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authorMelanie2012-09-19 13:01:34 +0200
committerMelanie2012-09-19 13:01:34 +0200
commit629138d4fa16821d9572b58abe234b973ccf945e (patch)
tree56f0076643a15ec7b82ad89bbc3047d09cb93a19 /OpenSim
parent be more tolerant to small prims, skipping them, only failing if they are (diff)
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Change texture price back to 10 C$
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs5
1 files changed, 2 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
index ece40ac..44a2914 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
@@ -36,9 +36,8 @@ namespace OpenSim.Region.ClientStack.Linden
36 // this parameters scale them to basic cost ( so 1.0 translates to 10 ) 36 // this parameters scale them to basic cost ( so 1.0 translates to 10 )
37 37
38 public float ModelMeshCostFactor = 1.0f; // scale total cost relative to basic (excluding textures) 38 public float ModelMeshCostFactor = 1.0f; // scale total cost relative to basic (excluding textures)
39 public float ModelTextureCostFactor = 0.25f; //(2.5c$) scale textures fee to basic. 39 public float ModelTextureCostFactor = 1.00f; // keep full price because texture price
40 // promote integration in a model 40 // is based on it's storage needs not on usability
41 // since they will not show up in inventory
42 public float ModelMinCostFactor = 0.5f; // minimum total model free excluding textures 41 public float ModelMinCostFactor = 0.5f; // minimum total model free excluding textures
43 42
44 // itens costs in normalized values 43 // itens costs in normalized values