diff options
author | Mike Mazur | 2009-03-05 08:29:52 +0000 |
---|---|---|
committer | Mike Mazur | 2009-03-05 08:29:52 +0000 |
commit | 367606227774c4551a8929b2b42f8d014efff318 (patch) | |
tree | f4d9bfe81c36c62a1c62bef29f95835aa61ffa0f /OpenSim | |
parent | A couple cosmetic changes in inventory storage plugin. (diff) | |
download | opensim-SC-367606227774c4551a8929b2b42f8d014efff318.zip opensim-SC-367606227774c4551a8929b2b42f8d014efff318.tar.gz opensim-SC-367606227774c4551a8929b2b42f8d014efff318.tar.bz2 opensim-SC-367606227774c4551a8929b2b42f8d014efff318.tar.xz |
Use Inventory{Item,Folder}Base in AssetInventoryServer.
Also the first inventory storage methods are implemented.
Diffstat (limited to 'OpenSim')
6 files changed, 235 insertions, 268 deletions
diff --git a/OpenSim/Grid/AssetInventoryServer/Interfaces.cs b/OpenSim/Grid/AssetInventoryServer/Interfaces.cs index b8c8f88..e808dd3 100644 --- a/OpenSim/Grid/AssetInventoryServer/Interfaces.cs +++ b/OpenSim/Grid/AssetInventoryServer/Interfaces.cs | |||
@@ -81,17 +81,17 @@ namespace OpenSim.Grid.AssetInventoryServer | |||
81 | 81 | ||
82 | public interface IInventoryStorageProvider : IAssetInventoryServerPlugin | 82 | public interface IInventoryStorageProvider : IAssetInventoryServerPlugin |
83 | { | 83 | { |
84 | BackendResponse TryFetchItem(Uri owner, UUID itemID, out InventoryItem item); | 84 | BackendResponse TryFetchItem(Uri owner, UUID itemID, out InventoryItemBase item); |
85 | BackendResponse TryFetchFolder(Uri owner, UUID folderID, out InventoryFolder folder); | 85 | BackendResponse TryFetchFolder(Uri owner, UUID folderID, out InventoryFolderWithChildren folder); |
86 | BackendResponse TryFetchFolderContents(Uri owner, UUID folderID, out InventoryCollection contents); | 86 | BackendResponse TryFetchFolderContents(Uri owner, UUID folderID, out InventoryCollection contents); |
87 | BackendResponse TryFetchFolderList(Uri owner, out List<InventoryFolder> folders); | 87 | BackendResponse TryFetchFolderList(Uri owner, out List<InventoryFolderWithChildren> folders); |
88 | BackendResponse TryFetchInventory(Uri owner, out InventoryCollection inventory); | 88 | BackendResponse TryFetchInventory(Uri owner, out InventoryCollection inventory); |
89 | 89 | ||
90 | BackendResponse TryFetchActiveGestures(Uri owner, out List<InventoryItem> gestures); | 90 | BackendResponse TryFetchActiveGestures(Uri owner, out List<InventoryItemBase> gestures); |
91 | 91 | ||
92 | BackendResponse TryCreateItem(Uri owner, InventoryItem item); | 92 | BackendResponse TryCreateItem(Uri owner, InventoryItemBase item); |
93 | BackendResponse TryCreateFolder(Uri owner, InventoryFolder folder); | 93 | BackendResponse TryCreateFolder(Uri owner, InventoryFolderWithChildren folder); |
94 | BackendResponse TryCreateInventory(Uri owner, InventoryFolder rootFolder); | 94 | BackendResponse TryCreateInventory(Uri owner, InventoryFolderWithChildren rootFolder); |
95 | 95 | ||
96 | BackendResponse TryDeleteItem(Uri owner, UUID itemID); | 96 | BackendResponse TryDeleteItem(Uri owner, UUID itemID); |
97 | BackendResponse TryDeleteFolder(Uri owner, UUID folderID); | 97 | BackendResponse TryDeleteFolder(Uri owner, UUID folderID); |
diff --git a/OpenSim/Grid/AssetInventoryServer/InventoryObjects.cs b/OpenSim/Grid/AssetInventoryServer/InventoryObjects.cs index 7392f1d..5fa4274 100644 --- a/OpenSim/Grid/AssetInventoryServer/InventoryObjects.cs +++ b/OpenSim/Grid/AssetInventoryServer/InventoryObjects.cs | |||
@@ -28,78 +28,85 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using OpenMetaverse; | 30 | using OpenMetaverse; |
31 | using OpenSim.Framework; | ||
31 | 32 | ||
32 | namespace OpenSim.Grid.AssetInventoryServer | 33 | namespace OpenSim.Grid.AssetInventoryServer |
33 | { | 34 | { |
34 | public class InventoryBase | 35 | //public class InventoryBase |
35 | { | 36 | //{ |
36 | } | 37 | //} |
37 | 38 | ||
38 | public class InventoryFolder : InventoryBase | 39 | //public class InventoryFolder : InventoryBase |
39 | { | 40 | //{ |
40 | public string Name; | 41 | // public string Name; |
41 | public UUID Owner; | 42 | // public UUID Owner; |
42 | public UUID ParentID; | 43 | // public UUID ParentID; |
43 | public UUID ID; | 44 | // public UUID ID; |
44 | public short Type; | 45 | // public short Type; |
45 | public ushort Version; | 46 | // public ushort Version; |
46 | 47 | ||
47 | [NonSerialized] | 48 | // [NonSerialized] |
48 | public Dictionary<UUID, InventoryBase> Children = new Dictionary<UUID, InventoryBase>(); | 49 | // public Dictionary<UUID, InventoryBase> Children = new Dictionary<UUID, InventoryBase>(); |
49 | 50 | ||
50 | public InventoryFolder() | 51 | // public InventoryFolder() |
51 | { | 52 | // { |
52 | } | 53 | // } |
53 | 54 | ||
54 | public InventoryFolder(string name, UUID ownerID, UUID parentID, short assetType) | 55 | // public InventoryFolder(string name, UUID ownerID, UUID parentID, short assetType) |
55 | { | 56 | // { |
56 | ID = UUID.Random(); | 57 | // ID = UUID.Random(); |
57 | Name = name; | 58 | // Name = name; |
58 | Owner = ownerID; | 59 | // Owner = ownerID; |
59 | ParentID = parentID; | 60 | // ParentID = parentID; |
60 | Type = assetType; | 61 | // Type = assetType; |
61 | Version = 1; | 62 | // Version = 1; |
62 | } | 63 | // } |
63 | 64 | ||
64 | public override string ToString() | 65 | // public override string ToString() |
65 | { | 66 | // { |
66 | return String.Format("{0} ({1})", Name, ID); | 67 | // return String.Format("{0} ({1})", Name, ID); |
67 | } | 68 | // } |
68 | } | 69 | //} |
69 | 70 | ||
70 | public class InventoryItem : InventoryBase | 71 | //public class InventoryItem : InventoryBase |
71 | { | 72 | //{ |
72 | public UUID ID; | 73 | // public UUID ID; |
73 | public int InvType; | 74 | // public int InvType; |
74 | public UUID Folder; | 75 | // public UUID Folder; |
75 | public UUID Owner; | 76 | // public UUID Owner; |
76 | public UUID Creator; | 77 | // public UUID Creator; |
77 | public string Name; | 78 | // public string Name; |
78 | public string Description; | 79 | // public string Description; |
79 | public uint NextPermissions; | 80 | // public uint NextPermissions; |
80 | public uint CurrentPermissions; | 81 | // public uint CurrentPermissions; |
81 | public uint BasePermissions; | 82 | // public uint BasePermissions; |
82 | public uint EveryOnePermissions; | 83 | // public uint EveryOnePermissions; |
83 | public uint GroupPermissions; | 84 | // public uint GroupPermissions; |
84 | public int AssetType; | 85 | // public int AssetType; |
85 | public UUID AssetID; | 86 | // public UUID AssetID; |
86 | public UUID GroupID; | 87 | // public UUID GroupID; |
87 | public bool GroupOwned; | 88 | // public bool GroupOwned; |
88 | public int SalePrice; | 89 | // public int SalePrice; |
89 | public byte SaleType; | 90 | // public byte SaleType; |
90 | public uint Flags; | 91 | // public uint Flags; |
91 | public int CreationDate; | 92 | // public int CreationDate; |
93 | |||
94 | // public override string ToString() | ||
95 | // { | ||
96 | // return String.Format("{0} ({1})", Name, ID); | ||
97 | // } | ||
98 | //} | ||
92 | 99 | ||
93 | public override string ToString() | 100 | public class InventoryFolderWithChildren : InventoryFolderBase |
94 | { | 101 | { |
95 | return String.Format("{0} ({1})", Name, ID); | 102 | [NonSerialized] |
96 | } | 103 | public Dictionary<UUID, InventoryNodeBase> Children = new Dictionary<UUID, InventoryNodeBase>(); |
97 | } | 104 | } |
98 | 105 | ||
99 | public class InventoryCollection | 106 | public class InventoryCollection |
100 | { | 107 | { |
101 | public Dictionary<UUID, InventoryFolder> Folders; | 108 | public Dictionary<UUID, InventoryFolderWithChildren> Folders; |
102 | public Dictionary<UUID, InventoryItem> Items; | 109 | public Dictionary<UUID, InventoryItemBase> Items; |
103 | public UUID UserID; | 110 | public UUID UserID; |
104 | } | 111 | } |
105 | } | 112 | } |
diff --git a/OpenSim/Grid/AssetInventoryServer/Plugins/OpenSim/OpenSimInventoryService.cs b/OpenSim/Grid/AssetInventoryServer/Plugins/OpenSim/OpenSimInventoryService.cs new file mode 100644 index 0000000..d742d25 --- /dev/null +++ b/OpenSim/Grid/AssetInventoryServer/Plugins/OpenSim/OpenSimInventoryService.cs | |||
@@ -0,0 +1,49 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using OpenMetaverse; | ||
29 | using OpenSim.Framework; | ||
30 | using OpenSim.Framework.Communications; | ||
31 | using OpenSim.Data; | ||
32 | |||
33 | namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim | ||
34 | { | ||
35 | public class OpenSimInventoryService : InventoryServiceBase | ||
36 | { | ||
37 | public override void RequestInventoryForUser(UUID userID, InventoryReceiptCallback callback) {} | ||
38 | |||
39 | public InventoryFolderBase GetInventoryFolder(UUID folderID) | ||
40 | { | ||
41 | foreach (IInventoryDataPlugin plugin in m_plugins) | ||
42 | { | ||
43 | return plugin.getInventoryFolder(folderID); | ||
44 | } | ||
45 | |||
46 | return null; | ||
47 | } | ||
48 | } | ||
49 | } | ||
diff --git a/OpenSim/Grid/AssetInventoryServer/Plugins/OpenSim/OpenSimInventoryStoragePlugin.cs b/OpenSim/Grid/AssetInventoryServer/Plugins/OpenSim/OpenSimInventoryStoragePlugin.cs index 7c9646e..851cc4a 100644 --- a/OpenSim/Grid/AssetInventoryServer/Plugins/OpenSim/OpenSimInventoryStoragePlugin.cs +++ b/OpenSim/Grid/AssetInventoryServer/Plugins/OpenSim/OpenSimInventoryStoragePlugin.cs | |||
@@ -1,4 +1,4 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
@@ -42,17 +42,19 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim | |||
42 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 42 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
43 | const string EXTENSION_NAME = "OpenSimInventoryStorage"; // Used in metrics reporting | 43 | const string EXTENSION_NAME = "OpenSimInventoryStorage"; // Used in metrics reporting |
44 | 44 | ||
45 | //private AssetInventoryServer m_server; | 45 | private AssetInventoryServer m_server; |
46 | private IInventoryDataPlugin m_inventoryProvider; | 46 | private IInventoryDataPlugin m_inventoryProvider; |
47 | private IConfig m_openSimConfig; | 47 | private IConfig m_openSimConfig; |
48 | private OpenSimInventoryService m_inventoryService; | ||
48 | 49 | ||
49 | public OpenSimInventoryStoragePlugin() | 50 | public OpenSimInventoryStoragePlugin() |
50 | { | 51 | { |
52 | m_inventoryService = new OpenSimInventoryService(); | ||
51 | } | 53 | } |
52 | 54 | ||
53 | #region IInventoryStorageProvider implementation | 55 | #region IInventoryStorageProvider implementation |
54 | 56 | ||
55 | public BackendResponse TryFetchItem(Uri owner, UUID itemID, out InventoryItem item) | 57 | public BackendResponse TryFetchItem(Uri owner, UUID itemID, out InventoryItemBase item) |
56 | { | 58 | { |
57 | item = null; | 59 | item = null; |
58 | //BackendResponse ret; | 60 | //BackendResponse ret; |
@@ -74,7 +76,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim | |||
74 | 76 | ||
75 | // if (reader.Read()) | 77 | // if (reader.Read()) |
76 | // { | 78 | // { |
77 | // item = new InventoryItem(); | 79 | // item = new InventoryItemBase(); |
78 | // item.ID = itemID; | 80 | // item.ID = itemID; |
79 | // item.AssetID = UUID.Parse(reader.GetString(0)); | 81 | // item.AssetID = UUID.Parse(reader.GetString(0)); |
80 | // item.AssetType = reader.GetInt32(1); | 82 | // item.AssetType = reader.GetInt32(1); |
@@ -116,7 +118,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim | |||
116 | return BackendResponse.Success; | 118 | return BackendResponse.Success; |
117 | } | 119 | } |
118 | 120 | ||
119 | public BackendResponse TryFetchFolder(Uri owner, UUID folderID, out InventoryFolder folder) | 121 | public BackendResponse TryFetchFolder(Uri owner, UUID folderID, out InventoryFolderWithChildren folder) |
120 | { | 122 | { |
121 | folder = null; | 123 | folder = null; |
122 | //BackendResponse ret; | 124 | //BackendResponse ret; |
@@ -136,7 +138,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim | |||
136 | 138 | ||
137 | // if (reader.Read()) | 139 | // if (reader.Read()) |
138 | // { | 140 | // { |
139 | // folder = new InventoryFolder(); | 141 | // folder = new InventoryFolderWithChildren(); |
140 | // folder.Children = null; // This call only returns data for the folder itself, no children data | 142 | // folder.Children = null; // This call only returns data for the folder itself, no children data |
141 | // folder.ID = folderID; | 143 | // folder.ID = folderID; |
142 | // folder.Name = reader.GetString(0); | 144 | // folder.Name = reader.GetString(0); |
@@ -186,11 +188,11 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim | |||
186 | // folderID.ToString()); | 188 | // folderID.ToString()); |
187 | // reader = command.ExecuteReader(); | 189 | // reader = command.ExecuteReader(); |
188 | 190 | ||
189 | // contents.Folders = new Dictionary<UUID, InventoryFolder>(); | 191 | // contents.Folders = new Dictionary<UUID, InventoryFolderWithChildren>(); |
190 | 192 | ||
191 | // while (reader.Read()) | 193 | // while (reader.Read()) |
192 | // { | 194 | // { |
193 | // InventoryFolder folder = new InventoryFolder(); | 195 | // InventoryFolderWithChildren folder = new InventoryFolderWithChildren(); |
194 | // folder.ParentID = folderID; | 196 | // folder.ParentID = folderID; |
195 | // folder.Children = null; // This call doesn't do recursion | 197 | // folder.Children = null; // This call doesn't do recursion |
196 | // folder.Name = reader.GetString(0); | 198 | // folder.Name = reader.GetString(0); |
@@ -216,11 +218,11 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim | |||
216 | // folderID.ToString()); | 218 | // folderID.ToString()); |
217 | // reader = command.ExecuteReader(); | 219 | // reader = command.ExecuteReader(); |
218 | 220 | ||
219 | // contents.Items = new Dictionary<UUID, InventoryItem>(); | 221 | // contents.Items = new Dictionary<UUID, InventoryItemBase>(); |
220 | 222 | ||
221 | // while (reader.Read()) | 223 | // while (reader.Read()) |
222 | // { | 224 | // { |
223 | // InventoryItem item = new InventoryItem(); | 225 | // InventoryItemBase item = new InventoryItemBase(); |
224 | // item.Folder = folderID; | 226 | // item.Folder = folderID; |
225 | // item.AssetID = UUID.Parse(reader.GetString(0)); | 227 | // item.AssetID = UUID.Parse(reader.GetString(0)); |
226 | // item.AssetType = reader.GetInt32(1); | 228 | // item.AssetType = reader.GetInt32(1); |
@@ -263,7 +265,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim | |||
263 | return BackendResponse.Success; | 265 | return BackendResponse.Success; |
264 | } | 266 | } |
265 | 267 | ||
266 | public BackendResponse TryFetchFolderList(Uri owner, out List<InventoryFolder> folders) | 268 | public BackendResponse TryFetchFolderList(Uri owner, out List<InventoryFolderWithChildren> folders) |
267 | { | 269 | { |
268 | folders = null; | 270 | folders = null; |
269 | //BackendResponse ret; | 271 | //BackendResponse ret; |
@@ -278,7 +280,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim | |||
278 | // try | 280 | // try |
279 | // { | 281 | // { |
280 | // dbConnection.Open(); | 282 | // dbConnection.Open(); |
281 | // folders = new List<InventoryFolder>(); | 283 | // folders = new List<InventoryFolderWithChildren>(); |
282 | 284 | ||
283 | // IDbCommand command = dbConnection.CreateCommand(); | 285 | // IDbCommand command = dbConnection.CreateCommand(); |
284 | // command.CommandText = String.Format("SELECT folderName,type,version,folderID,parentFolderID FROM inventoryfolders WHERE agentID='{0}'", | 286 | // command.CommandText = String.Format("SELECT folderName,type,version,folderID,parentFolderID FROM inventoryfolders WHERE agentID='{0}'", |
@@ -287,7 +289,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim | |||
287 | 289 | ||
288 | // while (reader.Read()) | 290 | // while (reader.Read()) |
289 | // { | 291 | // { |
290 | // InventoryFolder folder = new InventoryFolder(); | 292 | // InventoryFolderWithChildren folder = new InventoryFolderWithChildren(); |
291 | // folder.Owner = ownerID; | 293 | // folder.Owner = ownerID; |
292 | // folder.Children = null; // This call does not create a folder hierarchy | 294 | // folder.Children = null; // This call does not create a folder hierarchy |
293 | // folder.Name = reader.GetString(0); | 295 | // folder.Name = reader.GetString(0); |
@@ -322,7 +324,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim | |||
322 | { | 324 | { |
323 | inventory = null; | 325 | inventory = null; |
324 | //BackendResponse ret; | 326 | //BackendResponse ret; |
325 | //List<InventoryFolder> folders; | 327 | //List<InventoryFolderWithChildren> folders; |
326 | //UUID ownerID; | 328 | //UUID ownerID; |
327 | 329 | ||
328 | //ret = TryFetchFolderList(owner, out folders); | 330 | //ret = TryFetchFolderList(owner, out folders); |
@@ -331,8 +333,8 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim | |||
331 | //{ | 333 | //{ |
332 | // // Add the retrieved folders to the inventory collection | 334 | // // Add the retrieved folders to the inventory collection |
333 | // inventory = new InventoryCollection(); | 335 | // inventory = new InventoryCollection(); |
334 | // inventory.Folders = new Dictionary<UUID, InventoryFolder>(folders.Count); | 336 | // inventory.Folders = new Dictionary<UUID, InventoryFolderWithChildren>(folders.Count); |
335 | // foreach (InventoryFolder folder in folders) | 337 | // foreach (InventoryFolderWithChildren folder in folders) |
336 | // inventory.Folders[folder.ID] = folder; | 338 | // inventory.Folders[folder.ID] = folder; |
337 | 339 | ||
338 | // // Fetch inventory items | 340 | // // Fetch inventory items |
@@ -354,11 +356,11 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim | |||
354 | // reader = command.ExecuteReader(); | 356 | // reader = command.ExecuteReader(); |
355 | 357 | ||
356 | // inventory.UserID = ownerID; | 358 | // inventory.UserID = ownerID; |
357 | // inventory.Items = new Dictionary<UUID, InventoryItem>(); | 359 | // inventory.Items = new Dictionary<UUID, InventoryItemBase>(); |
358 | 360 | ||
359 | // while (reader.Read()) | 361 | // while (reader.Read()) |
360 | // { | 362 | // { |
361 | // InventoryItem item = new InventoryItem(); | 363 | // InventoryItemBase item = new InventoryItemBase(); |
362 | // item.Owner = ownerID; | 364 | // item.Owner = ownerID; |
363 | // item.AssetID = UUID.Parse(reader.GetString(0)); | 365 | // item.AssetID = UUID.Parse(reader.GetString(0)); |
364 | // item.AssetType = reader.GetInt32(1); | 366 | // item.AssetType = reader.GetInt32(1); |
@@ -403,7 +405,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim | |||
403 | return BackendResponse.Success; | 405 | return BackendResponse.Success; |
404 | } | 406 | } |
405 | 407 | ||
406 | public BackendResponse TryFetchActiveGestures(Uri owner, out List<InventoryItem> gestures) | 408 | public BackendResponse TryFetchActiveGestures(Uri owner, out List<InventoryItemBase> gestures) |
407 | { | 409 | { |
408 | gestures = null; | 410 | gestures = null; |
409 | //BackendResponse ret; | 411 | //BackendResponse ret; |
@@ -429,7 +431,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim | |||
429 | 431 | ||
430 | // while (reader.Read()) | 432 | // while (reader.Read()) |
431 | // { | 433 | // { |
432 | // InventoryItem item = new InventoryItem(); | 434 | // InventoryItemBase item = new InventoryItemBase(); |
433 | // item.Owner = ownerID; | 435 | // item.Owner = ownerID; |
434 | // item.AssetType = (int)AssetType.Gesture; | 436 | // item.AssetType = (int)AssetType.Gesture; |
435 | // item.Flags = (uint)1; | 437 | // item.Flags = (uint)1; |
@@ -473,75 +475,24 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim | |||
473 | return BackendResponse.Success; | 475 | return BackendResponse.Success; |
474 | } | 476 | } |
475 | 477 | ||
476 | public BackendResponse TryCreateItem(Uri owner, InventoryItem item) | 478 | public BackendResponse TryCreateItem(Uri owner, InventoryItemBase item) |
477 | { | 479 | { |
478 | //BackendResponse ret; | 480 | BackendResponse ret; |
479 | 481 | ||
480 | //using (MySqlConnection dbConnection = new MySqlConnection(m_openSimConfig.GetString("inventory_database_connect"))) | 482 | if (m_inventoryService.AddItem(item)) |
481 | //{ | 483 | { |
482 | // try | 484 | ret = BackendResponse.Success; |
483 | // { | 485 | } |
484 | // dbConnection.Open(); | 486 | else |
485 | 487 | { | |
486 | // MySqlCommand command = new MySqlCommand( | 488 | ret = BackendResponse.Failure; |
487 | // "REPLACE INTO inventoryitems (assetID,assetType,inventoryName,inventoryDescription,inventoryNextPermissions," + | 489 | } |
488 | // "inventoryCurrentPermissions,invType,creatorID,inventoryBasePermissions,inventoryEveryOnePermissions,salePrice,saleType," + | ||
489 | // "creationDate,groupID,groupOwned,flags,inventoryID,avatarID,parentFolderID,inventoryGroupPermissions) VALUES " + | ||
490 | |||
491 | // "(?assetID,?assetType,?inventoryName,?inventoryDescription,?inventoryNextPermissions,?inventoryCurrentPermissions,?invType," + | ||
492 | // "?creatorID,?inventoryBasePermissions,?inventoryEveryOnePermissions,?salePrice,?saleType,?creationDate,?groupID,?groupOwned," + | ||
493 | // "?flags,?inventoryID,?avatarID,?parentFolderID,?inventoryGroupPermissions)", dbConnection); | ||
494 | |||
495 | // command.Parameters.AddWithValue("?assetID", item.AssetID.ToString()); | ||
496 | // command.Parameters.AddWithValue("?assetType", item.AssetType); | ||
497 | // command.Parameters.AddWithValue("?inventoryName", item.Name); | ||
498 | // command.Parameters.AddWithValue("?inventoryDescription", item.Description); | ||
499 | // command.Parameters.AddWithValue("?inventoryNextPermissions", item.NextPermissions); | ||
500 | // command.Parameters.AddWithValue("?inventoryCurrentPermissions", item.CurrentPermissions); | ||
501 | // command.Parameters.AddWithValue("?invType", item.InvType); | ||
502 | // command.Parameters.AddWithValue("?creatorID", item.Creator.ToString()); | ||
503 | // command.Parameters.AddWithValue("?inventoryBasePermissions", item.BasePermissions); | ||
504 | // command.Parameters.AddWithValue("?inventoryEveryOnePermissions", item.EveryOnePermissions); | ||
505 | // command.Parameters.AddWithValue("?salePrice", item.SalePrice); | ||
506 | // command.Parameters.AddWithValue("?saleType", item.SaleType); | ||
507 | // command.Parameters.AddWithValue("?creationDate", item.CreationDate); | ||
508 | // command.Parameters.AddWithValue("?groupID", item.GroupID.ToString()); | ||
509 | // command.Parameters.AddWithValue("?groupOwned", item.GroupOwned); | ||
510 | // command.Parameters.AddWithValue("?flags", item.Flags); | ||
511 | // command.Parameters.AddWithValue("?inventoryID", item.ID); | ||
512 | // command.Parameters.AddWithValue("?avatarID", item.Owner); | ||
513 | // command.Parameters.AddWithValue("?parentFolderID", item.Folder); | ||
514 | // command.Parameters.AddWithValue("?inventoryGroupPermissions", item.GroupPermissions); | ||
515 | |||
516 | // int rowsAffected = command.ExecuteNonQuery(); | ||
517 | // if (rowsAffected == 1) | ||
518 | // { | ||
519 | // ret = BackendResponse.Success; | ||
520 | // } | ||
521 | // else if (rowsAffected == 2) | ||
522 | // { | ||
523 | // m_log.Info("[OPENSIMINVENTORYSTORAGE]: Replaced inventory item " + item.ID.ToString()); | ||
524 | // ret = BackendResponse.Success; | ||
525 | // } | ||
526 | // else | ||
527 | // { | ||
528 | // m_log.ErrorFormat("[OPENSIMINVENTORYSTORAGE]: MySQL REPLACE query affected {0} rows", rowsAffected); | ||
529 | // ret = BackendResponse.Failure; | ||
530 | // } | ||
531 | // } | ||
532 | // catch (MySqlException ex) | ||
533 | // { | ||
534 | // m_log.Error("[OPENSIMINVENTORYSTORAGE]: Connection to MySQL backend failed: " + ex.Message); | ||
535 | // ret = BackendResponse.Failure; | ||
536 | // } | ||
537 | //} | ||
538 | 490 | ||
539 | //m_server.MetricsProvider.LogInventoryCreate(EXTENSION_NAME, ret, owner, false, DateTime.Now); | 491 | m_server.MetricsProvider.LogInventoryCreate(EXTENSION_NAME, ret, owner, false, DateTime.Now); |
540 | //return ret; | 492 | return ret; |
541 | return BackendResponse.Success; | ||
542 | } | 493 | } |
543 | 494 | ||
544 | public BackendResponse TryCreateFolder(Uri owner, InventoryFolder folder) | 495 | public BackendResponse TryCreateFolder(Uri owner, InventoryFolderWithChildren folder) |
545 | { | 496 | { |
546 | //BackendResponse ret; | 497 | //BackendResponse ret; |
547 | 498 | ||
@@ -590,7 +541,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim | |||
590 | return BackendResponse.Success; | 541 | return BackendResponse.Success; |
591 | } | 542 | } |
592 | 543 | ||
593 | public BackendResponse TryCreateInventory(Uri owner, InventoryFolder rootFolder) | 544 | public BackendResponse TryCreateInventory(Uri owner, InventoryFolderWithChildren rootFolder) |
594 | { | 545 | { |
595 | return TryCreateFolder(owner, rootFolder); | 546 | return TryCreateFolder(owner, rootFolder); |
596 | } | 547 | } |
@@ -692,60 +643,19 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim | |||
692 | 643 | ||
693 | public BackendResponse TryPurgeFolder(Uri owner, UUID folderID) | 644 | public BackendResponse TryPurgeFolder(Uri owner, UUID folderID) |
694 | { | 645 | { |
695 | //BackendResponse ret; | 646 | BackendResponse ret; |
696 | //UUID ownerID; | ||
697 | 647 | ||
698 | //if (Utils.TryGetOpenSimUUID(owner, out ownerID)) | 648 | if (m_inventoryService.PurgeFolder(m_inventoryService.GetInventoryFolder(folderID))) |
699 | //{ | 649 | { |
700 | // using (MySqlConnection dbConnection = new MySqlConnection(m_openSimConfig.GetString("inventory_database_connect"))) | 650 | ret = BackendResponse.Success; |
701 | // { | 651 | } |
702 | // try | 652 | else |
703 | // { | 653 | { |
704 | // dbConnection.Open(); | 654 | ret = BackendResponse.Failure; |
705 | 655 | } | |
706 | // #region Delete items | ||
707 | |||
708 | // MySqlCommand command = new MySqlCommand( | ||
709 | // "DELETE FROM inventoryitems WHERE parentFolderID=?parentFolderID AND avatarID=?avatarID", dbConnection); | ||
710 | |||
711 | // command.Parameters.AddWithValue("?parentFolderID", folderID.ToString()); | ||
712 | // command.Parameters.AddWithValue("?avatarID", ownerID.ToString()); | ||
713 | |||
714 | // int rowsAffected = command.ExecuteNonQuery(); | ||
715 | |||
716 | // #endregion Delete items | ||
717 | |||
718 | // #region Delete folders | ||
719 | |||
720 | // command = new MySqlCommand( | ||
721 | // "DELETE FROM inventoryfolders WHERE parentFolderID=?parentFolderID AND agentID=?agentID", dbConnection); | ||
722 | |||
723 | // command.Parameters.AddWithValue("?parentFolderID", folderID.ToString()); | ||
724 | // command.Parameters.AddWithValue("?agentID", ownerID.ToString()); | ||
725 | |||
726 | // rowsAffected += command.ExecuteNonQuery(); | ||
727 | |||
728 | // #endregion Delete folders | ||
729 | |||
730 | // m_log.DebugFormat("[OPENSIMINVENTORYSTORAGE]: Deleted {0} inventory objects from MySQL in a folder purge", rowsAffected); | ||
731 | |||
732 | // ret = BackendResponse.Success; | ||
733 | // } | ||
734 | // catch (MySqlException ex) | ||
735 | // { | ||
736 | // m_log.Error("[OPENSIMINVENTORYSTORAGE]: Connection to MySQL backend failed: " + ex.Message); | ||
737 | // ret = BackendResponse.Failure; | ||
738 | // } | ||
739 | // } | ||
740 | //} | ||
741 | //else | ||
742 | //{ | ||
743 | // ret = BackendResponse.NotFound; | ||
744 | //} | ||
745 | 656 | ||
746 | //m_server.MetricsProvider.LogInventoryPurgeFolder(EXTENSION_NAME, ret, owner, folderID, DateTime.Now); | 657 | m_server.MetricsProvider.LogInventoryPurgeFolder(EXTENSION_NAME, ret, owner, folderID, DateTime.Now); |
747 | //return ret; | 658 | return ret; |
748 | return BackendResponse.Success; | ||
749 | } | 659 | } |
750 | 660 | ||
751 | public int ForEach(Action<AssetMetadata> action, int start, int count) | 661 | public int ForEach(Action<AssetMetadata> action, int start, int count) |
@@ -798,7 +708,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim | |||
798 | 708 | ||
799 | public void Initialise(AssetInventoryServer server) | 709 | public void Initialise(AssetInventoryServer server) |
800 | { | 710 | { |
801 | //m_server = server; | 711 | m_server = server; |
802 | m_openSimConfig = server.ConfigFile.Configs["OpenSim"]; | 712 | m_openSimConfig = server.ConfigFile.Configs["OpenSim"]; |
803 | 713 | ||
804 | try | 714 | try |
diff --git a/OpenSim/Grid/AssetInventoryServer/Plugins/Simple/SimpleInventoryStoragePlugin.cs b/OpenSim/Grid/AssetInventoryServer/Plugins/Simple/SimpleInventoryStoragePlugin.cs index cab8700..4010818 100644 --- a/OpenSim/Grid/AssetInventoryServer/Plugins/Simple/SimpleInventoryStoragePlugin.cs +++ b/OpenSim/Grid/AssetInventoryServer/Plugins/Simple/SimpleInventoryStoragePlugin.cs | |||
@@ -44,7 +44,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple | |||
44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
45 | AssetInventoryServer server; | 45 | AssetInventoryServer server; |
46 | Dictionary<Uri, InventoryCollection> inventories = new Dictionary<Uri, InventoryCollection>(); | 46 | Dictionary<Uri, InventoryCollection> inventories = new Dictionary<Uri, InventoryCollection>(); |
47 | Dictionary<Uri, List<InventoryItem>> activeGestures = new Dictionary<Uri, List<InventoryItem>>(); | 47 | Dictionary<Uri, List<InventoryItemBase>> activeGestures = new Dictionary<Uri, List<InventoryItemBase>>(); |
48 | Utils.InventoryItemSerializer itemSerializer = new Utils.InventoryItemSerializer(); | 48 | Utils.InventoryItemSerializer itemSerializer = new Utils.InventoryItemSerializer(); |
49 | Utils.InventoryFolderSerializer folderSerializer = new Utils.InventoryFolderSerializer(); | 49 | Utils.InventoryFolderSerializer folderSerializer = new Utils.InventoryFolderSerializer(); |
50 | 50 | ||
@@ -54,7 +54,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple | |||
54 | 54 | ||
55 | #region Required Interfaces | 55 | #region Required Interfaces |
56 | 56 | ||
57 | public BackendResponse TryFetchItem(Uri owner, UUID itemID, out InventoryItem item) | 57 | public BackendResponse TryFetchItem(Uri owner, UUID itemID, out InventoryItemBase item) |
58 | { | 58 | { |
59 | item = null; | 59 | item = null; |
60 | BackendResponse ret; | 60 | BackendResponse ret; |
@@ -69,7 +69,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple | |||
69 | return ret; | 69 | return ret; |
70 | } | 70 | } |
71 | 71 | ||
72 | public BackendResponse TryFetchFolder(Uri owner, UUID folderID, out InventoryFolder folder) | 72 | public BackendResponse TryFetchFolder(Uri owner, UUID folderID, out InventoryFolderWithChildren folder) |
73 | { | 73 | { |
74 | folder = null; | 74 | folder = null; |
75 | BackendResponse ret; | 75 | BackendResponse ret; |
@@ -90,25 +90,25 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple | |||
90 | BackendResponse ret; | 90 | BackendResponse ret; |
91 | 91 | ||
92 | InventoryCollection collection; | 92 | InventoryCollection collection; |
93 | InventoryFolder folder; | 93 | InventoryFolderWithChildren folder; |
94 | 94 | ||
95 | if (inventories.TryGetValue(owner, out collection) && collection.Folders.TryGetValue(folderID, out folder)) | 95 | if (inventories.TryGetValue(owner, out collection) && collection.Folders.TryGetValue(folderID, out folder)) |
96 | { | 96 | { |
97 | contents = new InventoryCollection(); | 97 | contents = new InventoryCollection(); |
98 | contents.UserID = collection.UserID; | 98 | contents.UserID = collection.UserID; |
99 | contents.Folders = new Dictionary<UUID, InventoryFolder>(); | 99 | contents.Folders = new Dictionary<UUID, InventoryFolderWithChildren>(); |
100 | contents.Items = new Dictionary<UUID, InventoryItem>(); | 100 | contents.Items = new Dictionary<UUID, InventoryItemBase>(); |
101 | 101 | ||
102 | foreach (InventoryBase invBase in folder.Children.Values) | 102 | foreach (InventoryNodeBase invBase in folder.Children.Values) |
103 | { | 103 | { |
104 | if (invBase is InventoryItem) | 104 | if (invBase is InventoryItemBase) |
105 | { | 105 | { |
106 | InventoryItem invItem = invBase as InventoryItem; | 106 | InventoryItemBase invItem = invBase as InventoryItemBase; |
107 | contents.Items.Add(invItem.ID, invItem); | 107 | contents.Items.Add(invItem.ID, invItem); |
108 | } | 108 | } |
109 | else | 109 | else |
110 | { | 110 | { |
111 | InventoryFolder invFolder = invBase as InventoryFolder; | 111 | InventoryFolderWithChildren invFolder = invBase as InventoryFolderWithChildren; |
112 | contents.Folders.Add(invFolder.ID, invFolder); | 112 | contents.Folders.Add(invFolder.ID, invFolder); |
113 | } | 113 | } |
114 | } | 114 | } |
@@ -124,7 +124,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple | |||
124 | return ret; | 124 | return ret; |
125 | } | 125 | } |
126 | 126 | ||
127 | public BackendResponse TryFetchFolderList(Uri owner, out List<InventoryFolder> folders) | 127 | public BackendResponse TryFetchFolderList(Uri owner, out List<InventoryFolderWithChildren> folders) |
128 | { | 128 | { |
129 | folders = null; | 129 | folders = null; |
130 | BackendResponse ret; | 130 | BackendResponse ret; |
@@ -132,7 +132,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple | |||
132 | InventoryCollection collection; | 132 | InventoryCollection collection; |
133 | if (inventories.TryGetValue(owner, out collection)) | 133 | if (inventories.TryGetValue(owner, out collection)) |
134 | { | 134 | { |
135 | folders = new List<InventoryFolder>(collection.Folders.Values); | 135 | folders = new List<InventoryFolderWithChildren>(collection.Folders.Values); |
136 | return BackendResponse.Success; | 136 | return BackendResponse.Success; |
137 | } | 137 | } |
138 | else | 138 | else |
@@ -158,7 +158,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple | |||
158 | return ret; | 158 | return ret; |
159 | } | 159 | } |
160 | 160 | ||
161 | public BackendResponse TryFetchActiveGestures(Uri owner, out List<InventoryItem> gestures) | 161 | public BackendResponse TryFetchActiveGestures(Uri owner, out List<InventoryItemBase> gestures) |
162 | { | 162 | { |
163 | gestures = null; | 163 | gestures = null; |
164 | BackendResponse ret; | 164 | BackendResponse ret; |
@@ -172,7 +172,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple | |||
172 | return ret; | 172 | return ret; |
173 | } | 173 | } |
174 | 174 | ||
175 | public BackendResponse TryCreateItem(Uri owner, InventoryItem item) | 175 | public BackendResponse TryCreateItem(Uri owner, InventoryItemBase item) |
176 | { | 176 | { |
177 | BackendResponse ret; | 177 | BackendResponse ret; |
178 | 178 | ||
@@ -180,7 +180,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple | |||
180 | if (inventories.TryGetValue(owner, out collection)) | 180 | if (inventories.TryGetValue(owner, out collection)) |
181 | { | 181 | { |
182 | // Delete this item first if it already exists | 182 | // Delete this item first if it already exists |
183 | InventoryItem oldItem; | 183 | InventoryItemBase oldItem; |
184 | if (collection.Items.TryGetValue(item.ID, out oldItem)) | 184 | if (collection.Items.TryGetValue(item.ID, out oldItem)) |
185 | TryDeleteItem(owner, item.ID); | 185 | TryDeleteItem(owner, item.ID); |
186 | 186 | ||
@@ -193,7 +193,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple | |||
193 | lock (collection) collection.Items[item.ID] = item; | 193 | lock (collection) collection.Items[item.ID] = item; |
194 | 194 | ||
195 | // Add the item to its parent folder | 195 | // Add the item to its parent folder |
196 | InventoryFolder parent; | 196 | InventoryFolderWithChildren parent; |
197 | if (collection.Folders.TryGetValue(item.Folder, out parent)) | 197 | if (collection.Folders.TryGetValue(item.Folder, out parent)) |
198 | lock (parent.Children) parent.Children.Add(item.ID, item); | 198 | lock (parent.Children) parent.Children.Add(item.ID, item); |
199 | 199 | ||
@@ -221,7 +221,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple | |||
221 | return ret; | 221 | return ret; |
222 | } | 222 | } |
223 | 223 | ||
224 | public BackendResponse TryCreateFolder(Uri owner, InventoryFolder folder) | 224 | public BackendResponse TryCreateFolder(Uri owner, InventoryFolderWithChildren folder) |
225 | { | 225 | { |
226 | BackendResponse ret; | 226 | BackendResponse ret; |
227 | 227 | ||
@@ -229,7 +229,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple | |||
229 | if (inventories.TryGetValue(owner, out collection)) | 229 | if (inventories.TryGetValue(owner, out collection)) |
230 | { | 230 | { |
231 | // Delete this folder first if it already exists | 231 | // Delete this folder first if it already exists |
232 | InventoryFolder oldFolder; | 232 | InventoryFolderWithChildren oldFolder; |
233 | if (collection.Folders.TryGetValue(folder.ID, out oldFolder)) | 233 | if (collection.Folders.TryGetValue(folder.ID, out oldFolder)) |
234 | TryDeleteFolder(owner, folder.ID); | 234 | TryDeleteFolder(owner, folder.ID); |
235 | 235 | ||
@@ -242,7 +242,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple | |||
242 | lock (collection) collection.Folders[folder.ID] = folder; | 242 | lock (collection) collection.Folders[folder.ID] = folder; |
243 | 243 | ||
244 | // Add the folder to its parent folder | 244 | // Add the folder to its parent folder |
245 | InventoryFolder parent; | 245 | InventoryFolderWithChildren parent; |
246 | if (collection.Folders.TryGetValue(folder.ParentID, out parent)) | 246 | if (collection.Folders.TryGetValue(folder.ParentID, out parent)) |
247 | lock (parent.Children) parent.Children.Add(folder.ID, folder); | 247 | lock (parent.Children) parent.Children.Add(folder.ID, folder); |
248 | 248 | ||
@@ -263,7 +263,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple | |||
263 | return ret; | 263 | return ret; |
264 | } | 264 | } |
265 | 265 | ||
266 | public BackendResponse TryCreateInventory(Uri owner, InventoryFolder rootFolder) | 266 | public BackendResponse TryCreateInventory(Uri owner, InventoryFolderWithChildren rootFolder) |
267 | { | 267 | { |
268 | BackendResponse ret; | 268 | BackendResponse ret; |
269 | 269 | ||
@@ -273,9 +273,9 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple | |||
273 | { | 273 | { |
274 | InventoryCollection collection = new InventoryCollection(); | 274 | InventoryCollection collection = new InventoryCollection(); |
275 | collection.UserID = rootFolder.Owner; | 275 | collection.UserID = rootFolder.Owner; |
276 | collection.Folders = new Dictionary<UUID, InventoryFolder>(); | 276 | collection.Folders = new Dictionary<UUID, InventoryFolderWithChildren>(); |
277 | collection.Folders.Add(rootFolder.ID, rootFolder); | 277 | collection.Folders.Add(rootFolder.ID, rootFolder); |
278 | collection.Items = new Dictionary<UUID, InventoryItem>(); | 278 | collection.Items = new Dictionary<UUID, InventoryItemBase>(); |
279 | 279 | ||
280 | inventories.Add(owner, collection); | 280 | inventories.Add(owner, collection); |
281 | 281 | ||
@@ -318,11 +318,11 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple | |||
318 | BackendResponse ret; | 318 | BackendResponse ret; |
319 | 319 | ||
320 | InventoryCollection collection; | 320 | InventoryCollection collection; |
321 | InventoryItem item; | 321 | InventoryItemBase item; |
322 | if (inventories.TryGetValue(owner, out collection) && collection.Items.TryGetValue(itemID, out item)) | 322 | if (inventories.TryGetValue(owner, out collection) && collection.Items.TryGetValue(itemID, out item)) |
323 | { | 323 | { |
324 | // Remove the item from its parent folder | 324 | // Remove the item from its parent folder |
325 | InventoryFolder parent; | 325 | InventoryFolderWithChildren parent; |
326 | if (collection.Folders.TryGetValue(item.Folder, out parent)) | 326 | if (collection.Folders.TryGetValue(item.Folder, out parent)) |
327 | lock (parent.Children) parent.Children.Remove(itemID); | 327 | lock (parent.Children) parent.Children.Remove(itemID); |
328 | 328 | ||
@@ -371,11 +371,11 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple | |||
371 | BackendResponse ret; | 371 | BackendResponse ret; |
372 | 372 | ||
373 | InventoryCollection collection; | 373 | InventoryCollection collection; |
374 | InventoryFolder folder; | 374 | InventoryFolderWithChildren folder; |
375 | if (inventories.TryGetValue(owner, out collection) && collection.Folders.TryGetValue(folderID, out folder)) | 375 | if (inventories.TryGetValue(owner, out collection) && collection.Folders.TryGetValue(folderID, out folder)) |
376 | { | 376 | { |
377 | // Remove the folder from its parent folder | 377 | // Remove the folder from its parent folder |
378 | InventoryFolder parent; | 378 | InventoryFolderWithChildren parent; |
379 | if (collection.Folders.TryGetValue(folder.ParentID, out parent)) | 379 | if (collection.Folders.TryGetValue(folder.ParentID, out parent)) |
380 | lock (parent.Children) parent.Children.Remove(folderID); | 380 | lock (parent.Children) parent.Children.Remove(folderID); |
381 | 381 | ||
@@ -408,19 +408,19 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple | |||
408 | BackendResponse ret; | 408 | BackendResponse ret; |
409 | 409 | ||
410 | InventoryCollection collection; | 410 | InventoryCollection collection; |
411 | InventoryFolder folder; | 411 | InventoryFolderWithChildren folder; |
412 | if (inventories.TryGetValue(owner, out collection) && collection.Folders.TryGetValue(folderID, out folder)) | 412 | if (inventories.TryGetValue(owner, out collection) && collection.Folders.TryGetValue(folderID, out folder)) |
413 | { | 413 | { |
414 | // Delete all of the folder children | 414 | // Delete all of the folder children |
415 | foreach (InventoryBase obj in new List<InventoryBase>(folder.Children.Values)) | 415 | foreach (InventoryNodeBase obj in new List<InventoryNodeBase>(folder.Children.Values)) |
416 | { | 416 | { |
417 | if (obj is InventoryItem) | 417 | if (obj is InventoryItemBase) |
418 | { | 418 | { |
419 | TryDeleteItem(owner, (obj as InventoryItem).ID); | 419 | TryDeleteItem(owner, (obj as InventoryItemBase).ID); |
420 | } | 420 | } |
421 | else | 421 | else |
422 | { | 422 | { |
423 | InventoryFolder childFolder = obj as InventoryFolder; | 423 | InventoryFolderWithChildren childFolder = obj as InventoryFolderWithChildren; |
424 | TryPurgeFolder(owner, childFolder.ID); | 424 | TryPurgeFolder(owner, childFolder.ID); |
425 | TryDeleteFolder(owner, childFolder.ID); | 425 | TryDeleteFolder(owner, childFolder.ID); |
426 | } | 426 | } |
@@ -439,7 +439,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple | |||
439 | 439 | ||
440 | #endregion Required Interfaces | 440 | #endregion Required Interfaces |
441 | 441 | ||
442 | void SaveItem(InventoryItem item) | 442 | void SaveItem(InventoryItemBase item) |
443 | { | 443 | { |
444 | string filename = String.Format("{0}-{1}.item", SanitizeFilename(item.Name), item.ID); | 444 | string filename = String.Format("{0}-{1}.item", SanitizeFilename(item.Name), item.ID); |
445 | 445 | ||
@@ -453,7 +453,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple | |||
453 | } | 453 | } |
454 | } | 454 | } |
455 | 455 | ||
456 | void SaveFolder(InventoryFolder folder) | 456 | void SaveFolder(InventoryFolderWithChildren folder) |
457 | { | 457 | { |
458 | string filename = String.Format("{0}-{1}.folder", SanitizeFilename(folder.Name), folder.ID); | 458 | string filename = String.Format("{0}-{1}.folder", SanitizeFilename(folder.Name), folder.ID); |
459 | 459 | ||
@@ -530,42 +530,42 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple | |||
530 | if (ownerID != UUID.Zero && owner != null) | 530 | if (ownerID != UUID.Zero && owner != null) |
531 | { | 531 | { |
532 | // Initialize the active gestures list for this agent | 532 | // Initialize the active gestures list for this agent |
533 | activeGestures.Add(owner, new List<InventoryItem>()); | 533 | activeGestures.Add(owner, new List<InventoryItemBase>()); |
534 | 534 | ||
535 | InventoryCollection collection = new InventoryCollection(); | 535 | InventoryCollection collection = new InventoryCollection(); |
536 | collection.UserID = ownerID; | 536 | collection.UserID = ownerID; |
537 | 537 | ||
538 | // Load all of the folders for this agent | 538 | // Load all of the folders for this agent |
539 | string[] folders = Directory.GetFiles(foldername, "*.folder", SearchOption.TopDirectoryOnly); | 539 | string[] folders = Directory.GetFiles(foldername, "*.folder", SearchOption.TopDirectoryOnly); |
540 | collection.Folders = new Dictionary<UUID,InventoryFolder>(folders.Length); | 540 | collection.Folders = new Dictionary<UUID,InventoryFolderWithChildren>(folders.Length); |
541 | 541 | ||
542 | for (int j = 0; j < folders.Length; j++) | 542 | for (int j = 0; j < folders.Length; j++) |
543 | { | 543 | { |
544 | InventoryFolder invFolder = (InventoryFolder)folderSerializer.Deserialize( | 544 | InventoryFolderWithChildren invFolder = (InventoryFolderWithChildren)folderSerializer.Deserialize( |
545 | new FileStream(folders[j], FileMode.Open, FileAccess.Read)); | 545 | new FileStream(folders[j], FileMode.Open, FileAccess.Read)); |
546 | collection.Folders[invFolder.ID] = invFolder; | 546 | collection.Folders[invFolder.ID] = invFolder; |
547 | } | 547 | } |
548 | 548 | ||
549 | // Iterate over the folders collection, adding children to their parents | 549 | // Iterate over the folders collection, adding children to their parents |
550 | foreach (InventoryFolder invFolder in collection.Folders.Values) | 550 | foreach (InventoryFolderWithChildren invFolder in collection.Folders.Values) |
551 | { | 551 | { |
552 | InventoryFolder parent; | 552 | InventoryFolderWithChildren parent; |
553 | if (collection.Folders.TryGetValue(invFolder.ParentID, out parent)) | 553 | if (collection.Folders.TryGetValue(invFolder.ParentID, out parent)) |
554 | parent.Children[invFolder.ID] = invFolder; | 554 | parent.Children[invFolder.ID] = invFolder; |
555 | } | 555 | } |
556 | 556 | ||
557 | // Load all of the items for this agent | 557 | // Load all of the items for this agent |
558 | string[] files = Directory.GetFiles(foldername, "*.item", SearchOption.TopDirectoryOnly); | 558 | string[] files = Directory.GetFiles(foldername, "*.item", SearchOption.TopDirectoryOnly); |
559 | collection.Items = new Dictionary<UUID, InventoryItem>(files.Length); | 559 | collection.Items = new Dictionary<UUID, InventoryItemBase>(files.Length); |
560 | 560 | ||
561 | for (int j = 0; j < files.Length; j++) | 561 | for (int j = 0; j < files.Length; j++) |
562 | { | 562 | { |
563 | InventoryItem invItem = (InventoryItem)itemSerializer.Deserialize( | 563 | InventoryItemBase invItem = (InventoryItemBase)itemSerializer.Deserialize( |
564 | new FileStream(files[j], FileMode.Open, FileAccess.Read)); | 564 | new FileStream(files[j], FileMode.Open, FileAccess.Read)); |
565 | collection.Items[invItem.ID] = invItem; | 565 | collection.Items[invItem.ID] = invItem; |
566 | 566 | ||
567 | // Add items to their parent folders | 567 | // Add items to their parent folders |
568 | InventoryFolder parent; | 568 | InventoryFolderWithChildren parent; |
569 | if (collection.Folders.TryGetValue(invItem.Folder, out parent)) | 569 | if (collection.Folders.TryGetValue(invItem.Folder, out parent)) |
570 | parent.Children[invItem.ID] = invItem; | 570 | parent.Children[invItem.ID] = invItem; |
571 | 571 | ||
diff --git a/OpenSim/Grid/AssetInventoryServer/Utils.cs b/OpenSim/Grid/AssetInventoryServer/Utils.cs index cc59051..58b0c67 100644 --- a/OpenSim/Grid/AssetInventoryServer/Utils.cs +++ b/OpenSim/Grid/AssetInventoryServer/Utils.cs | |||
@@ -30,6 +30,7 @@ using System.Globalization; | |||
30 | using System.Xml; | 30 | using System.Xml; |
31 | using System.Xml.Serialization; | 31 | using System.Xml.Serialization; |
32 | using OpenMetaverse; | 32 | using OpenMetaverse; |
33 | using OpenSim.Framework; | ||
33 | using OpenSim.Framework.Servers; | 34 | using OpenSim.Framework.Servers; |
34 | 35 | ||
35 | namespace OpenSim.Grid.AssetInventoryServer | 36 | namespace OpenSim.Grid.AssetInventoryServer |
@@ -278,9 +279,9 @@ namespace OpenSim.Grid.AssetInventoryServer | |||
278 | return ReadObject_InventoryCollection(true, true); | 279 | return ReadObject_InventoryCollection(true, true); |
279 | } | 280 | } |
280 | 281 | ||
281 | public InventoryFolder ReadObject_InventoryFolder(bool isNullable, bool checkType) | 282 | public InventoryFolderWithChildren ReadObject_InventoryFolder(bool isNullable, bool checkType) |
282 | { | 283 | { |
283 | InventoryFolder ob = null; | 284 | InventoryFolderWithChildren ob = null; |
284 | if (isNullable && ReadNull()) return null; | 285 | if (isNullable && ReadNull()) return null; |
285 | 286 | ||
286 | if (checkType) | 287 | if (checkType) |
@@ -292,7 +293,7 @@ namespace OpenSim.Grid.AssetInventoryServer | |||
292 | throw CreateUnknownTypeException(t); | 293 | throw CreateUnknownTypeException(t); |
293 | } | 294 | } |
294 | 295 | ||
295 | ob = (InventoryFolder)Activator.CreateInstance(typeof(InventoryFolder), true); | 296 | ob = (InventoryFolderWithChildren)Activator.CreateInstance(typeof(InventoryFolderWithChildren), true); |
296 | 297 | ||
297 | Reader.MoveToElement(); | 298 | Reader.MoveToElement(); |
298 | 299 | ||
@@ -373,9 +374,9 @@ namespace OpenSim.Grid.AssetInventoryServer | |||
373 | return ob; | 374 | return ob; |
374 | } | 375 | } |
375 | 376 | ||
376 | public InventoryItem ReadObject_InventoryItem(bool isNullable, bool checkType) | 377 | public InventoryItemBase ReadObject_InventoryItem(bool isNullable, bool checkType) |
377 | { | 378 | { |
378 | InventoryItem ob = null; | 379 | InventoryItemBase ob = null; |
379 | if (isNullable && ReadNull()) return null; | 380 | if (isNullable && ReadNull()) return null; |
380 | 381 | ||
381 | if (checkType) | 382 | if (checkType) |
@@ -387,7 +388,7 @@ namespace OpenSim.Grid.AssetInventoryServer | |||
387 | throw CreateUnknownTypeException(t); | 388 | throw CreateUnknownTypeException(t); |
388 | } | 389 | } |
389 | 390 | ||
390 | ob = (InventoryItem)Activator.CreateInstance(typeof(InventoryItem), true); | 391 | ob = (InventoryItemBase)Activator.CreateInstance(typeof(InventoryItemBase), true); |
391 | 392 | ||
392 | Reader.MoveToElement(); | 393 | Reader.MoveToElement(); |
393 | 394 | ||
@@ -585,11 +586,11 @@ namespace OpenSim.Grid.AssetInventoryServer | |||
585 | Reader.Skip(); | 586 | Reader.Skip(); |
586 | if (ob.@Folders == null) | 587 | if (ob.@Folders == null) |
587 | { | 588 | { |
588 | ob.@Folders = new System.Collections.Generic.Dictionary<UUID, InventoryFolder>(); | 589 | ob.@Folders = new System.Collections.Generic.Dictionary<UUID, InventoryFolderWithChildren>(); |
589 | } | 590 | } |
590 | if (ob.@Items == null) | 591 | if (ob.@Items == null) |
591 | { | 592 | { |
592 | ob.@Items = new System.Collections.Generic.Dictionary<UUID, InventoryItem>(); | 593 | ob.@Items = new System.Collections.Generic.Dictionary<UUID, InventoryItemBase>(); |
593 | } | 594 | } |
594 | return ob; | 595 | return ob; |
595 | } | 596 | } |
@@ -610,10 +611,10 @@ namespace OpenSim.Grid.AssetInventoryServer | |||
610 | } | 611 | } |
611 | else if (Reader.LocalName == "Items" && Reader.NamespaceURI == "" && !b44) | 612 | else if (Reader.LocalName == "Items" && Reader.NamespaceURI == "" && !b44) |
612 | { | 613 | { |
613 | System.Collections.Generic.Dictionary<UUID, InventoryItem> o46 = ob.@Items; | 614 | System.Collections.Generic.Dictionary<UUID, InventoryItemBase> o46 = ob.@Items; |
614 | if (((object)o46) == null) | 615 | if (((object)o46) == null) |
615 | { | 616 | { |
616 | o46 = new System.Collections.Generic.Dictionary<UUID, InventoryItem>(); | 617 | o46 = new System.Collections.Generic.Dictionary<UUID, InventoryItemBase>(); |
617 | ob.@Items = o46; | 618 | ob.@Items = o46; |
618 | } | 619 | } |
619 | if (Reader.IsEmptyElement) | 620 | if (Reader.IsEmptyElement) |
@@ -634,7 +635,7 @@ namespace OpenSim.Grid.AssetInventoryServer | |||
634 | { | 635 | { |
635 | if (((object)o46) == null) | 636 | if (((object)o46) == null) |
636 | throw CreateReadOnlyCollectionException("System.Collections.Generic.List<InventoryItemBase>"); | 637 | throw CreateReadOnlyCollectionException("System.Collections.Generic.List<InventoryItemBase>"); |
637 | InventoryItem item = ReadObject_InventoryItem(true, true); | 638 | InventoryItemBase item = ReadObject_InventoryItem(true, true); |
638 | o46.Add(item.ID, item); | 639 | o46.Add(item.ID, item); |
639 | n47++; | 640 | n47++; |
640 | } | 641 | } |
@@ -650,10 +651,10 @@ namespace OpenSim.Grid.AssetInventoryServer | |||
650 | } | 651 | } |
651 | else if (Reader.LocalName == "Folders" && Reader.NamespaceURI == "" && !b43) | 652 | else if (Reader.LocalName == "Folders" && Reader.NamespaceURI == "" && !b43) |
652 | { | 653 | { |
653 | System.Collections.Generic.Dictionary<UUID, InventoryFolder> o48 = ob.@Folders; | 654 | System.Collections.Generic.Dictionary<UUID, InventoryFolderWithChildren> o48 = ob.@Folders; |
654 | if (((object)o48) == null) | 655 | if (((object)o48) == null) |
655 | { | 656 | { |
656 | o48 = new System.Collections.Generic.Dictionary<UUID, InventoryFolder>(); | 657 | o48 = new System.Collections.Generic.Dictionary<UUID, InventoryFolderWithChildren>(); |
657 | ob.@Folders = o48; | 658 | ob.@Folders = o48; |
658 | } | 659 | } |
659 | if (Reader.IsEmptyElement) | 660 | if (Reader.IsEmptyElement) |
@@ -674,7 +675,7 @@ namespace OpenSim.Grid.AssetInventoryServer | |||
674 | { | 675 | { |
675 | if (((object)o48) == null) | 676 | if (((object)o48) == null) |
676 | throw CreateReadOnlyCollectionException("System.Collections.Generic.List<InventoryFolderBase>"); | 677 | throw CreateReadOnlyCollectionException("System.Collections.Generic.List<InventoryFolderBase>"); |
677 | InventoryFolder folder = ReadObject_InventoryFolder(true, true); | 678 | InventoryFolderWithChildren folder = ReadObject_InventoryFolder(true, true); |
678 | o48.Add(folder.ID, folder); | 679 | o48.Add(folder.ID, folder); |
679 | n49++; | 680 | n49++; |
680 | } | 681 | } |
@@ -700,11 +701,11 @@ namespace OpenSim.Grid.AssetInventoryServer | |||
700 | } | 701 | } |
701 | if (ob.@Folders == null) | 702 | if (ob.@Folders == null) |
702 | { | 703 | { |
703 | ob.@Folders = new System.Collections.Generic.Dictionary<UUID, InventoryFolder>(); | 704 | ob.@Folders = new System.Collections.Generic.Dictionary<UUID, InventoryFolderWithChildren>(); |
704 | } | 705 | } |
705 | if (ob.@Items == null) | 706 | if (ob.@Items == null) |
706 | { | 707 | { |
707 | ob.@Items = new System.Collections.Generic.Dictionary<UUID, InventoryItem>(); | 708 | ob.@Items = new System.Collections.Generic.Dictionary<UUID, InventoryItemBase>(); |
708 | } | 709 | } |
709 | 710 | ||
710 | ReadEndElement(); | 711 | ReadEndElement(); |
@@ -793,7 +794,7 @@ namespace OpenSim.Grid.AssetInventoryServer | |||
793 | public void WriteRoot_InventoryFolder(object o) | 794 | public void WriteRoot_InventoryFolder(object o) |
794 | { | 795 | { |
795 | WriteStartDocument(); | 796 | WriteStartDocument(); |
796 | InventoryFolder ob = (InventoryFolder)o; | 797 | InventoryFolderWithChildren ob = (InventoryFolderWithChildren)o; |
797 | TopLevelElement(); | 798 | TopLevelElement(); |
798 | WriteObject_InventoryFolder(ob, "InventoryFolderBase", "", true, false, true); | 799 | WriteObject_InventoryFolder(ob, "InventoryFolderBase", "", true, false, true); |
799 | } | 800 | } |
@@ -801,7 +802,7 @@ namespace OpenSim.Grid.AssetInventoryServer | |||
801 | public void WriteRoot_InventoryItem(object o) | 802 | public void WriteRoot_InventoryItem(object o) |
802 | { | 803 | { |
803 | WriteStartDocument(); | 804 | WriteStartDocument(); |
804 | InventoryItem ob = (InventoryItem)o; | 805 | InventoryItemBase ob = (InventoryItemBase)o; |
805 | TopLevelElement(); | 806 | TopLevelElement(); |
806 | WriteObject_InventoryItem(ob, "InventoryItemBase", "", true, false, true); | 807 | WriteObject_InventoryItem(ob, "InventoryItemBase", "", true, false, true); |
807 | } | 808 | } |
@@ -814,7 +815,7 @@ namespace OpenSim.Grid.AssetInventoryServer | |||
814 | WriteObject_InventoryCollection(ob, "InventoryCollection", "", true, false, true); | 815 | WriteObject_InventoryCollection(ob, "InventoryCollection", "", true, false, true); |
815 | } | 816 | } |
816 | 817 | ||
817 | void WriteObject_InventoryFolder(InventoryFolder ob, string element, string namesp, bool isNullable, bool needType, bool writeWrappingElem) | 818 | void WriteObject_InventoryFolder(InventoryFolderWithChildren ob, string element, string namesp, bool isNullable, bool needType, bool writeWrappingElem) |
818 | { | 819 | { |
819 | if (((object)ob) == null) | 820 | if (((object)ob) == null) |
820 | { | 821 | { |
@@ -824,7 +825,7 @@ namespace OpenSim.Grid.AssetInventoryServer | |||
824 | } | 825 | } |
825 | 826 | ||
826 | System.Type type = ob.GetType(); | 827 | System.Type type = ob.GetType(); |
827 | if (type == typeof(InventoryFolder)) | 828 | if (type == typeof(InventoryFolderWithChildren)) |
828 | { } | 829 | { } |
829 | else | 830 | else |
830 | { | 831 | { |
@@ -847,7 +848,7 @@ namespace OpenSim.Grid.AssetInventoryServer | |||
847 | if (writeWrappingElem) WriteEndElement(ob); | 848 | if (writeWrappingElem) WriteEndElement(ob); |
848 | } | 849 | } |
849 | 850 | ||
850 | void WriteObject_InventoryItem(InventoryItem ob, string element, string namesp, bool isNullable, bool needType, bool writeWrappingElem) | 851 | void WriteObject_InventoryItem(InventoryItemBase ob, string element, string namesp, bool isNullable, bool needType, bool writeWrappingElem) |
851 | { | 852 | { |
852 | if (((object)ob) == null) | 853 | if (((object)ob) == null) |
853 | { | 854 | { |
@@ -857,7 +858,7 @@ namespace OpenSim.Grid.AssetInventoryServer | |||
857 | } | 858 | } |
858 | 859 | ||
859 | System.Type type = ob.GetType(); | 860 | System.Type type = ob.GetType(); |
860 | if (type == typeof(InventoryItem)) | 861 | if (type == typeof(InventoryItemBase)) |
861 | { } | 862 | { } |
862 | else | 863 | else |
863 | { | 864 | { |
@@ -921,7 +922,7 @@ namespace OpenSim.Grid.AssetInventoryServer | |||
921 | if (ob.@Folders != null) | 922 | if (ob.@Folders != null) |
922 | { | 923 | { |
923 | WriteStartElement("Folders", "", ob.@Folders); | 924 | WriteStartElement("Folders", "", ob.@Folders); |
924 | foreach (InventoryFolder folder in ob.Folders.Values) | 925 | foreach (InventoryFolderWithChildren folder in ob.Folders.Values) |
925 | { | 926 | { |
926 | WriteObject_InventoryFolder(folder, "InventoryFolderBase", "", true, false, true); | 927 | WriteObject_InventoryFolder(folder, "InventoryFolderBase", "", true, false, true); |
927 | } | 928 | } |
@@ -930,7 +931,7 @@ namespace OpenSim.Grid.AssetInventoryServer | |||
930 | if (ob.@Items != null) | 931 | if (ob.@Items != null) |
931 | { | 932 | { |
932 | WriteStartElement("Items", "", ob.@Items); | 933 | WriteStartElement("Items", "", ob.@Items); |
933 | foreach (InventoryItem item in ob.Items.Values) | 934 | foreach (InventoryItemBase item in ob.Items.Values) |
934 | { | 935 | { |
935 | WriteObject_InventoryItem(item, "InventoryItemBase", "", true, false, true); | 936 | WriteObject_InventoryItem(item, "InventoryItemBase", "", true, false, true); |
936 | } | 937 | } |