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author | Marck | 2010-11-23 10:40:31 +0100 |
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committer | Marck | 2010-11-23 11:45:12 +0100 |
commit | ba2bf78dcfe57a9e5f3d00a572f7cc82975a4fc0 (patch) | |
tree | d34e24d1efc909f2ae52377e583e1022072457a0 /OpenSim | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC-ba2bf78dcfe57a9e5f3d00a572f7cc82975a4fc0.zip opensim-SC-ba2bf78dcfe57a9e5f3d00a572f7cc82975a4fc0.tar.gz opensim-SC-ba2bf78dcfe57a9e5f3d00a572f7cc82975a4fc0.tar.bz2 opensim-SC-ba2bf78dcfe57a9e5f3d00a572f7cc82975a4fc0.tar.xz |
Fix joining land parcels not being stored correctly in SQLite. Thank you to goetz for the initial patch in Mantis #5230.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Data/SQLite/SQLiteSimulationData.cs | 3 | ||||
-rw-r--r-- | OpenSim/Data/SQLiteLegacy/SQLiteSimulationData.cs | 3 |
2 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Data/SQLite/SQLiteSimulationData.cs b/OpenSim/Data/SQLite/SQLiteSimulationData.cs index 0bfd73a..8d93354 100644 --- a/OpenSim/Data/SQLite/SQLiteSimulationData.cs +++ b/OpenSim/Data/SQLite/SQLiteSimulationData.cs | |||
@@ -697,6 +697,7 @@ namespace OpenSim.Data.SQLite | |||
697 | DataRow landRow = land.Rows.Find(globalID.ToString()); | 697 | DataRow landRow = land.Rows.Find(globalID.ToString()); |
698 | if (landRow != null) | 698 | if (landRow != null) |
699 | { | 699 | { |
700 | landRow.Delete(); | ||
700 | land.Rows.Remove(landRow); | 701 | land.Rows.Remove(landRow); |
701 | } | 702 | } |
702 | List<DataRow> rowsToDelete = new List<DataRow>(); | 703 | List<DataRow> rowsToDelete = new List<DataRow>(); |
@@ -707,6 +708,7 @@ namespace OpenSim.Data.SQLite | |||
707 | } | 708 | } |
708 | for (int iter = 0; iter < rowsToDelete.Count; iter++) | 709 | for (int iter = 0; iter < rowsToDelete.Count; iter++) |
709 | { | 710 | { |
711 | rowsToDelete[iter].Delete(); | ||
710 | landaccesslist.Rows.Remove(rowsToDelete[iter]); | 712 | landaccesslist.Rows.Remove(rowsToDelete[iter]); |
711 | } | 713 | } |
712 | } | 714 | } |
@@ -755,6 +757,7 @@ namespace OpenSim.Data.SQLite | |||
755 | } | 757 | } |
756 | for (int iter = 0; iter < rowsToDelete.Count; iter++) | 758 | for (int iter = 0; iter < rowsToDelete.Count; iter++) |
757 | { | 759 | { |
760 | rowsToDelete[iter].Delete(); | ||
758 | landaccesslist.Rows.Remove(rowsToDelete[iter]); | 761 | landaccesslist.Rows.Remove(rowsToDelete[iter]); |
759 | } | 762 | } |
760 | rowsToDelete.Clear(); | 763 | rowsToDelete.Clear(); |
diff --git a/OpenSim/Data/SQLiteLegacy/SQLiteSimulationData.cs b/OpenSim/Data/SQLiteLegacy/SQLiteSimulationData.cs index 1ad1e66..644864a 100644 --- a/OpenSim/Data/SQLiteLegacy/SQLiteSimulationData.cs +++ b/OpenSim/Data/SQLiteLegacy/SQLiteSimulationData.cs | |||
@@ -657,6 +657,7 @@ namespace OpenSim.Data.SQLiteLegacy | |||
657 | DataRow landRow = land.Rows.Find(globalID.ToString()); | 657 | DataRow landRow = land.Rows.Find(globalID.ToString()); |
658 | if (landRow != null) | 658 | if (landRow != null) |
659 | { | 659 | { |
660 | landRow.Delete(); | ||
660 | land.Rows.Remove(landRow); | 661 | land.Rows.Remove(landRow); |
661 | } | 662 | } |
662 | List<DataRow> rowsToDelete = new List<DataRow>(); | 663 | List<DataRow> rowsToDelete = new List<DataRow>(); |
@@ -667,6 +668,7 @@ namespace OpenSim.Data.SQLiteLegacy | |||
667 | } | 668 | } |
668 | for (int iter = 0; iter < rowsToDelete.Count; iter++) | 669 | for (int iter = 0; iter < rowsToDelete.Count; iter++) |
669 | { | 670 | { |
671 | rowsToDelete[iter].Delete(); | ||
670 | landaccesslist.Rows.Remove(rowsToDelete[iter]); | 672 | landaccesslist.Rows.Remove(rowsToDelete[iter]); |
671 | } | 673 | } |
672 | 674 | ||
@@ -717,6 +719,7 @@ namespace OpenSim.Data.SQLiteLegacy | |||
717 | } | 719 | } |
718 | for (int iter = 0; iter < rowsToDelete.Count; iter++) | 720 | for (int iter = 0; iter < rowsToDelete.Count; iter++) |
719 | { | 721 | { |
722 | rowsToDelete[iter].Delete(); | ||
720 | landaccesslist.Rows.Remove(rowsToDelete[iter]); | 723 | landaccesslist.Rows.Remove(rowsToDelete[iter]); |
721 | } | 724 | } |
722 | rowsToDelete.Clear(); | 725 | rowsToDelete.Clear(); |