diff options
author | Jeff Ames | 2007-12-19 08:44:25 +0000 |
---|---|---|
committer | Jeff Ames | 2007-12-19 08:44:25 +0000 |
commit | 6702b0373371fd2a546a580ad82f5cc175fa29e0 (patch) | |
tree | f2750d5be494d2a976cb583476c4f32ef3d895d7 /OpenSim | |
parent | *Added Ban Lines around parcels for banned avatars, but there is no actual bl... (diff) | |
download | opensim-SC-6702b0373371fd2a546a580ad82f5cc175fa29e0.zip opensim-SC-6702b0373371fd2a546a580ad82f5cc175fa29e0.tar.gz opensim-SC-6702b0373371fd2a546a580ad82f5cc175fa29e0.tar.bz2 opensim-SC-6702b0373371fd2a546a580ad82f5cc175fa29e0.tar.xz |
Misc. cleanup:
* added Util.Clip(value, min, max)
* modified asset cache's numPackets calculation to use max packet size (600) instead of 1000
* removed a few magic numbers
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs | 4 | ||||
-rw-r--r-- | OpenSim/Framework/Communications/Cache/AssetCache.cs | 60 | ||||
-rw-r--r-- | OpenSim/Framework/Data.DB4o/DB4oUserData.cs | 2 | ||||
-rw-r--r-- | OpenSim/Framework/Data.MSSQL/MSSQLUserData.cs | 4 | ||||
-rw-r--r-- | OpenSim/Framework/Data.MySQL/MySQLUserData.cs | 4 | ||||
-rw-r--r-- | OpenSim/Framework/Data.SQLite/SQLiteUserData.cs | 2 | ||||
-rw-r--r-- | OpenSim/Framework/Data/GridData.cs | 4 | ||||
-rw-r--r-- | OpenSim/Framework/Remoting.cs | 2 | ||||
-rw-r--r-- | OpenSim/Framework/Util.cs | 10 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/ClientView.cs | 29 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/AvatarAppearance.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 36 | ||||
-rw-r--r-- | OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | 13 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 88 | ||||
-rw-r--r-- | OpenSim/Region/Physics/POSPlugin/POSPlugin.cs | 7 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/LSL_Types.cs | 22 |
16 files changed, 136 insertions, 155 deletions
diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs index 2205683..8122b8a 100644 --- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs +++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs | |||
@@ -122,7 +122,7 @@ namespace OpenSim.ApplicationPlugins.LoadRegions | |||
122 | 122 | ||
123 | public XmlRpcResponse XmlRpcShutdownMethod(XmlRpcRequest request) | 123 | public XmlRpcResponse XmlRpcShutdownMethod(XmlRpcRequest request) |
124 | { | 124 | { |
125 | MainLog.Instance.Verbose("RADMIN", "Recieved Shutdown Administrator Request"); | 125 | MainLog.Instance.Verbose("RADMIN", "Received Shutdown Administrator Request"); |
126 | XmlRpcResponse response = new XmlRpcResponse(); | 126 | XmlRpcResponse response = new XmlRpcResponse(); |
127 | Hashtable requestData = (Hashtable)request.Params[0]; | 127 | Hashtable requestData = (Hashtable)request.Params[0]; |
128 | 128 | ||
@@ -170,7 +170,7 @@ namespace OpenSim.ApplicationPlugins.LoadRegions | |||
170 | 170 | ||
171 | public XmlRpcResponse XmlRpcCreateRegionMethod(XmlRpcRequest request) | 171 | public XmlRpcResponse XmlRpcCreateRegionMethod(XmlRpcRequest request) |
172 | { | 172 | { |
173 | MainLog.Instance.Verbose("RADMIN", "Recieved Create Region Administrator Request"); | 173 | MainLog.Instance.Verbose("RADMIN", "Received Create Region Administrator Request"); |
174 | XmlRpcResponse response = new XmlRpcResponse(); | 174 | XmlRpcResponse response = new XmlRpcResponse(); |
175 | Hashtable requestData = (Hashtable)request.Params[0]; | 175 | Hashtable requestData = (Hashtable)request.Params[0]; |
176 | 176 | ||
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs index abaea23..99356c2 100644 --- a/OpenSim/Framework/Communications/Cache/AssetCache.cs +++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs | |||
@@ -36,7 +36,6 @@ using OpenSim.Framework.Console; | |||
36 | 36 | ||
37 | namespace OpenSim.Framework.Communications.Cache | 37 | namespace OpenSim.Framework.Communications.Cache |
38 | { | 38 | { |
39 | |||
40 | public delegate void AssetRequestCallback(LLUUID assetID, AssetBase asset); | 39 | public delegate void AssetRequestCallback(LLUUID assetID, AssetBase asset); |
41 | 40 | ||
42 | /// <summary> | 41 | /// <summary> |
@@ -77,7 +76,6 @@ namespace OpenSim.Framework.Communications.Cache | |||
77 | m_assetCacheThread.IsBackground = true; | 76 | m_assetCacheThread.IsBackground = true; |
78 | m_assetCacheThread.Start(); | 77 | m_assetCacheThread.Start(); |
79 | 78 | ||
80 | |||
81 | m_log = log; | 79 | m_log = log; |
82 | } | 80 | } |
83 | 81 | ||
@@ -100,7 +98,6 @@ namespace OpenSim.Framework.Communications.Cache | |||
100 | } | 98 | } |
101 | } | 99 | } |
102 | 100 | ||
103 | |||
104 | public AssetBase GetAsset(LLUUID assetID) | 101 | public AssetBase GetAsset(LLUUID assetID) |
105 | { | 102 | { |
106 | AssetBase asset = null; | 103 | AssetBase asset = null; |
@@ -154,7 +151,6 @@ namespace OpenSim.Framework.Communications.Cache | |||
154 | } | 151 | } |
155 | } | 152 | } |
156 | 153 | ||
157 | |||
158 | public AssetBase GetAsset(LLUUID assetID, bool isTexture) | 154 | public AssetBase GetAsset(LLUUID assetID, bool isTexture) |
159 | { | 155 | { |
160 | AssetBase asset = GetAsset(assetID); | 156 | AssetBase asset = GetAsset(assetID); |
@@ -236,8 +232,6 @@ namespace OpenSim.Framework.Communications.Cache | |||
236 | return asset; | 232 | return asset; |
237 | } | 233 | } |
238 | 234 | ||
239 | |||
240 | |||
241 | public void AssetReceived(AssetBase asset, bool IsTexture) | 235 | public void AssetReceived(AssetBase asset, bool IsTexture) |
242 | { | 236 | { |
243 | if (asset.FullID != LLUUID.Zero) // if it is set to zero then the asset wasn't found by the server | 237 | if (asset.FullID != LLUUID.Zero) // if it is set to zero then the asset wasn't found by the server |
@@ -249,7 +243,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
249 | 243 | ||
250 | if (IsTexture) | 244 | if (IsTexture) |
251 | { | 245 | { |
252 | //Console.WriteLine("asset recieved from asset server"); | 246 | //Console.WriteLine("asset received from asset server"); |
253 | 247 | ||
254 | TextureImage image = new TextureImage(asset); | 248 | TextureImage image = new TextureImage(asset); |
255 | if (!Textures.ContainsKey(image.FullID)) | 249 | if (!Textures.ContainsKey(image.FullID)) |
@@ -260,7 +254,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
260 | AssetRequest req = RequestedTextures[image.FullID]; | 254 | AssetRequest req = RequestedTextures[image.FullID]; |
261 | req.ImageInfo = image; | 255 | req.ImageInfo = image; |
262 | 256 | ||
263 | req.NumPackets = CalculateNumPackets(image.Data.Length); | 257 | req.NumPackets = CalculateNumPackets(image.Data); |
264 | 258 | ||
265 | RequestedTextures.Remove(image.FullID); | 259 | RequestedTextures.Remove(image.FullID); |
266 | TextureRequests.Add(req); | 260 | TextureRequests.Add(req); |
@@ -277,15 +271,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
277 | { | 271 | { |
278 | AssetRequest req = RequestedAssets[assetInf.FullID]; | 272 | AssetRequest req = RequestedAssets[assetInf.FullID]; |
279 | req.AssetInf = assetInf; | 273 | req.AssetInf = assetInf; |
280 | if (assetInf.Data.LongLength > 600) | 274 | req.NumPackets = CalculateNumPackets(assetInf.Data); |
281 | { | ||
282 | //over 600 bytes so split up file | ||
283 | req.NumPackets = 1 + (int)(assetInf.Data.Length - 600 + 999) / 1000; | ||
284 | } | ||
285 | else | ||
286 | { | ||
287 | req.NumPackets = 1; | ||
288 | } | ||
289 | RequestedAssets.Remove(assetInf.FullID); | 275 | RequestedAssets.Remove(assetInf.FullID); |
290 | AssetRequests.Add(req); | 276 | AssetRequests.Add(req); |
291 | } | 277 | } |
@@ -326,16 +312,17 @@ namespace OpenSim.Framework.Communications.Cache | |||
326 | //} | 312 | //} |
327 | } | 313 | } |
328 | 314 | ||
329 | private int CalculateNumPackets(int length) | 315 | private int CalculateNumPackets(byte[] data) |
330 | { | 316 | { |
317 | const uint m_maxPacketSize = 600; | ||
331 | int numPackets = 1; | 318 | int numPackets = 1; |
332 | 319 | ||
333 | if (length > 600) | 320 | if (data.LongLength > m_maxPacketSize) |
334 | { | 321 | { |
335 | //over 600 bytes so split up file | 322 | // over max number of bytes so split up file |
336 | int restData = (length - 600); | 323 | long restData = data.LongLength - m_maxPacketSize; |
337 | int restPackets = ((restData + 999) / 1000); | 324 | int restPackets = (int) ((restData + m_maxPacketSize - 1) / m_maxPacketSize); |
338 | numPackets = 1 + restPackets; | 325 | numPackets += restPackets; |
339 | } | 326 | } |
340 | 327 | ||
341 | return numPackets; | 328 | return numPackets; |
@@ -385,8 +372,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
385 | //it is in our cache | 372 | //it is in our cache |
386 | AssetInfo asset = Assets[requestID]; | 373 | AssetInfo asset = Assets[requestID]; |
387 | 374 | ||
388 | //work out how many packets it should be sent in | 375 | // add to the AssetRequests list |
389 | // and add to the AssetRequests list | ||
390 | AssetRequest req = new AssetRequest(); | 376 | AssetRequest req = new AssetRequest(); |
391 | req.RequestUser = userInfo; | 377 | req.RequestUser = userInfo; |
392 | req.RequestAssetID = requestID; | 378 | req.RequestAssetID = requestID; |
@@ -394,17 +380,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
394 | req.AssetRequestSource = source; | 380 | req.AssetRequestSource = source; |
395 | req.Params = transferRequest.TransferInfo.Params; | 381 | req.Params = transferRequest.TransferInfo.Params; |
396 | req.AssetInf = asset; | 382 | req.AssetInf = asset; |
397 | 383 | req.NumPackets = CalculateNumPackets(asset.Data); | |
398 | if (asset.Data.LongLength > 600) | ||
399 | { | ||
400 | //over 600 bytes so split up file | ||
401 | req.NumPackets = 1 + (int)(asset.Data.Length - 600 + 999) / 1000; | ||
402 | } | ||
403 | else | ||
404 | { | ||
405 | req.NumPackets = 1; | ||
406 | } | ||
407 | |||
408 | AssetRequests.Add(req); | 384 | AssetRequests.Add(req); |
409 | } | 385 | } |
410 | 386 | ||
@@ -419,17 +395,9 @@ namespace OpenSim.Framework.Communications.Cache | |||
419 | //no requests waiting | 395 | //no requests waiting |
420 | return; | 396 | return; |
421 | } | 397 | } |
422 | int num; | 398 | // if less than 5, do all of them |
399 | int num = Math.Min(5, AssetRequests.Count); | ||
423 | 400 | ||
424 | if (AssetRequests.Count < 5) | ||
425 | { | ||
426 | //lower than 5 so do all of them | ||
427 | num = AssetRequests.Count; | ||
428 | } | ||
429 | else | ||
430 | { | ||
431 | num = 5; | ||
432 | } | ||
433 | AssetRequest req; | 401 | AssetRequest req; |
434 | for (int i = 0; i < num; i++) | 402 | for (int i = 0; i < num; i++) |
435 | { | 403 | { |
diff --git a/OpenSim/Framework/Data.DB4o/DB4oUserData.cs b/OpenSim/Framework/Data.DB4o/DB4oUserData.cs index 9e5a679..383bfbe 100644 --- a/OpenSim/Framework/Data.DB4o/DB4oUserData.cs +++ b/OpenSim/Framework/Data.DB4o/DB4oUserData.cs | |||
@@ -199,7 +199,7 @@ namespace OpenSim.Framework.Data.DB4o | |||
199 | /// </summary> | 199 | /// </summary> |
200 | /// <remarks>Move to inventory server</remarks> | 200 | /// <remarks>Move to inventory server</remarks> |
201 | /// <param name="from">Senders account</param> | 201 | /// <param name="from">Senders account</param> |
202 | /// <param name="to">Recievers account</param> | 202 | /// <param name="to">Receivers account</param> |
203 | /// <param name="item">Inventory item</param> | 203 | /// <param name="item">Inventory item</param> |
204 | /// <returns>Success?</returns> | 204 | /// <returns>Success?</returns> |
205 | public bool InventoryTransferRequest(LLUUID from, LLUUID to, LLUUID item) | 205 | public bool InventoryTransferRequest(LLUUID from, LLUUID to, LLUUID item) |
diff --git a/OpenSim/Framework/Data.MSSQL/MSSQLUserData.cs b/OpenSim/Framework/Data.MSSQL/MSSQLUserData.cs index 80b65c1..ccab57b 100644 --- a/OpenSim/Framework/Data.MSSQL/MSSQLUserData.cs +++ b/OpenSim/Framework/Data.MSSQL/MSSQLUserData.cs | |||
@@ -387,7 +387,7 @@ namespace OpenSim.Framework.Data.MSSQL | |||
387 | /// Performs a money transfer request between two accounts | 387 | /// Performs a money transfer request between two accounts |
388 | /// </summary> | 388 | /// </summary> |
389 | /// <param name="from">The senders account ID</param> | 389 | /// <param name="from">The senders account ID</param> |
390 | /// <param name="to">The recievers account ID</param> | 390 | /// <param name="to">The receivers account ID</param> |
391 | /// <param name="amount">The amount to transfer</param> | 391 | /// <param name="amount">The amount to transfer</param> |
392 | /// <returns>Success?</returns> | 392 | /// <returns>Success?</returns> |
393 | public bool MoneyTransferRequest(LLUUID from, LLUUID to, uint amount) | 393 | public bool MoneyTransferRequest(LLUUID from, LLUUID to, uint amount) |
@@ -400,7 +400,7 @@ namespace OpenSim.Framework.Data.MSSQL | |||
400 | /// </summary> | 400 | /// </summary> |
401 | /// <remarks>TODO: Move to inventory server</remarks> | 401 | /// <remarks>TODO: Move to inventory server</remarks> |
402 | /// <param name="from">The senders account ID</param> | 402 | /// <param name="from">The senders account ID</param> |
403 | /// <param name="to">The recievers account ID</param> | 403 | /// <param name="to">The receivers account ID</param> |
404 | /// <param name="item">The item to transfer</param> | 404 | /// <param name="item">The item to transfer</param> |
405 | /// <returns>Success?</returns> | 405 | /// <returns>Success?</returns> |
406 | public bool InventoryTransferRequest(LLUUID from, LLUUID to, LLUUID item) | 406 | public bool InventoryTransferRequest(LLUUID from, LLUUID to, LLUUID item) |
diff --git a/OpenSim/Framework/Data.MySQL/MySQLUserData.cs b/OpenSim/Framework/Data.MySQL/MySQLUserData.cs index 6a7cf49..05e5127 100644 --- a/OpenSim/Framework/Data.MySQL/MySQLUserData.cs +++ b/OpenSim/Framework/Data.MySQL/MySQLUserData.cs | |||
@@ -363,7 +363,7 @@ namespace OpenSim.Framework.Data.MySQL | |||
363 | /// Performs a money transfer request between two accounts | 363 | /// Performs a money transfer request between two accounts |
364 | /// </summary> | 364 | /// </summary> |
365 | /// <param name="from">The senders account ID</param> | 365 | /// <param name="from">The senders account ID</param> |
366 | /// <param name="to">The recievers account ID</param> | 366 | /// <param name="to">The receivers account ID</param> |
367 | /// <param name="amount">The amount to transfer</param> | 367 | /// <param name="amount">The amount to transfer</param> |
368 | /// <returns>Success?</returns> | 368 | /// <returns>Success?</returns> |
369 | public bool MoneyTransferRequest(LLUUID from, LLUUID to, uint amount) | 369 | public bool MoneyTransferRequest(LLUUID from, LLUUID to, uint amount) |
@@ -376,7 +376,7 @@ namespace OpenSim.Framework.Data.MySQL | |||
376 | /// </summary> | 376 | /// </summary> |
377 | /// <remarks>TODO: Move to inventory server</remarks> | 377 | /// <remarks>TODO: Move to inventory server</remarks> |
378 | /// <param name="from">The senders account ID</param> | 378 | /// <param name="from">The senders account ID</param> |
379 | /// <param name="to">The recievers account ID</param> | 379 | /// <param name="to">The receivers account ID</param> |
380 | /// <param name="item">The item to transfer</param> | 380 | /// <param name="item">The item to transfer</param> |
381 | /// <returns>Success?</returns> | 381 | /// <returns>Success?</returns> |
382 | public bool InventoryTransferRequest(LLUUID from, LLUUID to, LLUUID item) | 382 | public bool InventoryTransferRequest(LLUUID from, LLUUID to, LLUUID item) |
diff --git a/OpenSim/Framework/Data.SQLite/SQLiteUserData.cs b/OpenSim/Framework/Data.SQLite/SQLiteUserData.cs index 346febc..99121be 100644 --- a/OpenSim/Framework/Data.SQLite/SQLiteUserData.cs +++ b/OpenSim/Framework/Data.SQLite/SQLiteUserData.cs | |||
@@ -320,7 +320,7 @@ namespace OpenSim.Framework.Data.SQLite | |||
320 | /// </summary> | 320 | /// </summary> |
321 | /// <remarks>Move to inventory server</remarks> | 321 | /// <remarks>Move to inventory server</remarks> |
322 | /// <param name="from">Senders account</param> | 322 | /// <param name="from">Senders account</param> |
323 | /// <param name="to">Recievers account</param> | 323 | /// <param name="to">Receivers account</param> |
324 | /// <param name="item">Inventory item</param> | 324 | /// <param name="item">Inventory item</param> |
325 | /// <returns>Success?</returns> | 325 | /// <returns>Success?</returns> |
326 | public bool InventoryTransferRequest(LLUUID from, LLUUID to, LLUUID item) | 326 | public bool InventoryTransferRequest(LLUUID from, LLUUID to, LLUUID item) |
diff --git a/OpenSim/Framework/Data/GridData.cs b/OpenSim/Framework/Data/GridData.cs index 1aebbda..7864dda 100644 --- a/OpenSim/Framework/Data/GridData.cs +++ b/OpenSim/Framework/Data/GridData.cs | |||
@@ -79,12 +79,12 @@ namespace OpenSim.Framework.Data | |||
79 | 79 | ||
80 | List<AvatarPickerAvatar> GeneratePickerResults(LLUUID queryID, string query); | 80 | List<AvatarPickerAvatar> GeneratePickerResults(LLUUID queryID, string query); |
81 | /// <summary> | 81 | /// <summary> |
82 | /// Authenticates a sim by use of it's recv key. | 82 | /// Authenticates a sim by use of its recv key. |
83 | /// WARNING: Insecure | 83 | /// WARNING: Insecure |
84 | /// </summary> | 84 | /// </summary> |
85 | /// <param name="UUID">The UUID sent by the sim</param> | 85 | /// <param name="UUID">The UUID sent by the sim</param> |
86 | /// <param name="regionHandle">The regionhandle sent by the sim</param> | 86 | /// <param name="regionHandle">The regionhandle sent by the sim</param> |
87 | /// <param name="simrecvkey">The recieving key sent by the sim</param> | 87 | /// <param name="simrecvkey">The receiving key sent by the sim</param> |
88 | /// <returns>Whether the sim has been authenticated</returns> | 88 | /// <returns>Whether the sim has been authenticated</returns> |
89 | bool AuthenticateSim(LLUUID UUID, ulong regionHandle, string simrecvkey); | 89 | bool AuthenticateSim(LLUUID UUID, ulong regionHandle, string simrecvkey); |
90 | 90 | ||
diff --git a/OpenSim/Framework/Remoting.cs b/OpenSim/Framework/Remoting.cs index aa7e947..9cf0d11 100644 --- a/OpenSim/Framework/Remoting.cs +++ b/OpenSim/Framework/Remoting.cs | |||
@@ -38,7 +38,7 @@ namespace OpenSim.Framework | |||
38 | /// Suggested implementation | 38 | /// Suggested implementation |
39 | /// <para>Store two digests for each foreign host. A local copy of the local hash using the local challenge (when issued), and a local copy of the remote hash using the remote challenge.</para> | 39 | /// <para>Store two digests for each foreign host. A local copy of the local hash using the local challenge (when issued), and a local copy of the remote hash using the remote challenge.</para> |
40 | /// <para>When sending data to the foreign host - run 'Sign' on the data and affix the returned byte[] to the message.</para> | 40 | /// <para>When sending data to the foreign host - run 'Sign' on the data and affix the returned byte[] to the message.</para> |
41 | /// <para>When recieving data from the foreign host - run 'Authenticate' against the data and the attached byte[].</para> | 41 | /// <para>When receiving data from the foreign host - run 'Authenticate' against the data and the attached byte[].</para> |
42 | /// <para>Both hosts should be performing these operations for this to be effective.</para> | 42 | /// <para>Both hosts should be performing these operations for this to be effective.</para> |
43 | /// </remarks> | 43 | /// </remarks> |
44 | internal class RemoteDigest | 44 | internal class RemoteDigest |
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs index a8eef51..740f527 100644 --- a/OpenSim/Framework/Util.cs +++ b/OpenSim/Framework/Util.cs | |||
@@ -373,5 +373,15 @@ namespace OpenSim.Framework | |||
373 | config.Configs[(string) row[0]].Set(row.Table.Columns[i].ColumnName, row[i]); | 373 | config.Configs[(string) row[0]].Set(row.Table.Columns[i].ColumnName, row[i]); |
374 | } | 374 | } |
375 | } | 375 | } |
376 | |||
377 | public static float Clip(float x, float min, float max) | ||
378 | { | ||
379 | return Math.Min(Math.Max(x, min), max); | ||
380 | } | ||
381 | |||
382 | public static int Clip(int x, int min, int max) | ||
383 | { | ||
384 | return Math.Min(Math.Max(x, min), max); | ||
385 | } | ||
376 | } | 386 | } |
377 | } | 387 | } |
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs index 3c35270..75c4187 100644 --- a/OpenSim/Region/ClientStack/ClientView.cs +++ b/OpenSim/Region/ClientStack/ClientView.cs | |||
@@ -102,7 +102,6 @@ namespace OpenSim.Region.ClientStack | |||
102 | protected LLVector3 m_startpos; | 102 | protected LLVector3 m_startpos; |
103 | protected EndPoint m_userEndPoint; | 103 | protected EndPoint m_userEndPoint; |
104 | 104 | ||
105 | |||
106 | /* Properties */ | 105 | /* Properties */ |
107 | public LLUUID SecureSessionId | 106 | public LLUUID SecureSessionId |
108 | { | 107 | { |
@@ -181,7 +180,7 @@ namespace OpenSim.Region.ClientStack | |||
181 | 180 | ||
182 | // While working on this, the BlockingQueue had me fooled for a bit. | 181 | // While working on this, the BlockingQueue had me fooled for a bit. |
183 | // The Blocking queue causes the thread to stop until there's something | 182 | // The Blocking queue causes the thread to stop until there's something |
184 | // in it to process. it's an on-purpose threadlock though because | 183 | // in it to process. It's an on-purpose threadlock though because |
185 | // without it, the clientloop will suck up all sim resources. | 184 | // without it, the clientloop will suck up all sim resources. |
186 | 185 | ||
187 | m_packetQueue = new PacketQueue(); | 186 | m_packetQueue = new PacketQueue(); |
@@ -193,7 +192,6 @@ namespace OpenSim.Region.ClientStack | |||
193 | m_clientThread.Start(); | 192 | m_clientThread.Start(); |
194 | } | 193 | } |
195 | 194 | ||
196 | |||
197 | public void SetDebug(int newDebug) | 195 | public void SetDebug(int newDebug) |
198 | { | 196 | { |
199 | m_debug = newDebug; | 197 | m_debug = newDebug; |
@@ -236,10 +234,8 @@ namespace OpenSim.Region.ClientStack | |||
236 | public void Kick(string message) | 234 | public void Kick(string message) |
237 | { | 235 | { |
238 | KickUserPacket kupack = new KickUserPacket(); | 236 | KickUserPacket kupack = new KickUserPacket(); |
239 | |||
240 | kupack.UserInfo.AgentID = AgentId; | 237 | kupack.UserInfo.AgentID = AgentId; |
241 | kupack.UserInfo.SessionID = SessionId; | 238 | kupack.UserInfo.SessionID = SessionId; |
242 | |||
243 | kupack.TargetBlock.TargetIP = (uint)0; | 239 | kupack.TargetBlock.TargetIP = (uint)0; |
244 | kupack.TargetBlock.TargetPort = (ushort)0; | 240 | kupack.TargetBlock.TargetPort = (ushort)0; |
245 | kupack.UserInfo.Reason = Helpers.StringToField(message); | 241 | kupack.UserInfo.Reason = Helpers.StringToField(message); |
@@ -345,7 +341,6 @@ namespace OpenSim.Region.ClientStack | |||
345 | QueItem nextPacket = m_packetQueue.Dequeue(); | 341 | QueItem nextPacket = m_packetQueue.Dequeue(); |
346 | if (nextPacket.Incoming) | 342 | if (nextPacket.Incoming) |
347 | { | 343 | { |
348 | //is a incoming packet | ||
349 | if (nextPacket.Packet.Type != PacketType.AgentUpdate) | 344 | if (nextPacket.Packet.Type != PacketType.AgentUpdate) |
350 | { | 345 | { |
351 | m_packetsReceived++; | 346 | m_packetsReceived++; |
@@ -532,7 +527,6 @@ namespace OpenSim.Region.ClientStack | |||
532 | public event RegionInfoRequest OnRegionInfoRequest; | 527 | public event RegionInfoRequest OnRegionInfoRequest; |
533 | public event EstateCovenantRequest OnEstateCovenantRequest; | 528 | public event EstateCovenantRequest OnEstateCovenantRequest; |
534 | 529 | ||
535 | |||
536 | #region Scene/Avatar to Client | 530 | #region Scene/Avatar to Client |
537 | 531 | ||
538 | /// <summary> | 532 | /// <summary> |
@@ -611,7 +605,6 @@ namespace OpenSim.Region.ClientStack | |||
611 | SendChatMessage(Helpers.StringToField(message), type, fromPos, fromName, fromAgentID); | 605 | SendChatMessage(Helpers.StringToField(message), type, fromPos, fromName, fromAgentID); |
612 | } | 606 | } |
613 | 607 | ||
614 | |||
615 | public void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) | 608 | public void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) |
616 | { | 609 | { |
617 | ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket(); | 610 | ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket(); |
@@ -666,7 +659,7 @@ namespace OpenSim.Region.ClientStack | |||
666 | 659 | ||
667 | for (int y = 0; y < 16; y++) | 660 | for (int y = 0; y < 16; y++) |
668 | { | 661 | { |
669 | for (int x = 0; x < 16; x = x + 4) | 662 | for (int x = 0; x < 16; x += 4) |
670 | { | 663 | { |
671 | patches[0] = x + 0 + y*16; | 664 | patches[0] = x + 0 + y*16; |
672 | patches[1] = x + 1 + y*16; | 665 | patches[1] = x + 1 + y*16; |
@@ -766,7 +759,6 @@ namespace OpenSim.Region.ClientStack | |||
766 | newSimPack.Info = new CrossedRegionPacket.InfoBlock(); | 759 | newSimPack.Info = new CrossedRegionPacket.InfoBlock(); |
767 | newSimPack.Info.Position = pos; | 760 | newSimPack.Info.Position = pos; |
768 | newSimPack.Info.LookAt = look; | 761 | newSimPack.Info.LookAt = look; |
769 | // new LLVector3(0.0f, 0.0f, 0.0f); // copied from Avatar.cs - SHOULD BE DYNAMIC!!!!!!!!!! | ||
770 | newSimPack.RegionData = new CrossedRegionPacket.RegionDataBlock(); | 762 | newSimPack.RegionData = new CrossedRegionPacket.RegionDataBlock(); |
771 | newSimPack.RegionData.RegionHandle = newRegionHandle; | 763 | newSimPack.RegionData.RegionHandle = newRegionHandle; |
772 | byte[] byteIP = externalIPEndPoint.Address.GetAddressBytes(); | 764 | byte[] byteIP = externalIPEndPoint.Address.GetAddressBytes(); |
@@ -775,7 +767,6 @@ namespace OpenSim.Region.ClientStack | |||
775 | newSimPack.RegionData.SimIP += (uint) byteIP[1] << 8; | 767 | newSimPack.RegionData.SimIP += (uint) byteIP[1] << 8; |
776 | newSimPack.RegionData.SimIP += (uint) byteIP[0]; | 768 | newSimPack.RegionData.SimIP += (uint) byteIP[0]; |
777 | newSimPack.RegionData.SimPort = (ushort) externalIPEndPoint.Port; | 769 | newSimPack.RegionData.SimPort = (ushort) externalIPEndPoint.Port; |
778 | //newSimPack.RegionData.SeedCapability = new byte[0]; | ||
779 | newSimPack.RegionData.SeedCapability = Helpers.StringToField(capsURL); | 770 | newSimPack.RegionData.SeedCapability = Helpers.StringToField(capsURL); |
780 | 771 | ||
781 | OutPacket(newSimPack, ThrottleOutPacketType.Task); | 772 | OutPacket(newSimPack, ThrottleOutPacketType.Task); |
@@ -823,7 +814,6 @@ namespace OpenSim.Region.ClientStack | |||
823 | teleport.Info.SimAccess = simAccess; | 814 | teleport.Info.SimAccess = simAccess; |
824 | 815 | ||
825 | teleport.Info.SeedCapability = Helpers.StringToField(capsURL); | 816 | teleport.Info.SeedCapability = Helpers.StringToField(capsURL); |
826 | //teleport.Info.SeedCapability = new byte[0]; | ||
827 | 817 | ||
828 | IPAddress oIP = newRegionEndPoint.Address; | 818 | IPAddress oIP = newRegionEndPoint.Address; |
829 | byte[] byteIP = oIP.GetAddressBytes(); | 819 | byte[] byteIP = oIP.GetAddressBytes(); |
@@ -847,7 +837,6 @@ namespace OpenSim.Region.ClientStack | |||
847 | TeleportFailedPacket tpFailed = new TeleportFailedPacket(); | 837 | TeleportFailedPacket tpFailed = new TeleportFailedPacket(); |
848 | tpFailed.Info.AgentID = this.AgentId; | 838 | tpFailed.Info.AgentID = this.AgentId; |
849 | tpFailed.Info.Reason = Helpers.StringToField("unknown failure of teleport"); | 839 | tpFailed.Info.Reason = Helpers.StringToField("unknown failure of teleport"); |
850 | |||
851 | OutPacket(tpFailed, ThrottleOutPacketType.Task); | 840 | OutPacket(tpFailed, ThrottleOutPacketType.Task); |
852 | } | 841 | } |
853 | 842 | ||
@@ -946,7 +935,6 @@ namespace OpenSim.Region.ClientStack | |||
946 | descend.ItemData[i].SaleType = 0; | 935 | descend.ItemData[i].SaleType = 0; |
947 | descend.ItemData[i].Type = (sbyte)item.assetType; | 936 | descend.ItemData[i].Type = (sbyte)item.assetType; |
948 | descend.ItemData[i].CRC = | 937 | descend.ItemData[i].CRC = |
949 | |||
950 | Helpers.InventoryCRC(descend.ItemData[i].CreationDate, descend.ItemData[i].SaleType, | 938 | Helpers.InventoryCRC(descend.ItemData[i].CreationDate, descend.ItemData[i].SaleType, |
951 | descend.ItemData[i].InvType, descend.ItemData[i].Type, | 939 | descend.ItemData[i].InvType, descend.ItemData[i].Type, |
952 | descend.ItemData[i].AssetID, descend.ItemData[i].GroupID, descend.ItemData[i].SalePrice, | 940 | descend.ItemData[i].AssetID, descend.ItemData[i].GroupID, descend.ItemData[i].SalePrice, |
@@ -1228,7 +1216,7 @@ namespace OpenSim.Region.ClientStack | |||
1228 | Console.WriteLine("SunPhase: {0}", phase); | 1216 | Console.WriteLine("SunPhase: {0}", phase); |
1229 | SimulatorViewerTimeMessagePacket viewertime = new SimulatorViewerTimeMessagePacket(); | 1217 | SimulatorViewerTimeMessagePacket viewertime = new SimulatorViewerTimeMessagePacket(); |
1230 | //viewertime.TimeInfo.SecPerDay = 86400; | 1218 | //viewertime.TimeInfo.SecPerDay = 86400; |
1231 | // viewertime.TimeInfo.SecPerYear = 31536000; | 1219 | //viewertime.TimeInfo.SecPerYear = 31536000; |
1232 | viewertime.TimeInfo.SecPerDay = 1000; | 1220 | viewertime.TimeInfo.SecPerDay = 1000; |
1233 | viewertime.TimeInfo.SecPerYear = 365000; | 1221 | viewertime.TimeInfo.SecPerYear = 365000; |
1234 | viewertime.TimeInfo.SunPhase = 1; | 1222 | viewertime.TimeInfo.SunPhase = 1; |
@@ -1252,14 +1240,9 @@ namespace OpenSim.Region.ClientStack | |||
1252 | { | 1240 | { |
1253 | yValue = yValue - 1.2f; | 1241 | yValue = yValue - 1.2f; |
1254 | } | 1242 | } |
1255 | if (yValue > 1) | 1243 | |
1256 | { | 1244 | yValue = Util.Clip(yValue, 0, 1); |
1257 | yValue = 1; | 1245 | |
1258 | } | ||
1259 | if (yValue < 0) | ||
1260 | { | ||
1261 | yValue = 0; | ||
1262 | } | ||
1263 | if (sunPhase < 14) | 1246 | if (sunPhase < 14) |
1264 | { | 1247 | { |
1265 | yValue = 1 - yValue; | 1248 | yValue = 1 - yValue; |
diff --git a/OpenSim/Region/Environment/Scenes/AvatarAppearance.cs b/OpenSim/Region/Environment/Scenes/AvatarAppearance.cs index b027845..2ec4dbe 100644 --- a/OpenSim/Region/Environment/Scenes/AvatarAppearance.cs +++ b/OpenSim/Region/Environment/Scenes/AvatarAppearance.cs | |||
@@ -88,7 +88,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
88 | m_textureEntry = GetDefaultTextureEntry(); | 88 | m_textureEntry = GetDefaultTextureEntry(); |
89 | } | 89 | } |
90 | 90 | ||
91 | |||
92 | /// <summary> | 91 | /// <summary> |
93 | /// | 92 | /// |
94 | /// </summary> | 93 | /// </summary> |
@@ -109,7 +108,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
109 | // (float)m_visualParams[125] = LegLength | 108 | // (float)m_visualParams[125] = LegLength |
110 | m_avatarHeight = (1.50856f + (((float)m_visualParams[25] / 255.0f) * (2.525506f - 1.50856f))) | 109 | m_avatarHeight = (1.50856f + (((float)m_visualParams[25] / 255.0f) * (2.525506f - 1.50856f))) |
111 | + (((float)m_visualParams[125] / 255.0f) / 1.5f); | 110 | + (((float)m_visualParams[125] / 255.0f) / 1.5f); |
112 | |||
113 | } | 111 | } |
114 | 112 | ||
115 | /// <summary> | 113 | /// <summary> |
@@ -119,7 +117,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
119 | public void SendAppearanceToOtherAgent(ScenePresence avatar) | 117 | public void SendAppearanceToOtherAgent(ScenePresence avatar) |
120 | { | 118 | { |
121 | avatar.ControllingClient.SendAppearance(m_scenePresenceID, m_visualParams, | 119 | avatar.ControllingClient.SendAppearance(m_scenePresenceID, m_visualParams, |
122 | m_textureEntry.ToBytes()); | 120 | m_textureEntry.ToBytes()); |
123 | } | 121 | } |
124 | 122 | ||
125 | public void SetWearable(IClientAPI client, int wearableId, AvatarWearable wearable) | 123 | public void SetWearable(IClientAPI client, int wearableId, AvatarWearable wearable) |
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 91b6463..89701d7 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -1233,25 +1233,37 @@ namespace OpenSim.Region.Environment.Scenes | |||
1233 | uint neighbourx = m_regionInfo.RegionLocX; | 1233 | uint neighbourx = m_regionInfo.RegionLocX; |
1234 | uint neighboury = m_regionInfo.RegionLocY; | 1234 | uint neighboury = m_regionInfo.RegionLocY; |
1235 | 1235 | ||
1236 | if (pos.X < 1.7F) | 1236 | // distance to edge that will trigger crossing |
1237 | const float boundaryDistance = 1.7f; | ||
1238 | |||
1239 | // distance into new region to place avatar | ||
1240 | const float enterDistance = 0.1f; | ||
1241 | |||
1242 | // region size | ||
1243 | // TODO: this should be hard-coded in some common place | ||
1244 | const float regionWidth = 256; | ||
1245 | const float regionHeight = 256; | ||
1246 | |||
1247 | if (pos.X < boundaryDistance) | ||
1237 | { | 1248 | { |
1238 | neighbourx -= 1; | 1249 | neighbourx--; |
1239 | newpos.X = 255.9F; | 1250 | newpos.X = regionWidth - enterDistance; |
1240 | } | 1251 | } |
1241 | if (pos.X > 254.3F) | 1252 | else if (pos.X > regionWidth - boundaryDistance) |
1242 | { | 1253 | { |
1243 | neighbourx += 1; | 1254 | neighbourx++; |
1244 | newpos.X = 0.1F; | 1255 | newpos.X = enterDistance; |
1245 | } | 1256 | } |
1246 | if (pos.Y < 1.7F) | 1257 | |
1258 | if (pos.Y < boundaryDistance) | ||
1247 | { | 1259 | { |
1248 | neighboury -= 1; | 1260 | neighboury--; |
1249 | newpos.Y = 255.9F; | 1261 | newpos.Y = regionHeight - enterDistance; |
1250 | } | 1262 | } |
1251 | if (pos.Y > 254.3F) | 1263 | else if (pos.Y > regionHeight - boundaryDistance) |
1252 | { | 1264 | { |
1253 | neighboury += 1; | 1265 | neighboury++; |
1254 | newpos.Y = 0.1F; | 1266 | newpos.Y = enterDistance; |
1255 | } | 1267 | } |
1256 | 1268 | ||
1257 | LLVector3 vel = m_velocity; | 1269 | LLVector3 vel = m_velocity; |
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs index df3ebb9..545f461 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | |||
@@ -125,8 +125,9 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
125 | { | 125 | { |
126 | BasicActor actor = _actors[i]; | 126 | BasicActor actor = _actors[i]; |
127 | 127 | ||
128 | actor.Position.X = actor.Position.X + (actor.Velocity.X*timeStep); | 128 | actor.Position.X += actor.Velocity.X * timeStep; |
129 | actor.Position.Y = actor.Position.Y + (actor.Velocity.Y*timeStep); | 129 | actor.Position.Y += actor.Velocity.Y * timeStep; |
130 | |||
130 | if (actor.Position.Y < 0) | 131 | if (actor.Position.Y < 0) |
131 | { | 132 | { |
132 | actor.Position.Y = 0.1F; | 133 | actor.Position.Y = 0.1F; |
@@ -145,18 +146,18 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
145 | actor.Position.X = 255.9F; | 146 | actor.Position.X = 255.9F; |
146 | } | 147 | } |
147 | 148 | ||
148 | float height = _heightMap[(int) actor.Position.Y*256 + (int) actor.Position.X] + 1.0f; | 149 | float height = _heightMap[(int) actor.Position.Y * 256 + (int) actor.Position.X] + 1.0f; |
149 | if (actor.Flying) | 150 | if (actor.Flying) |
150 | { | 151 | { |
151 | if (actor.Position.Z + (actor.Velocity.Z*timeStep) < | 152 | if (actor.Position.Z + (actor.Velocity.Z * timeStep) < |
152 | _heightMap[(int) actor.Position.Y*256 + (int) actor.Position.X] + 2) | 153 | _heightMap[(int) actor.Position.Y * 256 + (int) actor.Position.X] + 2) |
153 | { | 154 | { |
154 | actor.Position.Z = height; | 155 | actor.Position.Z = height; |
155 | actor.Velocity.Z = 0; | 156 | actor.Velocity.Z = 0; |
156 | } | 157 | } |
157 | else | 158 | else |
158 | { | 159 | { |
159 | actor.Position.Z = actor.Position.Z + (actor.Velocity.Z*timeStep); | 160 | actor.Position.Z += actor.Velocity.Z * timeStep; |
160 | } | 161 | } |
161 | } | 162 | } |
162 | else | 163 | else |
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 0cbd4d6..305a930 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -75,6 +75,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
75 | 75 | ||
76 | public class OdeScene : PhysicsScene | 76 | public class OdeScene : PhysicsScene |
77 | { | 77 | { |
78 | // TODO: this should be hard-coded in some common place | ||
79 | private const uint m_regionWidth = 256; | ||
80 | private const uint m_regionHeight = 256; | ||
81 | |||
78 | private static float ODE_STEPSIZE = 0.004f; | 82 | private static float ODE_STEPSIZE = 0.004f; |
79 | private static bool RENDER_FLAG = false; | 83 | private static bool RENDER_FLAG = false; |
80 | private static float metersInSpace = 29.9f; | 84 | private static float metersInSpace = 29.9f; |
@@ -167,12 +171,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
167 | 171 | ||
168 | } | 172 | } |
169 | 173 | ||
170 | |||
171 | |||
172 | public override void Initialise(IMesher meshmerizer) | 174 | public override void Initialise(IMesher meshmerizer) |
173 | { | 175 | { |
174 | mesher = meshmerizer; | 176 | mesher = meshmerizer; |
175 | |||
176 | } | 177 | } |
177 | 178 | ||
178 | public string whichspaceamIin(PhysicsVector pos) | 179 | public string whichspaceamIin(PhysicsVector pos) |
@@ -196,7 +197,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
196 | //Collide all geoms in each space.. | 197 | //Collide all geoms in each space.. |
197 | //if (d.GeomIsSpace(g1)) d.SpaceCollide(g1, IntPtr.Zero, nearCallback); | 198 | //if (d.GeomIsSpace(g1)) d.SpaceCollide(g1, IntPtr.Zero, nearCallback); |
198 | //if (d.GeomIsSpace(g2)) d.SpaceCollide(g2, IntPtr.Zero, nearCallback); | 199 | //if (d.GeomIsSpace(g2)) d.SpaceCollide(g2, IntPtr.Zero, nearCallback); |
199 | |||
200 | } | 200 | } |
201 | else | 201 | else |
202 | { | 202 | { |
@@ -206,14 +206,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
206 | IntPtr b1 = d.GeomGetBody(g1); | 206 | IntPtr b1 = d.GeomGetBody(g1); |
207 | IntPtr b2 = d.GeomGetBody(g2); | 207 | IntPtr b2 = d.GeomGetBody(g2); |
208 | 208 | ||
209 | |||
210 | if (g1 == g2) | 209 | if (g1 == g2) |
211 | return; // Can't collide with yourself | 210 | return; // Can't collide with yourself |
212 | 211 | ||
213 | if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact)) | 212 | if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact)) |
214 | return; | 213 | return; |
215 | 214 | ||
216 | |||
217 | d.GeomClassID id = d.GeomGetClass(g1); | 215 | d.GeomClassID id = d.GeomGetClass(g1); |
218 | 216 | ||
219 | String name1 = null; | 217 | String name1 = null; |
@@ -230,8 +228,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
230 | 228 | ||
231 | if (id == d.GeomClassID.TriMeshClass) | 229 | if (id == d.GeomClassID.TriMeshClass) |
232 | { | 230 | { |
233 | |||
234 | |||
235 | // MainLog.Instance.Verbose("near: A collision was detected between {1} and {2}", 0, name1, name2); | 231 | // MainLog.Instance.Verbose("near: A collision was detected between {1} and {2}", 0, name1, name2); |
236 | //System.Console.WriteLine("near: A collision was detected between {1} and {2}", 0, name1, name2); | 232 | //System.Console.WriteLine("near: A collision was detected between {1} and {2}", 0, name1, name2); |
237 | } | 233 | } |
@@ -297,8 +293,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
297 | TerrainContact.geom = contacts[i]; | 293 | TerrainContact.geom = contacts[i]; |
298 | joint = d.JointCreateContact(world, contactgroup, ref TerrainContact); | 294 | joint = d.JointCreateContact(world, contactgroup, ref TerrainContact); |
299 | } | 295 | } |
300 | |||
301 | |||
302 | } | 296 | } |
303 | else | 297 | else |
304 | { | 298 | { |
@@ -311,9 +305,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
311 | { | 305 | { |
312 | contact.geom = contacts[i]; | 306 | contact.geom = contacts[i]; |
313 | joint = d.JointCreateContact(world, contactgroup, ref contact); | 307 | joint = d.JointCreateContact(world, contactgroup, ref contact); |
314 | |||
315 | } | 308 | } |
316 | |||
317 | } | 309 | } |
318 | 310 | ||
319 | 311 | ||
@@ -333,17 +325,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
333 | 325 | ||
334 | private void collision_optimized(float timeStep) | 326 | private void collision_optimized(float timeStep) |
335 | { | 327 | { |
336 | |||
337 | foreach (OdeCharacter chr in _characters) | 328 | foreach (OdeCharacter chr in _characters) |
338 | { | 329 | { |
339 | |||
340 | |||
341 | chr.IsColliding = false; | 330 | chr.IsColliding = false; |
342 | chr.CollidingGround = false; | 331 | chr.CollidingGround = false; |
343 | chr.CollidingObj = false; | 332 | chr.CollidingObj = false; |
344 | d.SpaceCollide2(space, chr.Shell, IntPtr.Zero, nearCallback); | 333 | d.SpaceCollide2(space, chr.Shell, IntPtr.Zero, nearCallback); |
345 | |||
346 | |||
347 | } | 334 | } |
348 | // If the sim is running slow this frame, | 335 | // If the sim is running slow this frame, |
349 | // don't process collision for prim! | 336 | // don't process collision for prim! |
@@ -422,11 +409,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
422 | } | 409 | } |
423 | } | 410 | } |
424 | } | 411 | } |
412 | |||
425 | public void RemovePrimThreadLocked(OdePrim prim) | 413 | public void RemovePrimThreadLocked(OdePrim prim) |
426 | { | 414 | { |
427 | lock (OdeLock) | 415 | lock (OdeLock) |
428 | { | 416 | { |
429 | |||
430 | if (prim.IsPhysical) | 417 | if (prim.IsPhysical) |
431 | { | 418 | { |
432 | prim.disableBody(); | 419 | prim.disableBody(); |
@@ -479,6 +466,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
479 | } | 466 | } |
480 | 467 | ||
481 | } | 468 | } |
469 | |||
482 | public void resetSpaceArrayItemToZero(IntPtr space) | 470 | public void resetSpaceArrayItemToZero(IntPtr space) |
483 | { | 471 | { |
484 | for (int x = 0; x < staticPrimspace.GetLength(0); x++) | 472 | for (int x = 0; x < staticPrimspace.GetLength(0); x++) |
@@ -490,6 +478,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
490 | } | 478 | } |
491 | } | 479 | } |
492 | } | 480 | } |
481 | |||
493 | public void resetSpaceArrayItemToZero(int arrayitemX,int arrayitemY) | 482 | public void resetSpaceArrayItemToZero(int arrayitemX,int arrayitemY) |
494 | { | 483 | { |
495 | staticPrimspace[arrayitemX, arrayitemY] = IntPtr.Zero; | 484 | staticPrimspace[arrayitemX, arrayitemY] = IntPtr.Zero; |
@@ -524,6 +513,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
524 | if (!(sGeomIsIn.Equals(null))) | 513 | if (!(sGeomIsIn.Equals(null))) |
525 | { | 514 | { |
526 | if (sGeomIsIn != (IntPtr)0) | 515 | if (sGeomIsIn != (IntPtr)0) |
516 | { | ||
527 | if (d.GeomIsSpace(currentspace)) | 517 | if (d.GeomIsSpace(currentspace)) |
528 | { | 518 | { |
529 | d.SpaceRemove(sGeomIsIn, geom); | 519 | d.SpaceRemove(sGeomIsIn, geom); |
@@ -532,6 +522,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
532 | { | 522 | { |
533 | MainLog.Instance.Verbose("Physics", "Invalid Scene passed to 'recalculatespace':" + sGeomIsIn.ToString() + " Geom:" + geom.ToString()); | 523 | MainLog.Instance.Verbose("Physics", "Invalid Scene passed to 'recalculatespace':" + sGeomIsIn.ToString() + " Geom:" + geom.ToString()); |
534 | } | 524 | } |
525 | } | ||
535 | } | 526 | } |
536 | } | 527 | } |
537 | 528 | ||
@@ -586,7 +577,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
586 | else | 577 | else |
587 | { | 578 | { |
588 | MainLog.Instance.Verbose("Physics", "Invalid Scene passed to 'recalculatespace':" + sGeomIsIn.ToString() + " Geom:" + geom.ToString()); | 579 | MainLog.Instance.Verbose("Physics", "Invalid Scene passed to 'recalculatespace':" + sGeomIsIn.ToString() + " Geom:" + geom.ToString()); |
589 | |||
590 | } | 580 | } |
591 | } | 581 | } |
592 | } | 582 | } |
@@ -625,6 +615,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
625 | //locationbasedspace = space; | 615 | //locationbasedspace = space; |
626 | return locationbasedspace; | 616 | return locationbasedspace; |
627 | } | 617 | } |
618 | |||
628 | public int[] calculateSpaceArrayItemFromPos(PhysicsVector pos) | 619 | public int[] calculateSpaceArrayItemFromPos(PhysicsVector pos) |
629 | { | 620 | { |
630 | int[] returnint = new int[2]; | 621 | int[] returnint = new int[2]; |
@@ -682,7 +673,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
682 | } | 673 | } |
683 | 674 | ||
684 | public void addActivePrim(OdePrim activatePrim) | 675 | public void addActivePrim(OdePrim activatePrim) |
685 | { | 676 | { |
686 | // adds active prim.. (ones that should be iterated over in collisions_optimized | 677 | // adds active prim.. (ones that should be iterated over in collisions_optimized |
687 | 678 | ||
688 | _activeprims.Add(activatePrim); | 679 | _activeprims.Add(activatePrim); |
@@ -902,17 +893,18 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
902 | get { return (false); // for now we won't be multithreaded | 893 | get { return (false); // for now we won't be multithreaded |
903 | } | 894 | } |
904 | } | 895 | } |
896 | |||
905 | public float[] ResizeTerrain512(float[] heightMap) | 897 | public float[] ResizeTerrain512(float[] heightMap) |
906 | { | 898 | { |
907 | float[] returnarr = new float[262144]; | 899 | float[] returnarr = new float[262144]; |
908 | float[,] resultarr = new float[256, 256]; | 900 | float[,] resultarr = new float[m_regionWidth, m_regionHeight]; |
909 | 901 | ||
910 | // Filling out the array into it's multi-dimentional components | 902 | // Filling out the array into it's multi-dimentional components |
911 | for (int y = 0; y < 256; y++) | 903 | for (int y = 0; y < m_regionHeight; y++) |
912 | { | 904 | { |
913 | for (int x = 0; x < 256; x++) | 905 | for (int x = 0; x < m_regionWidth; x++) |
914 | { | 906 | { |
915 | resultarr[y,x] = heightMap[y * 256 + x]; | 907 | resultarr[y,x] = heightMap[y * m_regionWidth + x]; |
916 | } | 908 | } |
917 | } | 909 | } |
918 | 910 | ||
@@ -976,17 +968,17 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
976 | // on single loop. | 968 | // on single loop. |
977 | 969 | ||
978 | float[,] resultarr2 = new float[512, 512]; | 970 | float[,] resultarr2 = new float[512, 512]; |
979 | for (int y = 0; y < 256; y++) | 971 | for (int y = 0; y < m_regionHeight; y++) |
980 | { | 972 | { |
981 | for (int x = 0; x < 256; x++) | 973 | for (int x = 0; x < m_regionWidth; x++) |
982 | { | 974 | { |
983 | resultarr2[y*2,x*2] = resultarr[y,x]; | 975 | resultarr2[y*2,x*2] = resultarr[y,x]; |
984 | 976 | ||
985 | if (y < 256) | 977 | if (y < m_regionHeight) |
986 | { | 978 | { |
987 | if (y + 1 < 256) | 979 | if (y + 1 < m_regionHeight) |
988 | { | 980 | { |
989 | if (x + 1 < 256) | 981 | if (x + 1 < m_regionWidth) |
990 | { | 982 | { |
991 | resultarr2[(y * 2) + 1, x * 2] = ((resultarr[y, x] + resultarr[y + 1, x] + resultarr[y, x+1] + resultarr[y+1, x+1])/4); | 983 | resultarr2[(y * 2) + 1, x * 2] = ((resultarr[y, x] + resultarr[y + 1, x] + resultarr[y, x+1] + resultarr[y+1, x+1])/4); |
992 | } | 984 | } |
@@ -1000,11 +992,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1000 | resultarr2[(y * 2) + 1, x * 2] = resultarr[y, x]; | 992 | resultarr2[(y * 2) + 1, x * 2] = resultarr[y, x]; |
1001 | } | 993 | } |
1002 | } | 994 | } |
1003 | if (x < 256) | 995 | if (x < m_regionWidth) |
1004 | { | 996 | { |
1005 | if (x + 1 < 256) | 997 | if (x + 1 < m_regionWidth) |
1006 | { | 998 | { |
1007 | if (y + 1 < 256) | 999 | if (y + 1 < m_regionHeight) |
1008 | { | 1000 | { |
1009 | resultarr2[y * 2, (x * 2) + 1] = ((resultarr[y, x] + resultarr[y + 1, x] + resultarr[y, x + 1] + resultarr[y + 1, x + 1]) / 4); | 1001 | resultarr2[y * 2, (x * 2) + 1] = ((resultarr[y, x] + resultarr[y + 1, x] + resultarr[y, x + 1] + resultarr[y + 1, x + 1]) / 4); |
1010 | } | 1002 | } |
@@ -1018,9 +1010,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1018 | resultarr2[y * 2, (x * 2) + 1] = resultarr[y, x]; | 1010 | resultarr2[y * 2, (x * 2) + 1] = resultarr[y, x]; |
1019 | } | 1011 | } |
1020 | } | 1012 | } |
1021 | if (x < 256 && y < 256) | 1013 | if (x < m_regionWidth && y < m_regionHeight) |
1022 | { | 1014 | { |
1023 | if ((x + 1 < 256) && (y + 1 < 256)) | 1015 | if ((x + 1 < m_regionWidth) && (y + 1 < m_regionHeight)) |
1024 | { | 1016 | { |
1025 | resultarr2[(y * 2) + 1, (x * 2) + 1] = ((resultarr[y, x] + resultarr[y + 1, x] + resultarr[y, x + 1] + resultarr[y + 1, x + 1]) / 4); | 1017 | resultarr2[(y * 2) + 1, (x * 2) + 1] = ((resultarr[y, x] + resultarr[y + 1, x] + resultarr[y, x + 1] + resultarr[y + 1, x + 1]) / 4); |
1026 | } | 1018 | } |
@@ -1052,21 +1044,26 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1052 | // dbm (danx0r) -- heightmap x,y must be swapped for Ode (should fix ODE, but for now...) | 1044 | // dbm (danx0r) -- heightmap x,y must be swapped for Ode (should fix ODE, but for now...) |
1053 | // also, creating a buffer zone of one extra sample all around | 1045 | // also, creating a buffer zone of one extra sample all around |
1054 | 1046 | ||
1047 | const uint heightmapWidth = m_regionWidth + 2; | ||
1048 | const uint heightmapHeight = m_regionHeight + 2; | ||
1049 | const uint heightmapWidthSamples = 2 * m_regionWidth + 2; | ||
1050 | const uint heightmapHeightSamples = 2 * m_regionHeight + 2; | ||
1051 | const float scale = 1.0f; | ||
1052 | const float offset = 0.0f; | ||
1053 | const float thickness = 2.0f; | ||
1054 | const int wrap = 0; | ||
1055 | |||
1055 | //Double resolution | 1056 | //Double resolution |
1056 | heightMap = ResizeTerrain512(heightMap); | 1057 | heightMap = ResizeTerrain512(heightMap); |
1057 | for (int x = 0; x < 514; x++) | 1058 | for (int x = 0; x < heightmapWidthSamples; x++) |
1058 | { | 1059 | { |
1059 | for (int y = 0; y < 514; y++) | 1060 | for (int y = 0; y < heightmapHeightSamples; y++) |
1060 | { | 1061 | { |
1061 | int xx = x - 1; | 1062 | int xx = Util.Clip(x - 1, 0, 511); |
1062 | if (xx < 0) xx = 0; | 1063 | int yy = Util.Clip(y - 1, 0, 511); |
1063 | if (xx > 511) xx = 511; | ||
1064 | int yy = y - 1; | ||
1065 | if (yy < 0) yy = 0; | ||
1066 | if (yy > 511) yy = 511; | ||
1067 | 1064 | ||
1068 | double val = (double) heightMap[yy*512 + xx]; | 1065 | double val = (double) heightMap[yy*512 + xx]; |
1069 | _heightmap[x*514 + y] = val; | 1066 | _heightmap[x*heightmapHeightSamples + y] = val; |
1070 | } | 1067 | } |
1071 | } | 1068 | } |
1072 | 1069 | ||
@@ -1077,8 +1074,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1077 | d.SpaceRemove(space, LandGeom); | 1074 | d.SpaceRemove(space, LandGeom); |
1078 | } | 1075 | } |
1079 | IntPtr HeightmapData = d.GeomHeightfieldDataCreate(); | 1076 | IntPtr HeightmapData = d.GeomHeightfieldDataCreate(); |
1080 | d.GeomHeightfieldDataBuildDouble(HeightmapData, _heightmap, 0, 258, 258, 514, 514, 1.0f, 0.0f, 2.0f, 0); | 1077 | d.GeomHeightfieldDataBuildDouble(HeightmapData, _heightmap, 0, heightmapWidth, heightmapHeight, |
1081 | d.GeomHeightfieldDataSetBounds(HeightmapData, 256, 256); | 1078 | (int) heightmapWidthSamples, (int) heightmapHeightSamples, scale, offset, thickness, wrap); |
1079 | d.GeomHeightfieldDataSetBounds(HeightmapData, m_regionWidth, m_regionHeight); | ||
1082 | LandGeom = d.CreateHeightfield(space, HeightmapData, 1); | 1080 | LandGeom = d.CreateHeightfield(space, HeightmapData, 1); |
1083 | geom_name_map[LandGeom] = "Terrain"; | 1081 | geom_name_map[LandGeom] = "Terrain"; |
1084 | 1082 | ||
diff --git a/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs b/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs index efc30fe..a565598 100644 --- a/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs +++ b/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs | |||
@@ -166,7 +166,6 @@ namespace OpenSim.Region.Physics.POSPlugin | |||
166 | 166 | ||
167 | public override void AddPhysicsActorTaint(PhysicsActor prim) | 167 | public override void AddPhysicsActorTaint(PhysicsActor prim) |
168 | { | 168 | { |
169 | |||
170 | } | 169 | } |
171 | 170 | ||
172 | public override float Simulate(float timeStep) | 171 | public override float Simulate(float timeStep) |
@@ -187,8 +186,8 @@ namespace OpenSim.Region.Physics.POSPlugin | |||
187 | } | 186 | } |
188 | 187 | ||
189 | bool forcedZ = false; | 188 | bool forcedZ = false; |
190 | character.Position.X = character.Position.X + (character._target_velocity.X * timeStep); | 189 | character.Position.X += character._target_velocity.X * timeStep; |
191 | character.Position.Y = character.Position.Y + (character._target_velocity.Y * timeStep); | 190 | character.Position.Y += character._target_velocity.Y * timeStep; |
192 | 191 | ||
193 | if (character.Position.Y < 0) | 192 | if (character.Position.Y < 0) |
194 | { | 193 | { |
@@ -216,7 +215,7 @@ namespace OpenSim.Region.Physics.POSPlugin | |||
216 | } | 215 | } |
217 | else | 216 | else |
218 | { | 217 | { |
219 | character.Position.Z = character.Position.Z + (character._target_velocity.Z * timeStep); | 218 | character.Position.Z += character._target_velocity.Z * timeStep; |
220 | } | 219 | } |
221 | 220 | ||
222 | /// this is it -- the magic you've all been waiting for! Ladies and gentlemen -- | 221 | /// this is it -- the magic you've all been waiting for! Ladies and gentlemen -- |
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs index 136b613..3a0b8ed 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs | |||
@@ -60,20 +60,22 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
60 | { | 60 | { |
61 | return "<" + x.ToString() + ", " + y.ToString() + ", " + z.ToString() + ">"; | 61 | return "<" + x.ToString() + ", " + y.ToString() + ", " + z.ToString() + ">"; |
62 | } | 62 | } |
63 | |||
63 | public static bool operator ==(Vector3 lhs, Vector3 rhs) | 64 | public static bool operator ==(Vector3 lhs, Vector3 rhs) |
64 | { | 65 | { |
65 | return (lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z); | 66 | return (lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z); |
66 | } | 67 | } |
68 | |||
67 | public static bool operator !=(Vector3 lhs, Vector3 rhs) | 69 | public static bool operator !=(Vector3 lhs, Vector3 rhs) |
68 | { | 70 | { |
69 | return !(lhs == rhs); | 71 | return !(lhs == rhs); |
70 | } | 72 | } |
73 | |||
71 | public override int GetHashCode() | 74 | public override int GetHashCode() |
72 | { | 75 | { |
73 | return (x.GetHashCode() ^ y.GetHashCode() ^ z.GetHashCode()); | 76 | return (x.GetHashCode() ^ y.GetHashCode() ^ z.GetHashCode()); |
74 | } | 77 | } |
75 | 78 | ||
76 | |||
77 | public override bool Equals(object o) | 79 | public override bool Equals(object o) |
78 | { | 80 | { |
79 | if (!(o is Vector3)) return false; | 81 | if (!(o is Vector3)) return false; |
@@ -91,10 +93,12 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
91 | { | 93 | { |
92 | return new Vector3(lhs.x + rhs.x, lhs.y + rhs.y, lhs.z + rhs.z); | 94 | return new Vector3(lhs.x + rhs.x, lhs.y + rhs.y, lhs.z + rhs.z); |
93 | } | 95 | } |
96 | |||
94 | public static Vector3 operator -(Vector3 lhs, Vector3 rhs) | 97 | public static Vector3 operator -(Vector3 lhs, Vector3 rhs) |
95 | { | 98 | { |
96 | return new Vector3(lhs.x - rhs.x, lhs.y - rhs.y, lhs.z - rhs.z); | 99 | return new Vector3(lhs.x - rhs.x, lhs.y - rhs.y, lhs.z - rhs.z); |
97 | } | 100 | } |
101 | |||
98 | public static Vector3 operator *(Vector3 lhs, Vector3 rhs) | 102 | public static Vector3 operator *(Vector3 lhs, Vector3 rhs) |
99 | { | 103 | { |
100 | return new Vector3(lhs.x * rhs.x, lhs.y * rhs.y, lhs.z * rhs.z); | 104 | return new Vector3(lhs.x * rhs.x, lhs.y * rhs.y, lhs.z * rhs.z); |
@@ -145,6 +149,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
145 | 149 | ||
146 | return new Vector3(result.x, result.y, result.z); | 150 | return new Vector3(result.x, result.y, result.z); |
147 | } | 151 | } |
152 | |||
148 | // I *think* this is how it works.... | 153 | // I *think* this is how it works.... |
149 | public static Vector3 operator /(Vector3 vec, Quaternion quat) | 154 | public static Vector3 operator /(Vector3 vec, Quaternion quat) |
150 | { | 155 | { |
@@ -163,6 +168,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
163 | { | 168 | { |
164 | return (v1.x * v2.x) + (v1.y * v2.y) + (v1.z * v2.z); | 169 | return (v1.x * v2.x) + (v1.y * v2.y) + (v1.z * v2.z); |
165 | } | 170 | } |
171 | |||
166 | public static Vector3 Cross(Vector3 v1, Vector3 v2) | 172 | public static Vector3 Cross(Vector3 v1, Vector3 v2) |
167 | { | 173 | { |
168 | return new Vector3 | 174 | return new Vector3 |
@@ -172,10 +178,12 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
172 | v1.x * v2.y - v1.y * v2.x | 178 | v1.x * v2.y - v1.y * v2.x |
173 | ); | 179 | ); |
174 | } | 180 | } |
181 | |||
175 | public static float Mag(Vector3 v) | 182 | public static float Mag(Vector3 v) |
176 | { | 183 | { |
177 | return (float)Math.Sqrt(v.x * v.y + v.y * v.y + v.z * v.z); | 184 | return (float)Math.Sqrt(v.x * v.y + v.y * v.y + v.z * v.z); |
178 | } | 185 | } |
186 | |||
179 | public static Vector3 Norm(Vector3 vector) | 187 | public static Vector3 Norm(Vector3 vector) |
180 | { | 188 | { |
181 | float mag = Mag(vector); | 189 | float mag = Mag(vector); |
@@ -215,7 +223,6 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
215 | return (x.GetHashCode() ^ y.GetHashCode() ^ z.GetHashCode() ^ s.GetHashCode()); | 223 | return (x.GetHashCode() ^ y.GetHashCode() ^ z.GetHashCode() ^ s.GetHashCode()); |
216 | } | 224 | } |
217 | 225 | ||
218 | |||
219 | public override bool Equals(object o) | 226 | public override bool Equals(object o) |
220 | { | 227 | { |
221 | if (!(o is Quaternion)) return false; | 228 | if (!(o is Quaternion)) return false; |
@@ -224,6 +231,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
224 | 231 | ||
225 | return x == quaternion.x && y == quaternion.y && z == quaternion.z && s == quaternion.s; | 232 | return x == quaternion.x && y == quaternion.y && z == quaternion.z && s == quaternion.s; |
226 | } | 233 | } |
234 | |||
227 | public override string ToString() | 235 | public override string ToString() |
228 | { | 236 | { |
229 | return "<" + x.ToString() + ", " + y.ToString() + ", " + z.ToString() + ", " + s.ToString() + ">"; | 237 | return "<" + x.ToString() + ", " + y.ToString() + ", " + z.ToString() + ", " + s.ToString() + ">"; |
@@ -257,19 +265,23 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
257 | public class list | 265 | public class list |
258 | { | 266 | { |
259 | private object[] m_data; | 267 | private object[] m_data; |
268 | |||
260 | public list(params object[] args) | 269 | public list(params object[] args) |
261 | { | 270 | { |
262 | m_data = new object[args.Length]; | 271 | m_data = new object[args.Length]; |
263 | m_data = args; | 272 | m_data = args; |
264 | } | 273 | } |
274 | |||
265 | public int Length | 275 | public int Length |
266 | { | 276 | { |
267 | get { return m_data.Length; } | 277 | get { return m_data.Length; } |
268 | } | 278 | } |
279 | |||
269 | public object[] Data | 280 | public object[] Data |
270 | { | 281 | { |
271 | get { return m_data; } | 282 | get { return m_data; } |
272 | } | 283 | } |
284 | |||
273 | public static list operator +(list a, list b) | 285 | public static list operator +(list a, list b) |
274 | { | 286 | { |
275 | object[] tmp; | 287 | object[] tmp; |
@@ -278,6 +290,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
278 | b.Data.CopyTo(tmp, a.Length); | 290 | b.Data.CopyTo(tmp, a.Length); |
279 | return new list(tmp); | 291 | return new list(tmp); |
280 | } | 292 | } |
293 | |||
281 | public list GetSublist(int start, int end) | 294 | public list GetSublist(int start, int end) |
282 | { | 295 | { |
283 | Console.WriteLine("GetSublist(" + start.ToString() + "," + end.ToString() + ")"); | 296 | Console.WriteLine("GetSublist(" + start.ToString() + "," + end.ToString() + ")"); |
@@ -292,8 +305,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
292 | end = m_data.Length + end; | 305 | end = m_data.Length + end; |
293 | } | 306 | } |
294 | 307 | ||
295 | // Case start < end | 308 | // Case start <= end |
296 | |||
297 | if (start <= end) | 309 | if (start <= end) |
298 | { | 310 | { |
299 | if (start >= m_data.Length) | 311 | if (start >= m_data.Length) |
@@ -350,6 +362,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
350 | output = output + "]"; | 362 | output = output + "]"; |
351 | return output; | 363 | return output; |
352 | } | 364 | } |
365 | |||
353 | public override string ToString() | 366 | public override string ToString() |
354 | { | 367 | { |
355 | string output; | 368 | string output; |
@@ -366,5 +379,4 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
366 | } | 379 | } |
367 | } | 380 | } |
368 | } | 381 | } |
369 | |||
370 | } | 382 | } |