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authorMelanie2010-11-05 13:45:28 +0000
committerMelanie2010-11-05 13:45:28 +0000
commit644eb9fd7f87637727d4789fa331accbffce931e (patch)
tree892e6b737c4975fef0a32e632b0a46d8ad73da40 /OpenSim
parentFix attached sounds from HUDs erroneously being delivered to other avatars (diff)
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Fix playing sound from HUDs
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/CoreModules/World/Sound/SoundModule.cs18
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs1
2 files changed, 17 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
index e77062b..8df645d 100644
--- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
+++ b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
@@ -31,12 +31,14 @@ using OpenMetaverse;
31using OpenSim.Framework; 31using OpenSim.Framework;
32using OpenSim.Region.Framework.Interfaces; 32using OpenSim.Region.Framework.Interfaces;
33using OpenSim.Region.Framework.Scenes; 33using OpenSim.Region.Framework.Scenes;
34using System.Reflection;
35using log4net;
34 36
35namespace OpenSim.Region.CoreModules.World.Sound 37namespace OpenSim.Region.CoreModules.World.Sound
36{ 38{
37 public class SoundModule : IRegionModule, ISoundModule 39 public class SoundModule : IRegionModule, ISoundModule
38 { 40 {
39 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 41 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
40 42
41 protected Scene m_scene; 43 protected Scene m_scene;
42 44
@@ -79,7 +81,6 @@ namespace OpenSim.Region.CoreModules.World.Sound
79 81
80 if (grp.IsAttachment) 82 if (grp.IsAttachment)
81 { 83 {
82
83 if (grp.GetAttachmentPoint() > 30) // HUD 84 if (grp.GetAttachmentPoint() > 30) // HUD
84 { 85 {
85 if (sp.ControllingClient.AgentId != grp.OwnerID) 86 if (sp.ControllingClient.AgentId != grp.OwnerID)
@@ -96,6 +97,7 @@ namespace OpenSim.Region.CoreModules.World.Sound
96 else 97 else
97 gain = (float)((double)gain * ((radius - dis) / radius)); 98 gain = (float)((double)gain * ((radius - dis) / radius));
98 99
100 m_log.DebugFormat("Play sound, gain {0}", gain);
99 sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags); 101 sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags);
100 }); 102 });
101 } 103 }
@@ -103,6 +105,18 @@ namespace OpenSim.Region.CoreModules.World.Sound
103 public virtual void TriggerSound( 105 public virtual void TriggerSound(
104 UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius) 106 UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius)
105 { 107 {
108 SceneObjectPart part = m_scene.GetSceneObjectPart(objectID);
109 if (part == null)
110 return;
111
112 SceneObjectGroup grp = part.ParentGroup;
113
114 if (grp.IsAttachment && grp.GetAttachmentPoint() > 30)
115 {
116 objectID = ownerID;
117 parentID = ownerID;
118 }
119
106 m_scene.ForEachScenePresence(delegate(ScenePresence sp) 120 m_scene.ForEachScenePresence(delegate(ScenePresence sp)
107 { 121 {
108 if (sp.IsChildAgent) 122 if (sp.IsChildAgent)
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 7a6449d..f164201 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -3100,6 +3100,7 @@ namespace OpenSim.Region.Framework.Scenes
3100 UUID ownerID = _ownerID; 3100 UUID ownerID = _ownerID;
3101 UUID objectID = ParentGroup.RootPart.UUID; 3101 UUID objectID = ParentGroup.RootPart.UUID;
3102 UUID parentID = GetRootPartUUID(); 3102 UUID parentID = GetRootPartUUID();
3103
3103 UUID soundID = UUID.Zero; 3104 UUID soundID = UUID.Zero;
3104 Vector3 position = AbsolutePosition; // region local 3105 Vector3 position = AbsolutePosition; // region local
3105 ulong regionHandle = m_parentGroup.Scene.RegionInfo.RegionHandle; 3106 ulong regionHandle = m_parentGroup.Scene.RegionInfo.RegionHandle;