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author | Justin Clark-Casey (justincc) | 2012-07-31 22:52:17 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-07-31 22:52:17 +0100 |
commit | d89faa3c16833a78bb6af3defa5c7bf272b55e1c (patch) | |
tree | b050e6ed57a4dfa83f135a791ceeed6f92e2e111 /OpenSim | |
parent | Adds support to ScriptModuleComms for region modules to export (diff) | |
download | opensim-SC-d89faa3c16833a78bb6af3defa5c7bf272b55e1c.zip opensim-SC-d89faa3c16833a78bb6af3defa5c7bf272b55e1c.tar.gz opensim-SC-d89faa3c16833a78bb6af3defa5c7bf272b55e1c.tar.bz2 opensim-SC-d89faa3c16833a78bb6af3defa5c7bf272b55e1c.tar.xz |
Fix bug in SoundModule.TriggerSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain.
This was making sound attenuate oddly when there were NPCs in the region, though it could also happen with ordinary avatars.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Sound/SoundModule.cs | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs index d768a1a..14c1a39 100644 --- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs +++ b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs | |||
@@ -119,17 +119,20 @@ namespace OpenSim.Region.CoreModules.World.Sound | |||
119 | m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) | 119 | m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) |
120 | { | 120 | { |
121 | double dis = Util.GetDistanceTo(sp.AbsolutePosition, position); | 121 | double dis = Util.GetDistanceTo(sp.AbsolutePosition, position); |
122 | |||
122 | if (dis > 100.0) // Max audio distance | 123 | if (dis > 100.0) // Max audio distance |
123 | return; | 124 | return; |
124 | 125 | ||
126 | float thisSpGain; | ||
127 | |||
125 | // Scale by distance | 128 | // Scale by distance |
126 | if (radius == 0) | 129 | if (radius == 0) |
127 | gain = (float)((double)gain * ((100.0 - dis) / 100.0)); | 130 | thisSpGain = (float)((double)gain * ((100.0 - dis) / 100.0)); |
128 | else | 131 | else |
129 | gain = (float)((double)gain * ((radius - dis) / radius)); | 132 | thisSpGain = (float)((double)gain * ((radius - dis) / radius)); |
130 | 133 | ||
131 | sp.ControllingClient.SendTriggeredSound( | 134 | sp.ControllingClient.SendTriggeredSound( |
132 | soundId, ownerID, objectID, parentID, handle, position, (float)gain); | 135 | soundId, ownerID, objectID, parentID, handle, position, thisSpGain); |
133 | }); | 136 | }); |
134 | } | 137 | } |
135 | } | 138 | } |