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author | Melanie Thielker | 2009-06-05 04:58:55 +0000 |
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committer | Melanie Thielker | 2009-06-05 04:58:55 +0000 |
commit | f992db6807407426a87716990618c4d5732b6274 (patch) | |
tree | cceb0cb690810ef0b0e0101ceef0c4155812bbae /OpenSim | |
parent | Changed a comment to reflect changes in config. (diff) | |
download | opensim-SC-f992db6807407426a87716990618c4d5732b6274.zip opensim-SC-f992db6807407426a87716990618c4d5732b6274.tar.gz opensim-SC-f992db6807407426a87716990618c4d5732b6274.tar.bz2 opensim-SC-f992db6807407426a87716990618c4d5732b6274.tar.xz |
Committing mcortez's FlotsamAssetCache after several positive reviews.
Thank you, mcortez!
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs | 438 |
1 files changed, 438 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs new file mode 100644 index 0000000..1d122ee --- /dev/null +++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs | |||
@@ -0,0 +1,438 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.IO; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Reflection; | ||
32 | using System.Runtime.Serialization; | ||
33 | using System.Runtime.Serialization.Formatters.Binary; | ||
34 | using System.Threading; | ||
35 | using System.Timers; | ||
36 | |||
37 | |||
38 | using GlynnTucker.Cache; | ||
39 | using log4net; | ||
40 | using Nini.Config; | ||
41 | using Mono.Addins; | ||
42 | |||
43 | using OpenSim.Framework; | ||
44 | using OpenSim.Region.Framework.Interfaces; | ||
45 | using OpenSim.Region.Framework.Scenes; | ||
46 | using OpenSim.Services.Interfaces; | ||
47 | |||
48 | [assembly: Addin("FlotsamAssetCache", "1.0")] | ||
49 | [assembly: AddinDependency("OpenSim", "0.5")] | ||
50 | |||
51 | namespace OpenSim.Region.CoreModules.Asset | ||
52 | { | ||
53 | /// <summary> | ||
54 | /// OpenSim.ini Options: | ||
55 | /// ------- | ||
56 | /// [Modules] | ||
57 | /// AssetCaching = "FlotsamAssetCache" | ||
58 | /// | ||
59 | /// [AssetCache] | ||
60 | /// ; cache directory can be shared by multiple instances | ||
61 | /// CacheDirectory = /directory/writable/by/OpenSim/instance | ||
62 | /// | ||
63 | /// ; Set to false for disk cache only. | ||
64 | /// MemoryCacheEnabled = true | ||
65 | /// | ||
66 | /// ; How long {in hours} to keep assets cached in memory, .5 == 30 minutes | ||
67 | /// MemoryCacheTimeout = 2 | ||
68 | /// | ||
69 | /// ; How long {in hours} to keep assets cached on disk, .5 == 30 minutes | ||
70 | /// ; Specify 0 if you do not want your disk cache to expire | ||
71 | /// FileCacheTimeout = 0 | ||
72 | /// | ||
73 | /// ; How often {in hours} should the disk be checked for expired filed | ||
74 | /// ; Specify 0 to disable expiration checking | ||
75 | /// FileCleanupTimer = .166 ;roughly every 10 minutes | ||
76 | /// ------- | ||
77 | /// </summary> | ||
78 | |||
79 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] | ||
80 | public class FlotsamAssetCache : ISharedRegionModule, IImprovedAssetCache | ||
81 | { | ||
82 | private static readonly ILog m_log = | ||
83 | LogManager.GetLogger( | ||
84 | MethodBase.GetCurrentMethod().DeclaringType); | ||
85 | |||
86 | private bool m_Enabled = false; | ||
87 | |||
88 | private const string m_ModuleName = "FlotsamAssetCache"; | ||
89 | private const string m_DefaultCacheDirectory = m_ModuleName; | ||
90 | private string m_CacheDirectory = m_DefaultCacheDirectory; | ||
91 | |||
92 | |||
93 | private List<char> m_InvalidChars = new List<char>(); | ||
94 | |||
95 | private uint m_DebugRate = 1; // How often to display hit statistics, given in requests | ||
96 | |||
97 | private static ulong m_Requests = 0; | ||
98 | private static ulong m_FileHits = 0; | ||
99 | private static ulong m_MemoryHits = 0; | ||
100 | private static double m_HitRateMemory = 0.0; | ||
101 | private static double m_HitRateFile = 0.0; | ||
102 | |||
103 | private List<string> m_CurrentlyWriting = new List<string>(); | ||
104 | |||
105 | delegate void AsyncWriteDelegate(string file, AssetBase obj); | ||
106 | |||
107 | private ICache m_MemoryCache = new GlynnTucker.Cache.SimpleMemoryCache(); | ||
108 | private bool m_MemoryCacheEnabled = true; | ||
109 | |||
110 | // Expiration is expressed in hours. | ||
111 | private const double m_DefaultMemoryExpiration = 1.0; | ||
112 | private const double m_DefaultFileExpiration = 48; | ||
113 | private TimeSpan m_MemoryExpiration = TimeSpan.Zero; | ||
114 | private TimeSpan m_FileExpiration = TimeSpan.Zero; | ||
115 | private TimeSpan m_FileExpirationCleanupTimer = TimeSpan.Zero; | ||
116 | |||
117 | private System.Timers.Timer m_CachCleanTimer = new System.Timers.Timer(); | ||
118 | |||
119 | public FlotsamAssetCache() | ||
120 | { | ||
121 | m_InvalidChars.AddRange(Path.GetInvalidPathChars()); | ||
122 | m_InvalidChars.AddRange(Path.GetInvalidFileNameChars()); | ||
123 | } | ||
124 | |||
125 | public string Name | ||
126 | { | ||
127 | get { return m_ModuleName; } | ||
128 | } | ||
129 | |||
130 | public void Initialise(IConfigSource source) | ||
131 | { | ||
132 | IConfig moduleConfig = source.Configs["Modules"]; | ||
133 | |||
134 | if (moduleConfig != null) | ||
135 | { | ||
136 | string name = moduleConfig.GetString("AssetCaching", this.Name); | ||
137 | m_log.DebugFormat("[XXX] name = {0} (this module's name: {1}", name, Name); | ||
138 | |||
139 | if (name == Name) | ||
140 | { | ||
141 | IConfig assetConfig = source.Configs["AssetCache"]; | ||
142 | if (assetConfig == null) | ||
143 | { | ||
144 | m_log.Error("[ASSET CACHE]: AssetCache missing from OpenSim.ini"); | ||
145 | return; | ||
146 | } | ||
147 | |||
148 | m_Enabled = true; | ||
149 | |||
150 | m_log.InfoFormat("[ASSET CACHE]: {0} enabled", this.Name); | ||
151 | |||
152 | m_CacheDirectory = assetConfig.GetString("CacheDirectory", m_DefaultCacheDirectory); | ||
153 | m_log.InfoFormat("[ASSET CACHE]: Cache Directory", m_DefaultCacheDirectory); | ||
154 | |||
155 | m_MemoryCacheEnabled = assetConfig.GetBoolean("MemoryCacheEnabled", true); | ||
156 | m_MemoryExpiration = TimeSpan.FromHours(assetConfig.GetDouble("MemoryCacheTimeout", m_DefaultMemoryExpiration)); | ||
157 | |||
158 | |||
159 | m_FileExpiration = TimeSpan.FromHours(assetConfig.GetDouble("FileCacheTimeout", m_DefaultFileExpiration)); | ||
160 | m_FileExpirationCleanupTimer = TimeSpan.FromHours(assetConfig.GetDouble("FileCleanupTimer", m_DefaultFileExpiration)); | ||
161 | if ((m_FileExpiration > TimeSpan.Zero) && (m_FileExpirationCleanupTimer > TimeSpan.Zero)) | ||
162 | { | ||
163 | m_CachCleanTimer.Interval = m_FileExpirationCleanupTimer.TotalMilliseconds; | ||
164 | m_CachCleanTimer.AutoReset = true; | ||
165 | m_CachCleanTimer.Elapsed += CleanupExpiredFiles; | ||
166 | m_CachCleanTimer.Enabled = true; | ||
167 | m_CachCleanTimer.Start(); | ||
168 | } | ||
169 | else | ||
170 | { | ||
171 | m_CachCleanTimer.Enabled = false; | ||
172 | } | ||
173 | } | ||
174 | } | ||
175 | } | ||
176 | |||
177 | public void PostInitialise() | ||
178 | { | ||
179 | } | ||
180 | |||
181 | public void Close() | ||
182 | { | ||
183 | } | ||
184 | |||
185 | public void AddRegion(Scene scene) | ||
186 | { | ||
187 | if (m_Enabled) | ||
188 | scene.RegisterModuleInterface<IImprovedAssetCache>(this); | ||
189 | } | ||
190 | |||
191 | public void RemoveRegion(Scene scene) | ||
192 | { | ||
193 | } | ||
194 | |||
195 | public void RegionLoaded(Scene scene) | ||
196 | { | ||
197 | } | ||
198 | |||
199 | //////////////////////////////////////////////////////////// | ||
200 | // IImprovedAssetCache | ||
201 | // | ||
202 | |||
203 | private void UpdateMemoryCache(string key, AssetBase asset) | ||
204 | { | ||
205 | if( m_MemoryCacheEnabled ) | ||
206 | { | ||
207 | if (m_MemoryExpiration > TimeSpan.Zero) | ||
208 | { | ||
209 | m_MemoryCache.AddOrUpdate(key, asset, m_MemoryExpiration); | ||
210 | } | ||
211 | else | ||
212 | { | ||
213 | m_MemoryCache.AddOrUpdate(key, asset); | ||
214 | } | ||
215 | } | ||
216 | } | ||
217 | |||
218 | public void Cache(AssetBase asset) | ||
219 | { | ||
220 | // TODO: Spawn this off to some seperate thread to do the actual writing | ||
221 | if (asset != null) | ||
222 | { | ||
223 | UpdateMemoryCache(asset.ID, asset); | ||
224 | |||
225 | string filename = GetFileName(asset.ID); | ||
226 | |||
227 | try | ||
228 | { | ||
229 | // If the file is already cached, don't cache it, just touch it so access time is updated | ||
230 | if (File.Exists(filename)) | ||
231 | { | ||
232 | File.SetLastAccessTime(filename, DateTime.Now); | ||
233 | } else { | ||
234 | |||
235 | // Once we start writing, make sure we flag that we're writing | ||
236 | // that object to the cache so that we don't try to write the | ||
237 | // same file multiple times. | ||
238 | lock (m_CurrentlyWriting) | ||
239 | { | ||
240 | if (m_CurrentlyWriting.Contains(filename)) | ||
241 | { | ||
242 | return; | ||
243 | } | ||
244 | else | ||
245 | { | ||
246 | m_CurrentlyWriting.Add(filename); | ||
247 | } | ||
248 | } | ||
249 | |||
250 | // Setup the actual writing so that it happens asynchronously | ||
251 | AsyncWriteDelegate awd = delegate( string file, AssetBase obj ) | ||
252 | { | ||
253 | WriteFileCache(file, obj); | ||
254 | }; | ||
255 | |||
256 | // Go ahead and cache it to disk | ||
257 | awd.BeginInvoke(filename, asset, null, null); | ||
258 | } | ||
259 | } | ||
260 | catch (Exception e) | ||
261 | { | ||
262 | string[] text = e.ToString().Split(new char[] { '\n' }); | ||
263 | foreach (string t in text) | ||
264 | { | ||
265 | m_log.InfoFormat("[ASSET CACHE]: {0} ", t); | ||
266 | } | ||
267 | } | ||
268 | } | ||
269 | } | ||
270 | |||
271 | public AssetBase Get(string id) | ||
272 | { | ||
273 | m_Requests++; | ||
274 | |||
275 | AssetBase asset = null; | ||
276 | |||
277 | object obj; | ||
278 | if (m_MemoryCacheEnabled && m_MemoryCache.TryGet(id, out obj)) | ||
279 | { | ||
280 | asset = (AssetBase)obj; | ||
281 | m_MemoryHits++; | ||
282 | } | ||
283 | else | ||
284 | { | ||
285 | try | ||
286 | { | ||
287 | string filename = GetFileName(id); | ||
288 | if (File.Exists(filename)) | ||
289 | { | ||
290 | FileStream stream = File.Open(filename, FileMode.Open); | ||
291 | BinaryFormatter bformatter = new BinaryFormatter(); | ||
292 | |||
293 | asset = (AssetBase)bformatter.Deserialize(stream); | ||
294 | stream.Close(); | ||
295 | |||
296 | UpdateMemoryCache(id, asset); | ||
297 | |||
298 | m_FileHits++; | ||
299 | } | ||
300 | } | ||
301 | catch (Exception e) | ||
302 | { | ||
303 | string[] text = e.ToString().Split(new char[] { '\n' }); | ||
304 | foreach (string t in text) | ||
305 | { | ||
306 | m_log.InfoFormat("[ASSET CACHE]: {0} ", t); | ||
307 | } | ||
308 | } | ||
309 | } | ||
310 | |||
311 | if (m_Requests % m_DebugRate == 0) | ||
312 | { | ||
313 | m_HitRateFile = (double)m_FileHits / m_Requests * 100.0; | ||
314 | |||
315 | m_log.DebugFormat("[ASSET CACHE]: Cache Get :: {0} :: {1}", id, asset == null ? "Miss" : "Hit"); | ||
316 | m_log.DebugFormat("[ASSET CACHE]: File Hit Rate {0}% for {1} requests", m_HitRateFile.ToString("0.00"), m_Requests); | ||
317 | |||
318 | if (m_MemoryCacheEnabled) | ||
319 | { | ||
320 | m_HitRateMemory = (double)m_MemoryHits / m_Requests * 100.0; | ||
321 | m_log.DebugFormat("[ASSET CACHE]: Memory Hit Rate {0}% for {1} requests", m_HitRateMemory.ToString("0.00"), m_Requests); | ||
322 | } | ||
323 | } | ||
324 | |||
325 | return asset; | ||
326 | } | ||
327 | |||
328 | public void Expire(string id) | ||
329 | { | ||
330 | try | ||
331 | { | ||
332 | string filename = GetFileName(id); | ||
333 | if (File.Exists(filename)) | ||
334 | { | ||
335 | File.Delete(filename); | ||
336 | } | ||
337 | |||
338 | if( m_MemoryCacheEnabled ) | ||
339 | m_MemoryCache.Remove(id); | ||
340 | } | ||
341 | catch (Exception e) | ||
342 | { | ||
343 | string[] text = e.ToString().Split(new char[] { '\n' }); | ||
344 | foreach (string t in text) | ||
345 | { | ||
346 | m_log.InfoFormat("[ASSET CACHE]: {0} ", t); | ||
347 | } | ||
348 | } | ||
349 | } | ||
350 | |||
351 | public void Clear() | ||
352 | { | ||
353 | foreach (string dir in Directory.GetDirectories(m_CacheDirectory)) | ||
354 | { | ||
355 | Directory.Delete(dir); | ||
356 | } | ||
357 | |||
358 | if( m_MemoryCacheEnabled ) | ||
359 | m_MemoryCache.Clear(); | ||
360 | } | ||
361 | |||
362 | private void CleanupExpiredFiles(object source, ElapsedEventArgs e) | ||
363 | { | ||
364 | foreach (string dir in Directory.GetDirectories(m_CacheDirectory)) | ||
365 | { | ||
366 | foreach (string file in Directory.GetFiles(dir)) | ||
367 | { | ||
368 | if (DateTime.Now - File.GetLastAccessTime(file) > m_FileExpiration) | ||
369 | { | ||
370 | File.Delete(file); | ||
371 | } | ||
372 | } | ||
373 | } | ||
374 | } | ||
375 | |||
376 | private string GetFileName(string id) | ||
377 | { | ||
378 | // Would it be faster to just hash the darn thing? | ||
379 | foreach (char c in m_InvalidChars) | ||
380 | { | ||
381 | id = id.Replace(c, '_'); | ||
382 | } | ||
383 | |||
384 | string p = id.Substring(id.Length - 4); | ||
385 | p = Path.Combine(p, id); | ||
386 | return Path.Combine(m_CacheDirectory, p); | ||
387 | } | ||
388 | |||
389 | private void WriteFileCache(string filename, AssetBase asset) | ||
390 | { | ||
391 | try | ||
392 | { | ||
393 | // Make sure the target cache directory exists | ||
394 | string directory = Path.GetDirectoryName(filename); | ||
395 | if (!Directory.Exists(directory)) | ||
396 | { | ||
397 | Directory.CreateDirectory(directory); | ||
398 | } | ||
399 | |||
400 | // Write file first to a temp name, so that it doesn't look | ||
401 | // like it's already cached while it's still writing. | ||
402 | string tempname = Path.Combine(directory, Path.GetRandomFileName()); | ||
403 | Stream stream = File.Open(tempname, FileMode.Create); | ||
404 | BinaryFormatter bformatter = new BinaryFormatter(); | ||
405 | bformatter.Serialize(stream, asset); | ||
406 | stream.Close(); | ||
407 | |||
408 | // Now that it's written, rename it so that it can be found. | ||
409 | File.Move(tempname, filename); | ||
410 | |||
411 | m_log.DebugFormat("[ASSET CACHE]: Cache Stored :: {0}", asset.ID); | ||
412 | } | ||
413 | catch (Exception e) | ||
414 | { | ||
415 | string[] text = e.ToString().Split(new char[] { '\n' }); | ||
416 | foreach (string t in text) | ||
417 | { | ||
418 | m_log.InfoFormat("[ASSET CACHE]: {0} ", t); | ||
419 | } | ||
420 | |||
421 | } | ||
422 | finally | ||
423 | { | ||
424 | // Even if the write fails with an exception, we need to make sure | ||
425 | // that we release the lock on that file, otherwise it'll never get | ||
426 | // cached | ||
427 | lock (m_CurrentlyWriting) | ||
428 | { | ||
429 | if (m_CurrentlyWriting.Contains(filename)) | ||
430 | { | ||
431 | m_CurrentlyWriting.Remove(filename); | ||
432 | } | ||
433 | } | ||
434 | |||
435 | } | ||
436 | } | ||
437 | } | ||
438 | } | ||