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authorMelanie2013-01-19 21:49:33 +0100
committerMelanie2013-01-19 21:49:33 +0100
commit2d3a57a002c74704501f4ce0f0359f2a19699eb5 (patch)
treecc74ca02d7b8f8c9e63e4007c354f3296fe87392 /OpenSim
parentMerge branch 'master' into careminster (diff)
parentRemove group IM test code also mentioning "OpenSimulator Testing" (diff)
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Merge branch 'avination'
Conflicts: OpenSim/Framework/ThrottleOutPacketType.cs OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Framework/AvatarAppearance.cs53
-rw-r--r--OpenSim/Framework/LocklessQueue.cs8
-rw-r--r--OpenSim/Framework/ThrottleOutPacketType.cs2
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs10
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs35
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs54
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs10
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs73
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs260
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs2
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs207
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs16
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs14
14 files changed, 259 insertions, 487 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index ffc3527..041fb94 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -1558,7 +1558,58 @@ namespace OpenSim.Framework
1558 SHAPE_EYELID_INNER_CORNER_UP = 214, 1558 SHAPE_EYELID_INNER_CORNER_UP = 214,
1559 SKIRT_SKIRT_RED = 215, 1559 SKIRT_SKIRT_RED = 215,
1560 SKIRT_SKIRT_GREEN = 216, 1560 SKIRT_SKIRT_GREEN = 216,
1561 SKIRT_SKIRT_BLUE = 217 1561 SKIRT_SKIRT_BLUE = 217,
1562
1563 /// <summary>
1564 /// Avatar Physics section. These are 0 type visual params which get transmitted.
1565 /// </summary>
1566
1567 /// <summary>
1568 /// Breast Part 1
1569 /// </summary>
1570 BREAST_PHYSICS_MASS = 218,
1571 BREAST_PHYSICS_GRAVITY = 219,
1572 BREAST_PHYSICS_DRAG = 220,
1573 BREAST_PHYSICS_UPDOWN_MAX_EFFECT = 221,
1574 BREAST_PHYSICS_UPDOWN_SPRING = 222,
1575 BREAST_PHYSICS_UPDOWN_GAIN = 223,
1576 BREAST_PHYSICS_UPDOWN_DAMPING = 224,
1577 BREAST_PHYSICS_INOUT_MAX_EFFECT = 225,
1578 BREAST_PHYSICS_INOUT_SPRING = 226,
1579 BREAST_PHYSICS_INOUT_GAIN = 227,
1580 BREAST_PHYSICS_INOUT_DAMPING = 228,
1581 /// <summary>
1582 /// Belly
1583 /// </summary>
1584 BELLY_PHYISCS_MASS = 229,
1585 BELLY_PHYSICS_GRAVITY = 230,
1586 BELLY_PHYSICS_DRAG = 231,
1587 BELLY_PHYISCS_UPDOWN_MAX_EFFECT = 232,
1588 BELLY_PHYSICS_UPDOWN_SPRING = 233,
1589 BELLY_PHYSICS_UPDOWN_GAIN = 234,
1590 BELLY_PHYSICS_UPDOWN_DAMPING = 235,
1591
1592 /// <summary>
1593 /// Butt
1594 /// </summary>
1595 BUTT_PHYSICS_MASS = 236,
1596 BUTT_PHYSICS_GRAVITY = 237,
1597 BUTT_PHYSICS_DRAG = 238,
1598 BUTT_PHYSICS_UPDOWN_MAX_EFFECT = 239,
1599 BUTT_PHYSICS_UPDOWN_SPRING = 240,
1600 BUTT_PHYSICS_UPDOWN_GAIN = 241,
1601 BUTT_PHYSICS_UPDOWN_DAMPING = 242,
1602 BUTT_PHYSICS_LEFTRIGHT_MAX_EFFECT = 243,
1603 BUTT_PHYSICS_LEFTRIGHT_SPRING = 244,
1604 BUTT_PHYSICS_LEFTRIGHT_GAIN = 245,
1605 BUTT_PHYSICS_LEFTRIGHT_DAMPING = 246,
1606 /// <summary>
1607 /// Breast Part 2
1608 /// </summary>
1609 BREAST_PHYSICS_LEFTRIGHT_MAX_EFFECT = 247,
1610 BREAST_PHYSICS_LEFTRIGHT_SPRING= 248,
1611 BREAST_PHYSICS_LEFTRIGHT_GAIN = 249,
1612 BREAST_PHYSICS_LEFTRIGHT_DAMPING = 250
1562 } 1613 }
1563 #endregion 1614 #endregion
1564 } 1615 }
diff --git a/OpenSim/Framework/LocklessQueue.cs b/OpenSim/Framework/LocklessQueue.cs
index 84f887c..9bd9baf 100644
--- a/OpenSim/Framework/LocklessQueue.cs
+++ b/OpenSim/Framework/LocklessQueue.cs
@@ -29,7 +29,7 @@ using System.Threading;
29 29
30namespace OpenSim.Framework 30namespace OpenSim.Framework
31{ 31{
32 public sealed class LocklessQueue<T> 32 public class LocklessQueue<T>
33 { 33 {
34 private sealed class SingleLinkNode 34 private sealed class SingleLinkNode
35 { 35 {
@@ -41,7 +41,7 @@ namespace OpenSim.Framework
41 SingleLinkNode tail; 41 SingleLinkNode tail;
42 int count; 42 int count;
43 43
44 public int Count { get { return count; } } 44 public virtual int Count { get { return count; } }
45 45
46 public LocklessQueue() 46 public LocklessQueue()
47 { 47 {
@@ -76,7 +76,7 @@ namespace OpenSim.Framework
76 Interlocked.Increment(ref count); 76 Interlocked.Increment(ref count);
77 } 77 }
78 78
79 public bool Dequeue(out T item) 79 public virtual bool Dequeue(out T item)
80 { 80 {
81 item = default(T); 81 item = default(T);
82 SingleLinkNode oldHead = null; 82 SingleLinkNode oldHead = null;
@@ -136,4 +136,4 @@ namespace OpenSim.Framework
136 (object)Interlocked.CompareExchange<SingleLinkNode>(ref location, newValue, comparand); 136 (object)Interlocked.CompareExchange<SingleLinkNode>(ref location, newValue, comparand);
137 } 137 }
138 } 138 }
139} \ No newline at end of file 139}
diff --git a/OpenSim/Framework/ThrottleOutPacketType.cs b/OpenSim/Framework/ThrottleOutPacketType.cs
index ca4b126..87899f0 100644
--- a/OpenSim/Framework/ThrottleOutPacketType.cs
+++ b/OpenSim/Framework/ThrottleOutPacketType.cs
@@ -47,6 +47,8 @@ namespace OpenSim.Framework
47 Texture = 5, 47 Texture = 5,
48 /// <summary>Non-texture assets</summary> 48 /// <summary>Non-texture assets</summary>
49 Asset = 6, 49 Asset = 6,
50
51 HighPriority = 128,
50 } 52 }
51 53
52 [Flags] 54 [Flags]
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
index 908f628..6ec1115 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
@@ -501,7 +501,8 @@ namespace OpenSim.Region.ClientStack.Linden
501 ScenePresence p; 501 ScenePresence p;
502 if (m_scene.TryGetScenePresence(User, out p)) // If we don't get a user they're not here anymore. 502 if (m_scene.TryGetScenePresence(User, out p)) // If we don't get a user they're not here anymore.
503 { 503 {
504 AlterThrottle(UserSetThrottle, p); 504// AlterThrottle(UserSetThrottle, p);
505 UpdateThrottle(UserSetThrottle, p);
505 } 506 }
506 } 507 }
507 } 508 }
@@ -546,7 +547,12 @@ namespace OpenSim.Region.ClientStack.Linden
546 // Client set throttle ! 547 // Client set throttle !
547 UserSetThrottle = pimagethrottle; 548 UserSetThrottle = pimagethrottle;
548 CapSetThrottle = (int)(pimagethrottle*CapThrottleDistributon); 549 CapSetThrottle = (int)(pimagethrottle*CapThrottleDistributon);
549 UDPSetThrottle = (int) (pimagethrottle*(100 - CapThrottleDistributon)); 550// UDPSetThrottle = (int) (pimagethrottle*(100 - CapThrottleDistributon));
551
552 float udp = 1.0f - CapThrottleDistributon;
553 if(udp < 0.5f)
554 udp = 0.5f;
555 UDPSetThrottle = (int) ((float)pimagethrottle * udp);
550 if (CapSetThrottle < 4068) 556 if (CapSetThrottle < 4068)
551 CapSetThrottle = 4068; // at least two discovery mesh 557 CapSetThrottle = 4068; // at least two discovery mesh
552 p.ControllingClient.SetAgentThrottleSilent((int) Throttle, UDPSetThrottle); 558 p.ControllingClient.SetAgentThrottleSilent((int) Throttle, UDPSetThrottle);
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 12e9d4d..bae41fb 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -897,32 +897,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
897 msg.MessageBlock.Message = Util.StringToBytes1024(im.message); 897 msg.MessageBlock.Message = Util.StringToBytes1024(im.message);
898 msg.MessageBlock.BinaryBucket = im.binaryBucket; 898 msg.MessageBlock.BinaryBucket = im.binaryBucket;
899 899
900 if (im.message.StartsWith("[grouptest]")) 900 OutPacket(msg, ThrottleOutPacketType.Task);
901 { // this block is test code for implementing group IM - delete when group IM is finished
902 IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
903 if (eq != null)
904 {
905 im.dialog = 17;
906
907 //eq.ChatterboxInvitation(
908 // new UUID("00000000-68f9-1111-024e-222222111123"),
909 // "OpenSimulator Testing", im.fromAgentID, im.message, im.toAgentID, im.fromAgentName, im.dialog, 0,
910 // false, 0, new Vector3(), 1, im.imSessionID, im.fromGroup, im.binaryBucket);
911
912 eq.ChatterboxInvitation(
913 new UUID("00000000-68f9-1111-024e-222222111123"),
914 "OpenSimulator Testing", new UUID(im.fromAgentID), im.message, new UUID(im.toAgentID), im.fromAgentName, im.dialog, 0,
915 false, 0, new Vector3(), 1, new UUID(im.imSessionID), im.fromGroup, Util.StringToBytes256("OpenSimulator Testing"));
916
917 eq.ChatterBoxSessionAgentListUpdates(
918 new UUID("00000000-68f9-1111-024e-222222111123"),
919 new UUID(im.fromAgentID), new UUID(im.toAgentID), false, false, false);
920 }
921
922 Console.WriteLine("SendInstantMessage: " + msg);
923 }
924 else
925 OutPacket(msg, ThrottleOutPacketType.Task);
926 } 901 }
927 } 902 }
928 903
@@ -2788,7 +2763,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2788 Transfer.TransferInfo.Size = req.AssetInf.Data.Length; 2763 Transfer.TransferInfo.Size = req.AssetInf.Data.Length;
2789 Transfer.TransferInfo.TransferID = req.TransferRequestID; 2764 Transfer.TransferInfo.TransferID = req.TransferRequestID;
2790 Transfer.Header.Zerocoded = true; 2765 Transfer.Header.Zerocoded = true;
2791 OutPacket(Transfer, isWearable ? ThrottleOutPacketType.Task : ThrottleOutPacketType.Asset); 2766 OutPacket(Transfer, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset);
2792 2767
2793 if (req.NumPackets == 1) 2768 if (req.NumPackets == 1)
2794 { 2769 {
@@ -2799,7 +2774,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2799 TransferPacket.TransferData.Data = req.AssetInf.Data; 2774 TransferPacket.TransferData.Data = req.AssetInf.Data;
2800 TransferPacket.TransferData.Status = 1; 2775 TransferPacket.TransferData.Status = 1;
2801 TransferPacket.Header.Zerocoded = true; 2776 TransferPacket.Header.Zerocoded = true;
2802 OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task : ThrottleOutPacketType.Asset); 2777 OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset);
2803 } 2778 }
2804 else 2779 else
2805 { 2780 {
@@ -2832,7 +2807,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2832 TransferPacket.TransferData.Status = 1; 2807 TransferPacket.TransferData.Status = 1;
2833 } 2808 }
2834 TransferPacket.Header.Zerocoded = true; 2809 TransferPacket.Header.Zerocoded = true;
2835 OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task : ThrottleOutPacketType.Asset); 2810 OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset);
2836 2811
2837 processedLength += chunkSize; 2812 processedLength += chunkSize;
2838 packetNumber++; 2813 packetNumber++;
@@ -3605,7 +3580,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3605 } 3580 }
3606 } 3581 }
3607 3582
3608 OutPacket(aw, ThrottleOutPacketType.Task); 3583 OutPacket(aw, ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority);
3609 } 3584 }
3610 3585
3611 public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) 3586 public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry)
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
index f1a1812..e52ac37 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
@@ -92,7 +92,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
92 /// <summary>Packets we have sent that need to be ACKed by the client</summary> 92 /// <summary>Packets we have sent that need to be ACKed by the client</summary>
93 public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection(); 93 public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection();
94 /// <summary>ACKs that are queued up, waiting to be sent to the client</summary> 94 /// <summary>ACKs that are queued up, waiting to be sent to the client</summary>
95 public readonly OpenSim.Framework.LocklessQueue<uint> PendingAcks = new OpenSim.Framework.LocklessQueue<uint>(); 95 public readonly DoubleLocklessQueue<uint> PendingAcks = new DoubleLocklessQueue<uint>();
96 96
97 /// <summary>Current packet sequence number</summary> 97 /// <summary>Current packet sequence number</summary>
98 public int CurrentSequence; 98 public int CurrentSequence;
@@ -146,7 +146,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
146 /// <summary>Throttle buckets for each packet category</summary> 146 /// <summary>Throttle buckets for each packet category</summary>
147 private readonly TokenBucket[] m_throttleCategories; 147 private readonly TokenBucket[] m_throttleCategories;
148 /// <summary>Outgoing queues for throttled packets</summary> 148 /// <summary>Outgoing queues for throttled packets</summary>
149 private readonly OpenSim.Framework.LocklessQueue<OutgoingPacket>[] m_packetOutboxes = new OpenSim.Framework.LocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT]; 149 private readonly DoubleLocklessQueue<OutgoingPacket>[] m_packetOutboxes = new DoubleLocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT];
150 /// <summary>A container that can hold one packet for each outbox, used to store 150 /// <summary>A container that can hold one packet for each outbox, used to store
151 /// dequeued packets that are being held for throttling</summary> 151 /// dequeued packets that are being held for throttling</summary>
152 private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT]; 152 private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT];
@@ -202,7 +202,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
202 ThrottleOutPacketType type = (ThrottleOutPacketType)i; 202 ThrottleOutPacketType type = (ThrottleOutPacketType)i;
203 203
204 // Initialize the packet outboxes, where packets sit while they are waiting for tokens 204 // Initialize the packet outboxes, where packets sit while they are waiting for tokens
205 m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); 205 m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>();
206 // Initialize the token buckets that control the throttling for each category 206 // Initialize the token buckets that control the throttling for each category
207 m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type)); 207 m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type));
208 } 208 }
@@ -430,15 +430,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
430 /// </returns> 430 /// </returns>
431 public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue) 431 public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue)
432 { 432 {
433 return EnqueueOutgoing(packet, forceQueue, false);
434 }
435
436 public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue, bool highPriority)
437 {
433 int category = (int)packet.Category; 438 int category = (int)packet.Category;
434 439
435 if (category >= 0 && category < m_packetOutboxes.Length) 440 if (category >= 0 && category < m_packetOutboxes.Length)
436 { 441 {
437 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; 442 DoubleLocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category];
438 443
439 if (m_deliverPackets == false) 444 if (m_deliverPackets == false)
440 { 445 {
441 queue.Enqueue(packet); 446 queue.Enqueue(packet, highPriority);
442 return true; 447 return true;
443 } 448 }
444 449
@@ -449,7 +454,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
449 // queued packets 454 // queued packets
450 if (queue.Count > 0) 455 if (queue.Count > 0)
451 { 456 {
452 queue.Enqueue(packet); 457 queue.Enqueue(packet, highPriority);
453 return true; 458 return true;
454 } 459 }
455 460
@@ -462,7 +467,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
462 else 467 else
463 { 468 {
464 // Force queue specified or not enough tokens in the bucket, queue this packet 469 // Force queue specified or not enough tokens in the bucket, queue this packet
465 queue.Enqueue(packet); 470 queue.Enqueue(packet, highPriority);
466 return true; 471 return true;
467 } 472 }
468 } 473 }
@@ -494,7 +499,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
494 if (m_deliverPackets == false) return false; 499 if (m_deliverPackets == false) return false;
495 500
496 OutgoingPacket packet = null; 501 OutgoingPacket packet = null;
497 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; 502 DoubleLocklessQueue<OutgoingPacket> queue;
498 TokenBucket bucket; 503 TokenBucket bucket;
499 bool packetSent = false; 504 bool packetSent = false;
500 ThrottleOutPacketTypeFlags emptyCategories = 0; 505 ThrottleOutPacketTypeFlags emptyCategories = 0;
@@ -534,7 +539,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
534 } 539 }
535 catch 540 catch
536 { 541 {
537 m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); 542 m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>();
538 } 543 }
539 if (success) 544 if (success)
540 { 545 {
@@ -567,7 +572,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
567 } 572 }
568 else 573 else
569 { 574 {
570 m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); 575 m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>();
571 emptyCategories |= CategoryToFlag(i); 576 emptyCategories |= CategoryToFlag(i);
572 } 577 }
573 } 578 }
@@ -724,4 +729,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP
724 } 729 }
725 } 730 }
726 } 731 }
732
733 public class DoubleLocklessQueue<T> : OpenSim.Framework.LocklessQueue<T>
734 {
735 OpenSim.Framework.LocklessQueue<T> highQueue = new OpenSim.Framework.LocklessQueue<T>();
736
737 public override int Count
738 {
739 get
740 {
741 return base.Count + highQueue.Count;
742 }
743 }
744
745 public override bool Dequeue(out T item)
746 {
747 if (highQueue.Dequeue(out item))
748 return true;
749
750 return base.Dequeue(out item);
751 }
752
753 public void Enqueue(T item, bool highPriority)
754 {
755 if (highPriority)
756 highQueue.Enqueue(item);
757 else
758 Enqueue(item);
759 }
760 }
727} 761}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 9a4abd4..6c72edc 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -803,6 +803,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
803 803
804 #region Queue or Send 804 #region Queue or Send
805 805
806 bool highPriority = false;
807
808 if (category != ThrottleOutPacketType.Unknown && (category & ThrottleOutPacketType.HighPriority) != 0)
809 {
810 category = (ThrottleOutPacketType)((int)category & 127);
811 highPriority = true;
812 }
813
806 OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null); 814 OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null);
807 // If we were not provided a method for handling unacked, use the UDPServer default method 815 // If we were not provided a method for handling unacked, use the UDPServer default method
808 outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method); 816 outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method);
@@ -811,7 +819,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
811 // continue to display the deleted object until relog. Therefore, we need to always queue a kill object 819 // continue to display the deleted object until relog. Therefore, we need to always queue a kill object
812 // packet so that it isn't sent before a queued update packet. 820 // packet so that it isn't sent before a queued update packet.
813 bool requestQueue = type == PacketType.KillObject; 821 bool requestQueue = type == PacketType.KillObject;
814 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue)) 822 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue, highPriority))
815 SendPacketFinal(outgoingPacket); 823 SendPacketFinal(outgoingPacket);
816 824
817 #endregion Queue or Send 825 #endregion Queue or Send
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index cfc7e7e..a070ff8 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -376,6 +376,52 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
376 { 376 {
377 bool defonly = true; // are we only using default textures 377 bool defonly = true; // are we only using default textures
378 IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>(); 378 IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>();
379 IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
380 WearableCacheItem[] wearableCache = null;
381
382 // Cache wearable data for teleport.
383 // Only makes sense if there's a bake module and a cache module
384 if (bakedModule != null && cache != null)
385 {
386 try
387 {
388 wearableCache = bakedModule.Get(sp.UUID);
389 }
390 catch (Exception)
391 {
392
393 }
394 if (wearableCache != null)
395 {
396 for (int i = 0; i < wearableCache.Length; i++)
397 {
398 cache.Cache(wearableCache[i].TextureAsset);
399 }
400 }
401 }
402 /*
403 IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
404 if (invService.GetRootFolder(userID) != null)
405 {
406 WearableCacheItem[] wearableCache = null;
407 if (bakedModule != null)
408 {
409 try
410 {
411 wearableCache = bakedModule.Get(userID);
412 appearance.WearableCacheItems = wearableCache;
413 appearance.WearableCacheItemsDirty = false;
414 foreach (WearableCacheItem item in wearableCache)
415 {
416 appearance.Texture.FaceTextures[item.TextureIndex].TextureID = item.TextureID;
417 }
418 }
419 catch (Exception)
420 {
421
422 }
423 }
424 */
379 425
380 // Process the texture entry 426 // Process the texture entry
381 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) 427 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
@@ -383,9 +429,32 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
383 int idx = AvatarAppearance.BAKE_INDICES[i]; 429 int idx = AvatarAppearance.BAKE_INDICES[i];
384 Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx]; 430 Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx];
385 431
386 // if there is no texture entry, skip it 432 // No face, so lets check our baked service cache, teleport or login.
387 if (face == null) 433 if (face == null)
388 continue; 434 {
435 if (wearableCache != null)
436 {
437 // If we find the an appearance item, set it as the textureentry and the face
438 WearableCacheItem searchitem = WearableCacheItem.SearchTextureIndex((uint) idx, wearableCache);
439 if (searchitem != null)
440 {
441 sp.Appearance.Texture.FaceTextures[idx] = sp.Appearance.Texture.CreateFace((uint) idx);
442 sp.Appearance.Texture.FaceTextures[idx].TextureID = searchitem.TextureID;
443 face = sp.Appearance.Texture.FaceTextures[idx];
444 }
445 else
446 {
447 // if there is no texture entry and no baked cache, skip it
448 continue;
449 }
450 }
451 else
452 {
453 //No texture entry face and no cache. Skip this face.
454 continue;
455 }
456 }
457
389 458
390// m_log.DebugFormat( 459// m_log.DebugFormat(
391// "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}", 460// "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}",
diff --git a/OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs b/OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs
deleted file mode 100644
index b735c61..0000000
--- a/OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs
+++ /dev/null
@@ -1,260 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using log4net;
32using Nini.Config;
33using OpenMetaverse;
34using OpenSim.Framework;
35using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.Framework.Scenes;
37
38using Mono.Addins;
39
40namespace OpenSim.Region.CoreModules.Avatar.Groups
41{
42 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GroupsModule")]
43 public class GroupsModule : ISharedRegionModule
44 {
45 private static readonly ILog m_log =
46 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47
48 private Dictionary<UUID, GroupMembershipData> m_GroupMap =
49 new Dictionary<UUID, GroupMembershipData>();
50
51 private Dictionary<UUID, IClientAPI> m_ClientMap =
52 new Dictionary<UUID, IClientAPI>();
53
54 private UUID opensimulatorGroupID =
55 new UUID("00000000-68f9-1111-024e-222222111123");
56
57 private List<Scene> m_SceneList = new List<Scene>();
58
59 private static GroupMembershipData osGroup =
60 new GroupMembershipData();
61
62 private bool m_Enabled = false;
63
64 #region ISharedRegionModule Members
65
66 public void Initialise(IConfigSource config)
67 {
68 IConfig groupsConfig = config.Configs["Groups"];
69
70 if (groupsConfig == null)
71 {
72 m_log.Info("[GROUPS]: No configuration found. Using defaults");
73 }
74 else
75 {
76 m_Enabled = groupsConfig.GetBoolean("Enabled", false);
77 if (!m_Enabled)
78 {
79 m_log.Info("[GROUPS]: Groups disabled in configuration");
80 return;
81 }
82
83 if (groupsConfig.GetString("Module", "Default") != "Default")
84 {
85 m_Enabled = false;
86 return;
87 }
88 }
89
90 }
91
92 public void AddRegion(Scene scene)
93 {
94 if (!m_Enabled)
95 return;
96
97 lock (m_SceneList)
98 {
99 if (!m_SceneList.Contains(scene))
100 {
101 if (m_SceneList.Count == 0)
102 {
103 osGroup.GroupID = opensimulatorGroupID;
104 osGroup.GroupName = "OpenSimulator Testing";
105 osGroup.GroupPowers =
106 (uint)(GroupPowers.AllowLandmark |
107 GroupPowers.AllowSetHome);
108 m_GroupMap[opensimulatorGroupID] = osGroup;
109 }
110 m_SceneList.Add(scene);
111 }
112 }
113
114 scene.EventManager.OnNewClient += OnNewClient;
115 scene.EventManager.OnClientClosed += OnClientClosed;
116 // scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
117 }
118
119 public void RemoveRegion(Scene scene)
120 {
121 if (!m_Enabled)
122 return;
123
124 lock (m_SceneList)
125 {
126 if (m_SceneList.Contains(scene))
127 m_SceneList.Remove(scene);
128 }
129
130 scene.EventManager.OnNewClient -= OnNewClient;
131 scene.EventManager.OnClientClosed -= OnClientClosed;
132 }
133
134 public void RegionLoaded(Scene scene)
135 {
136 }
137
138 public void PostInitialise()
139 {
140 }
141
142 public void Close()
143 {
144 if (!m_Enabled)
145 return;
146
147// m_log.Debug("[GROUPS]: Shutting down group module.");
148
149 lock (m_ClientMap)
150 {
151 m_ClientMap.Clear();
152 }
153
154 lock (m_GroupMap)
155 {
156 m_GroupMap.Clear();
157 }
158 }
159
160 public string Name
161 {
162 get { return "GroupsModule"; }
163 }
164
165 public Type ReplaceableInterface
166 {
167 get { return null; }
168 }
169
170 #endregion
171
172 private void OnNewClient(IClientAPI client)
173 {
174 // Subscribe to instant messages
175// client.OnInstantMessage += OnInstantMessage;
176 client.OnAgentDataUpdateRequest += OnAgentDataUpdateRequest;
177 client.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest;
178 lock (m_ClientMap)
179 {
180 if (!m_ClientMap.ContainsKey(client.AgentId))
181 {
182 m_ClientMap.Add(client.AgentId, client);
183 }
184 }
185
186 GroupMembershipData[] updateGroups = new GroupMembershipData[1];
187 updateGroups[0] = osGroup;
188
189 client.SendGroupMembership(updateGroups);
190 }
191
192 private void OnAgentDataUpdateRequest(IClientAPI remoteClient,
193 UUID AgentID, UUID SessionID)
194 {
195 UUID ActiveGroupID;
196 string ActiveGroupName;
197 ulong ActiveGroupPowers;
198
199 string firstname = remoteClient.FirstName;
200 string lastname = remoteClient.LastName;
201
202 string ActiveGroupTitle = "I IZ N0T";
203
204 ActiveGroupID = osGroup.GroupID;
205 ActiveGroupName = osGroup.GroupName;
206 ActiveGroupPowers = osGroup.GroupPowers;
207
208 remoteClient.SendAgentDataUpdate(AgentID, ActiveGroupID, firstname,
209 lastname, ActiveGroupPowers, ActiveGroupName,
210 ActiveGroupTitle);
211 }
212
213// private void OnInstantMessage(IClientAPI client, GridInstantMessage im)
214// {
215// }
216
217// private void OnGridInstantMessage(GridInstantMessage msg)
218// {
219// // Trigger the above event handler
220// OnInstantMessage(null, msg);
221// }
222
223 private void HandleUUIDGroupNameRequest(UUID id,IClientAPI remote_client)
224 {
225 string groupnamereply = "Unknown";
226 UUID groupUUID = UUID.Zero;
227
228 lock (m_GroupMap)
229 {
230 if (m_GroupMap.ContainsKey(id))
231 {
232 GroupMembershipData grp = m_GroupMap[id];
233 groupnamereply = grp.GroupName;
234 groupUUID = grp.GroupID;
235 }
236 }
237 remote_client.SendGroupNameReply(groupUUID, groupnamereply);
238 }
239
240 private void OnClientClosed(UUID agentID, Scene scene)
241 {
242 lock (m_ClientMap)
243 {
244 if (m_ClientMap.ContainsKey(agentID))
245 {
246// IClientAPI cli = m_ClientMap[agentID];
247// if (cli != null)
248// {
249// //m_log.Info("[GROUPS]: Removing all reference to groups for " + cli.Name);
250// }
251// else
252// {
253// //m_log.Info("[GROUPS]: Removing all reference to groups for " + agentID.ToString());
254// }
255 m_ClientMap.Remove(agentID);
256 }
257 }
258 }
259 }
260}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index dd8541c..9c6a94b 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -2398,6 +2398,8 @@ namespace OpenSim.Region.Framework.Scenes
2398 2398
2399 if (pa != null) 2399 if (pa != null)
2400 pa.PIDActive = false; 2400 pa.PIDActive = false;
2401
2402 RootPart.ScheduleTerseUpdate(); // send a stop information
2401 } 2403 }
2402 2404
2403 public void rotLookAt(Quaternion target, float strength, float damping) 2405 public void rotLookAt(Quaternion target, float strength, float damping)
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index b59ba68..4b3dcbd 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -3763,7 +3763,7 @@ namespace OpenSim.Region.Framework.Scenes
3763 { 3763 {
3764 ParentGroup.stopMoveToTarget(); 3764 ParentGroup.stopMoveToTarget();
3765 3765
3766 ParentGroup.ScheduleGroupForTerseUpdate(); 3766// ParentGroup.ScheduleGroupForTerseUpdate();
3767 //ParentGroup.ScheduleGroupForFullUpdate(); 3767 //ParentGroup.ScheduleGroupForFullUpdate();
3768 } 3768 }
3769 3769
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs
index 7fe3109..4f598ea 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs
@@ -68,7 +68,6 @@ namespace OpenSim.Region.Physics.OdePlugin
68 /// ODE near callback delegate 68 /// ODE near callback delegate
69 /// </summary> 69 /// </summary>
70 private d.NearCallback nearCallback; 70 private d.NearCallback nearCallback;
71 private d.NearCallback nearProbeCallback;
72 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 71 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
73 private List<ContactResult> m_contactResults = new List<ContactResult>(); 72 private List<ContactResult> m_contactResults = new List<ContactResult>();
74 private RayFilterFlags CurrentRayFilter; 73 private RayFilterFlags CurrentRayFilter;
@@ -78,7 +77,6 @@ namespace OpenSim.Region.Physics.OdePlugin
78 { 77 {
79 m_scene = pScene; 78 m_scene = pScene;
80 nearCallback = near; 79 nearCallback = near;
81 nearProbeCallback = nearProbe;
82 ray = d.CreateRay(IntPtr.Zero, 1.0f); 80 ray = d.CreateRay(IntPtr.Zero, 1.0f);
83 d.GeomSetCategoryBits(ray, 0); 81 d.GeomSetCategoryBits(ray, 0);
84 Box = d.CreateBox(IntPtr.Zero, 1.0f, 1.0f, 1.0f); 82 Box = d.CreateBox(IntPtr.Zero, 1.0f, 1.0f, 1.0f);
@@ -125,6 +123,24 @@ namespace OpenSim.Region.Physics.OdePlugin
125 { 123 {
126 if (req.callbackMethod != null) 124 if (req.callbackMethod != null)
127 { 125 {
126 IntPtr geom = IntPtr.Zero;
127 if (req.actor != null)
128 {
129 if (m_scene.haveActor(req.actor))
130 {
131 if (req.actor is OdePrim)
132 geom = ((OdePrim)req.actor).prim_geom;
133 else if (req.actor is OdeCharacter)
134 geom = ((OdePrim)req.actor).prim_geom;
135 }
136 if (geom == IntPtr.Zero)
137 {
138 NoContacts(req);
139 continue;
140 }
141 }
142
143
128 CurrentRayFilter = req.filter; 144 CurrentRayFilter = req.filter;
129 CurrentMaxCount = req.Count; 145 CurrentMaxCount = req.Count;
130 146
@@ -188,7 +204,7 @@ namespace OpenSim.Region.Physics.OdePlugin
188 CollisionContactGeomsPerTest |= (int)d.CONTACTS_UNIMPORTANT; 204 CollisionContactGeomsPerTest |= (int)d.CONTACTS_UNIMPORTANT;
189 } 205 }
190 206
191 if (req.geom == IntPtr.Zero) 207 if (geom == IntPtr.Zero)
192 { 208 {
193 // translate ray filter to Collision flags 209 // translate ray filter to Collision flags
194 catflags = 0; 210 catflags = 0;
@@ -226,7 +242,7 @@ namespace OpenSim.Region.Physics.OdePlugin
226 catflags |= CollisionCategories.Space; 242 catflags |= CollisionCategories.Space;
227 d.GeomSetCollideBits(Plane, (uint)catflags); 243 d.GeomSetCollideBits(Plane, (uint)catflags);
228 d.GeomSetCategoryBits(Plane, (uint)catflags); 244 d.GeomSetCategoryBits(Plane, (uint)catflags);
229 doPlane(req); 245 doPlane(req,IntPtr.Zero);
230 } 246 }
231 else 247 else
232 { 248 {
@@ -242,12 +258,12 @@ namespace OpenSim.Region.Physics.OdePlugin
242 if (req.callbackMethod is ProbePlaneCallback) 258 if (req.callbackMethod is ProbePlaneCallback)
243 { 259 {
244 d.GeomSetCollideBits(Plane, (uint)CollisionCategories.All); 260 d.GeomSetCollideBits(Plane, (uint)CollisionCategories.All);
245 doPlane(req); 261 doPlane(req,geom);
246 } 262 }
247 else 263 else
248 { 264 {
249 d.GeomSetCollideBits(ray, (uint)CollisionCategories.All); 265 d.GeomSetCollideBits(ray, (uint)CollisionCategories.All);
250 doGeomRay(req); 266 doGeomRay(req,geom);
251 } 267 }
252 } 268 }
253 } 269 }
@@ -267,6 +283,23 @@ namespace OpenSim.Region.Physics.OdePlugin
267 /// <param name="req"></param> 283 /// <param name="req"></param>
268 /// 284 ///
269 285
286 private void NoContacts(ODERayRequest req)
287 {
288 if (req.callbackMethod is RaycastCallback)
289 {
290 ((RaycastCallback)req.callbackMethod)(false, Vector3.Zero, 0, 0, Vector3.Zero);
291 return;
292 }
293 List<ContactResult> cresult = new List<ContactResult>();
294
295 if (req.callbackMethod is RayCallback)
296 ((RayCallback)req.callbackMethod)(cresult);
297 else if (req.callbackMethod is ProbeBoxCallback)
298 ((ProbeBoxCallback)req.callbackMethod)(cresult);
299 else if (req.callbackMethod is ProbeSphereCallback)
300 ((ProbeSphereCallback)req.callbackMethod)(cresult);
301 }
302
270 private const RayFilterFlags FilterActiveSpace = RayFilterFlags.agent | RayFilterFlags.physical | RayFilterFlags.LSLPhanton; 303 private const RayFilterFlags FilterActiveSpace = RayFilterFlags.agent | RayFilterFlags.physical | RayFilterFlags.LSLPhanton;
271// private const RayFilterFlags FilterStaticSpace = RayFilterFlags.water | RayFilterFlags.land | RayFilterFlags.nonphysical | RayFilterFlags.LSLPhanton; 304// private const RayFilterFlags FilterStaticSpace = RayFilterFlags.water | RayFilterFlags.land | RayFilterFlags.nonphysical | RayFilterFlags.LSLPhanton;
272 private const RayFilterFlags FilterStaticSpace = RayFilterFlags.water | RayFilterFlags.nonphysical | RayFilterFlags.LSLPhanton; 305 private const RayFilterFlags FilterStaticSpace = RayFilterFlags.water | RayFilterFlags.nonphysical | RayFilterFlags.LSLPhanton;
@@ -358,10 +391,10 @@ namespace OpenSim.Region.Physics.OdePlugin
358 ((ProbeSphereCallback)req.callbackMethod)(cresult); 391 ((ProbeSphereCallback)req.callbackMethod)(cresult);
359 } 392 }
360 393
361 private void doPlane(ODERayRequest req) 394 private void doPlane(ODERayRequest req,IntPtr geom)
362 { 395 {
363 // Collide tests 396 // Collide tests
364 if (req.geom == IntPtr.Zero) 397 if (geom == IntPtr.Zero)
365 { 398 {
366 if ((CurrentRayFilter & FilterActiveSpace) != 0) 399 if ((CurrentRayFilter & FilterActiveSpace) != 0)
367 { 400 {
@@ -375,7 +408,7 @@ namespace OpenSim.Region.Physics.OdePlugin
375 } 408 }
376 else 409 else
377 { 410 {
378 d.SpaceCollide2(Plane, req.geom, IntPtr.Zero, nearCallback); 411 d.SpaceCollide2(Plane, geom, IntPtr.Zero, nearCallback);
379 } 412 }
380 413
381 List<ContactResult> cresult = new List<ContactResult>(m_contactResults.Count); 414 List<ContactResult> cresult = new List<ContactResult>(m_contactResults.Count);
@@ -392,10 +425,10 @@ namespace OpenSim.Region.Physics.OdePlugin
392 /// Method that actually initiates the raycast with a geom 425 /// Method that actually initiates the raycast with a geom
393 /// </summary> 426 /// </summary>
394 /// <param name="req"></param> 427 /// <param name="req"></param>
395 private void doGeomRay(ODERayRequest req) 428 private void doGeomRay(ODERayRequest req, IntPtr geom)
396 { 429 {
397 // Collide test 430 // Collide test
398 d.SpaceCollide2(ray, req.geom, IntPtr.Zero, nearCallback); // still do this to have full AABB pre test 431 d.SpaceCollide2(ray, geom, IntPtr.Zero, nearCallback); // still do this to have full AABB pre test
399 432
400 if (req.callbackMethod is RaycastCallback) 433 if (req.callbackMethod is RaycastCallback)
401 { 434 {
@@ -607,156 +640,6 @@ namespace OpenSim.Region.Physics.OdePlugin
607 } 640 }
608 } 641 }
609 642
610 private void nearProbe(IntPtr space, IntPtr g1, IntPtr g2)
611 {
612 if (g1 == IntPtr.Zero || g1 == g2)
613 return;
614
615 if (m_contactResults.Count >= CurrentMaxCount)
616 return;
617
618 if (d.GeomIsSpace(g1))
619 {
620 try
621 {
622 d.SpaceCollide2(g1, g2, IntPtr.Zero, nearProbeCallback);
623 }
624 catch (Exception e)
625 {
626 m_log.WarnFormat("[PHYSICS Ray]: Unable to Space collide test an object: {0}", e.Message);
627 }
628 return;
629 }
630
631 int count = 0;
632 try
633 {
634 count = d.CollidePtr(g1, g2, CollisionContactGeomsPerTest, m_scene.ContactgeomsArray, d.ContactGeom.unmanagedSizeOf);
635 }
636 catch (Exception e)
637 {
638 m_log.WarnFormat("[PHYSICS Ray]: Unable to collide test an object: {0}", e.Message);
639 return;
640 }
641
642 if (count == 0)
643 return;
644
645 uint ID = 0;
646 PhysicsActor p1 = null;
647
648 m_scene.actor_name_map.TryGetValue(g1, out p1);
649
650 if (p1 == null)
651 return;
652
653 switch (p1.PhysicsActorType)
654 {
655 case (int)ActorTypes.Prim:
656
657 RayFilterFlags thisFlags;
658
659 if (p1.IsPhysical)
660 thisFlags = RayFilterFlags.physical;
661 else
662 thisFlags = RayFilterFlags.nonphysical;
663
664 if (p1.Phantom)
665 thisFlags |= RayFilterFlags.phantom;
666
667 if (p1.IsVolumeDtc)
668 thisFlags |= RayFilterFlags.volumedtc;
669
670 if ((thisFlags & CurrentRayFilter) == 0)
671 return;
672
673 ID = ((OdePrim)p1).LocalID;
674 break;
675
676 case (int)ActorTypes.Agent:
677
678 if ((CurrentRayFilter & RayFilterFlags.agent) == 0)
679 return;
680 else
681 ID = ((OdeCharacter)p1).LocalID;
682 break;
683
684 case (int)ActorTypes.Ground:
685
686 if ((CurrentRayFilter & RayFilterFlags.land) == 0)
687 return;
688 break;
689
690 case (int)ActorTypes.Water:
691
692 if ((CurrentRayFilter & RayFilterFlags.water) == 0)
693 return;
694 break;
695
696 default:
697 break;
698 }
699
700 d.ContactGeom curcontact = new d.ContactGeom();
701
702 // closestHit for now only works for meshs, so must do it for others
703 if ((CurrentRayFilter & RayFilterFlags.ClosestHit) == 0)
704 {
705 // Loop all contacts, build results.
706 for (int i = 0; i < count; i++)
707 {
708 if (!GetCurContactGeom(i, ref curcontact))
709 break;
710
711 ContactResult collisionresult = new ContactResult();
712 collisionresult.ConsumerID = ID;
713 collisionresult.Pos.X = curcontact.pos.X;
714 collisionresult.Pos.Y = curcontact.pos.Y;
715 collisionresult.Pos.Z = curcontact.pos.Z;
716 collisionresult.Depth = curcontact.depth;
717 collisionresult.Normal.X = curcontact.normal.X;
718 collisionresult.Normal.Y = curcontact.normal.Y;
719 collisionresult.Normal.Z = curcontact.normal.Z;
720 lock (m_contactResults)
721 {
722 m_contactResults.Add(collisionresult);
723 if (m_contactResults.Count >= CurrentMaxCount)
724 return;
725 }
726 }
727 }
728 else
729 {
730 // keep only closest contact
731 ContactResult collisionresult = new ContactResult();
732 collisionresult.ConsumerID = ID;
733 collisionresult.Depth = float.MaxValue;
734
735 for (int i = 0; i < count; i++)
736 {
737 if (!GetCurContactGeom(i, ref curcontact))
738 break;
739
740 if (curcontact.depth < collisionresult.Depth)
741 {
742 collisionresult.Pos.X = curcontact.pos.X;
743 collisionresult.Pos.Y = curcontact.pos.Y;
744 collisionresult.Pos.Z = curcontact.pos.Z;
745 collisionresult.Depth = curcontact.depth;
746 collisionresult.Normal.X = curcontact.normal.X;
747 collisionresult.Normal.Y = curcontact.normal.Y;
748 collisionresult.Normal.Z = curcontact.normal.Z;
749 }
750 }
751
752 if (collisionresult.Depth != float.MaxValue)
753 {
754 lock (m_contactResults)
755 m_contactResults.Add(collisionresult);
756 }
757 }
758 }
759
760 /// <summary> 643 /// <summary>
761 /// Dereference the creator scene so that it can be garbage collected if needed. 644 /// Dereference the creator scene so that it can be garbage collected if needed.
762 /// </summary> 645 /// </summary>
@@ -788,7 +671,7 @@ namespace OpenSim.Region.Physics.OdePlugin
788 671
789 public struct ODERayRequest 672 public struct ODERayRequest
790 { 673 {
791 public IntPtr geom; 674 public PhysicsActor actor;
792 public Vector3 Origin; 675 public Vector3 Origin;
793 public Vector3 Normal; 676 public Vector3 Normal;
794 public int Count; 677 public int Count;
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
index 0d18adb..5113210 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
@@ -2580,7 +2580,7 @@ namespace OpenSim.Region.Physics.OdePlugin
2580 if (retMethod != null) 2580 if (retMethod != null)
2581 { 2581 {
2582 ODERayRequest req = new ODERayRequest(); 2582 ODERayRequest req = new ODERayRequest();
2583 req.geom = IntPtr.Zero; 2583 req.actor = null;
2584 req.callbackMethod = retMethod; 2584 req.callbackMethod = retMethod;
2585 req.length = length; 2585 req.length = length;
2586 req.Normal = direction; 2586 req.Normal = direction;
@@ -2597,7 +2597,7 @@ namespace OpenSim.Region.Physics.OdePlugin
2597 if (retMethod != null) 2597 if (retMethod != null)
2598 { 2598 {
2599 ODERayRequest req = new ODERayRequest(); 2599 ODERayRequest req = new ODERayRequest();
2600 req.geom = IntPtr.Zero; 2600 req.actor = null;
2601 req.callbackMethod = retMethod; 2601 req.callbackMethod = retMethod;
2602 req.length = length; 2602 req.length = length;
2603 req.Normal = direction; 2603 req.Normal = direction;
@@ -2625,7 +2625,7 @@ namespace OpenSim.Region.Physics.OdePlugin
2625 }; 2625 };
2626 2626
2627 ODERayRequest req = new ODERayRequest(); 2627 ODERayRequest req = new ODERayRequest();
2628 req.geom = IntPtr.Zero; 2628 req.actor = null;
2629 req.callbackMethod = retMethod; 2629 req.callbackMethod = retMethod;
2630 req.length = length; 2630 req.length = length;
2631 req.Normal = direction; 2631 req.Normal = direction;
@@ -2663,7 +2663,7 @@ namespace OpenSim.Region.Physics.OdePlugin
2663 }; 2663 };
2664 2664
2665 ODERayRequest req = new ODERayRequest(); 2665 ODERayRequest req = new ODERayRequest();
2666 req.geom = IntPtr.Zero; 2666 req.actor = null;
2667 req.callbackMethod = retMethod; 2667 req.callbackMethod = retMethod;
2668 req.length = length; 2668 req.length = length;
2669 req.Normal = direction; 2669 req.Normal = direction;
@@ -2710,7 +2710,7 @@ namespace OpenSim.Region.Physics.OdePlugin
2710 }; 2710 };
2711 2711
2712 ODERayRequest req = new ODERayRequest(); 2712 ODERayRequest req = new ODERayRequest();
2713 req.geom = geom; 2713 req.actor = actor;
2714 req.callbackMethod = retMethod; 2714 req.callbackMethod = retMethod;
2715 req.length = length; 2715 req.length = length;
2716 req.Normal = direction; 2716 req.Normal = direction;
@@ -2745,7 +2745,7 @@ namespace OpenSim.Region.Physics.OdePlugin
2745 }; 2745 };
2746 2746
2747 ODERayRequest req = new ODERayRequest(); 2747 ODERayRequest req = new ODERayRequest();
2748 req.geom = IntPtr.Zero; 2748 req.actor = null;
2749 req.callbackMethod = retMethod; 2749 req.callbackMethod = retMethod;
2750 req.Normal = size; 2750 req.Normal = size;
2751 req.Origin = position; 2751 req.Origin = position;
@@ -2777,7 +2777,7 @@ namespace OpenSim.Region.Physics.OdePlugin
2777 }; 2777 };
2778 2778
2779 ODERayRequest req = new ODERayRequest(); 2779 ODERayRequest req = new ODERayRequest();
2780 req.geom = IntPtr.Zero; 2780 req.actor = null;
2781 req.callbackMethod = retMethod; 2781 req.callbackMethod = retMethod;
2782 req.length = radius; 2782 req.length = radius;
2783 req.Origin = position; 2783 req.Origin = position;
@@ -2819,7 +2819,7 @@ namespace OpenSim.Region.Physics.OdePlugin
2819 }; 2819 };
2820 2820
2821 ODERayRequest req = new ODERayRequest(); 2821 ODERayRequest req = new ODERayRequest();
2822 req.geom = geom; 2822 req.actor = null;
2823 req.callbackMethod = retMethod; 2823 req.callbackMethod = retMethod;
2824 req.length = plane.W; 2824 req.length = plane.W;
2825 req.Normal.X = plane.X; 2825 req.Normal.X = plane.X;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 5cbb9c7..4ed6d75 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -2331,9 +2331,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2331 else 2331 else
2332 { 2332 {
2333 part.OffsetPosition = (Vector3)toPos; 2333 part.OffsetPosition = (Vector3)toPos;
2334 SceneObjectGroup parent = part.ParentGroup; 2334// SceneObjectGroup parent = part.ParentGroup;
2335 parent.HasGroupChanged = true; 2335// parent.HasGroupChanged = true;
2336 parent.ScheduleGroupForTerseUpdate(); 2336// parent.ScheduleGroupForTerseUpdate();
2337 part.ScheduleTerseUpdate();
2337 } 2338 }
2338 } 2339 }
2339 2340
@@ -8356,9 +8357,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8356 else 8357 else
8357 { 8358 {
8358 part.OffsetPosition = currentPosition; 8359 part.OffsetPosition = currentPosition;
8359 SceneObjectGroup parent = part.ParentGroup; 8360// SceneObjectGroup parent = part.ParentGroup;
8360 parent.HasGroupChanged = true; 8361// parent.HasGroupChanged = true;
8361 parent.ScheduleGroupForTerseUpdate(); 8362// parent.ScheduleGroupForTerseUpdate();
8363 part.ScheduleTerseUpdate();
8362 } 8364 }
8363 } 8365 }
8364 } 8366 }