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authorSean Dague2007-12-11 19:04:08 +0000
committerSean Dague2007-12-11 19:04:08 +0000
commit696fb6519995b7e832888797ff755eaf0f78e251 (patch)
tree79149e5cc825ab694538e75db6b3f53d6dd26416 /OpenSim
parentFix possible array indexing exception in inventory server (diff)
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minor restructure of ClientView.cs to get all the attributes
and properties to the top of the class definition.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/ClientStack/ClientView.cs198
1 files changed, 93 insertions, 105 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs
index 107bb6d..1a30619 100644
--- a/OpenSim/Region/ClientStack/ClientView.cs
+++ b/OpenSim/Region/ClientStack/ClientView.cs
@@ -50,51 +50,117 @@ namespace OpenSim.Region.ClientStack
50 /// </summary> 50 /// </summary>
51 public class ClientView : IClientAPI 51 public class ClientView : IClientAPI
52 { 52 {
53 /* static variables */
53 public static TerrainManager TerrainManager; 54 public static TerrainManager TerrainManager;
54 55
56 /* private variables */
57 private LLUUID m_sessionId;
58 private LLUUID m_secureSessionId = LLUUID.Zero;
59 private UseCircuitCodePacket cirpack;
60 //private AgentAssetUpload UploadAssets;
61 private LLUUID newAssetFolder = LLUUID.Zero;
62 private int debug = 0;
63 private ClientManager m_clientManager;
64 private AssetCache m_assetCache;
65 // private InventoryCache m_inventoryCache;
66 private int cachedtextureserial = 0;
67 private Timer clientPingTimer;
68 private int packetsReceived = 0;
69 private int probesWithNoIngressPackets = 0;
70 private int lastPacketsReceived = 0;
71
72 private Encoding enc = Encoding.ASCII;
73 private LLUUID m_agentId;
74 private uint m_circuitCode;
75 private int m_moneyBalance;
76
77
78 private byte[] m_channelVersion=new byte[] { 0x00} ; // Dummy value needed by libSL
79
80 /* protected variables */
55 protected static Dictionary<PacketType, PacketMethod> PacketHandlers = 81 protected static Dictionary<PacketType, PacketMethod> PacketHandlers =
56 new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients 82 new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients
57
58 protected Dictionary<PacketType, PacketMethod> m_packetHandlers = new Dictionary<PacketType, PacketMethod>(); 83 protected Dictionary<PacketType, PacketMethod> m_packetHandlers = new Dictionary<PacketType, PacketMethod>();
59 //local handlers for this instance
60 84
61 private LLUUID m_sessionId; 85 protected IScene m_scene;
62 86 protected AgentCircuitManager m_authenticateSessionsHandler;
63 private LLUUID m_secureSessionId = LLUUID.Zero; 87
64 88 protected PacketQueue PacketQueue;
65 public LLUUID SecureSessionId 89
66 { 90 protected Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>();
67 get { return m_secureSessionId; } 91 protected Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>();
68 } 92
93 protected Timer AckTimer;
94 protected uint Sequence = 0;
95 protected object SequenceLock = new object();
96 protected const int MAX_APPENDED_ACKS = 10;
97 protected const int RESEND_TIMEOUT = 4000;
98 protected const int MAX_SEQUENCE = 0xFFFFFF;
99 protected PacketServer m_networkServer;
69 100
101 /* public variables */
70 public string firstName; 102 public string firstName;
71 public string lastName; 103 public string lastName;
72 private UseCircuitCodePacket cirpack;
73 public Thread ClientThread; 104 public Thread ClientThread;
74 public LLVector3 startpos; 105 public LLVector3 startpos;
106 public EndPoint userEP;
75 107
76 //private AgentAssetUpload UploadAssets;
77 private LLUUID newAssetFolder = LLUUID.Zero;
78 private int debug = 0;
79
80 protected IScene m_scene;
81 108
109 /* Properties */
110 public LLUUID SecureSessionId
111 {
112 get { return m_secureSessionId; }
113 }
114
82 public IScene Scene 115 public IScene Scene
83 { 116 {
84 get { return m_scene; } 117 get { return m_scene; }
85 } 118 }
86 119
87 private ClientManager m_clientManager; 120 public LLUUID SessionId
88 private AssetCache m_assetCache; 121 {
89 // private InventoryCache m_inventoryCache; 122 get { return m_sessionId; }
90 private int cachedtextureserial = 0; 123 }
91 protected AgentCircuitManager m_authenticateSessionsHandler; 124
92 private Encoding enc = Encoding.ASCII; 125 public LLVector3 StartPos
93 // Dead client detection vars 126 {
94 private Timer clientPingTimer; 127 get { return startpos; }
95 private int packetsReceived = 0; 128 set { startpos = value; }
96 private int probesWithNoIngressPackets = 0; 129 }
97 private int lastPacketsReceived = 0; 130
131 public LLUUID AgentId
132 {
133 get { return m_agentId; }
134 }
135
136 /// <summary>
137 ///
138 /// </summary>
139 public string FirstName
140 {
141 get { return firstName; }
142 }
143
144 /// <summary>
145 ///
146 /// </summary>
147 public string LastName
148 {
149 get { return lastName; }
150 }
151
152 public uint CircuitCode
153 {
154 get { return m_circuitCode; }
155 set { m_circuitCode = value; }
156 }
157
158 public int MoneyBalance
159 {
160 get { return m_moneyBalance; }
161 }
162
163 /* METHODS */
98 164
99 public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, ClientManager clientManager, 165 public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, ClientManager clientManager,
100 IScene scene, AssetCache assetCache, PacketServer packServer, 166 IScene scene, AssetCache assetCache, PacketServer packServer,
@@ -135,10 +201,6 @@ namespace OpenSim.Region.ClientStack
135 ClientThread.Start(); 201 ClientThread.Start();
136 } 202 }
137 203
138 public LLUUID SessionId
139 {
140 get { return m_sessionId; }
141 }
142 204
143 public void SetDebug(int newDebug) 205 public void SetDebug(int newDebug)
144 { 206 {
@@ -456,41 +518,6 @@ namespace OpenSim.Region.ClientStack
456 public event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest; 518 public event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest;
457 public event EstateOwnerMessageRequest OnEstateOwnerMessage; 519 public event EstateOwnerMessageRequest OnEstateOwnerMessage;
458 520
459 /// <summary>
460 ///
461 /// </summary>
462 public LLVector3 StartPos
463 {
464 get { return startpos; }
465 set { startpos = value; }
466 }
467
468 /// <summary>
469 ///
470 /// </summary>
471 private LLUUID m_agentId;
472
473 public LLUUID AgentId
474 {
475 get { return m_agentId; }
476 }
477
478 /// <summary>
479 ///
480 /// </summary>
481 public string FirstName
482 {
483 get { return firstName; }
484 }
485
486 /// <summary>
487 ///
488 /// </summary>
489 public string LastName
490 {
491 get { return lastName; }
492 }
493
494 #region Scene/Avatar to Client 521 #region Scene/Avatar to Client
495 522
496 /// <summary> 523 /// <summary>
@@ -534,7 +561,6 @@ namespace OpenSim.Region.ClientStack
534 /// 561 ///
535 /// </summary> 562 /// </summary>
536 /// <param name="regInfo"></param> 563 /// <param name="regInfo"></param>
537 private byte[] m_channelVersion=new byte[] { 0x00} ; // Dummy value needed by libSL
538 public void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look) 564 public void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look)
539 { 565 {
540 AgentMovementCompletePacket mov = new AgentMovementCompletePacket(); 566 AgentMovementCompletePacket mov = new AgentMovementCompletePacket();
@@ -2028,38 +2054,6 @@ namespace OpenSim.Region.ClientStack
2028 PacketQueue.SetThrottleFromClient(throttles); 2054 PacketQueue.SetThrottleFromClient(throttles);
2029 } 2055 }
2030 // Previously ClientView.PacketQueue 2056 // Previously ClientView.PacketQueue
2031 protected PacketQueue PacketQueue;
2032
2033 protected Queue<QueItem> IncomingPacketQueue;
2034 protected Queue<QueItem> OutgoingPacketQueue;
2035 protected Queue<QueItem> ResendOutgoingPacketQueue;
2036 protected Queue<QueItem> LandOutgoingPacketQueue;
2037 protected Queue<QueItem> WindOutgoingPacketQueue;
2038 protected Queue<QueItem> CloudOutgoingPacketQueue;
2039 protected Queue<QueItem> TaskOutgoingPacketQueue;
2040 protected Queue<QueItem> TextureOutgoingPacketQueue;
2041 protected Queue<QueItem> AssetOutgoingPacketQueue;
2042
2043 protected Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>();
2044 protected Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>();
2045
2046 protected Timer AckTimer;
2047 protected uint Sequence = 0;
2048 protected object SequenceLock = new object();
2049 protected const int MAX_APPENDED_ACKS = 10;
2050 protected const int RESEND_TIMEOUT = 4000;
2051 protected const int MAX_SEQUENCE = 0xFFFFFF;
2052
2053 private uint m_circuitCode;
2054 public EndPoint userEP;
2055
2056 protected PacketServer m_networkServer;
2057
2058 public uint CircuitCode
2059 {
2060 get { return m_circuitCode; }
2061 set { m_circuitCode = value; }
2062 }
2063 2057
2064 // A thread safe sequence number allocator. 2058 // A thread safe sequence number allocator.
2065 protected uint NextSeqNum() 2059 protected uint NextSeqNum()
@@ -2317,12 +2311,6 @@ namespace OpenSim.Region.ClientStack
2317 2311
2318 #endregion 2312 #endregion
2319 // Previously ClientView.ProcessPackets 2313 // Previously ClientView.ProcessPackets
2320 private int m_moneyBalance;
2321
2322 public int MoneyBalance
2323 {
2324 get { return m_moneyBalance; }
2325 }
2326 2314
2327 public bool AddMoney(int debit) 2315 public bool AddMoney(int debit)
2328 { 2316 {