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authorTeravus Ovares2008-05-24 09:40:14 +0000
committerTeravus Ovares2008-05-24 09:40:14 +0000
commit3965fa2ff3fd59dd5bb049b1321468380cf2af2d (patch)
treea2184de316e69408c27866fa923085b84788bf76 /OpenSim
parent* an attempt to resolve the teleport + attachment = crash (diff)
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* Implements selected object return.
* If user is in the same sim with you, they'll get an inventory update, if not.... oh well, they'll have to clear their cache potentially before they'll see it.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs1
-rw-r--r--OpenSim/Region/Environment/Modules/World/Land/LandObject.cs70
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs352
3 files changed, 313 insertions, 110 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index c1c4af2..ee2972f 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -3868,6 +3868,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3868 } 3868 }
3869 else 3869 else
3870 { 3870 {
3871
3871 switch (Pack.Type) 3872 switch (Pack.Type)
3872 { 3873 {
3873 #region Scene/Avatar 3874 #region Scene/Avatar
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
index 54870d8..98f3a3a 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
@@ -596,23 +596,32 @@ namespace OpenSim.Region.Environment.Modules.World.Land
596 if (m_scene.ExternalChecks.ExternalChecksCanEditParcel(remote_client.AgentId, this)) 596 if (m_scene.ExternalChecks.ExternalChecksCanEditParcel(remote_client.AgentId, this))
597 { 597 {
598 List<uint> resultLocalIDs = new List<uint>(); 598 List<uint> resultLocalIDs = new List<uint>();
599 foreach (SceneObjectGroup obj in primsOverMe) 599 try
600 { 600 {
601 if (obj.LocalId > 0) 601 lock (primsOverMe)
602 { 602 {
603 if (request_type == LandChannel.LAND_SELECT_OBJECTS_OWNER && obj.OwnerID == landData.ownerID) 603 foreach (SceneObjectGroup obj in primsOverMe)
604 {
605 resultLocalIDs.Add(obj.LocalId);
606 }
607 // else if (request_type == LandManager.LAND_SELECT_OBJECTS_GROUP && ...) // TODO: group support
608 // {
609 // }
610 else if (request_type == LandChannel.LAND_SELECT_OBJECTS_OTHER &&
611 obj.OwnerID != remote_client.AgentId)
612 { 604 {
613 resultLocalIDs.Add(obj.LocalId); 605 if (obj.LocalId > 0)
606 {
607 if (request_type == LandChannel.LAND_SELECT_OBJECTS_OWNER && obj.OwnerID == landData.ownerID)
608 {
609 resultLocalIDs.Add(obj.LocalId);
610 }
611 // else if (request_type == LandManager.LAND_SELECT_OBJECTS_GROUP && ...) // TODO: group support
612 // {
613 // }
614 else if (request_type == LandChannel.LAND_SELECT_OBJECTS_OTHER &&
615 obj.OwnerID != remote_client.AgentId)
616 {
617 resultLocalIDs.Add(obj.LocalId);
618 }
619 }
614 } 620 }
615 } 621 }
622 } catch (InvalidOperationException)
623 {
624 m_log.Error("[LAND]: Unable to force select the parcel objects. Arr.");
616 } 625 }
617 626
618 remote_client.sendForceClientSelectObjects(resultLocalIDs); 627 remote_client.sendForceClientSelectObjects(resultLocalIDs);
@@ -633,26 +642,37 @@ namespace OpenSim.Region.Environment.Modules.World.Land
633 { 642 {
634 Dictionary<LLUUID, int> primCount = new Dictionary<LLUUID, int>(); 643 Dictionary<LLUUID, int> primCount = new Dictionary<LLUUID, int>();
635 644
636 foreach (SceneObjectGroup obj in primsOverMe) 645 lock (primsOverMe)
637 { 646 {
638 try 647 try
639 { 648 {
640 if (!primCount.ContainsKey(obj.OwnerID)) 649
650 foreach (SceneObjectGroup obj in primsOverMe)
641 { 651 {
642 primCount.Add(obj.OwnerID, 0); 652 try
653 {
654 if (!primCount.ContainsKey(obj.OwnerID))
655 {
656 primCount.Add(obj.OwnerID, 0);
657 }
658 }
659 catch (NullReferenceException)
660 {
661 m_log.Info("[LAND]: " + "Got Null Reference when searching land owners from the parcel panel");
662 }
663 try
664 {
665 primCount[obj.OwnerID] += obj.PrimCount;
666 }
667 catch (KeyNotFoundException)
668 {
669 m_log.Error("[LAND]: Unable to match a prim with it's owner.");
670 }
643 } 671 }
644 } 672 }
645 catch (NullReferenceException) 673 catch (InvalidOperationException)
646 {
647 m_log.Info("[LAND]: " + "Got Null Reference when searching land owners from the parcel panel");
648 }
649 try
650 {
651 primCount[obj.OwnerID] += obj.PrimCount;
652 }
653 catch (KeyNotFoundException)
654 { 674 {
655 m_log.Error("[LAND]: Unable to match a prim with it's owner."); 675 m_log.Error("[LAND]: Unable to Enumerate Land object arr.");
656 } 676 }
657 } 677 }
658 678
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index e92178c..a284ba5 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -70,6 +70,24 @@ namespace OpenSim.Region.Environment.Scenes
70 AddInventoryItem(agentID, item); 70 AddInventoryItem(agentID, item);
71 } 71 }
72 72
73 public bool AddInventoryItemReturned(LLUUID AgentId, InventoryItemBase item)
74 {
75 CachedUserInfo userInfo
76 = CommsManager.UserProfileCacheService.GetUserDetails(AgentId);
77 if (userInfo != null)
78 {
79 userInfo.AddItem(item);
80 return true;
81 }
82 else
83 {
84 m_log.ErrorFormat(
85 "[AGENT INVENTORY]: Agent was not found for add of item {1} {2}", item.Name, item.ID);
86
87 return false;
88 }
89 }
90
73 /// <summary> 91 /// <summary>
74 /// Add an inventory item to an avatar's inventory. 92 /// Add an inventory item to an avatar's inventory.
75 /// </summary> 93 /// </summary>
@@ -1060,6 +1078,7 @@ namespace OpenSim.Region.Environment.Scenes
1060 } 1078 }
1061 } 1079 }
1062 1080
1081
1063 /// <summary> 1082 /// <summary>
1064 /// Called when an object is removed from the environment into inventory. 1083 /// Called when an object is removed from the environment into inventory.
1065 /// </summary> 1084 /// </summary>
@@ -1068,123 +1087,178 @@ namespace OpenSim.Region.Environment.Scenes
1068 public virtual void DeRezObject(Packet packet, IClientAPI remoteClient) 1087 public virtual void DeRezObject(Packet packet, IClientAPI remoteClient)
1069 { 1088 {
1070 DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) packet; 1089 DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) packet;
1090
1091 LLUUID folderID = LLUUID.Zero;
1071 1092
1072 if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero) 1093
1073 { 1094
1074 //currently following code not used (or don't know of any case of destination being zero 1095
1075 } 1096
1076 else 1097 foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
1077 { 1098 {
1078 foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
1079 {
1080// m_log.DebugFormat( 1099// m_log.DebugFormat(
1081// "[AGENT INVENTORY]: Received request to derez {0} into folder {1}", 1100// "[AGENT INVENTORY]: Received request to derez {0} into folder {1}",
1082// Data.ObjectLocalID, DeRezPacket.AgentBlock.DestinationID); 1101// Data.ObjectLocalID, DeRezPacket.AgentBlock.DestinationID);
1083 1102
1084 EntityBase selectedEnt = null; 1103 EntityBase selectedEnt = null;
1085 //m_log.Info("[CLIENT]: LocalID:" + Data.ObjectLocalID.ToString()); 1104 //m_log.Info("[CLIENT]: LocalID:" + Data.ObjectLocalID.ToString());
1086 1105
1087 List<EntityBase> EntityList = GetEntities(); 1106 List<EntityBase> EntityList = GetEntities();
1088 1107
1089 foreach (EntityBase ent in EntityList) 1108 foreach (EntityBase ent in EntityList)
1109 {
1110 if (ent.LocalId == Data.ObjectLocalID)
1090 { 1111 {
1091 if (ent.LocalId == Data.ObjectLocalID) 1112 selectedEnt = ent;
1092 { 1113 break;
1093 selectedEnt = ent;
1094 break;
1095 }
1096 } 1114 }
1097 if (selectedEnt != null) 1115 }
1116 if (selectedEnt != null)
1117 {
1118 bool permissionToTake = false;
1119 bool permissionToDelete = false;
1120 if (DeRezPacket.AgentBlock.Destination == 1)// Take Copy
1098 { 1121 {
1099 bool permissionToTake = false; 1122 permissionToTake = ExternalChecks.ExternalChecksCanTakeCopyObject(((SceneObjectGroup)selectedEnt).UUID, remoteClient.AgentId);
1100 bool permissionToDelete = false; 1123 permissionToDelete = false; //Just taking copy!
1101 if (DeRezPacket.AgentBlock.Destination == 1)// Take Copy
1102 {
1103 permissionToTake = ExternalChecks.ExternalChecksCanTakeCopyObject(((SceneObjectGroup)selectedEnt).UUID, remoteClient.AgentId);
1104 permissionToDelete = false; //Just taking copy!
1105 1124
1106 } 1125 }
1107 else if (DeRezPacket.AgentBlock.Destination == 4) //Take 1126 else if (DeRezPacket.AgentBlock.Destination == 4) //Take
1108 { 1127 {
1109 // Take 1128 // Take
1110 permissionToTake = ExternalChecks.ExternalChecksCanTakeObject(((SceneObjectGroup)selectedEnt).UUID, remoteClient.AgentId); 1129 permissionToTake = ExternalChecks.ExternalChecksCanTakeObject(((SceneObjectGroup)selectedEnt).UUID, remoteClient.AgentId);
1111 permissionToDelete = permissionToTake; //If they can take, they can delete! 1130 permissionToDelete = permissionToTake; //If they can take, they can delete!
1112 } 1131 }
1113 1132
1114 else if (DeRezPacket.AgentBlock.Destination == 6) //Delete 1133 else if (DeRezPacket.AgentBlock.Destination == 6) //Delete
1115 { 1134 {
1116 permissionToTake = false; 1135 permissionToTake = ExternalChecks.ExternalChecksCanDeleteObject(((SceneObjectGroup)selectedEnt).UUID, remoteClient.AgentId);
1117 permissionToDelete = ExternalChecks.ExternalChecksCanDeleteObject(((SceneObjectGroup)selectedEnt).UUID, remoteClient.AgentId); 1136 permissionToDelete = ExternalChecks.ExternalChecksCanDeleteObject(((SceneObjectGroup)selectedEnt).UUID, remoteClient.AgentId);
1118 } 1137 }
1138 else if (DeRezPacket.AgentBlock.Destination == 9) //Return
1139 {
1140 permissionToTake = ExternalChecks.ExternalChecksCanDeleteObject(((SceneObjectGroup)selectedEnt).UUID, remoteClient.AgentId);
1141 permissionToDelete = ExternalChecks.ExternalChecksCanDeleteObject(((SceneObjectGroup)selectedEnt).UUID, remoteClient.AgentId);
1142 }
1119 1143
1120 SceneObjectGroup objectGroup = (SceneObjectGroup)selectedEnt; 1144 SceneObjectGroup objectGroup = (SceneObjectGroup)selectedEnt;
1145
1146 if (permissionToTake)
1147 {
1121 1148
1122 if (permissionToTake) 1149 string sceneObjectXml = objectGroup.ToXmlString();
1150
1151 CachedUserInfo userInfo =
1152 CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
1153 if (userInfo != null)
1123 { 1154 {
1124 string sceneObjectXml = objectGroup.ToXmlString(); 1155 string searchFolder = "";
1156
1157 if (DeRezPacket.AgentBlock.Destination == 6)
1158 searchFolder = "Trash";
1159 else if (DeRezPacket.AgentBlock.Destination == 9)
1160 searchFolder = "Lost And Found";
1161
1162 // If we're deleting someone else's item, it goes back to their deleted items folder
1163 // If we're returning someone's item, it goes back to the owner's Lost And Found folder.
1125 1164
1126 CachedUserInfo userInfo = 1165 if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero || (DeRezPacket.AgentBlock.Destination == 6 && objectGroup.OwnerID != remoteClient.AgentId))
1127 CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
1128 if (userInfo != null)
1129 { 1166 {
1130 AssetBase asset = CreateAsset( 1167 List<InventoryFolderBase> subrootfolders = userInfo.RootFolder.RequestListOfFolders();
1131 ((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId), 1168 foreach (InventoryFolderBase flder in subrootfolders)
1132 ((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId),
1133 (sbyte) InventoryType.Object,
1134 (sbyte) AssetType.Object,
1135 Helpers.StringToField(sceneObjectXml));
1136 AssetCache.AddAsset(asset);
1137
1138 InventoryItemBase item = new InventoryItemBase();
1139 item.Creator = objectGroup.RootPart.CreatorID;
1140 item.Owner = remoteClient.AgentId;
1141 item.ID = LLUUID.Random();
1142 item.AssetID = asset.FullID;
1143 item.Description = asset.Description;
1144 item.Name = asset.Name;
1145 item.AssetType = asset.Type;
1146 item.InvType = asset.InvType;
1147 item.Folder = DeRezPacket.AgentBlock.DestinationID;
1148 if ((remoteClient.AgentId != objectGroup.RootPart.OwnerID) && ExternalChecks.ExternalChecksPropagatePermissions())
1149 { 1169 {
1150 uint perms=objectGroup.GetEffectivePermissions(); 1170 if (flder.Name == "Lost And Found")
1151 uint nextPerms=(perms & 7) << 13; 1171 {
1152 if ((nextPerms & (uint)PermissionMask.Copy) == 0) 1172 folderID = flder.ID;
1153 perms &= ~(uint)PermissionMask.Copy; 1173 break;
1154 if ((nextPerms & (uint)PermissionMask.Transfer) == 0) 1174 }
1155 perms &= ~(uint)PermissionMask.Transfer;
1156 if ((nextPerms & (uint)PermissionMask.Modify) == 0)
1157 perms &= ~(uint)PermissionMask.Modify;
1158
1159 item.BasePermissions = perms & objectGroup.RootPart.NextOwnerMask;
1160 item.CurrentPermissions = item.BasePermissions;
1161 item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
1162 item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask & objectGroup.RootPart.NextOwnerMask;
1163 item.CurrentPermissions |= 8; // Slam!
1164 } 1175 }
1165 else 1176
1177 if (folderID == LLUUID.Zero)
1166 { 1178 {
1167 item.BasePermissions = objectGroup.GetEffectivePermissions(); 1179 folderID = userInfo.RootFolder.ID;
1168 item.CurrentPermissions = objectGroup.GetEffectivePermissions();
1169 item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
1170 item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask;
1171 } 1180 }
1181 //currently following code not used (or don't know of any case of destination being zero
1182 }
1183 else
1184 {
1185 folderID = DeRezPacket.AgentBlock.DestinationID;
1186 }
1187
1188 AssetBase asset = CreateAsset(
1189 ((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId),
1190 ((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId),
1191 (sbyte) InventoryType.Object,
1192 (sbyte) AssetType.Object,
1193 Helpers.StringToField(sceneObjectXml));
1194 AssetCache.AddAsset(asset);
1172 1195
1173 // TODO: add the new fields (Flags, Sale info, etc) 1196 InventoryItemBase item = new InventoryItemBase();
1197 item.Creator = objectGroup.RootPart.CreatorID;
1174 1198
1175 userInfo.AddItem(item); 1199 if (DeRezPacket.AgentBlock.Destination == 1 || DeRezPacket.AgentBlock.Destination == 4)// Take / Copy
1200 item.Owner = remoteClient.AgentId;
1201 else // Delete / Return
1202 item.Owner = objectGroup.OwnerID;
1203
1204 item.ID = LLUUID.Random();
1205 item.AssetID = asset.FullID;
1206 item.Description = asset.Description;
1207 item.Name = asset.Name;
1208 item.AssetType = asset.Type;
1209 item.InvType = asset.InvType;
1210 item.Folder = folderID;
1211 if ((remoteClient.AgentId != objectGroup.RootPart.OwnerID) && ExternalChecks.ExternalChecksPropagatePermissions())
1212 {
1213 uint perms=objectGroup.GetEffectivePermissions();
1214 uint nextPerms=(perms & 7) << 13;
1215 if ((nextPerms & (uint)PermissionMask.Copy) == 0)
1216 perms &= ~(uint)PermissionMask.Copy;
1217 if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
1218 perms &= ~(uint)PermissionMask.Transfer;
1219 if ((nextPerms & (uint)PermissionMask.Modify) == 0)
1220 perms &= ~(uint)PermissionMask.Modify;
1221
1222 item.BasePermissions = perms & objectGroup.RootPart.NextOwnerMask;
1223 item.CurrentPermissions = item.BasePermissions;
1224 item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
1225 item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask & objectGroup.RootPart.NextOwnerMask;
1226 item.CurrentPermissions |= 8; // Slam!
1227 }
1228 else
1229 {
1230 item.BasePermissions = objectGroup.GetEffectivePermissions();
1231 item.CurrentPermissions = objectGroup.GetEffectivePermissions();
1232 item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
1233 item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask;
1234 }
1235
1236 // TODO: add the new fields (Flags, Sale info, etc)
1237
1238 userInfo.AddItem(item);
1239 if (item.Owner == remoteClient.AgentId)
1240 {
1176 remoteClient.SendInventoryItemCreateUpdate(item); 1241 remoteClient.SendInventoryItemCreateUpdate(item);
1177 } 1242 }
1243 else
1244 {
1245 ScenePresence notifyUser = GetScenePresence(item.Owner);
1246 if (notifyUser != null)
1247 {
1248 notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item);
1249 }
1250 }
1178 } 1251 }
1252 }
1179 1253
1180 1254
1181 if (permissionToDelete) 1255 if (permissionToDelete)
1182 { 1256 {
1183 DeleteSceneObjectGroup(objectGroup); 1257 DeleteSceneObjectGroup(objectGroup);
1184 }
1185 } 1258 }
1186 } 1259 }
1187 } 1260 }
1261
1188 } 1262 }
1189 1263
1190 public void updateKnownAsset(IClientAPI remoteClient, SceneObjectGroup grp, LLUUID assetID, LLUUID agentID) 1264 public void updateKnownAsset(IClientAPI remoteClient, SceneObjectGroup grp, LLUUID assetID, LLUUID agentID)
@@ -1599,6 +1673,114 @@ namespace OpenSim.Region.Environment.Scenes
1599 } 1673 }
1600 return null; 1674 return null;
1601 } 1675 }
1676 public virtual bool returnObjects(SceneObjectGroup[] returnobjects, LLUUID AgentId)
1677 {
1678 if (returnobjects.Length <= 0)
1679 return false;
1680
1681 // for the moment we're going to store them individually.. however, in the future, the rezObject
1682 // will be able to have more items.
1683
1684 //string returnstring = "";
1685 //returnstring += "<scene>\n";
1686 //for (int i = 0; i < returnobjects.Length; i++)
1687 //{
1688 // returnstring += grp.ToXmlString2();
1689 //}
1690 //returnstring += "</scene>\n";
1691
1692
1693 CachedUserInfo userInfo =
1694 CommsManager.UserProfileCacheService.GetUserDetails(AgentId);
1695 if (userInfo != null)
1696 {
1697 LLUUID folderID = LLUUID.Zero;
1698
1699 List<InventoryFolderBase> subrootfolders = userInfo.RootFolder.RequestListOfFolders();
1700 foreach (InventoryFolderBase flder in subrootfolders)
1701 {
1702 if (flder.Name == "Lost And Found")
1703 {
1704 folderID = flder.ID;
1705 break;
1706 }
1707 }
1708
1709 if (folderID == LLUUID.Zero)
1710 {
1711 folderID = userInfo.RootFolder.ID;
1712 }
1713
1714 bool permissionToDelete = false;
1715
1716 for (int i = 0; i < returnobjects.Length; i++)
1717 {
1718 permissionToDelete = ExternalChecks.ExternalChecksCanDeleteObject(returnobjects[i].UUID, AgentId);
1719
1720 // If the user doesn't have permission, go on to the next one.
1721 if (!permissionToDelete)
1722 continue;
1723
1724 string sceneObjectXml = returnobjects[i].ToXmlString2();
1725 AssetBase asset = CreateAsset(
1726 returnobjects[i].GetPartName(returnobjects[i].LocalId),
1727 returnobjects[i].GetPartDescription(returnobjects[i].LocalId),
1728 (sbyte)InventoryType.Object,
1729 (sbyte)AssetType.Object,
1730 Helpers.StringToField(sceneObjectXml));
1731 AssetCache.AddAsset(asset);
1732
1733 InventoryItemBase item = new InventoryItemBase();
1734 item.Creator = returnobjects[i].RootPart.CreatorID;
1735 item.Owner = AgentId;
1736 item.ID = LLUUID.Random();
1737 item.AssetID = asset.FullID;
1738 item.Description = asset.Description;
1739 item.Name = asset.Name;
1740 item.AssetType = asset.Type;
1741 item.InvType = asset.InvType;
1742 item.Folder = folderID;
1743 if ((AgentId != returnobjects[i].RootPart.OwnerID) && ExternalChecks.ExternalChecksPropagatePermissions())
1744 {
1745 uint perms = returnobjects[i].GetEffectivePermissions();
1746 uint nextPerms = (perms & 7) << 13;
1747 if ((nextPerms & (uint)PermissionMask.Copy) == 0)
1748 perms &= ~(uint)PermissionMask.Copy;
1749 if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
1750 perms &= ~(uint)PermissionMask.Transfer;
1751 if ((nextPerms & (uint)PermissionMask.Modify) == 0)
1752 perms &= ~(uint)PermissionMask.Modify;
1753
1754 item.BasePermissions = perms & returnobjects[i].RootPart.NextOwnerMask;
1755 item.CurrentPermissions = item.BasePermissions;
1756 item.NextPermissions = returnobjects[i].RootPart.NextOwnerMask;
1757 item.EveryOnePermissions = returnobjects[i].RootPart.EveryoneMask & returnobjects[i].RootPart.NextOwnerMask;
1758 item.CurrentPermissions |= 8; // Slam!
1759 }
1760 else
1761 {
1762 item.BasePermissions = returnobjects[i].GetEffectivePermissions();
1763 item.CurrentPermissions = returnobjects[i].GetEffectivePermissions();
1764 item.NextPermissions = returnobjects[i].RootPart.NextOwnerMask;
1765 item.EveryOnePermissions = returnobjects[i].RootPart.EveryoneMask;
1766 }
1767
1768 // TODO: add the new fields (Flags, Sale info, etc)
1769
1770 userInfo.AddItem(item);
1771
1772 SceneObjectGroup ObjectDeleting = returnobjects[i];
1773
1774 returnobjects[i] = null;
1775
1776 DeleteSceneObjectGroup(ObjectDeleting);
1777 ObjectDeleting = null;
1778 }
1779 return true;
1780 }
1781 return false;
1782
1783 }
1602 1784
1603 } 1785 }
1604} 1786}