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author | UbitUmarov | 2014-09-09 21:53:27 +0100 |
---|---|---|
committer | UbitUmarov | 2014-09-09 21:53:27 +0100 |
commit | 016e58e354e11825510e1c4bc534e275168577bc (patch) | |
tree | 9fe32c4d9739df545096f88d47d30c45cb0758c0 /OpenSim | |
parent | Plumb the rest of the serverside AO (diff) | |
download | opensim-SC-016e58e354e11825510e1c4bc534e275168577bc.zip opensim-SC-016e58e354e11825510e1c4bc534e275168577bc.tar.gz opensim-SC-016e58e354e11825510e1c4bc534e275168577bc.tar.bz2 opensim-SC-016e58e354e11825510e1c4bc534e275168577bc.tar.xz |
*test*
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Framework/ChildAgentDataUpdate.cs | 36 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Animation/MovementAnimationOverrides.cs | 17 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 6 |
3 files changed, 58 insertions, 1 deletions
diff --git a/OpenSim/Framework/ChildAgentDataUpdate.cs b/OpenSim/Framework/ChildAgentDataUpdate.cs index 91df64d..538e1b5 100644 --- a/OpenSim/Framework/ChildAgentDataUpdate.cs +++ b/OpenSim/Framework/ChildAgentDataUpdate.cs | |||
@@ -349,6 +349,8 @@ namespace OpenSim.Framework | |||
349 | public List<ISceneObject> AttachmentObjects; | 349 | public List<ISceneObject> AttachmentObjects; |
350 | public List<string> AttachmentObjectStates; | 350 | public List<string> AttachmentObjectStates; |
351 | 351 | ||
352 | public Dictionary<string, UUID> MovementAnimationOverRides = new Dictionary<string, UUID>(); | ||
353 | |||
352 | public virtual OSDMap Pack() | 354 | public virtual OSDMap Pack() |
353 | { | 355 | { |
354 | // m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Pack data"); | 356 | // m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Pack data"); |
@@ -417,6 +419,21 @@ namespace OpenSim.Framework | |||
417 | args["animation_state"] = AnimState.PackUpdateMessage(); | 419 | args["animation_state"] = AnimState.PackUpdateMessage(); |
418 | } | 420 | } |
419 | 421 | ||
422 | if (MovementAnimationOverRides.Count > 0) | ||
423 | { | ||
424 | OSDArray AOs = new OSDArray(MovementAnimationOverRides.Count); | ||
425 | { | ||
426 | foreach (KeyValuePair<string, UUID> kvp in MovementAnimationOverRides) | ||
427 | { | ||
428 | OSDMap ao = new OSDMap(2); | ||
429 | ao["state"] = OSD.FromString(kvp.Key); | ||
430 | ao["uuid"] = OSD.FromUUID(kvp.Value); | ||
431 | AOs.Add(ao); | ||
432 | } | ||
433 | } | ||
434 | args["movementAO"] = AOs; | ||
435 | } | ||
436 | |||
420 | if (Appearance != null) | 437 | if (Appearance != null) |
421 | args["packed_appearance"] = Appearance.Pack(); | 438 | args["packed_appearance"] = Appearance.Pack(); |
422 | 439 | ||
@@ -640,6 +657,25 @@ namespace OpenSim.Framework | |||
640 | } | 657 | } |
641 | } | 658 | } |
642 | 659 | ||
660 | MovementAnimationOverRides.Clear(); | ||
661 | |||
662 | if (args["movementAO"] != null && args["movementAO"].Type == OSDType.Array) | ||
663 | { | ||
664 | OSDArray AOs = (OSDArray)(args["movementAO"]); | ||
665 | int count = AOs.Count; | ||
666 | |||
667 | for (int i = 0; i < count; i++) | ||
668 | { | ||
669 | OSDMap ao = (OSDMap)AOs[i]; | ||
670 | if (ao["state"] != null && ao["uuid"] != null) | ||
671 | { | ||
672 | string state = ao["state"].AsString(); | ||
673 | UUID id = ao["uuid"].AsUUID(); | ||
674 | MovementAnimationOverRides[state] = id; | ||
675 | } | ||
676 | } | ||
677 | } | ||
678 | |||
643 | //if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OSDType.Array) | 679 | //if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OSDType.Array) |
644 | //{ | 680 | //{ |
645 | // OSDArray textures = (OSDArray)(args["agent_textures"]); | 681 | // OSDArray textures = (OSDArray)(args["agent_textures"]); |
diff --git a/OpenSim/Region/Framework/Scenes/Animation/MovementAnimationOverrides.cs b/OpenSim/Region/Framework/Scenes/Animation/MovementAnimationOverrides.cs index db4003e..31fdb2c 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/MovementAnimationOverrides.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/MovementAnimationOverrides.cs | |||
@@ -80,5 +80,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
80 | 80 | ||
81 | return UUID.Zero; | 81 | return UUID.Zero; |
82 | } | 82 | } |
83 | |||
84 | public Dictionary<string, UUID> CloneAOPairs() | ||
85 | { | ||
86 | lock (m_overrides) | ||
87 | { | ||
88 | return new Dictionary<string, UUID>(m_overrides); | ||
89 | } | ||
90 | } | ||
91 | |||
92 | public void CopyAOPairsFrom(Dictionary<string, UUID> src) | ||
93 | { | ||
94 | lock (m_overrides) | ||
95 | { | ||
96 | m_overrides.Clear(); | ||
97 | m_overrides = new Dictionary<string, UUID>(src); | ||
98 | } | ||
99 | } | ||
83 | } | 100 | } |
84 | } | 101 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index b6eb4e4..7c515d5 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -4212,6 +4212,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
4212 | cAgent.DefaultAnim = Animator.Animations.DefaultAnimation; | 4212 | cAgent.DefaultAnim = Animator.Animations.DefaultAnimation; |
4213 | cAgent.AnimState = Animator.Animations.ImplicitDefaultAnimation; | 4213 | cAgent.AnimState = Animator.Animations.ImplicitDefaultAnimation; |
4214 | 4214 | ||
4215 | cAgent.MovementAnimationOverRides = Overrides.CloneAOPairs(); | ||
4216 | |||
4215 | if (Scene.AttachmentsModule != null) | 4217 | if (Scene.AttachmentsModule != null) |
4216 | Scene.AttachmentsModule.CopyAttachments(this, cAgent); | 4218 | Scene.AttachmentsModule.CopyAttachments(this, cAgent); |
4217 | } | 4219 | } |
@@ -4282,7 +4284,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
4282 | catch { } | 4284 | catch { } |
4283 | 4285 | ||
4284 | Animator.ResetAnimations(); | 4286 | Animator.ResetAnimations(); |
4285 | 4287 | ||
4288 | Overrides.CopyAOPairsFrom(cAgent.MovementAnimationOverRides); | ||
4289 | |||
4286 | // FIXME: Why is this null check necessary? Where are the cases where we get a null Anims object? | 4290 | // FIXME: Why is this null check necessary? Where are the cases where we get a null Anims object? |
4287 | if (cAgent.DefaultAnim != null) | 4291 | if (cAgent.DefaultAnim != null) |
4288 | Animator.Animations.SetDefaultAnimation(cAgent.DefaultAnim.AnimID, cAgent.DefaultAnim.SequenceNum, UUID.Zero); | 4292 | Animator.Animations.SetDefaultAnimation(cAgent.DefaultAnim.AnimID, cAgent.DefaultAnim.SequenceNum, UUID.Zero); |