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author | Justin Clarke Casey | 2008-12-15 18:11:47 +0000 |
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committer | Justin Clarke Casey | 2008-12-15 18:11:47 +0000 |
commit | 2e288fade12aba07456550fb215a53ec4a630599 (patch) | |
tree | 9d9a71611309fd2cba1efc91ec500df09f25a05b /OpenSim | |
parent | Bug fix in new child agents management. Thanks DigiDaz for helping identify t... (diff) | |
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* minor: Stop presence child status suffering an NRE if the agent uuid given is not represent at all
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Framework/IScene.cs | 10 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 11 |
2 files changed, 14 insertions, 7 deletions
diff --git a/OpenSim/Framework/IScene.cs b/OpenSim/Framework/IScene.cs index 63bf7ac..6a6fdf1 100644 --- a/OpenSim/Framework/IScene.cs +++ b/OpenSim/Framework/IScene.cs | |||
@@ -72,7 +72,15 @@ namespace OpenSim.Framework | |||
72 | 72 | ||
73 | string GetSimulatorVersion(); | 73 | string GetSimulatorVersion(); |
74 | 74 | ||
75 | bool PresenceChildStatus(UUID avatarID); | 75 | /// <summary> |
76 | /// Is the agent denoted by the given agentID a child presence in this scene? | ||
77 | /// </summary> | ||
78 | /// | ||
79 | /// Used by ClientView when a 'kick everyone' or 'estate message' occurs | ||
80 | /// | ||
81 | /// <param name="avatarID">AvatarID to lookup</param> | ||
82 | /// <returns>true if the presence is a child agent, false if the presence does not exist or is not a child agent</returns> | ||
83 | bool PresenceChildStatus(UUID agentId); | ||
76 | 84 | ||
77 | // Diva: get this out of here!!! | 85 | // Diva: get this out of here!!! |
78 | string GetCapsPath(UUID agentId); | 86 | string GetCapsPath(UUID agentId); |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 9497043..873662e 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -4130,15 +4130,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
4130 | return m_sceneGraph.GetScenePresence(avatarID); | 4130 | return m_sceneGraph.GetScenePresence(avatarID); |
4131 | } | 4131 | } |
4132 | 4132 | ||
4133 | /// <summary> | ||
4134 | /// Request an Avatar's Child Status - used by ClientView when a 'kick everyone' or 'estate message' occurs | ||
4135 | /// </summary> | ||
4136 | /// <param name="avatarID">AvatarID to lookup</param> | ||
4137 | /// <returns></returns> | ||
4138 | public override bool PresenceChildStatus(UUID avatarID) | 4133 | public override bool PresenceChildStatus(UUID avatarID) |
4139 | { | 4134 | { |
4140 | ScenePresence cp = GetScenePresence(avatarID); | 4135 | ScenePresence cp = GetScenePresence(avatarID); |
4141 | return cp.IsChildAgent; | 4136 | |
4137 | if (cp != null) | ||
4138 | return cp.IsChildAgent; | ||
4139 | |||
4140 | return false; | ||
4142 | } | 4141 | } |
4143 | 4142 | ||
4144 | /// <summary> | 4143 | /// <summary> |