0, 0); | ||
537 | Quaternion q = new Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z); | ||
538 | bool oldflying = PhysicsActor.Flying; | ||
539 | |||
540 | 538 | ||
541 | PhysicsActor.Flying = ((flags & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0); | 539 | if (m_allowMovement) |
542 | if (PhysicsActor.Flying != oldflying) | ||
543 | { | 540 | { |
544 | update_movementflag = true; | 541 | int i = 0; |
545 | } | 542 | bool update_movementflag = false; |
543 | bool update_rotation = false; | ||
544 | bool DCFlagKeyPressed = false; | ||
545 | Vector3 agent_control_v3 = new Vector3(0, 0, 0); | ||
546 | Quaternion q = new Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z); | ||
547 | bool oldflying = PhysicsActor.Flying; | ||
546 | 548 | ||
547 | if (q != m_bodyRot) | ||
548 | { | ||
549 | m_bodyRot = q; | ||
550 | update_rotation = true; | ||
551 | } | ||
552 | 549 | ||
553 | if (m_parentID == 0) | 550 | PhysicsActor.Flying = ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0); |
554 | { | 551 | if (PhysicsActor.Flying != oldflying) |
555 | foreach (Dir_ControlFlags DCF in Enum.GetValues(typeof (Dir_ControlFlags))) | ||
556 | { | 552 | { |
557 | if ((flags & (uint) DCF) != 0) | 553 | update_movementflag = true; |
554 | } | ||
555 | |||
556 | if (q != m_bodyRot) | ||
557 | { | ||
558 | m_bodyRot = q; | ||
559 | update_rotation = true; | ||
560 | } | ||
561 | |||
562 | if (m_parentID == 0) | ||
563 | { | ||
564 | foreach (Dir_ControlFlags DCF in Enum.GetValues(typeof(Dir_ControlFlags))) | ||
558 | { | 565 | { |
559 | DCFlagKeyPressed = true; | 566 | if ((flags & (uint)DCF) != 0) |
560 | agent_control_v3 += Dir_Vectors[i]; | ||
561 | if ((m_movementflag & (uint) DCF) == 0) | ||
562 | { | 567 | { |
563 | m_movementflag += (byte) (uint) DCF; | 568 | DCFlagKeyPressed = true; |
564 | update_movementflag = true; | 569 | agent_control_v3 += Dir_Vectors[i]; |
570 | if ((m_movementflag & (uint)DCF) == 0) | ||
571 | { | ||
572 | m_movementflag += (byte)(uint)DCF; | ||
573 | update_movementflag = true; | ||
574 | } | ||
565 | } | 575 | } |
566 | } | 576 | else |
567 | else | ||
568 | { | ||
569 | if ((m_movementflag & (uint) DCF) != 0) | ||
570 | { | 577 | { |
571 | m_movementflag -= (byte) (uint) DCF; | 578 | if ((m_movementflag & (uint)DCF) != 0) |
572 | update_movementflag = true; | 579 | { |
580 | m_movementflag -= (byte)(uint)DCF; | ||
581 | update_movementflag = true; | ||
582 | } | ||
573 | } | 583 | } |
584 | i++; | ||
574 | } | 585 | } |
575 | i++; | ||
576 | } | 586 | } |
577 | } | ||
578 | 587 | ||
579 | if ((update_movementflag) || (update_rotation && DCFlagKeyPressed)) | 588 | if ((update_movementflag) || (update_rotation && DCFlagKeyPressed)) |
580 | { | 589 | { |
581 | AddNewMovement(agent_control_v3, q); | 590 | AddNewMovement(agent_control_v3, q); |
582 | UpdateMovementAnimations(update_movementflag); | 591 | UpdateMovementAnimations(update_movementflag); |
592 | } | ||
583 | } | 593 | } |
584 | 594 | ||
585 | } | 595 | } |
diff --git a/OpenSim/Region/Examples/SimpleApp/MyWorld.cs b/OpenSim/Region/Examples/SimpleApp/MyWorld.cs index ae2f5ad..8cfbf27 100644 --- a/OpenSim/Region/Examples/SimpleApp/MyWorld.cs +++ b/OpenSim/Region/Examples/SimpleApp/MyWorld.cs | |||
@@ -42,10 +42,10 @@ namespace SimpleApp | |||
42 | { | 42 | { |
43 | private List<ScenePresence> m_avatars; | 43 | private List<ScenePresence> m_avatars; |
44 | 44 | ||
45 | public MyWorld(RegionInfo regionInfo, AgentCircuitManager authen, CommunicationsManager commsMan, SceneCommunicationService sceneGridService, | 45 | public MyWorld(RegionInfo regionInfo, AgentCircuitManager authen, PermissionManager permissionManager, CommunicationsManager commsMan, SceneCommunicationService sceneGridService, |
46 | AssetCache assetCach, StorageManager storeMan, BaseHttpServer httpServer, | 46 | AssetCache assetCach, StorageManager storeMan, BaseHttpServer httpServer, |
47 | ModuleLoader moduleLoader, bool physicalPrim) | 47 | ModuleLoader moduleLoader, bool physicalPrim) |
48 | : base(regionInfo, authen, commsMan, sceneGridService, assetCach, storeMan, httpServer, moduleLoader, false, true) | 48 | : base(regionInfo, authen, permissionManager, commsMan, sceneGridService, assetCach, storeMan, httpServer, moduleLoader, false, true) |
49 | { | 49 | { |
50 | m_avatars = new List<Avatar>(); | 50 | m_avatars = new List<Avatar>(); |
51 | } | 51 | } |
diff --git a/OpenSim/Region/Examples/SimpleApp/Program.cs b/OpenSim/Region/Examples/SimpleApp/Program.cs index bd88e61..10b6258 100644 --- a/OpenSim/Region/Examples/SimpleApp/Program.cs +++ b/OpenSim/Region/Examples/SimpleApp/Program.cs | |||
@@ -169,9 +169,10 @@ namespace SimpleApp | |||
169 | protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, | 169 | protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, |
170 | AgentCircuitManager circuitManager) | 170 | AgentCircuitManager circuitManager) |
171 | { | 171 | { |
172 | PermissionManager permissionManager = new PermissionManager(); | ||
172 | SceneCommunicationService sceneGridService = new SceneCommunicationService(m_commsManager); | 173 | SceneCommunicationService sceneGridService = new SceneCommunicationService(m_commsManager); |
173 | return | 174 | return |
174 | new MyWorld(regionInfo, circuitManager, m_commsManager, sceneGridService, m_assetCache, storageManager, m_httpServer, | 175 | new MyWorld(regionInfo, circuitManager, permissionManager, m_commsManager, sceneGridService, m_assetCache, storageManager, m_httpServer, |
175 | new ModuleLoader(m_log, m_config), true); | 176 | new ModuleLoader(m_log, m_config), true); |
176 | } | 177 | } |
177 | 178 | ||