diff options
author | Mic Bowman | 2011-04-13 21:01:51 -0700 |
---|---|---|
committer | Mic Bowman | 2011-04-13 21:01:51 -0700 |
commit | 6ed6b46aad85b66dd3c50fcf17d108a8da42c5ff (patch) | |
tree | a7f1e57f3028bacc9504f93fcd85f70fa2159d8f /OpenSim | |
parent | Use common coalesced serialization code for both tests and the InventoryAcces... (diff) | |
download | opensim-SC-6ed6b46aad85b66dd3c50fcf17d108a8da42c5ff.zip opensim-SC-6ed6b46aad85b66dd3c50fcf17d108a8da42c5ff.tar.gz opensim-SC-6ed6b46aad85b66dd3c50fcf17d108a8da42c5ff.tar.bz2 opensim-SC-6ed6b46aad85b66dd3c50fcf17d108a8da42c5ff.tar.xz |
Comment out the warning if the prioritizer runs without a fully
initialized scene presence. Not sure why we are dumping updates
to a client that isn't there yet...
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Prioritizer.cs | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs index 4694e2b..e3ed905 100644 --- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs +++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs | |||
@@ -166,7 +166,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
166 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); | 166 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); |
167 | if (presence == null) | 167 | if (presence == null) |
168 | { | 168 | { |
169 | m_log.WarnFormat("[PRIORITIZER] attempt to use agent {0} not in the scene",client.AgentId); | 169 | // this shouldn't happen, it basically means that we are prioritizing |
170 | // updates to send to a client that doesn't have a presence in the scene | ||
171 | // seems like there's race condition here... | ||
172 | |||
173 | // m_log.WarnFormat("[PRIORITIZER] attempt to use agent {0} not in the scene",client.AgentId); | ||
170 | // throw new InvalidOperationException("Prioritization agent not defined"); | 174 | // throw new InvalidOperationException("Prioritization agent not defined"); |
171 | return Int32.MaxValue; | 175 | return Int32.MaxValue; |
172 | } | 176 | } |