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authorMelanie Thielker2008-07-28 01:33:21 +0000
committerMelanie Thielker2008-07-28 01:33:21 +0000
commit40bb4edf8ce1014d0fd7526518a443737d4833e7 (patch)
tree6e24bb1e28768199f9d45513bc1e32b94b7589a1 /OpenSim
parent* Added a check for Infinite or NaN values before updating a heightfield. Thi... (diff)
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Refresh LSLTypes.cs in Shared/ from the one in Common/, which was
more complete.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs145
1 files changed, 45 insertions, 100 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
index ea2a551..398e73d 100644
--- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
@@ -141,9 +141,9 @@ namespace OpenSim.Region.ScriptEngine.Shared
141 return new Vector3(lhs.x - rhs.x, lhs.y - rhs.y, lhs.z - rhs.z); 141 return new Vector3(lhs.x - rhs.x, lhs.y - rhs.y, lhs.z - rhs.z);
142 } 142 }
143 143
144 public static Vector3 operator *(Vector3 lhs, Vector3 rhs) 144 public static LSLFloat operator *(Vector3 lhs, Vector3 rhs)
145 { 145 {
146 return new Vector3(lhs.x * rhs.x, lhs.y * rhs.y, lhs.z * rhs.z); 146 return Dot(lhs, rhs);
147 } 147 }
148 148
149 public static Vector3 operator %(Vector3 v1, Vector3 v2) 149 public static Vector3 operator %(Vector3 v1, Vector3 v2)
@@ -989,22 +989,22 @@ namespace OpenSim.Region.ScriptEngine.Shared
989 // BELOW IS WORK IN PROGRESS... IT WILL CHANGE, SO DON'T USE YET! :) 989 // BELOW IS WORK IN PROGRESS... IT WILL CHANGE, SO DON'T USE YET! :)
990 // 990 //
991 991
992// public struct StringTest 992 public struct StringTest
993// { 993 {
994// // Our own little string 994 // Our own little string
995// internal string actualString; 995 internal string actualString;
996// public static implicit operator bool(StringTest mString) 996 public static implicit operator bool(StringTest mString)
997// { 997 {
998// if (mString.actualString.Length == 0) 998 if (mString.actualString.Length == 0)
999// return true; 999 return true;
1000// return false; 1000 return false;
1001// } 1001 }
1002// public override string ToString() 1002 public override string ToString()
1003// { 1003 {
1004// return actualString; 1004 return actualString;
1005// } 1005 }
1006// 1006
1007// } 1007 }
1008 1008
1009 [Serializable] 1009 [Serializable]
1010 public struct key 1010 public struct key
@@ -1106,11 +1106,6 @@ namespace OpenSim.Region.ScriptEngine.Shared
1106 m_string = s; 1106 m_string = s;
1107 } 1107 }
1108 1108
1109 public LSLString(int i)
1110 {
1111 m_string=i.ToString();
1112 }
1113
1114 public LSLString(double d) 1109 public LSLString(double d)
1115 { 1110 {
1116 string s=String.Format("{0:0.000000}", d); 1111 string s=String.Format("{0:0.000000}", d);
@@ -1180,11 +1175,6 @@ namespace OpenSim.Region.ScriptEngine.Shared
1180 return new LSLInteger(Convert.ToInt32(s.m_string)); 1175 return new LSLInteger(Convert.ToInt32(s.m_string));
1181 } 1176 }
1182 1177
1183 public static explicit operator LSLString(int i)
1184 {
1185 return new LSLString(i);
1186 }
1187
1188 public static explicit operator LSLString(double d) 1178 public static explicit operator LSLString(double d)
1189 { 1179 {
1190 return new LSLString(d); 1180 return new LSLString(d);
@@ -1250,19 +1240,6 @@ namespace OpenSim.Region.ScriptEngine.Shared
1250 value = (int)d; 1240 value = (int)d;
1251 } 1241 }
1252 1242
1253 public LSLInteger(Object o)
1254 {
1255 if (!(o is Int32))
1256 value = 0;
1257 else
1258 value = (int)o;
1259 }
1260
1261 public LSLInteger(string s)
1262 {
1263 value = int.Parse(s);
1264 }
1265
1266 #endregion 1243 #endregion
1267 1244
1268 #region Operators 1245 #region Operators
@@ -1282,11 +1259,6 @@ namespace OpenSim.Region.ScriptEngine.Shared
1282 return new LSLString(i.ToString()); 1259 return new LSLString(i.ToString());
1283 } 1260 }
1284 1261
1285 static public explicit operator string(LSLInteger i)
1286 {
1287 return i.ToString();
1288 }
1289
1290 static public implicit operator Boolean(LSLInteger i) 1262 static public implicit operator Boolean(LSLInteger i)
1291 { 1263 {
1292 if (i.value == 0) 1264 if (i.value == 0)
@@ -1376,6 +1348,18 @@ namespace OpenSim.Region.ScriptEngine.Shared
1376 return new LSLInteger(-i.value); 1348 return new LSLInteger(-i.value);
1377 } 1349 }
1378 1350
1351 public override bool Equals(Object o)
1352 {
1353 if (!(o is LSLInteger))
1354 return false;
1355 return value == ((LSLInteger)o).value;
1356 }
1357
1358 public override int GetHashCode()
1359 {
1360 return value;
1361 }
1362
1379 static public LSLInteger operator &(LSLInteger i1, LSLInteger i2) 1363 static public LSLInteger operator &(LSLInteger i1, LSLInteger i2)
1380 { 1364 {
1381 int ret = i1.value & i2.value; 1365 int ret = i1.value & i2.value;
@@ -1400,11 +1384,6 @@ namespace OpenSim.Region.ScriptEngine.Shared
1400 return (double)i.value; 1384 return (double)i.value;
1401 } 1385 }
1402 1386
1403 static public implicit operator LSLFloat(LSLInteger i)
1404 {
1405 return new LSLFloat((double)i.value);
1406 }
1407
1408 public static bool operator true(LSLInteger i) 1387 public static bool operator true(LSLInteger i)
1409 { 1388 {
1410 return i.value != 0; 1389 return i.value != 0;
@@ -1424,24 +1403,6 @@ namespace OpenSim.Region.ScriptEngine.Shared
1424 return this.value.ToString(); 1403 return this.value.ToString();
1425 } 1404 }
1426 1405
1427 public override bool Equals(object o)
1428 {
1429 if (o is Int32)
1430 {
1431 return value == (Int32)o;
1432 }
1433 if (o is LSLInteger)
1434 {
1435 return value == ((LSLInteger)o).value;
1436 }
1437 return false;
1438 }
1439
1440 public override int GetHashCode()
1441 {
1442 return value.GetHashCode();
1443 }
1444
1445 #endregion 1406 #endregion
1446 } 1407 }
1447 1408
@@ -1454,28 +1415,12 @@ namespace OpenSim.Region.ScriptEngine.Shared
1454 1415
1455 public LSLFloat(int i) 1416 public LSLFloat(int i)
1456 { 1417 {
1457 value = (double)i; 1418 this.value = (double)i;
1458 } 1419 }
1459 1420
1460 public LSLFloat(double d) 1421 public LSLFloat(double d)
1461 { 1422 {
1462 value = d; 1423 this.value = d;
1463 }
1464
1465 public LSLFloat(string s)
1466 {
1467 value = double.Parse(s);
1468 }
1469
1470 public LSLFloat(Object o)
1471 {
1472 if (!((o is double) || (o is float)))
1473 {
1474 value = 0.0;
1475 return;
1476 }
1477
1478 value = (double)o;
1479 } 1424 }
1480 1425
1481 #endregion 1426 #endregion
@@ -1534,19 +1479,6 @@ namespace OpenSim.Region.ScriptEngine.Shared
1534 return f1.value != f2.value; 1479 return f1.value != f2.value;
1535 } 1480 }
1536 1481
1537 public override bool Equals(Object o)
1538 {
1539 if (!(o is LSLFloat))
1540 return false;
1541
1542 return value == ((LSLFloat)o).value;
1543 }
1544
1545 public override int GetHashCode()
1546 {
1547 return (int)value;
1548 }
1549
1550 static public LSLFloat operator ++(LSLFloat f) 1482 static public LSLFloat operator ++(LSLFloat f)
1551 { 1483 {
1552 f.value++; 1484 f.value++;
@@ -1618,6 +1550,19 @@ namespace OpenSim.Region.ScriptEngine.Shared
1618 return String.Format("{0:0.000000}", this.value); 1550 return String.Format("{0:0.000000}", this.value);
1619 } 1551 }
1620 1552
1553 public override bool Equals(Object o)
1554 {
1555 if (!(o is LSLFloat))
1556 return false;
1557 return value == ((LSLFloat)o).value;
1558 }
1559
1560 public override int GetHashCode()
1561 {
1562 return Convert.ToInt32(value);
1563 }
1564
1565
1621 #endregion 1566 #endregion
1622 } 1567 }
1623 } 1568 }