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author | Justin Clark-Casey (justincc) | 2009-11-09 19:26:42 +0000 |
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committer | Justin Clark-Casey (justincc) | 2009-11-09 19:26:42 +0000 |
commit | a88a463b5021ff6d40a37298f39e58e93dec6cfa (patch) | |
tree | 87d99409c2d12c344b76b5e4012cd5713596d333 /OpenSim | |
parent | minor: remove some mono compiler warnings (diff) | |
download | opensim-SC-a88a463b5021ff6d40a37298f39e58e93dec6cfa.zip opensim-SC-a88a463b5021ff6d40a37298f39e58e93dec6cfa.tar.gz opensim-SC-a88a463b5021ff6d40a37298f39e58e93dec6cfa.tar.bz2 opensim-SC-a88a463b5021ff6d40a37298f39e58e93dec6cfa.tar.xz |
Following various discussions on irc and in the OpenSim dev OSGrid meeting last week, change av_capsule_tilted to false by default
This appears to now give better ODE physics response (less sinking into the ground, etc.)
Please change it back if this is actually a bad idea for some reason
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 3c9a31d..981cf43 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -439,7 +439,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
439 | avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", 1.3f); | 439 | avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", 1.3f); |
440 | avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", 0.8f); | 440 | avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", 0.8f); |
441 | avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f); | 441 | avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f); |
442 | avCapsuleTilted = physicsconfig.GetBoolean("av_capsule_tilted", true); | 442 | avCapsuleTilted = physicsconfig.GetBoolean("av_capsule_tilted", false); |
443 | 443 | ||
444 | contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", 80); | 444 | contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", 80); |
445 | 445 | ||