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authorJustin Clark-Casey (justincc)2010-05-24 16:53:43 +0100
committerJustin Clark-Casey (justincc)2010-05-24 16:53:43 +0100
commit2603f9a134ca3a3e5ed823d4f670feeab02537e7 (patch)
tree479183c6c7694e6b573272069dae578c261cad87 /OpenSim
parentApply http://opensimulator.org/mantis/view.php?id=4724 (diff)
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stop "load oar" reporting ignored objects when those objects were actually loaded just fine
this fix also means that loaded scripts are properly/more promptly started here, the fix is only done in the oar module. In master, the underlying problem was fixed instead but this is more invasive.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index 381c8f7..2e30e09 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -276,7 +276,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
276 } 276 }
277 } 277 }
278 278
279 if (m_scene.AddRestoredSceneObject(sceneObject, true, false)) 279 if (!m_scene.AddRestoredSceneObject(sceneObject, true, false))
280 { 280 {
281 sceneObjectsLoadedCount++; 281 sceneObjectsLoadedCount++;
282 sceneObject.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, 0); 282 sceneObject.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, 0);