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author | Teravus Ovares | 2008-02-18 01:52:25 +0000 |
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committer | Teravus Ovares | 2008-02-18 01:52:25 +0000 |
commit | 8edaada1d3a8766f0759ddd42bdbf96c864ef30c (patch) | |
tree | de494add7658b6c9c5e7f50fc81040d2ba5abeac /OpenSim | |
parent | Thank you Hashbox for adding the (diff) | |
download | opensim-SC-8edaada1d3a8766f0759ddd42bdbf96c864ef30c.zip opensim-SC-8edaada1d3a8766f0759ddd42bdbf96c864ef30c.tar.gz opensim-SC-8edaada1d3a8766f0759ddd42bdbf96c864ef30c.tar.bz2 opensim-SC-8edaada1d3a8766f0759ddd42bdbf96c864ef30c.tar.xz |
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Diffstat (limited to 'OpenSim')
8 files changed, 11 insertions, 10 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 67b07f6..84ee9c4 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -1740,7 +1740,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1740 | new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y, | 1740 | new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y, |
1741 | AbsolutePosition.Z); | 1741 | AbsolutePosition.Z); |
1742 | 1742 | ||
1743 | m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec); | 1743 | m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec,new PhysicsVector(0,0,m_avHeight)); |
1744 | //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; | 1744 | //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; |
1745 | m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; | 1745 | m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; |
1746 | } | 1746 | } |
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs index 3fb30fb..4e96ce0 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | |||
@@ -79,7 +79,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
79 | { | 79 | { |
80 | 80 | ||
81 | } | 81 | } |
82 | public override PhysicsActor AddAvatar(string avName, PhysicsVector position) | 82 | public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size) |
83 | { | 83 | { |
84 | BasicActor act = new BasicActor(); | 84 | BasicActor act = new BasicActor(); |
85 | act.Position = position; | 85 | act.Position = position; |
diff --git a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs index f5f222b..8482e4c 100644 --- a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs +++ b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs | |||
@@ -413,7 +413,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
413 | { | 413 | { |
414 | 414 | ||
415 | } | 415 | } |
416 | public override PhysicsActor AddAvatar(string avName, PhysicsVector position) | 416 | public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size) |
417 | { | 417 | { |
418 | PhysicsVector pos = new PhysicsVector(); | 418 | PhysicsVector pos = new PhysicsVector(); |
419 | pos.X = position.X; | 419 | pos.X = position.X; |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index 5f08898..996aed6 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -60,7 +60,7 @@ namespace OpenSim.Region.Physics.Manager | |||
60 | 60 | ||
61 | public abstract void Initialise(IMesher meshmerizer); | 61 | public abstract void Initialise(IMesher meshmerizer); |
62 | 62 | ||
63 | public abstract PhysicsActor AddAvatar(string avName, PhysicsVector position); | 63 | public abstract PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size); |
64 | 64 | ||
65 | public abstract void RemoveAvatar(PhysicsActor actor); | 65 | public abstract void RemoveAvatar(PhysicsActor actor); |
66 | 66 | ||
@@ -95,7 +95,7 @@ namespace OpenSim.Region.Physics.Manager | |||
95 | // Does nothing right now | 95 | // Does nothing right now |
96 | } | 96 | } |
97 | 97 | ||
98 | public override PhysicsActor AddAvatar(string avName, PhysicsVector position) | 98 | public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size) |
99 | { | 99 | { |
100 | m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddAvatar({0})", position); | 100 | m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddAvatar({0})", position); |
101 | return PhysicsActor.Null; | 101 | return PhysicsActor.Null; |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 0f1446c..c41f812 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -104,7 +104,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
104 | public d.Mass ShellMass; | 104 | public d.Mass ShellMass; |
105 | public bool collidelock = false; | 105 | public bool collidelock = false; |
106 | 106 | ||
107 | public OdeCharacter(String avName, OdeScene parent_scene, PhysicsVector pos, CollisionLocker dode) | 107 | public OdeCharacter(String avName, OdeScene parent_scene, PhysicsVector pos, CollisionLocker dode, PhysicsVector size) |
108 | { | 108 | { |
109 | ode = dode; | 109 | ode = dode; |
110 | _velocity = new PhysicsVector(); | 110 | _velocity = new PhysicsVector(); |
@@ -131,6 +131,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
131 | { | 131 | { |
132 | m_colliderarr[i] = false; | 132 | m_colliderarr[i] = false; |
133 | } | 133 | } |
134 | CAPSULE_LENGTH = (size.Z - ((size.Z * 0.52f))); | ||
134 | 135 | ||
135 | lock (OdeScene.OdeLock) | 136 | lock (OdeScene.OdeLock) |
136 | { | 137 | { |
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index c4d249d..3817868 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -702,13 +702,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
702 | } | 702 | } |
703 | } | 703 | } |
704 | 704 | ||
705 | public override PhysicsActor AddAvatar(string avName, PhysicsVector position) | 705 | public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size) |
706 | { | 706 | { |
707 | PhysicsVector pos = new PhysicsVector(); | 707 | PhysicsVector pos = new PhysicsVector(); |
708 | pos.X = position.X; | 708 | pos.X = position.X; |
709 | pos.Y = position.Y; | 709 | pos.Y = position.Y; |
710 | pos.Z = position.Z; | 710 | pos.Z = position.Z; |
711 | OdeCharacter newAv = new OdeCharacter(avName, this, pos, ode); | 711 | OdeCharacter newAv = new OdeCharacter(avName, this, pos, ode, size); |
712 | _characters.Add(newAv); | 712 | _characters.Add(newAv); |
713 | return newAv; | 713 | return newAv; |
714 | } | 714 | } |
diff --git a/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs b/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs index bac61f4..6d1bec7 100644 --- a/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs +++ b/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs | |||
@@ -81,7 +81,7 @@ namespace OpenSim.Region.Physics.POSPlugin | |||
81 | { | 81 | { |
82 | 82 | ||
83 | } | 83 | } |
84 | public override PhysicsActor AddAvatar(string avName, PhysicsVector position) | 84 | public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size) |
85 | { | 85 | { |
86 | POSCharacter act = new POSCharacter(); | 86 | POSCharacter act = new POSCharacter(); |
87 | act.Position = position; | 87 | act.Position = position; |
diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs index ffa0838..970f6fb 100644 --- a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs +++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs | |||
@@ -93,7 +93,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin | |||
93 | 93 | ||
94 | } | 94 | } |
95 | 95 | ||
96 | public override PhysicsActor AddAvatar(string avName, PhysicsVector position) | 96 | public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size) |
97 | { | 97 | { |
98 | Vec3 pos = new Vec3(); | 98 | Vec3 pos = new Vec3(); |
99 | pos.X = position.X; | 99 | pos.X = position.X; |