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authorMW2007-06-20 17:47:15 +0000
committerMW2007-06-20 17:47:15 +0000
commit97afe4ea42b65abbf0914f9aa9da238c95d5ef76 (patch)
treeddc2623b69bde56ca80b771738d2ad132de7acce /OpenSim
parentRenamed Avatar to ScenePresence to avoid clash with libsl Avatar class. (diff)
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Protip: don't commit when you have debug in ClientView set to true.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs8
-rw-r--r--OpenSim/OpenSim.RegionServer/ClientView.cs2
2 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs b/OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs
index 4a1b6ad..e8af8c1 100644
--- a/OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs
+++ b/OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs
@@ -154,10 +154,10 @@ namespace OpenSim
154 mapReply.AgentData.Flags = 0; 154 mapReply.AgentData.Flags = 0;
155 mapReply.LayerData = new MapLayerReplyPacket.LayerDataBlock[1]; 155 mapReply.LayerData = new MapLayerReplyPacket.LayerDataBlock[1];
156 mapReply.LayerData[0] = new MapLayerReplyPacket.LayerDataBlock(); 156 mapReply.LayerData[0] = new MapLayerReplyPacket.LayerDataBlock();
157 mapReply.LayerData[0].Bottom = 800; 157 mapReply.LayerData[0].Bottom = 1;
158 mapReply.LayerData[0].Left = 800; 158 mapReply.LayerData[0].Left = 1;
159 mapReply.LayerData[0].Top = 1200; 159 mapReply.LayerData[0].Top = 30000;
160 mapReply.LayerData[0].Right = 1200; 160 mapReply.LayerData[0].Right = 30000;
161 mapReply.LayerData[0].ImageID = new LLUUID("00000000-0000-0000-9999-000000000006"); 161 mapReply.LayerData[0].ImageID = new LLUUID("00000000-0000-0000-9999-000000000006");
162 this.OutPacket(mapReply); 162 this.OutPacket(mapReply);
163 } 163 }
diff --git a/OpenSim/OpenSim.RegionServer/ClientView.cs b/OpenSim/OpenSim.RegionServer/ClientView.cs
index 5d15ae3..312da9d 100644
--- a/OpenSim/OpenSim.RegionServer/ClientView.cs
+++ b/OpenSim/OpenSim.RegionServer/ClientView.cs
@@ -71,7 +71,7 @@ namespace OpenSim
71 71
72 private AgentAssetUpload UploadAssets; 72 private AgentAssetUpload UploadAssets;
73 private LLUUID newAssetFolder = LLUUID.Zero; 73 private LLUUID newAssetFolder = LLUUID.Zero;
74 private bool debug = true; 74 private bool debug = false;
75 protected IWorld m_world; 75 protected IWorld m_world;
76 private Dictionary<uint, ClientView> m_clientThreads; 76 private Dictionary<uint, ClientView> m_clientThreads;
77 private AssetCache m_assetCache; 77 private AssetCache m_assetCache;