diff options
author | Diva Canto | 2012-03-28 15:01:37 -0700 |
---|---|---|
committer | Diva Canto | 2012-03-28 15:01:37 -0700 |
commit | 51dc1e709c1941c7a436fa50cf84a6381591b990 (patch) | |
tree | 1896055e4dcc5fba846f8d34ab2322fc916196ff /OpenSim | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC-51dc1e709c1941c7a436fa50cf84a6381591b990.zip opensim-SC-51dc1e709c1941c7a436fa50cf84a6381591b990.tar.gz opensim-SC-51dc1e709c1941c7a436fa50cf84a6381591b990.tar.bz2 opensim-SC-51dc1e709c1941c7a436fa50cf84a6381591b990.tar.xz |
HG 2.0: added the beginning of HGSuitcaseInventoryService. Plus moved the hack away from ScenePresence. This is better but it still doesn't restore the inventory upon arrival.
Diffstat (limited to 'OpenSim')
3 files changed, 429 insertions, 23 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs index 4cdf303..e8d821f 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs | |||
@@ -71,7 +71,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
71 | if (name == Name) | 71 | if (name == Name) |
72 | { | 72 | { |
73 | InitialiseCommon(source); | 73 | InitialiseCommon(source); |
74 | IConfig transferConfig = source.Configs["HGEntityTransfer"]; | 74 | IConfig transferConfig = source.Configs["HGEntityTransferModule"]; |
75 | if (transferConfig != null) | 75 | if (transferConfig != null) |
76 | m_RestrictInventoryAccessAbroad = transferConfig.GetBoolean("RestrictInventoryAccessAbroad", false); | 76 | m_RestrictInventoryAccessAbroad = transferConfig.GetBoolean("RestrictInventoryAccessAbroad", false); |
77 | 77 | ||
@@ -94,6 +94,31 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
94 | client.OnTeleportHomeRequest += TeleportHome; | 94 | client.OnTeleportHomeRequest += TeleportHome; |
95 | client.OnTeleportLandmarkRequest += RequestTeleportLandmark; | 95 | client.OnTeleportLandmarkRequest += RequestTeleportLandmark; |
96 | client.OnConnectionClosed += new Action<IClientAPI>(OnConnectionClosed); | 96 | client.OnConnectionClosed += new Action<IClientAPI>(OnConnectionClosed); |
97 | client.OnCompleteMovementToRegion += new Action<IClientAPI, bool>(OnCompleteMovementToRegion); | ||
98 | } | ||
99 | |||
100 | protected void OnCompleteMovementToRegion(IClientAPI client, bool arg2) | ||
101 | { | ||
102 | // HACK HACK -- just seeing how the viewer responds | ||
103 | // Let's send the Suitcase or the real root folder folder for incoming HG agents | ||
104 | // Visiting agents get their suitcase contents; incoming local users get their real root folder's content | ||
105 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: OnCompleteMovementToRegion of user {0}", client.AgentId); | ||
106 | object sp = null; | ||
107 | if (client.Scene.TryGetScenePresence(client.AgentId, out sp)) | ||
108 | { | ||
109 | if (sp is ScenePresence) | ||
110 | { | ||
111 | AgentCircuitData aCircuit = ((ScenePresence)sp).Scene.AuthenticateHandler.GetAgentCircuitData(client.AgentId); | ||
112 | if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0) | ||
113 | { | ||
114 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: ViaHGLogin"); | ||
115 | if (m_RestrictInventoryAccessAbroad) | ||
116 | { | ||
117 | RestoreRootFolderContents(client); | ||
118 | } | ||
119 | } | ||
120 | } | ||
121 | } | ||
97 | } | 122 | } |
98 | 123 | ||
99 | 124 | ||
@@ -105,6 +130,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
105 | { | 130 | { |
106 | m_GatekeeperConnector = new GatekeeperServiceConnector(scene.AssetService); | 131 | m_GatekeeperConnector = new GatekeeperServiceConnector(scene.AssetService); |
107 | m_Initialized = true; | 132 | m_Initialized = true; |
133 | |||
134 | scene.AddCommand( | ||
135 | "HG", this, "send inventory", | ||
136 | "send inventory", | ||
137 | "Don't use this", | ||
138 | HandleSendInventory); | ||
139 | |||
108 | } | 140 | } |
109 | 141 | ||
110 | } | 142 | } |
@@ -369,7 +401,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
369 | InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId); | 401 | InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId); |
370 | if (root != null) | 402 | if (root != null) |
371 | { | 403 | { |
372 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Removing root inventory"); | 404 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Removing root inventory for user {0}", client.AgentId); |
373 | InventoryCollection content = m_Scenes[0].InventoryService.GetFolderContent(client.AgentId, root.ID); | 405 | InventoryCollection content = m_Scenes[0].InventoryService.GetFolderContent(client.AgentId, root.ID); |
374 | UUID[] ids = new UUID[content.Folders.Count]; | 406 | UUID[] ids = new UUID[content.Folders.Count]; |
375 | int i = 0; | 407 | int i = 0; |
@@ -388,12 +420,25 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
388 | 420 | ||
389 | private void RestoreRootFolderContents(IClientAPI client) | 421 | private void RestoreRootFolderContents(IClientAPI client) |
390 | { | 422 | { |
391 | // Restore the user's inventory, because we removed it earlier on | 423 | if (client is IClientCore) |
392 | InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId); | ||
393 | if (root != null) | ||
394 | { | 424 | { |
395 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Restoring root inventory"); | 425 | IClientCore core = (IClientCore)client; |
396 | client.SendBulkUpdateInventory(root); | 426 | IClientInventory inv; |
427 | |||
428 | if (core.TryGet<IClientInventory>(out inv)) | ||
429 | { | ||
430 | InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId); | ||
431 | if (root != null) | ||
432 | { | ||
433 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Restoring root inventory for user {0}", client.AgentId); | ||
434 | InventoryCollection content = m_Scenes[0].InventoryService.GetFolderContent(client.AgentId, root.ID); | ||
435 | m_log.DebugFormat("[XXX]: Folder name {0}, id {1}, parent {2}", root.Name, root.ID, root.ParentID); | ||
436 | foreach (InventoryItemBase i in content.Items) | ||
437 | m_log.DebugFormat("[XXX]: Name={0}, folderID={1}", i.Name, i.Folder); | ||
438 | |||
439 | inv.SendBulkUpdateInventory(content.Folders.ToArray(), content.Items.ToArray()); | ||
440 | } | ||
441 | } | ||
397 | } | 442 | } |
398 | } | 443 | } |
399 | 444 | ||
@@ -413,5 +458,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
413 | region.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), (int)0); | 458 | region.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), (int)0); |
414 | return region; | 459 | return region; |
415 | } | 460 | } |
461 | |||
462 | protected void HandleSendInventory(string module, string[] cmd) | ||
463 | { | ||
464 | m_Scenes[0].ForEachClient(delegate(IClientAPI client) | ||
465 | { | ||
466 | RestoreRootFolderContents(client); | ||
467 | }); | ||
468 | } | ||
469 | |||
416 | } | 470 | } |
417 | } | 471 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 547f66f..19dab32 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1163,22 +1163,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1163 | friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); | 1163 | friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); |
1164 | } | 1164 | } |
1165 | 1165 | ||
1166 | // HACK HACK -- just seeing how the viewer responds | ||
1167 | // Let's send the Suitcase or the real root folder folder for incoming HG agents | ||
1168 | // Visiting agents get their suitcase contents; incoming local users get their real root folder's content | ||
1169 | AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(UUID); | ||
1170 | if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0) | ||
1171 | { | ||
1172 | // HACK FOR NOW. JUST TESTING, SO KEEPING EVERYONE ELSE OUT OF THESE TESTS | ||
1173 | IConfig config = m_scene.Config.Configs["HGEntityTransferModule"]; | ||
1174 | if (config != null && config.GetBoolean("RestrictInventoryAccessAbroad", false)) | ||
1175 | { | ||
1176 | m_log.DebugFormat("[SCENE]: Sending root folder to viewer..."); | ||
1177 | InventoryFolderBase root = m_scene.InventoryService.GetRootFolder(client.AgentId); | ||
1178 | //InventoryCollection rootContents = InventoryService.GetFolderContent(client.AgentId, root.ID); | ||
1179 | client.SendBulkUpdateInventory(root); | ||
1180 | } | ||
1181 | } | ||
1182 | 1166 | ||
1183 | // m_log.DebugFormat( | 1167 | // m_log.DebugFormat( |
1184 | // "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", | 1168 | // "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", |
diff --git a/OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs b/OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs new file mode 100644 index 0000000..a999886 --- /dev/null +++ b/OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs | |||
@@ -0,0 +1,368 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using log4net; | ||
32 | using Nini.Config; | ||
33 | using System.Reflection; | ||
34 | using OpenSim.Services.Base; | ||
35 | using OpenSim.Services.Interfaces; | ||
36 | using OpenSim.Services.InventoryService; | ||
37 | using OpenSim.Data; | ||
38 | using OpenSim.Framework; | ||
39 | using OpenSim.Server.Base; | ||
40 | |||
41 | namespace OpenSim.Services.HypergridService | ||
42 | { | ||
43 | /// <summary> | ||
44 | /// Hypergrid inventory service. It serves the IInventoryService interface, | ||
45 | /// but implements it in ways that are appropriate for inter-grid | ||
46 | /// inventory exchanges. Specifically, it does not performs deletions | ||
47 | /// and it responds to GetRootFolder requests with the ID of the | ||
48 | /// Suitcase folder, not the actual "My Inventory" folder. | ||
49 | /// </summary> | ||
50 | public class HGSuitcaseInventoryService : XInventoryService, IInventoryService | ||
51 | { | ||
52 | private static readonly ILog m_log = | ||
53 | LogManager.GetLogger( | ||
54 | MethodBase.GetCurrentMethod().DeclaringType); | ||
55 | |||
56 | private string m_HomeURL; | ||
57 | private IUserAccountService m_UserAccountService; | ||
58 | |||
59 | private UserAccountCache m_Cache; | ||
60 | |||
61 | public HGSuitcaseInventoryService(IConfigSource config, string configName) | ||
62 | : base(config, configName) | ||
63 | { | ||
64 | m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Starting with config name {0}", configName); | ||
65 | if (configName != string.Empty) | ||
66 | m_ConfigName = configName; | ||
67 | |||
68 | if (m_Database == null) | ||
69 | m_log.WarnFormat("[XXX]: m_Database is null!"); | ||
70 | |||
71 | // | ||
72 | // Try reading the [InventoryService] section, if it exists | ||
73 | // | ||
74 | IConfig invConfig = config.Configs[m_ConfigName]; | ||
75 | if (invConfig != null) | ||
76 | { | ||
77 | // realm = authConfig.GetString("Realm", realm); | ||
78 | string userAccountsDll = invConfig.GetString("UserAccountsService", string.Empty); | ||
79 | if (userAccountsDll == string.Empty) | ||
80 | throw new Exception("Please specify UserAccountsService in HGInventoryService configuration"); | ||
81 | |||
82 | Object[] args = new Object[] { config }; | ||
83 | m_UserAccountService = ServerUtils.LoadPlugin<IUserAccountService>(userAccountsDll, args); | ||
84 | if (m_UserAccountService == null) | ||
85 | throw new Exception(String.Format("Unable to create UserAccountService from {0}", userAccountsDll)); | ||
86 | |||
87 | // legacy configuration [obsolete] | ||
88 | m_HomeURL = invConfig.GetString("ProfileServerURI", string.Empty); | ||
89 | // Preferred | ||
90 | m_HomeURL = invConfig.GetString("HomeURI", m_HomeURL); | ||
91 | |||
92 | m_Cache = UserAccountCache.CreateUserAccountCache(m_UserAccountService); | ||
93 | } | ||
94 | |||
95 | m_log.Debug("[HG SUITCASE INVENTORY SERVICE]: Starting..."); | ||
96 | } | ||
97 | |||
98 | public override bool CreateUserInventory(UUID principalID) | ||
99 | { | ||
100 | // NOGO | ||
101 | return false; | ||
102 | } | ||
103 | |||
104 | |||
105 | public override List<InventoryFolderBase> GetInventorySkeleton(UUID principalID) | ||
106 | { | ||
107 | // NOGO for this inventory service | ||
108 | return new List<InventoryFolderBase>(); | ||
109 | } | ||
110 | |||
111 | public override InventoryFolderBase GetRootFolder(UUID principalID) | ||
112 | { | ||
113 | m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetRootFolder for {0}", principalID); | ||
114 | if (m_Database == null) | ||
115 | m_log.ErrorFormat("[XXX]: m_Database is NULL!"); | ||
116 | |||
117 | // Let's find out the local root folder | ||
118 | XInventoryFolder root = GetRootXFolder(principalID); ; | ||
119 | if (root == null) | ||
120 | { | ||
121 | m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: Unable to retrieve local root folder for user {0}", principalID); | ||
122 | } | ||
123 | |||
124 | // Warp! Root folder for travelers is the suitcase folder | ||
125 | XInventoryFolder suitcase = GetSuitcaseXFolder(principalID); | ||
126 | |||
127 | if (suitcase == null) | ||
128 | { | ||
129 | m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: User {0} does not have a Suitcase folder. Creating it...", principalID); | ||
130 | // make one, and let's add it to the user's inventory as a direct child of the root folder | ||
131 | suitcase = CreateFolder(principalID, root.folderID, 100, "My Suitcase"); | ||
132 | if (suitcase == null) | ||
133 | m_log.ErrorFormat("[HG SUITCASE INVENTORY SERVICE]: Unable to create suitcase folder"); | ||
134 | |||
135 | m_Database.StoreFolder(suitcase); | ||
136 | } | ||
137 | |||
138 | // Now let's change the folder ID to match that of the real root folder | ||
139 | SetAsRootFolder(suitcase, root.folderID); | ||
140 | |||
141 | return ConvertToOpenSim(suitcase); | ||
142 | } | ||
143 | |||
144 | public override InventoryFolderBase GetFolderForType(UUID principalID, AssetType type) | ||
145 | { | ||
146 | //m_log.DebugFormat("[HG INVENTORY SERVICE]: GetFolderForType for {0} {0}", principalID, type); | ||
147 | return GetRootFolder(principalID); | ||
148 | } | ||
149 | |||
150 | // | ||
151 | // Use the inherited methods | ||
152 | // | ||
153 | public override InventoryCollection GetFolderContent(UUID principalID, UUID folderID) | ||
154 | { | ||
155 | InventoryCollection coll = null; | ||
156 | XInventoryFolder root = GetRootXFolder(principalID); | ||
157 | if (folderID == root.folderID) // someone's asking for the root folder, we'll give them the suitcase | ||
158 | { | ||
159 | XInventoryFolder suitcase = GetSuitcaseXFolder(principalID); | ||
160 | if (suitcase != null) | ||
161 | { | ||
162 | coll = base.GetFolderContent(principalID, suitcase.folderID); | ||
163 | foreach (InventoryFolderBase f in coll.Folders) | ||
164 | f.ParentID = root.folderID; | ||
165 | foreach (InventoryItemBase i in coll.Items) | ||
166 | i.Folder = root.folderID; | ||
167 | m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetFolderContent for root folder returned content for suitcase folder"); | ||
168 | } | ||
169 | } | ||
170 | else | ||
171 | { | ||
172 | coll = base.GetFolderContent(principalID, folderID); | ||
173 | m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetFolderContent for non-root folder {0}", folderID); | ||
174 | } | ||
175 | if (coll == null) | ||
176 | { | ||
177 | m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: Something wrong with user {0}'s suitcase folder", principalID); | ||
178 | coll = new InventoryCollection(); | ||
179 | } | ||
180 | return coll; | ||
181 | } | ||
182 | |||
183 | //public List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID) | ||
184 | //{ | ||
185 | //} | ||
186 | |||
187 | //public override bool AddFolder(InventoryFolderBase folder) | ||
188 | //{ | ||
189 | // // Check if it's under the Suitcase folder | ||
190 | // List<InventoryFolderBase> skel = base.GetInventorySkeleton(folder.Owner); | ||
191 | // InventoryFolderBase suitcase = GetRootFolder(folder.Owner); | ||
192 | // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID); | ||
193 | |||
194 | // foreach (InventoryFolderBase f in suitDescendents) | ||
195 | // if (folder.ParentID == f.ID) | ||
196 | // { | ||
197 | // XInventoryFolder xFolder = ConvertFromOpenSim(folder); | ||
198 | // return m_Database.StoreFolder(xFolder); | ||
199 | // } | ||
200 | // return false; | ||
201 | //} | ||
202 | |||
203 | private List<InventoryFolderBase> GetDescendents(List<InventoryFolderBase> lst, UUID root) | ||
204 | { | ||
205 | List<InventoryFolderBase> direct = lst.FindAll(delegate(InventoryFolderBase f) { return f.ParentID == root; }); | ||
206 | if (direct == null) | ||
207 | return new List<InventoryFolderBase>(); | ||
208 | |||
209 | List<InventoryFolderBase> indirect = new List<InventoryFolderBase>(); | ||
210 | foreach (InventoryFolderBase f in direct) | ||
211 | indirect.AddRange(GetDescendents(lst, f.ID)); | ||
212 | |||
213 | direct.AddRange(indirect); | ||
214 | return direct; | ||
215 | } | ||
216 | |||
217 | // Use inherited method | ||
218 | //public bool UpdateFolder(InventoryFolderBase folder) | ||
219 | //{ | ||
220 | //} | ||
221 | |||
222 | //public override bool MoveFolder(InventoryFolderBase folder) | ||
223 | //{ | ||
224 | // XInventoryFolder[] x = m_Database.GetFolders( | ||
225 | // new string[] { "folderID" }, | ||
226 | // new string[] { folder.ID.ToString() }); | ||
227 | |||
228 | // if (x.Length == 0) | ||
229 | // return false; | ||
230 | |||
231 | // // Check if it's under the Suitcase folder | ||
232 | // List<InventoryFolderBase> skel = base.GetInventorySkeleton(folder.Owner); | ||
233 | // InventoryFolderBase suitcase = GetRootFolder(folder.Owner); | ||
234 | // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID); | ||
235 | |||
236 | // foreach (InventoryFolderBase f in suitDescendents) | ||
237 | // if (folder.ParentID == f.ID) | ||
238 | // { | ||
239 | // x[0].parentFolderID = folder.ParentID; | ||
240 | // return m_Database.StoreFolder(x[0]); | ||
241 | // } | ||
242 | |||
243 | // return false; | ||
244 | //} | ||
245 | |||
246 | public override bool DeleteFolders(UUID principalID, List<UUID> folderIDs) | ||
247 | { | ||
248 | // NOGO | ||
249 | return false; | ||
250 | } | ||
251 | |||
252 | public override bool PurgeFolder(InventoryFolderBase folder) | ||
253 | { | ||
254 | // NOGO | ||
255 | return false; | ||
256 | } | ||
257 | |||
258 | // Unfortunately we need to use the inherited method because of how DeRez works. | ||
259 | // The viewer sends the folderID hard-wired in the derez message | ||
260 | //public override bool AddItem(InventoryItemBase item) | ||
261 | //{ | ||
262 | // // Check if it's under the Suitcase folder | ||
263 | // List<InventoryFolderBase> skel = base.GetInventorySkeleton(item.Owner); | ||
264 | // InventoryFolderBase suitcase = GetRootFolder(item.Owner); | ||
265 | // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID); | ||
266 | |||
267 | // foreach (InventoryFolderBase f in suitDescendents) | ||
268 | // if (item.Folder == f.ID) | ||
269 | // return m_Database.StoreItem(ConvertFromOpenSim(item)); | ||
270 | |||
271 | // return false; | ||
272 | //} | ||
273 | |||
274 | //public override bool UpdateItem(InventoryItemBase item) | ||
275 | //{ | ||
276 | // // Check if it's under the Suitcase folder | ||
277 | // List<InventoryFolderBase> skel = base.GetInventorySkeleton(item.Owner); | ||
278 | // InventoryFolderBase suitcase = GetRootFolder(item.Owner); | ||
279 | // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID); | ||
280 | |||
281 | // foreach (InventoryFolderBase f in suitDescendents) | ||
282 | // if (item.Folder == f.ID) | ||
283 | // return m_Database.StoreItem(ConvertFromOpenSim(item)); | ||
284 | |||
285 | // return false; | ||
286 | //} | ||
287 | |||
288 | //public override bool MoveItems(UUID principalID, List<InventoryItemBase> items) | ||
289 | //{ | ||
290 | // // Principal is b0rked. *sigh* | ||
291 | // // | ||
292 | // // Let's assume they all have the same principal | ||
293 | // // Check if it's under the Suitcase folder | ||
294 | // List<InventoryFolderBase> skel = base.GetInventorySkeleton(items[0].Owner); | ||
295 | // InventoryFolderBase suitcase = GetRootFolder(items[0].Owner); | ||
296 | // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID); | ||
297 | |||
298 | // foreach (InventoryItemBase i in items) | ||
299 | // { | ||
300 | // foreach (InventoryFolderBase f in suitDescendents) | ||
301 | // if (i.Folder == f.ID) | ||
302 | // m_Database.MoveItem(i.ID.ToString(), i.Folder.ToString()); | ||
303 | // } | ||
304 | |||
305 | // return true; | ||
306 | //} | ||
307 | |||
308 | // Let these pass. Use inherited methods. | ||
309 | //public bool DeleteItems(UUID principalID, List<UUID> itemIDs) | ||
310 | //{ | ||
311 | //} | ||
312 | |||
313 | //public override InventoryItemBase GetItem(InventoryItemBase item) | ||
314 | //{ | ||
315 | // InventoryItemBase it = base.GetItem(item); | ||
316 | // if (it != null) | ||
317 | // { | ||
318 | // UserAccount user = m_Cache.GetUser(it.CreatorId); | ||
319 | |||
320 | // // Adjust the creator data | ||
321 | // if (user != null && it != null && (it.CreatorData == null || it.CreatorData == string.Empty)) | ||
322 | // it.CreatorData = m_HomeURL + ";" + user.FirstName + " " + user.LastName; | ||
323 | // } | ||
324 | // return it; | ||
325 | //} | ||
326 | |||
327 | //public InventoryFolderBase GetFolder(InventoryFolderBase folder) | ||
328 | //{ | ||
329 | //} | ||
330 | |||
331 | //public List<InventoryItemBase> GetActiveGestures(UUID principalID) | ||
332 | //{ | ||
333 | //} | ||
334 | |||
335 | //public int GetAssetPermissions(UUID principalID, UUID assetID) | ||
336 | //{ | ||
337 | //} | ||
338 | |||
339 | private XInventoryFolder GetRootXFolder(UUID principalID) | ||
340 | { | ||
341 | XInventoryFolder[] folders = m_Database.GetFolders( | ||
342 | new string[] { "agentID", "folderName", "type" }, | ||
343 | new string[] { principalID.ToString(), "My Inventory", ((int)AssetType.RootFolder).ToString() }); | ||
344 | |||
345 | if (folders != null && folders.Length > 0) | ||
346 | return folders[0]; | ||
347 | return null; | ||
348 | } | ||
349 | |||
350 | private XInventoryFolder GetSuitcaseXFolder(UUID principalID) | ||
351 | { | ||
352 | // Warp! Root folder for travelers | ||
353 | XInventoryFolder[] folders = m_Database.GetFolders( | ||
354 | new string[] { "agentID", "type" }, | ||
355 | new string[] { principalID.ToString(), "100" }); // This is a special folder type... | ||
356 | |||
357 | if (folders != null && folders.Length > 0) | ||
358 | return folders[0]; | ||
359 | return null; | ||
360 | } | ||
361 | |||
362 | private void SetAsRootFolder(XInventoryFolder suitcase, UUID rootID) | ||
363 | { | ||
364 | suitcase.folderID = rootID; | ||
365 | suitcase.parentFolderID = UUID.Zero; | ||
366 | } | ||
367 | } | ||
368 | } | ||