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author | Justin Clarke Casey | 2008-02-06 20:47:08 +0000 |
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committer | Justin Clarke Casey | 2008-02-06 20:47:08 +0000 |
commit | aa9d3f7aed59d2ed9ff54e858e8211555b34cefd (patch) | |
tree | 718173d5db4c7e9bbef1d207bb53094345a8d9fa /OpenSim | |
parent | ummm... removed 1 too many newlines, formating a bit better now (diff) | |
download | opensim-SC-aa9d3f7aed59d2ed9ff54e858e8211555b34cefd.zip opensim-SC-aa9d3f7aed59d2ed9ff54e858e8211555b34cefd.tar.gz opensim-SC-aa9d3f7aed59d2ed9ff54e858e8211555b34cefd.tar.bz2 opensim-SC-aa9d3f7aed59d2ed9ff54e858e8211555b34cefd.tar.xz |
* Allow terrain load-tile for RAW files
* Patch from Sophie Lee [webmage] - IBM. Thanks very much!
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | 58 |
1 files changed, 57 insertions, 1 deletions
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs index 248549e..13e3d42 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | |||
@@ -609,6 +609,10 @@ namespace OpenSim.Region.Terrain | |||
609 | LoadFromFileF32(args[2], Convert.ToInt32(args[3]), Convert.ToInt32(args[4]), | 609 | LoadFromFileF32(args[2], Convert.ToInt32(args[3]), Convert.ToInt32(args[4]), |
610 | Convert.ToInt32(args[5]), Convert.ToInt32(args[6])); | 610 | Convert.ToInt32(args[5]), Convert.ToInt32(args[6])); |
611 | break; | 611 | break; |
612 | case "raw": | ||
613 | LoadFromFileSLRAW(args[2], Convert.ToInt32(args[3]), Convert.ToInt32(args[4]), | ||
614 | Convert.ToInt32(args[5]), Convert.ToInt32(args[6])); | ||
615 | break; | ||
612 | case "img": | 616 | case "img": |
613 | LoadFromFileIMG(args[2], Convert.ToInt32(args[3]), Convert.ToInt32(args[4]), | 617 | LoadFromFileIMG(args[2], Convert.ToInt32(args[3]), Convert.ToInt32(args[4]), |
614 | Convert.ToInt32(args[5]), Convert.ToInt32(args[6])); | 618 | Convert.ToInt32(args[5]), Convert.ToInt32(args[6])); |
@@ -962,6 +966,58 @@ namespace OpenSim.Region.Terrain | |||
962 | } | 966 | } |
963 | 967 | ||
964 | /// <summary> | 968 | /// <summary> |
969 | /// Loads a section of a larger heightmap (RAW) | ||
970 | /// </summary> | ||
971 | /// <param name="filename">File to load</param> | ||
972 | /// <param name="dimensionX">Size of the file</param> | ||
973 | /// <param name="dimensionY">Size of the file</param> | ||
974 | /// <param name="lowerboundX">Where do the region coords start for this terrain?</param> | ||
975 | /// <param name="lowerboundY">Where do the region coords start for this terrain?</param> | ||
976 | public void LoadFromFileSLRAW(string filename, int dimensionX, int dimensionY, int lowerboundX, int lowerboundY) | ||
977 | { | ||
978 | // TODO: Mutex fails to release readlock on folder! --> only one file can be loaded into sim | ||
979 | //fileIOLock.WaitOne(); | ||
980 | //try | ||
981 | //{ | ||
982 | int sectionToLoadX = ((offsetX - lowerboundX)*w); | ||
983 | int sectionToLoadY = ((offsetY - lowerboundY)*h); | ||
984 | |||
985 | double[,] tempMap = new double[dimensionX,dimensionY]; | ||
986 | |||
987 | FileInfo file = new FileInfo(filename); | ||
988 | FileStream s = file.Open(FileMode.Open, FileAccess.Read); | ||
989 | BinaryReader bs = new BinaryReader(s); | ||
990 | |||
991 | int x, y; | ||
992 | for (x = 0; x < dimensionX; x++) | ||
993 | { | ||
994 | for (y = 0; y < dimensionY; y++) | ||
995 | { | ||
996 | tempMap[x, y] = (double) bs.ReadByte()*((double) bs.ReadByte()/127.0); | ||
997 | bs.ReadBytes(11); // Advance the stream to next bytes. | ||
998 | } | ||
999 | } | ||
1000 | |||
1001 | for (y = 0; y < h; y++) | ||
1002 | { | ||
1003 | for (x = 0; x < w; x++) | ||
1004 | { | ||
1005 | heightmap.Set(x, y, tempMap[x + sectionToLoadX, y + sectionToLoadY]); | ||
1006 | } | ||
1007 | } | ||
1008 | |||
1009 | bs.Close(); | ||
1010 | s.Close(); | ||
1011 | |||
1012 | tainted++; | ||
1013 | //} | ||
1014 | //finally | ||
1015 | //{ | ||
1016 | // fileIOLock.ReleaseMutex(); | ||
1017 | //} | ||
1018 | } | ||
1019 | |||
1020 | /// <summary> | ||
965 | /// Writes the current terrain heightmap to disk, in the format of a 65536 entry double[] array. | 1021 | /// Writes the current terrain heightmap to disk, in the format of a 65536 entry double[] array. |
966 | /// </summary> | 1022 | /// </summary> |
967 | /// <param name="filename">The desired output filename</param> | 1023 | /// <param name="filename">The desired output filename</param> |
@@ -1397,4 +1453,4 @@ namespace OpenSim.Region.Terrain | |||
1397 | return bmp; | 1453 | return bmp; |
1398 | } | 1454 | } |
1399 | } | 1455 | } |
1400 | } \ No newline at end of file | 1456 | } |