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author | Justin Clarke Casey | 2008-06-04 23:57:27 +0000 |
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committer | Justin Clarke Casey | 2008-06-04 23:57:27 +0000 |
commit | 168f9367cb39652bbee0dd825ac70ba66b4592fe (patch) | |
tree | 4d208792220177c545c8ff4982433f113da65b2a /OpenSim | |
parent | Update svn properties. (diff) | |
download | opensim-SC-168f9367cb39652bbee0dd825ac70ba66b4592fe.zip opensim-SC-168f9367cb39652bbee0dd825ac70ba66b4592fe.tar.gz opensim-SC-168f9367cb39652bbee0dd825ac70ba66b4592fe.tar.bz2 opensim-SC-168f9367cb39652bbee0dd825ac70ba66b4592fe.tar.xz |
* Dearchive using assets metadata rather than assuming everything is a texture
* However, still not actually archiving anything except textures
Diffstat (limited to 'OpenSim')
3 files changed, 199 insertions, 19 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs index bfe635d..517a79e 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs | |||
@@ -43,6 +43,11 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
43 | public static readonly string TEXTURE_EXTENSION = ".jp2"; | 43 | public static readonly string TEXTURE_EXTENSION = ".jp2"; |
44 | 44 | ||
45 | /// <summary> | 45 | /// <summary> |
46 | /// Path for the assets metadata file | ||
47 | /// </summary> | ||
48 | public static readonly string ASSETS_METADATA_PATH = "assets.xml"; | ||
49 | |||
50 | /// <summary> | ||
46 | /// Path for the prims file | 51 | /// Path for the prims file |
47 | /// </summary> | 52 | /// </summary> |
48 | public static readonly string PRIMS_PATH = "prims.xml"; | 53 | public static readonly string PRIMS_PATH = "prims.xml"; |
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs index 6a3b519..f92e955 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -45,8 +45,8 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
45 | 45 | ||
46 | protected static System.Text.ASCIIEncoding m_asciiEncoding = new System.Text.ASCIIEncoding(); | 46 | protected static System.Text.ASCIIEncoding m_asciiEncoding = new System.Text.ASCIIEncoding(); |
47 | 47 | ||
48 | private Scene m_scene; | 48 | protected Scene m_scene; |
49 | private string m_loadPath; | 49 | protected string m_loadPath; |
50 | 50 | ||
51 | public ArchiveReadRequest(Scene scene, string loadPath) | 51 | public ArchiveReadRequest(Scene scene, string loadPath) |
52 | { | 52 | { |
@@ -59,6 +59,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
59 | protected void DearchiveRegion() | 59 | protected void DearchiveRegion() |
60 | { | 60 | { |
61 | TarArchiveReader archive = new TarArchiveReader(m_loadPath); | 61 | TarArchiveReader archive = new TarArchiveReader(m_loadPath); |
62 | AssetsDearchiver dearchiver = new AssetsDearchiver(m_scene.AssetCache); | ||
62 | 63 | ||
63 | string serializedPrims = string.Empty; | 64 | string serializedPrims = string.Empty; |
64 | 65 | ||
@@ -75,28 +76,18 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
75 | { | 76 | { |
76 | serializedPrims = m_asciiEncoding.GetString(data); | 77 | serializedPrims = m_asciiEncoding.GetString(data); |
77 | } | 78 | } |
79 | else if (filePath.Equals(ArchiveConstants.ASSETS_METADATA_PATH)) | ||
80 | { | ||
81 | string xml = m_asciiEncoding.GetString(data); | ||
82 | dearchiver.AddAssetMetadata(xml); | ||
83 | } | ||
78 | else if (filePath.StartsWith(ArchiveConstants.TEXTURES_PATH)) | 84 | else if (filePath.StartsWith(ArchiveConstants.TEXTURES_PATH)) |
79 | { | 85 | { |
80 | // Right now we're nastily obtaining the lluuid from the filename | 86 | dearchiver.AddAssetData(filePath, data); |
81 | string rawId = filePath.Remove(0, ArchiveConstants.TEXTURES_PATH.Length); | ||
82 | rawId = rawId.Remove(rawId.Length - ArchiveConstants.TEXTURE_EXTENSION.Length); | ||
83 | |||
84 | m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", rawId); | ||
85 | |||
86 | // Not preserving asset name or description as of yet | ||
87 | AssetBase asset = new AssetBase(new LLUUID(rawId), "imported name"); | ||
88 | asset.Description = "imported description"; | ||
89 | |||
90 | asset.Type = (sbyte)AssetType.Texture; | ||
91 | asset.InvType = (sbyte)InventoryType.Texture; | ||
92 | |||
93 | asset.Data = data; | ||
94 | |||
95 | m_scene.AssetCache.AddAsset(asset); | ||
96 | } | 87 | } |
97 | } | 88 | } |
98 | 89 | ||
99 | m_log.DebugFormat("[ARCHIVER]: Reached end of archive"); | 90 | m_log.Debug("[ARCHIVER]: Reached end of archive"); |
100 | 91 | ||
101 | archive.Close(); | 92 | archive.Close(); |
102 | 93 | ||
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs new file mode 100644 index 0000000..1c5b535 --- /dev/null +++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs | |||
@@ -0,0 +1,184 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | using System.Xml; | ||
33 | using libsecondlife; | ||
34 | using log4net; | ||
35 | using OpenSim.Framework; | ||
36 | using OpenSim.Framework.Communications.Cache; | ||
37 | |||
38 | namespace OpenSim.Region.Environment.Modules.World.Archiver | ||
39 | { | ||
40 | /// <summary> | ||
41 | /// Dearchives assets | ||
42 | /// </summary> | ||
43 | public class AssetsDearchiver | ||
44 | { | ||
45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
46 | |||
47 | protected static System.Text.ASCIIEncoding m_asciiEncoding = new System.Text.ASCIIEncoding(); | ||
48 | |||
49 | /// <summary> | ||
50 | /// Store for asset data we received before we get the metadata | ||
51 | /// </summary> | ||
52 | protected Dictionary<string, byte[]> m_assetDataAwaitingMetadata = new Dictionary<string, byte[]>(); | ||
53 | |||
54 | /// <summary> | ||
55 | /// Asset metadata. Is null if asset metadata isn't yet available. | ||
56 | /// </summary> | ||
57 | protected Dictionary<string, AssetMetadata> m_metadata; | ||
58 | |||
59 | /// <summary> | ||
60 | /// Cache to which dearchived assets will be added | ||
61 | /// </summary> | ||
62 | protected AssetCache m_cache; | ||
63 | |||
64 | public AssetsDearchiver(AssetCache cache) | ||
65 | { | ||
66 | m_cache = cache; | ||
67 | } | ||
68 | |||
69 | /// <summary> | ||
70 | /// Add asset data to the dearchiver | ||
71 | /// </summary> | ||
72 | /// <param name="assetFilename"></param> | ||
73 | /// <param name="data"></param> | ||
74 | public void AddAssetData(string assetFilename, byte[] data) | ||
75 | { | ||
76 | if (null == m_metadata) | ||
77 | { | ||
78 | m_assetDataAwaitingMetadata[assetFilename] = data; | ||
79 | } | ||
80 | else | ||
81 | { | ||
82 | ResolveAssetData(assetFilename, data); | ||
83 | } | ||
84 | } | ||
85 | |||
86 | /// <summary> | ||
87 | /// Add asset metadata xml | ||
88 | /// </summary> | ||
89 | /// <param name="xml"></param> | ||
90 | public void AddAssetMetadata(string xml) | ||
91 | { | ||
92 | m_metadata = new Dictionary<string, AssetMetadata>(); | ||
93 | |||
94 | StringReader sr = new StringReader(xml); | ||
95 | XmlTextReader reader = new XmlTextReader(sr); | ||
96 | |||
97 | reader.ReadStartElement("assets"); | ||
98 | reader.Read(); | ||
99 | |||
100 | m_log.DebugFormat("next node {0}", reader.Name); | ||
101 | while (reader.Name.Equals("asset")) | ||
102 | { | ||
103 | reader.Read(); | ||
104 | |||
105 | AssetMetadata metadata = new AssetMetadata(); | ||
106 | |||
107 | string filename = reader.ReadElementString("filename"); | ||
108 | m_log.DebugFormat("[DEARCHIVER]: Reading node {0}", filename); | ||
109 | |||
110 | metadata.Name = reader.ReadElementString("name"); | ||
111 | metadata.Description = reader.ReadElementString("description"); | ||
112 | metadata.AssetType = Convert.ToSByte(reader.ReadElementString("asset-type")); | ||
113 | metadata.AssetType = Convert.ToSByte(reader.ReadElementString("inventory-type")); | ||
114 | |||
115 | m_metadata[filename] = metadata; | ||
116 | |||
117 | // Read asset end tag | ||
118 | reader.ReadEndElement(); | ||
119 | |||
120 | reader.Read(); | ||
121 | } | ||
122 | |||
123 | m_log.DebugFormat("[DEARCHIVER]: Resolved {0} items of asset metadata", m_metadata.Count); | ||
124 | |||
125 | ResolvePendingAssetData(); | ||
126 | } | ||
127 | |||
128 | /// <summary> | ||
129 | /// Resolve asset data that we collected before receiving the metadata | ||
130 | /// </summary> | ||
131 | protected void ResolvePendingAssetData() | ||
132 | { | ||
133 | foreach (string filename in m_assetDataAwaitingMetadata.Keys) | ||
134 | { | ||
135 | ResolveAssetData(filename, m_assetDataAwaitingMetadata[filename]); | ||
136 | } | ||
137 | } | ||
138 | |||
139 | /// <summary> | ||
140 | /// Resolve a new piece of asset data against stored metadata | ||
141 | /// </summary> | ||
142 | /// <param name="assetFilename"></param> | ||
143 | /// <param name="data"></param> | ||
144 | protected void ResolveAssetData(string assetPath, byte[] data) | ||
145 | { | ||
146 | // Right now we're nastily obtaining the lluuid from the filename | ||
147 | string filename = assetPath.Remove(0, ArchiveConstants.TEXTURES_PATH.Length); | ||
148 | |||
149 | if (m_metadata.ContainsKey(filename)) | ||
150 | { | ||
151 | AssetMetadata metadata = m_metadata[filename]; | ||
152 | |||
153 | string rawId = filename.Remove(filename.Length - ArchiveConstants.TEXTURE_EXTENSION.Length); | ||
154 | |||
155 | m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", rawId); | ||
156 | |||
157 | AssetBase asset = new AssetBase(new LLUUID(rawId), metadata.Name); | ||
158 | asset.Description = metadata.Description; | ||
159 | asset.Type = metadata.AssetType; | ||
160 | asset.InvType = metadata.InventoryType; | ||
161 | asset.Data = data; | ||
162 | |||
163 | m_cache.AddAsset(asset); | ||
164 | } | ||
165 | else | ||
166 | { | ||
167 | m_log.ErrorFormat( | ||
168 | "[DEARCHIVER]: Tried to dearchive data with filename {0} without any corresponding metadata", | ||
169 | assetPath); | ||
170 | } | ||
171 | } | ||
172 | |||
173 | /// <summary> | ||
174 | /// Metadata for an asset | ||
175 | /// </summary> | ||
176 | protected struct AssetMetadata | ||
177 | { | ||
178 | public string Name; | ||
179 | public string Description; | ||
180 | public sbyte AssetType; | ||
181 | public sbyte InventoryType; | ||
182 | } | ||
183 | } | ||
184 | } | ||