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authorradams12010-02-02 16:20:02 -0800
committerMelanie2010-02-03 00:15:04 +0000
commit88d0fc3b093e1ae79ef17e2496348251e196a5fa (patch)
tree7dcd268f19f8f4a01905c7fd7a2fb25e38ee4636 /OpenSim
parentminor: rename GetScriptPrimType() to GetPrimType() (diff)
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allow terrain collision events after regular collision check
Signed-off-by: Melanie <melanie@t-data.com>
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index ef9005f..b1c6fb9 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1921,7 +1921,7 @@ namespace OpenSim.Region.Framework.Scenes
1921 foreach (uint localId in startedColliders) 1921 foreach (uint localId in startedColliders)
1922 { 1922 {
1923 if (localId == 0) 1923 if (localId == 0)
1924 return; 1924 continue;
1925 // always running this check because if the user deletes the object it would return a null reference. 1925 // always running this check because if the user deletes the object it would return a null reference.
1926 if (m_parentGroup == null) 1926 if (m_parentGroup == null)
1927 return; 1927 return;
@@ -2057,7 +2057,7 @@ namespace OpenSim.Region.Framework.Scenes
2057 { 2057 {
2058 // always running this check because if the user deletes the object it would return a null reference. 2058 // always running this check because if the user deletes the object it would return a null reference.
2059 if (localId == 0) 2059 if (localId == 0)
2060 return; 2060 continue;
2061 2061
2062 if (m_parentGroup == null) 2062 if (m_parentGroup == null)
2063 return; 2063 return;
@@ -2189,7 +2189,7 @@ namespace OpenSim.Region.Framework.Scenes
2189 foreach (uint localId in endedColliders) 2189 foreach (uint localId in endedColliders)
2190 { 2190 {
2191 if (localId == 0) 2191 if (localId == 0)
2192 return; 2192 continue;
2193 2193
2194 // always running this check because if the user deletes the object it would return a null reference. 2194 // always running this check because if the user deletes the object it would return a null reference.
2195 if (m_parentGroup == null) 2195 if (m_parentGroup == null)