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author | Teravus Ovares (Dan Olivares) | 2009-09-01 19:38:45 -0400 |
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committer | Teravus Ovares (Dan Olivares) | 2009-09-01 19:38:45 -0400 |
commit | afc72cc10edb2d930a67670a807ab69ded746461 (patch) | |
tree | 67458df0a22569149afb24b9d1d3cf9956d078cb /OpenSim | |
parent | * The return of fuzzy borders! (diff) | |
download | opensim-SC-afc72cc10edb2d930a67670a807ab69ded746461.zip opensim-SC-afc72cc10edb2d930a67670a807ab69ded746461.tar.gz opensim-SC-afc72cc10edb2d930a67670a807ab69ded746461.tar.bz2 opensim-SC-afc72cc10edb2d930a67670a807ab69ded746461.tar.xz |
* Fixes diagonal teleporting when in RegionCombining mode by adding 4 additional borders that have infinite distances perpendicular to the cardinal of the border surrounding the entire combined region. Recalculates this boundary each time AddScene is called.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs | 61 |
1 files changed, 50 insertions, 11 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs index 4e03e95..035e6f8 100644 --- a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs | |||
@@ -475,6 +475,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
475 | } | 475 | } |
476 | 476 | ||
477 | } | 477 | } |
478 | AdjustLargeRegionBounds(); | ||
478 | 479 | ||
479 | } | 480 | } |
480 | 481 | ||
@@ -495,7 +496,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
495 | } | 496 | } |
496 | 497 | ||
497 | // Create a set of infinite borders around the whole aabb of the combined island. | 498 | // Create a set of infinite borders around the whole aabb of the combined island. |
498 | private void MakeLargeRegionBounds() | 499 | private void AdjustLargeRegionBounds() |
499 | { | 500 | { |
500 | lock (m_regions) | 501 | lock (m_regions) |
501 | { | 502 | { |
@@ -512,36 +513,60 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
512 | 513 | ||
513 | lock (rconn.RegionScene.NorthBorders) | 514 | lock (rconn.RegionScene.NorthBorders) |
514 | { | 515 | { |
515 | Border northBorder = new Border(); | 516 | |
517 | Border northBorder = null; | ||
518 | |||
519 | if (!TryGetInfiniteBorder(rconn.RegionScene.NorthBorders, out northBorder)) | ||
520 | { | ||
521 | northBorder = new Border(); | ||
522 | rconn.RegionScene.NorthBorders.Add(northBorder); | ||
523 | } | ||
524 | |||
516 | northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, | 525 | northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, |
517 | offset.Y); //<--- | 526 | offset.Y + (int) Constants.RegionSize); //<--- |
518 | northBorder.CrossDirection = Cardinals.N; | 527 | northBorder.CrossDirection = Cardinals.N; |
519 | rconn.RegionScene.NorthBorders.Add(northBorder); | 528 | |
520 | } | 529 | } |
521 | 530 | ||
522 | lock (rconn.RegionScene.SouthBorders) | 531 | lock (rconn.RegionScene.SouthBorders) |
523 | { | 532 | { |
524 | Border southBorder = new Border(); | 533 | Border southBorder = null; |
534 | if (!TryGetInfiniteBorder(rconn.RegionScene.SouthBorders, out southBorder)) | ||
535 | { | ||
536 | southBorder = new Border(); | ||
537 | rconn.RegionScene.SouthBorders.Add(southBorder); | ||
538 | } | ||
525 | southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> | 539 | southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> |
526 | southBorder.CrossDirection = Cardinals.S; | 540 | southBorder.CrossDirection = Cardinals.S; |
527 | rconn.RegionScene.SouthBorders.Add(southBorder); | 541 | |
528 | } | 542 | } |
529 | 543 | ||
530 | lock (rconn.RegionScene.EastBorders) | 544 | lock (rconn.RegionScene.EastBorders) |
531 | { | 545 | { |
532 | Border eastBorder = new Border(); | 546 | Border eastBorder = null; |
533 | eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, offset.Y); | 547 | if (!TryGetInfiniteBorder(rconn.RegionScene.EastBorders, out eastBorder)) |
548 | { | ||
549 | eastBorder = new Border(); | ||
550 | rconn.RegionScene.EastBorders.Add(eastBorder); | ||
551 | } | ||
552 | eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, offset.X + (int)Constants.RegionSize); | ||
534 | //<--- | 553 | //<--- |
535 | eastBorder.CrossDirection = Cardinals.E; | 554 | eastBorder.CrossDirection = Cardinals.E; |
536 | rconn.RegionScene.EastBorders.Add(eastBorder); | 555 | |
537 | } | 556 | } |
538 | 557 | ||
539 | lock (rconn.RegionScene.WestBorders) | 558 | lock (rconn.RegionScene.WestBorders) |
540 | { | 559 | { |
541 | Border westBorder = new Border(); | 560 | Border westBorder = null; |
561 | if (!TryGetInfiniteBorder(rconn.RegionScene.WestBorders, out westBorder)) | ||
562 | { | ||
563 | westBorder = new Border(); | ||
564 | rconn.RegionScene.WestBorders.Add(westBorder); | ||
565 | |||
566 | } | ||
542 | westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> | 567 | westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> |
543 | westBorder.CrossDirection = Cardinals.W; | 568 | westBorder.CrossDirection = Cardinals.W; |
544 | rconn.RegionScene.WestBorders.Add(westBorder); | 569 | |
545 | } | 570 | } |
546 | 571 | ||
547 | 572 | ||
@@ -551,6 +576,20 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
551 | } | 576 | } |
552 | } | 577 | } |
553 | 578 | ||
579 | public static bool TryGetInfiniteBorder(List<Border> borders, out Border oborder) | ||
580 | { | ||
581 | // Warning! Should be locked before getting here! | ||
582 | foreach (Border b in borders) | ||
583 | { | ||
584 | if (b.BorderLine.X == float.MinValue && b.BorderLine.Y == float.MaxValue) | ||
585 | { | ||
586 | oborder = b; | ||
587 | return true; | ||
588 | } | ||
589 | } | ||
590 | oborder = null; | ||
591 | return false; | ||
592 | } | ||
554 | 593 | ||
555 | public RegionData GetRegionFromPosition(Vector3 pPosition) | 594 | public RegionData GetRegionFromPosition(Vector3 pPosition) |
556 | { | 595 | { |