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author | Melanie | 2011-10-11 20:57:31 +0100 |
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committer | Melanie | 2011-10-11 20:57:31 +0100 |
commit | 7d2a3dc174d0c2f55f3f7b539cd7eed706297832 (patch) | |
tree | ab9889a0d4a7e43fcbfb04a6dbff27e2a7055e51 /OpenSim | |
parent | Fixed a movement regression - Kitto's jump code is no longer needed (plus it'... (diff) | |
parent | If a prim inventory becomes empty through deletion, send an empty xfer file n... (diff) | |
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Merge commit '42f1b88eb2492f8d218526c1b30ac027a65d67f3' into bigmerge
Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index f6b690c..58ca00c 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -988,11 +988,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
988 | 988 | ||
989 | private bool CreateInventoryFileName() | 989 | private bool CreateInventoryFileName() |
990 | { | 990 | { |
991 | // m_log.DebugFormat( | ||
992 | // "[PRIM INVENTORY]: Creating inventory file for {0} {1} {2}, serial {3}", | ||
993 | // m_part.Name, m_part.UUID, m_part.LocalId, m_inventorySerial); | ||
994 | |||
991 | if (m_inventoryFileName == String.Empty || | 995 | if (m_inventoryFileName == String.Empty || |
992 | m_inventoryFileNameSerial < m_inventorySerial) | 996 | m_inventoryFileNameSerial < m_inventorySerial) |
993 | { | 997 | { |
994 | m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; | 998 | m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; |
995 | m_inventoryFileNameSerial = m_inventorySerial; | 999 | m_inventoryFileNameSerial = m_inventorySerial; |
1000 | |||
996 | return true; | 1001 | return true; |
997 | } | 1002 | } |
998 | 1003 | ||
@@ -1025,6 +1030,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1025 | return; | 1030 | return; |
1026 | } | 1031 | } |
1027 | 1032 | ||
1033 | if (m_items.Count == 0) // No inventory | ||
1034 | { | ||
1035 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
1036 | return; | ||
1037 | } | ||
1038 | |||
1028 | if (!changed) | 1039 | if (!changed) |
1029 | { | 1040 | { |
1030 | if (m_inventoryFileData.Length > 2) | 1041 | if (m_inventoryFileData.Length > 2) |