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authorMW2007-08-16 11:24:40 +0000
committerMW2007-08-16 11:24:40 +0000
commitb6c48c53b21df9dbde4549bced938089f43ed1f0 (patch)
tree5d38907da35e2c6e30ab8a8ac41437c71d851a3c /OpenSim
parentThe 'Party Party Groupie Groupie Life is a game' commit: (diff)
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Can now set the plugins for standalone mode's Inventory database (default sqlite) and for its user database (default DB4o). Currently changing the user plugin to MySql should work (if you have MySql setup (should be same as for grid mode). There is also a MySql provider for the inventory but not 100% certain if that is finished and functional (will need to check with Adam on that).
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetTransactions.cs7
-rw-r--r--OpenSim/Region/Application/OpenSimMain.cs13
-rw-r--r--OpenSim/Region/Communications/Local/CommunicationsLocal.cs33
-rw-r--r--OpenSim/Region/Examples/SimpleApp/Program.cs3
4 files changed, 46 insertions, 10 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetTransactions.cs b/OpenSim/Framework/Communications/Cache/AssetTransactions.cs
index cea6e6e..7f52739 100644
--- a/OpenSim/Framework/Communications/Cache/AssetTransactions.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetTransactions.cs
@@ -262,7 +262,7 @@ namespace OpenSim.Framework.Communications.Caches
262 { 262 {
263 DoCreateItem(); 263 DoCreateItem();
264 } 264 }
265 Console.WriteLine("upload complete "+ this.TransactionID); 265 // Console.WriteLine("upload complete "+ this.TransactionID);
266 //SaveAssetToFile("testudpupload" + Util.RandomClass.Next(1, 1000) + ".dat", this.Asset.Data); 266 //SaveAssetToFile("testudpupload" + Util.RandomClass.Next(1, 1000) + ".dat", this.Asset.Data);
267 } 267 }
268 private void SaveAssetToFile(string filename, byte[] data) 268 private void SaveAssetToFile(string filename, byte[] data)
@@ -319,6 +319,11 @@ namespace OpenSim.Framework.Communications.Caches
319 ourClient.SendInventoryItemUpdate(item); 319 ourClient.SendInventoryItemUpdate(item);
320 } 320 }
321 } 321 }
322
323 public void UpdateInventoryItem(LLUUID itemID)
324 {
325
326 }
322 } 327 }
323 328
324 public class NoteCardCapsUpdate 329 public class NoteCardCapsUpdate
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs
index 2ca3f46..0114cc6 100644
--- a/OpenSim/Region/Application/OpenSimMain.cs
+++ b/OpenSim/Region/Application/OpenSimMain.cs
@@ -74,7 +74,9 @@ namespace OpenSim
74 private string m_logFilename = ("region-console.log"); 74 private string m_logFilename = ("region-console.log");
75 75
76 private bool standaloneAuthenticate = false; 76 private bool standaloneAuthenticate = false;
77 private string welcomeMessage = null; 77 private string standaloneWelcomeMessage = null;
78 private string standaloneInventoryPlugin = "";
79 private string standaloneUserPlugin = "";
78 80
79 public ConsoleCommand CreateAccount = null; 81 public ConsoleCommand CreateAccount = null;
80 82
@@ -109,8 +111,10 @@ namespace OpenSim
109 111
110 m_startupCommandsFile = configSource.Configs["Startup"].GetString("startup_console_commands_file", ""); 112 m_startupCommandsFile = configSource.Configs["Startup"].GetString("startup_console_commands_file", "");
111 113
112 standaloneAuthenticate = configSource.Configs["Startup"].GetBoolean("standalone_authenticate", false); 114 standaloneAuthenticate = configSource.Configs["StandAlone"].GetBoolean("accounts_authenticate", false);
113 welcomeMessage = configSource.Configs["Startup"].GetString("standalone_welcome", "Welcome to OpenSim"); 115 standaloneWelcomeMessage = configSource.Configs["StandAlone"].GetString("welcome_message", "Welcome to OpenSim");
116 standaloneInventoryPlugin = configSource.Configs["StandAlone"].GetString("inventory_plugin", "OpenSim.Framework.Data.SQLite.dll");
117 standaloneUserPlugin = configSource.Configs["StandAlone"].GetString("userDatabase_plugin", "OpenSim.Framework.Data.DB4o.dll");
114 } 118 }
115 119
116 /// <summary> 120 /// <summary>
@@ -130,7 +134,8 @@ namespace OpenSim
130 134
131 if (m_sandbox) 135 if (m_sandbox)
132 { 136 {
133 CommunicationsLocal localComms = new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache, standaloneAuthenticate, welcomeMessage); 137 CommunicationsLocal.LocalSettings settings = new CommunicationsLocal.LocalSettings(standaloneWelcomeMessage, standaloneAuthenticate, standaloneInventoryPlugin, standaloneUserPlugin);
138 CommunicationsLocal localComms = new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache, settings);
134 m_commsManager = localComms; 139 m_commsManager = localComms;
135 if(standaloneAuthenticate) 140 if(standaloneAuthenticate)
136 { 141 {
diff --git a/OpenSim/Region/Communications/Local/CommunicationsLocal.cs b/OpenSim/Region/Communications/Local/CommunicationsLocal.cs
index 9ff9133..66779a2 100644
--- a/OpenSim/Region/Communications/Local/CommunicationsLocal.cs
+++ b/OpenSim/Region/Communications/Local/CommunicationsLocal.cs
@@ -44,16 +44,19 @@ namespace OpenSim.Region.Communications.Local
44 public LocalLoginService LoginServices; 44 public LocalLoginService LoginServices;
45 public LocalInventoryService InvenServices; 45 public LocalInventoryService InvenServices;
46 // public CAPSService CapsServices; 46 // public CAPSService CapsServices;
47 private LocalSettings m_settings;
47 48
48 public CommunicationsLocal(NetworkServersInfo serversInfo, BaseHttpServer httpServer, AssetCache assetCache, bool accountsAuthenticate, string welcomeMessage ) 49 public CommunicationsLocal(NetworkServersInfo serversInfo, BaseHttpServer httpServer, AssetCache assetCache, LocalSettings settings )
49 : base(serversInfo, httpServer, assetCache) 50 : base(serversInfo, httpServer, assetCache)
50 { 51 {
52 m_settings = settings;
53
51 InvenServices = new LocalInventoryService(); 54 InvenServices = new LocalInventoryService();
52 InvenServices.AddPlugin("OpenSim.Framework.Data.SQLite.dll"); 55 InvenServices.AddPlugin(m_settings.InventoryPlugin);
53 InventoryServer = InvenServices; 56 InventoryServer = InvenServices;
54 57
55 UserServices = new LocalUserServices(this, serversInfo); 58 UserServices = new LocalUserServices(this, serversInfo);
56 UserServices.AddPlugin("OpenSim.Framework.Data.DB4o.dll"); 59 UserServices.AddPlugin(m_settings.UserDatabasePlugin);
57 UserServer = UserServices; 60 UserServer = UserServices;
58 61
59 InstanceServices = new LocalBackEndServices(); 62 InstanceServices = new LocalBackEndServices();
@@ -62,7 +65,7 @@ namespace OpenSim.Region.Communications.Local
62 65
63 //CapsServices = new CAPSService(httpServer); 66 //CapsServices = new CAPSService(httpServer);
64 67
65 LoginServices = new LocalLoginService(UserServices, welcomeMessage, this, serversInfo, accountsAuthenticate); 68 LoginServices = new LocalLoginService(UserServices, m_settings.WelcomeMessage, this, serversInfo, m_settings.AccountAuthentication);
66 httpServer.AddXmlRPCHandler("login_to_simulator", LoginServices.XmlRpcLoginMethod); 69 httpServer.AddXmlRPCHandler("login_to_simulator", LoginServices.XmlRpcLoginMethod);
67 } 70 }
68 71
@@ -101,5 +104,27 @@ namespace OpenSim.Region.Communications.Local
101 } 104 }
102 } 105 }
103 106
107 public class LocalSettings
108 {
109 public string WelcomeMessage = "";
110 public bool AccountAuthentication = false;
111 public string InventoryPlugin = "OpenSim.Framework.Data.SQLite.dll";
112 public string UserDatabasePlugin = "OpenSim.Framework.Data.DB4o.dll";
113
114 public LocalSettings(string welcomeMessage, bool accountsAuthenticate, string inventoryPlugin, string userPlugin)
115 {
116 WelcomeMessage = welcomeMessage;
117 AccountAuthentication = accountsAuthenticate;
118 if (inventoryPlugin != "")
119 {
120 InventoryPlugin = inventoryPlugin;
121 }
122 if (userPlugin != "")
123 {
124 UserDatabasePlugin = userPlugin;
125 }
126 }
127 }
128
104 } 129 }
105} 130}
diff --git a/OpenSim/Region/Examples/SimpleApp/Program.cs b/OpenSim/Region/Examples/SimpleApp/Program.cs
index f064eaa..64fe975 100644
--- a/OpenSim/Region/Examples/SimpleApp/Program.cs
+++ b/OpenSim/Region/Examples/SimpleApp/Program.cs
@@ -47,7 +47,8 @@ namespace SimpleApp
47 { 47 {
48 base.StartUp(); 48 base.StartUp();
49 49
50 m_commsManager = new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache, false, ""); 50 CommunicationsLocal.LocalSettings settings = new CommunicationsLocal.LocalSettings("", false, "", "");
51 m_commsManager = new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache, settings);
51 52
52 m_log.Notice(m_log.LineInfo); 53 m_log.Notice(m_log.LineInfo);
53 54