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author | lbsa71 | 2007-08-15 18:13:32 +0000 |
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committer | lbsa71 | 2007-08-15 18:13:32 +0000 |
commit | 2a5a8c48c39f0a01174dfe1c20a21ede36df5166 (patch) | |
tree | 5d0b9d051449e1770a028f7ca5d01bf73045cb5a /OpenSim | |
parent | * Added more spinning parts to ComplexObject. (diff) | |
download | opensim-SC-2a5a8c48c39f0a01174dfe1c20a21ede36df5166.zip opensim-SC-2a5a8c48c39f0a01174dfe1c20a21ede36df5166.tar.gz opensim-SC-2a5a8c48c39f0a01174dfe1c20a21ede36df5166.tar.bz2 opensim-SC-2a5a8c48c39f0a01174dfe1c20a21ede36df5166.tar.xz |
* We now have a field of spinning objects.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Examples/SimpleApp/Program.cs | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/Program.cs b/OpenSim/Region/Examples/SimpleApp/Program.cs index 59d73ba..f064eaa 100644 --- a/OpenSim/Region/Examples/SimpleApp/Program.cs +++ b/OpenSim/Region/Examples/SimpleApp/Program.cs | |||
@@ -70,9 +70,13 @@ namespace SimpleApp | |||
70 | SceneObjectGroup sceneObject = new CpuCounterObject(scene, regionInfo.RegionHandle, LLUUID.Zero, scene.PrimIDAllocate(), pos + new LLVector3( 1f, 1f, 1f )); | 70 | SceneObjectGroup sceneObject = new CpuCounterObject(scene, regionInfo.RegionHandle, LLUUID.Zero, scene.PrimIDAllocate(), pos + new LLVector3( 1f, 1f, 1f )); |
71 | scene.AddEntity(sceneObject); | 71 | scene.AddEntity(sceneObject); |
72 | 72 | ||
73 | ComplexObject complexObject = new ComplexObject(scene, regionInfo.RegionHandle, LLUUID.Zero, scene.PrimIDAllocate(), pos + new LLVector3( 2f, 2f, 2f )); | 73 | for (int i = 0; i < 27; i++) |
74 | scene.AddEntity(complexObject); | 74 | { |
75 | 75 | LLVector3 posOffset = new LLVector3( (i%3)*4, (i%9)/3 * 4, (i/9) * 4 ); | |
76 | ComplexObject complexObject = new ComplexObject(scene, regionInfo.RegionHandle, LLUUID.Zero, scene.PrimIDAllocate(), pos + posOffset ); | ||
77 | scene.AddEntity(complexObject); | ||
78 | } | ||
79 | |||
76 | MyNpcCharacter m_character = new MyNpcCharacter(scene.EventManager); | 80 | MyNpcCharacter m_character = new MyNpcCharacter(scene.EventManager); |
77 | scene.AddNewClient(m_character, false); | 81 | scene.AddNewClient(m_character, false); |
78 | 82 | ||