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author | Justin Clark-Casey (justincc) | 2010-08-26 21:50:19 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2010-08-26 21:50:19 +0100 |
commit | f3f4428700f2c63901e6f068957f879143ba0bd5 (patch) | |
tree | e21512a10f418319b32517ead136f12c7b59b2ef /OpenSim | |
parent | minor: change log message from info to debug (diff) | |
download | opensim-SC-f3f4428700f2c63901e6f068957f879143ba0bd5.zip opensim-SC-f3f4428700f2c63901e6f068957f879143ba0bd5.tar.gz opensim-SC-f3f4428700f2c63901e6f068957f879143ba0bd5.tar.bz2 opensim-SC-f3f4428700f2c63901e6f068957f879143ba0bd5.tar.xz |
refactor: break out attachment position change code in Scene.UpdatePrimPosition() and move into AttachmentsModule
This allows region modules to change attachment positions.
Diffstat (limited to 'OpenSim')
3 files changed, 41 insertions, 25 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 847a999..b3811bf 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -455,5 +455,24 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
455 | } | 455 | } |
456 | } | 456 | } |
457 | } | 457 | } |
458 | |||
459 | public void UpdateAttachmentPosition(IClientAPI client, SceneObjectGroup sog, Vector3 pos) | ||
460 | { | ||
461 | // If this is an attachment, then we need to save the modified | ||
462 | // object back into the avatar's inventory. First we save the | ||
463 | // attachment point information, then we update the relative | ||
464 | // positioning (which caused this method to get driven in the | ||
465 | // first place. Then we have to mark the object as NOT an | ||
466 | // attachment. This is necessary in order to correctly save | ||
467 | // and retrieve GroupPosition information for the attachment. | ||
468 | // Then we save the asset back into the appropriate inventory | ||
469 | // entry. Finally, we restore the object's attachment status. | ||
470 | byte attachmentPoint = sog.GetAttachmentPoint(); | ||
471 | sog.UpdateGroupPosition(pos); | ||
472 | sog.RootPart.IsAttachment = false; | ||
473 | sog.AbsolutePosition = sog.RootPart.AttachedPos; | ||
474 | m_scene.UpdateKnownItem(client, sog, sog.GetFromItemID(), sog.OwnerID); | ||
475 | sog.SetAttachmentPoint(attachmentPoint); | ||
476 | } | ||
458 | } | 477 | } |
459 | } | 478 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index 2af2548..05c1e00 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -131,5 +131,13 @@ namespace OpenSim.Region.Framework.Interfaces | |||
131 | /// A <see cref="IClientAPI"/> | 131 | /// A <see cref="IClientAPI"/> |
132 | /// </param> | 132 | /// </param> |
133 | void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient); | 133 | void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient); |
134 | |||
135 | /// <summary> | ||
136 | /// Update the position of an attachment | ||
137 | /// </summary> | ||
138 | /// <param name="client"></param> | ||
139 | /// <param name="sog"></param> | ||
140 | /// <param name="pos"></param> | ||
141 | void UpdateAttachmentPosition(IClientAPI client, SceneObjectGroup sog, Vector3 pos); | ||
134 | } | 142 | } |
135 | } \ No newline at end of file | 143 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 5b4ec3b..9db2691 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -1289,37 +1289,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1289 | /// <param name="localID"></param> | 1289 | /// <param name="localID"></param> |
1290 | /// <param name="pos"></param> | 1290 | /// <param name="pos"></param> |
1291 | /// <param name="remoteClient"></param> | 1291 | /// <param name="remoteClient"></param> |
1292 | protected internal void UpdatePrimPosition(uint localID, Vector3 pos, IClientAPI remoteClient) | 1292 | public void UpdatePrimPosition(uint localID, Vector3 pos, IClientAPI remoteClient) |
1293 | { | 1293 | { |
1294 | SceneObjectGroup group = GetGroupByPrim(localID); | 1294 | SceneObjectGroup group = GetGroupByPrim(localID); |
1295 | |||
1295 | if (group != null) | 1296 | if (group != null) |
1296 | { | 1297 | { |
1297 | |||
1298 | // Vector3 oldPos = group.AbsolutePosition; | ||
1299 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) | 1298 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) |
1300 | { | 1299 | { |
1301 | 1300 | if (m_parentScene.AttachmentsModule != null) | |
1302 | // If this is an attachment, then we need to save the modified | 1301 | m_parentScene.AttachmentsModule.UpdateAttachmentPosition(remoteClient, group, pos); |
1303 | // object back into the avatar's inventory. First we save the | ||
1304 | // attachment point information, then we update the relative | ||
1305 | // positioning (which caused this method to get driven in the | ||
1306 | // first place. Then we have to mark the object as NOT an | ||
1307 | // attachment. This is necessary in order to correctly save | ||
1308 | // and retrieve GroupPosition information for the attachment. | ||
1309 | // Then we save the asset back into the appropriate inventory | ||
1310 | // entry. Finally, we restore the object's attachment status. | ||
1311 | |||
1312 | byte attachmentPoint = group.GetAttachmentPoint(); | ||
1313 | group.UpdateGroupPosition(pos); | ||
1314 | group.RootPart.IsAttachment = false; | ||
1315 | group.AbsolutePosition = group.RootPart.AttachedPos; | ||
1316 | m_parentScene.UpdateKnownItem(remoteClient, group, group.GetFromItemID(), group.OwnerID); | ||
1317 | group.SetAttachmentPoint(attachmentPoint); | ||
1318 | |||
1319 | } | 1302 | } |
1320 | else | 1303 | else |
1321 | { | 1304 | { |
1322 | if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId) && m_parentScene.Permissions.CanObjectEntry(group.UUID, false, pos)) | 1305 | if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId) |
1306 | && m_parentScene.Permissions.CanObjectEntry(group.UUID, false, pos)) | ||
1323 | { | 1307 | { |
1324 | group.UpdateGroupPosition(pos); | 1308 | group.UpdateGroupPosition(pos); |
1325 | } | 1309 | } |
@@ -1328,14 +1312,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1328 | } | 1312 | } |
1329 | 1313 | ||
1330 | /// <summary> | 1314 | /// <summary> |
1331 | /// | 1315 | /// Update the texture entry of the given prim. |
1332 | /// </summary> | 1316 | /// </summary> |
1317 | /// | ||
1318 | /// A texture entry is an object that contains details of all the textures of the prim's face. In this case, | ||
1319 | /// the texture is given in its byte serialized form. | ||
1320 | /// | ||
1333 | /// <param name="localID"></param> | 1321 | /// <param name="localID"></param> |
1334 | /// <param name="texture"></param> | 1322 | /// <param name="texture"></param> |
1335 | /// <param name="remoteClient"></param> | 1323 | /// <param name="remoteClient"></param> |
1336 | protected internal void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient) | 1324 | protected internal void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient) |
1337 | { | 1325 | { |
1338 | SceneObjectGroup group = GetGroupByPrim(localID); | 1326 | SceneObjectGroup group = GetGroupByPrim(localID); |
1327 | |||
1339 | if (group != null) | 1328 | if (group != null) |
1340 | { | 1329 | { |
1341 | if (m_parentScene.Permissions.CanEditObject(group.UUID,remoteClient.AgentId)) | 1330 | if (m_parentScene.Permissions.CanEditObject(group.UUID,remoteClient.AgentId)) |