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authorlbsa712007-09-21 05:00:51 +0000
committerlbsa712007-09-21 05:00:51 +0000
commit72b207173ab9da554e9f2721c09da9f581b0f979 (patch)
treea60785beabd7788da50168c8e6236e31ff59340b /OpenSim
parent* First example of moving stuff to a Region layer (diff)
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* Removed unused LandRenegerated flag
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Environment/Scenes/EntityBase.cs7
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs14
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs7
3 files changed, 2 insertions, 26 deletions
diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs
index 4832956..dc1f7f1 100644
--- a/OpenSim/Region/Environment/Scenes/EntityBase.cs
+++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs
@@ -116,13 +116,6 @@ namespace OpenSim.Region.Environment.Scenes
116 return (EntityBase) MemberwiseClone(); 116 return (EntityBase) MemberwiseClone();
117 } 117 }
118 118
119 /// <summary>
120 /// Infoms the entity that the land (heightmap) has changed
121 /// </summary>
122 public virtual void LandRenegerated()
123 {
124 }
125
126 public abstract void SetText(string text, Vector3 color, double alpha); 119 public abstract void SetText(string text, Vector3 color, double alpha);
127 } 120 }
128} 121}
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 62e7941..d12598b 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -321,10 +321,7 @@ namespace OpenSim.Region.Environment.Scenes
321 } 321 }
322 }); 322 });
323 323
324 foreach (LLUUID UUID in Entities.Keys) 324
325 {
326 Entities[UUID].LandRenegerated();
327 }
328 325
329 Terrain.ResetTaint(); 326 Terrain.ResetTaint();
330 } 327 }
@@ -406,10 +403,7 @@ namespace OpenSim.Region.Environment.Scenes
406 403
407 Broadcast(delegate(IClientAPI client ) { SendLayerData( client ); }); 404 Broadcast(delegate(IClientAPI client ) { SendLayerData( client ); });
408 405
409 foreach (LLUUID UUID in Entities.Keys) 406
410 {
411 Entities[UUID].LandRenegerated();
412 }
413 } 407 }
414 catch (Exception e) 408 catch (Exception e)
415 { 409 {
@@ -434,10 +428,6 @@ namespace OpenSim.Region.Environment.Scenes
434 428
435 ForEachScenePresence(delegate(ScenePresence presence) { SendLayerData(presence.ControllingClient); }); 429 ForEachScenePresence(delegate(ScenePresence presence) { SendLayerData(presence.ControllingClient); });
436 430
437 foreach (LLUUID UUID in Entities.Keys)
438 {
439 Entities[UUID].LandRenegerated();
440 }
441 } 431 }
442 catch (Exception e) 432 catch (Exception e)
443 { 433 {
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 41e555a..9b5aa99 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -537,13 +537,6 @@ namespace OpenSim.Region.Environment.Scenes
537 /// <summary> 537 /// <summary>
538 /// 538 ///
539 /// </summary> 539 /// </summary>
540 public override void LandRenegerated()
541 {
542 }
543
544 /// <summary>
545 ///
546 /// </summary>
547 public override void Update() 540 public override void Update()
548 { 541 {
549 SendPrimUpdates(); 542 SendPrimUpdates();