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authorTedd Hansen2007-08-22 18:09:38 +0000
committerTedd Hansen2007-08-22 18:09:38 +0000
commit5a86fd2c31ce0ede9825657c969ccaa1ef423d5c (patch)
tree66e62accbaf1b20242b82920537d40d156f0bf00 /OpenSim
parentAdded Scene.GetSceneObjectPart(uint localID) (diff)
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(Untested) Scripts are individually loaded into objects (on rez), and event fired likewise. Bugfixes coming in next commit.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Application/OpenSimMain.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs44
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs38
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs55
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs32
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs128
8 files changed, 161 insertions, 141 deletions
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs
index b301bf2..867f16f 100644
--- a/OpenSim/Region/Application/OpenSimMain.cs
+++ b/OpenSim/Region/Application/OpenSimMain.cs
@@ -183,8 +183,6 @@ namespace OpenSim
183 183
184 OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface ScriptEngine = ScriptEngineLoader.LoadScriptEngine("DotNetEngine"); 184 OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface ScriptEngine = ScriptEngineLoader.LoadScriptEngine("DotNetEngine");
185 scene.AddScriptEngine(ScriptEngine, m_log); 185 scene.AddScriptEngine(ScriptEngine, m_log);
186 // TODO: TEMP load default script
187 ScriptEngine.StartScript(Path.Combine("ScriptEngines", "Default.lsl"), new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost());
188 186
189 //Server side object editing permissions checking 187 //Server side object editing permissions checking
190 if (m_permissions) 188 if (m_permissions)
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs b/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs
index 33021ee..5970fac 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs
+++ b/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs
@@ -38,6 +38,6 @@ namespace OpenSim.Region.Environment.Scenes.Scripting
38 { 38 {
39 void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld, OpenSim.Framework.Console.LogBase logger); 39 void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld, OpenSim.Framework.Console.LogBase logger);
40 void Shutdown(); 40 void Shutdown();
41 void StartScript(string ScriptID, IScriptHost ObjectID); 41// void StartScript(string ScriptID, IScriptHost ObjectID);
42 } 42 }
43} 43}
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs
index 2898bee..49f6712 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs
@@ -9,6 +9,7 @@ using OpenSim.Region.Environment.Scenes;
9using OpenSim.Region.Environment.Scenes.Scripting; 9using OpenSim.Region.Environment.Scenes.Scripting;
10using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL; 10using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL;
11using OpenSim.Region.ScriptEngine.Common; 11using OpenSim.Region.ScriptEngine.Common;
12using libsecondlife;
12 13
13namespace OpenSim.Region.ScriptEngine.DotNetEngine 14namespace OpenSim.Region.ScriptEngine.DotNetEngine
14{ 15{
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
index ad2717c..9dd274e 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
@@ -13,39 +13,51 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
13 { 13 {
14 private LSL2CSConverter LSL_Converter = new LSL2CSConverter(); 14 private LSL2CSConverter LSL_Converter = new LSL2CSConverter();
15 private CSharpCodeProvider codeProvider = new CSharpCodeProvider(); 15 private CSharpCodeProvider codeProvider = new CSharpCodeProvider();
16 private int ScriptCompileCounter = 0;
16 //private ICodeCompiler icc = codeProvider.CreateCompiler(); 17 //private ICodeCompiler icc = codeProvider.CreateCompiler();
17 public string Compile(string LSOFileName) 18 public string CompileFromFile(string LSOFileName)
18 { 19 {
19
20
21 // Output assembly name
22 string OutFile = Path.Combine("ScriptEngines", Path.GetFileNameWithoutExtension(LSOFileName) + ".dll");
23 //string OutFile = Path.Combine("ScriptEngines", "SecondLife.Script.dll");
24
25 Common.SendToDebug("Reading source code into memory");
26 // TODO: Add error handling
27 string CS_Code; 20 string CS_Code;
28 switch (System.IO.Path.GetExtension(LSOFileName).ToLower()) 21 switch (System.IO.Path.GetExtension(LSOFileName).ToLower())
29 { 22 {
30 case ".txt": 23 case ".txt":
31 case ".lsl": 24 case ".lsl":
32 Common.SendToDebug("Source code is LSL, converting to CS"); 25 Common.SendToDebug("Source code is LSL, converting to CS");
33 CS_Code = LSL_Converter.Convert(File.ReadAllText(LSOFileName)); 26 return CompileFromLSLText(File.ReadAllText(LSOFileName));
34 break;
35 case ".cs": 27 case ".cs":
36 Common.SendToDebug("Source code is CS"); 28 Common.SendToDebug("Source code is CS");
37 CS_Code = File.ReadAllText(LSOFileName); 29 return CompileFromCSText(File.ReadAllText(LSOFileName));
38 break;
39 default: 30 default:
40 throw new Exception("Unknown script type."); 31 throw new Exception("Unknown script type.");
41 } 32 }
33 }
34 /// <summary>
35 /// Converts script from LSL to CS and calls CompileFromCSText
36 /// </summary>
37 /// <param name="Script">LSL script</param>
38 /// <returns>Filename to .dll assembly</returns>
39 public string CompileFromLSLText(string Script)
40 {
41 return CompileFromCSText(LSL_Converter.Convert(Script));
42 }
43 /// <summary>
44 /// Compile CS script to .Net assembly (.dll)
45 /// </summary>
46 /// <param name="Script">CS script</param>
47 /// <returns>Filename to .dll assembly</returns>
48 public string CompileFromCSText(string Script)
49 {
42 50
43 Common.SendToDebug("Compiling"); 51
52 // Output assembly name
53 ScriptCompileCounter++;
54 string OutFile = Path.Combine("ScriptEngines", "Script_" + ScriptCompileCounter + ".dll");
55 //string OutFile = Path.Combine("ScriptEngines", "SecondLife.Script.dll");
44 56
45 // DEBUG - write source to disk 57 // DEBUG - write source to disk
46 try 58 try
47 { 59 {
48 File.WriteAllText(Path.Combine("ScriptEngines", "debug_" + Path.GetFileNameWithoutExtension(LSOFileName) + ".cs"), CS_Code); 60 File.WriteAllText(Path.Combine("ScriptEngines", "debug_" + Path.GetFileNameWithoutExtension(OutFile) + ".cs"), Script);
49 } 61 }
50 catch { } 62 catch { }
51 63
@@ -68,7 +80,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
68 //parameters.ReferencedAssemblies.Add("OpenSim.Region.Environment"); 80 //parameters.ReferencedAssemblies.Add("OpenSim.Region.Environment");
69 parameters.GenerateExecutable = false; 81 parameters.GenerateExecutable = false;
70 parameters.OutputAssembly = OutFile; 82 parameters.OutputAssembly = OutFile;
71 CompilerResults results = codeProvider.CompileAssemblyFromSource(parameters, CS_Code); 83 CompilerResults results = codeProvider.CompileAssemblyFromSource(parameters, Script);
72 84
73 // Go through errors 85 // Go through errors
74 // TODO: Return errors to user somehow 86 // TODO: Return errors to user somehow
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
index 32353ce..92afcf3 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
@@ -42,7 +42,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
42 class EventManager 42 class EventManager
43 { 43 {
44 private ScriptEngine myScriptEngine; 44 private ScriptEngine myScriptEngine;
45 public IScriptHost TEMP_OBJECT_ID; 45 //public IScriptHost TEMP_OBJECT_ID;
46 public EventManager(ScriptEngine _ScriptEngine) 46 public EventManager(ScriptEngine _ScriptEngine)
47 { 47 {
48 myScriptEngine = _ScriptEngine; 48 myScriptEngine = _ScriptEngine;
@@ -51,19 +51,47 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
51 // TODO: ADD SERVER HOOK TO LOAD A SCRIPT THROUGH myScriptEngine.ScriptManager 51 // TODO: ADD SERVER HOOK TO LOAD A SCRIPT THROUGH myScriptEngine.ScriptManager
52 52
53 // Hook up a test event to our test form 53 // Hook up a test event to our test form
54 myScriptEngine.Log.Verbose("ScriptEngine", "EventManager Hooking up dummy-event: touch_start"); 54 //myScriptEngine.Log.Verbose("ScriptEngine", "EventManager Hooking up to server events");
55 // TODO: REPLACE THIS WITH A REAL TOUCH_START EVENT IN SERVER
56 myScriptEngine.World.EventManager.OnObjectGrab += new OpenSim.Region.Environment.Scenes.EventManager.ObjectGrabDelegate(touch_start); 55 myScriptEngine.World.EventManager.OnObjectGrab += new OpenSim.Region.Environment.Scenes.EventManager.ObjectGrabDelegate(touch_start);
57 //myScriptEngine.World.touch_start += new TempWorldInterfaceEventDelegates.touch_start(touch_start); 56 myScriptEngine.World.EventManager.OnRezScript += new OpenSim.Region.Environment.Scenes.EventManager.NewRezScript(OnRezScript);
57
58 } 58 }
59 59
60 public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) 60 public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
61 { 61 {
62 // Add to queue for all scripts in ObjectID object 62 // Add to queue for all scripts in ObjectID object
63 //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Event: touch_start"); 63 //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Event: touch_start");
64 myScriptEngine.myEventQueueManager.AddToObjectQueue(TEMP_OBJECT_ID, "touch_start", new object[] { (int)0 }); 64 myScriptEngine.myEventQueueManager.AddToObjectQueue(localID, "touch_start", new object[] { (int)1 });
65 } 65 }
66 public void OnRezScript(uint localID, LLUUID itemID, string script)
67 {
68 // TODO: Add code to compile script and wire up script to object
69 // Either the script is a stand-alone entity with a reference to public host,
70 // Or the host has a reference to the script because it was in its inventory.
66 71
72 //myScriptEngine.myScriptManager.StartScript(
73 // Path.Combine("ScriptEngines", "Default.lsl"),
74 // new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost()
75 //);
76 myScriptEngine.myScriptManager.StartScript(
77 localID,
78 itemID,
79 script
80 );
81
82 }
83 public void OnDeRezScript(uint localID, LLUUID itemID)
84 {
85 //myScriptEngine.myScriptManager.StartScript(
86 // Path.Combine("ScriptEngines", "Default.lsl"),
87 // new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost()
88 //);
89 myScriptEngine.myScriptManager.StopScript(
90 localID,
91 itemID
92 );
93
94 }
67 95
68 // TODO: Replace placeholders below 96 // TODO: Replace placeholders below
69 // These needs to be hooked up to OpenSim during init of this class 97 // These needs to be hooked up to OpenSim during init of this class
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
index c2a4b88..3ef21db 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
@@ -32,6 +32,7 @@ using System.Text;
32using System.Threading; 32using System.Threading;
33using System.Reflection; 33using System.Reflection;
34using OpenSim.Region.Environment.Scenes.Scripting; 34using OpenSim.Region.Environment.Scenes.Scripting;
35using libsecondlife;
35 36
36namespace OpenSim.Region.ScriptEngine.DotNetEngine 37namespace OpenSim.Region.ScriptEngine.DotNetEngine
37{ 38{
@@ -64,16 +65,16 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
64 /// </summary> 65 /// </summary>
65 private struct QueueItemStruct 66 private struct QueueItemStruct
66 { 67 {
67 public IScriptHost ObjectID; 68 public uint localID;
68 public string ScriptID; 69 public LLUUID itemID;
69 public string FunctionName; 70 public string FunctionName;
70 public object[] param; 71 public object[] param;
71 } 72 }
72 73
73 /// <summary> 74 /// <summary>
74 /// List of ObjectID locks for mutex processing of script events 75 /// List of localID locks for mutex processing of script events
75 /// </summary> 76 /// </summary>
76 private List<IScriptHost> ObjectLocks = new List<IScriptHost>(); 77 private List<uint> ObjectLocks = new List<uint>();
77 private object TryLockLock = new object(); // Mutex lock object 78 private object TryLockLock = new object(); // Mutex lock object
78 79
79 private ScriptEngine myScriptEngine; 80 private ScriptEngine myScriptEngine;
@@ -140,7 +141,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
140 else 141 else
141 { 142 {
142 // Something in queue, process 143 // Something in queue, process
143 //myScriptEngine.m_logger.Verbose("ScriptEngine", "Processing event for ObjectID: " + QIS.ObjectID + ", ScriptID: " + QIS.ScriptID + ", FunctionName: " + QIS.FunctionName); 144 //myScriptEngine.m_logger.Verbose("ScriptEngine", "Processing event for localID: " + QIS.localID + ", itemID: " + QIS.itemID + ", FunctionName: " + QIS.FunctionName);
144 145
145 // OBJECT BASED LOCK - TWO THREADS WORKING ON SAME OBJECT IS NOT GOOD 146 // OBJECT BASED LOCK - TWO THREADS WORKING ON SAME OBJECT IS NOT GOOD
146 lock (QueueLock) 147 lock (QueueLock)
@@ -152,7 +153,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
152 QIS = EventQueue.Dequeue(); 153 QIS = EventQueue.Dequeue();
153 154
154 // Check if object is being processed by someone else 155 // Check if object is being processed by someone else
155 if (TryLock(QIS.ObjectID) == false) 156 if (TryLock(QIS.localID) == false)
156 { 157 {
157 // Object is already being processed, requeue it 158 // Object is already being processed, requeue it
158 EventQueue.Enqueue(QIS); 159 EventQueue.Enqueue(QIS);
@@ -169,8 +170,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
169 if (GotItem == true) 170 if (GotItem == true)
170 { 171 {
171 // Execute function 172 // Execute function
172 myScriptEngine.myScriptManager.ExecuteEvent(QIS.ObjectID, QIS.ScriptID, QIS.FunctionName, QIS.param); 173 try
173 ReleaseLock(QIS.ObjectID); 174 {
175 myScriptEngine.myScriptManager.ExecuteEvent(QIS.localID, QIS.itemID, QIS.FunctionName, QIS.param);
176 }
177 finally
178 {
179 ReleaseLock(QIS.localID);
180 }
174 } 181 }
175 182
176 } // Something in queue 183 } // Something in queue
@@ -183,37 +190,37 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
183 } 190 }
184 191
185 /// <summary> 192 /// <summary>
186 /// Try to get a mutex lock on ObjectID 193 /// Try to get a mutex lock on localID
187 /// </summary> 194 /// </summary>
188 /// <param name="ObjectID"></param> 195 /// <param name="localID"></param>
189 /// <returns></returns> 196 /// <returns></returns>
190 private bool TryLock(IScriptHost ObjectID) 197 private bool TryLock(uint localID)
191 { 198 {
192 lock (TryLockLock) 199 lock (TryLockLock)
193 { 200 {
194 if (ObjectLocks.Contains(ObjectID) == true) 201 if (ObjectLocks.Contains(localID) == true)
195 { 202 {
196 return false; 203 return false;
197 } 204 }
198 else 205 else
199 { 206 {
200 ObjectLocks.Add(ObjectID); 207 ObjectLocks.Add(localID);
201 return true; 208 return true;
202 } 209 }
203 } 210 }
204 } 211 }
205 212
206 /// <summary> 213 /// <summary>
207 /// Release mutex lock on ObjectID 214 /// Release mutex lock on localID
208 /// </summary> 215 /// </summary>
209 /// <param name="ObjectID"></param> 216 /// <param name="localID"></param>
210 private void ReleaseLock(IScriptHost ObjectID) 217 private void ReleaseLock(uint localID)
211 { 218 {
212 lock (TryLockLock) 219 lock (TryLockLock)
213 { 220 {
214 if (ObjectLocks.Contains(ObjectID) == true) 221 if (ObjectLocks.Contains(localID) == true)
215 { 222 {
216 ObjectLocks.Remove(ObjectID); 223 ObjectLocks.Remove(localID);
217 } 224 }
218 } 225 }
219 } 226 }
@@ -221,26 +228,26 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
221 /// <summary> 228 /// <summary>
222 /// Add event to event execution queue 229 /// Add event to event execution queue
223 /// </summary> 230 /// </summary>
224 /// <param name="ObjectID"></param> 231 /// <param name="localID"></param>
225 /// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param> 232 /// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param>
226 /// <param name="param">Array of parameters to match event mask</param> 233 /// <param name="param">Array of parameters to match event mask</param>
227 public void AddToObjectQueue(IScriptHost ObjectID, string FunctionName, object[] param) 234 public void AddToObjectQueue(uint localID, string FunctionName, object[] param)
228 { 235 {
229 // Determine all scripts in Object and add to their queue 236 // Determine all scripts in Object and add to their queue
230 //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Adding ObjectID: " + ObjectID + ", FunctionName: " + FunctionName); 237 //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Adding localID: " + localID + ", FunctionName: " + FunctionName);
231 238
232 lock (QueueLock) 239 lock (QueueLock)
233 { 240 {
234 241
235 foreach (string ScriptID in myScriptEngine.myScriptManager.GetScriptKeys(ObjectID)) 242 foreach (LLUUID itemID in myScriptEngine.myScriptManager.GetScriptKeys(localID))
236 { 243 {
237 // Add to each script in that object 244 // Add to each script in that object
238 // TODO: Some scripts may not subscribe to this event. Should we NOT add it? Does it matter? 245 // TODO: Some scripts may not subscribe to this event. Should we NOT add it? Does it matter?
239 246
240 // Create a structure and add data 247 // Create a structure and add data
241 QueueItemStruct QIS = new QueueItemStruct(); 248 QueueItemStruct QIS = new QueueItemStruct();
242 QIS.ObjectID = ObjectID; 249 QIS.localID = localID;
243 QIS.ScriptID = ScriptID; 250 QIS.itemID = itemID;
244 QIS.FunctionName = FunctionName; 251 QIS.FunctionName = FunctionName;
245 QIS.param = param; 252 QIS.param = param;
246 253
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
index 2786943..77bd409 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
@@ -64,9 +64,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
64 64
65 public void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld, OpenSim.Framework.Console.LogBase logger) 65 public void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld, OpenSim.Framework.Console.LogBase logger)
66 { 66 {
67
67 World = Sceneworld; 68 World = Sceneworld;
68 m_log = logger; 69 m_log = logger;
69 70
71 Log.Verbose("ScriptEngine", "DotNet & LSL ScriptEngine initializing");
72
70 //m_logger.Status("ScriptEngine", "InitializeEngine"); 73 //m_logger.Status("ScriptEngine", "InitializeEngine");
71 74
72 // Create all objects we'll be using 75 // Create all objects we'll be using
@@ -78,30 +81,21 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
78 // Should we iterate the region for scripts that needs starting? 81 // Should we iterate the region for scripts that needs starting?
79 // Or can we assume we are loaded before anything else so we can use proper events? 82 // Or can we assume we are loaded before anything else so we can use proper events?
80 83
81 // Event hook for when scripts are dragged to script inventory
82 World.EventManager.OnRezScript += NewRezScriptHandler;
83 84
84 } 85 }
85 86
86 private void NewRezScriptHandler(uint localID, LLUUID itemID, string script)
87 {
88 // TODO: Add code to compile script and wire up script to object
89 // Either the script is a stand-alone entity with a reference to public host,
90 // Or the host has a reference to the script because it was in its inventory.
91 }
92
93 public void Shutdown() 87 public void Shutdown()
94 { 88 {
95 // We are shutting down 89 // We are shutting down
96 } 90 }
97 91
98 // !!!FOR DEBUGGING ONLY!!! (for executing script directly from test app) 92 //// !!!FOR DEBUGGING ONLY!!! (for executing script directly from test app)
99 [Obsolete("!!!FOR DEBUGGING ONLY!!!")] 93 //[Obsolete("!!!FOR DEBUGGING ONLY!!!")]
100 public void StartScript(string ScriptID, IScriptHost ObjectID) 94 //public void StartScript(string ScriptID, IScriptHost ObjectID)
101 { 95 //{
102 this.myEventManager.TEMP_OBJECT_ID = ObjectID; 96 // this.myEventManager.TEMP_OBJECT_ID = ObjectID;
103 Log.Status("ScriptEngine", "DEBUG FUNCTION: StartScript: " + ScriptID); 97 // Log.Status("ScriptEngine", "DEBUG FUNCTION: StartScript: " + ScriptID);
104 myScriptManager.StartScript(ScriptID, ObjectID); 98 // myScriptManager.StartScript(ScriptID, ObjectID);
105 } 99 //}
106 } 100 }
107} 101}
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
index 2be65e3..b7a4aca 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
@@ -37,6 +37,7 @@ using OpenSim.Region.Environment.Scenes.Scripting;
37using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler; 37using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler;
38using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL; 38using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL;
39using OpenSim.Region.ScriptEngine.Common; 39using OpenSim.Region.ScriptEngine.Common;
40using libsecondlife;
40 41
41namespace OpenSim.Region.ScriptEngine.DotNetEngine 42namespace OpenSim.Region.ScriptEngine.DotNetEngine
42{ 43{
@@ -53,7 +54,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
53 public ScriptManager(ScriptEngine scriptEngine) 54 public ScriptManager(ScriptEngine scriptEngine)
54 { 55 {
55 m_scriptEngine = scriptEngine; 56 m_scriptEngine = scriptEngine;
56 m_scriptEngine.Log.Verbose("ScriptEngine", "ScriptManager Start");
57 AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve); 57 AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve);
58 } 58 }
59 59
@@ -69,7 +69,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
69 // Object<string, Script<string, script>> 69 // Object<string, Script<string, script>>
70 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. 70 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
71 // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead! 71 // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead!
72 internal Dictionary<IScriptHost, Dictionary<string, LSL_BaseClass>> Scripts = new Dictionary<IScriptHost, Dictionary<string, LSL_BaseClass>>(); 72 internal Dictionary<uint, Dictionary<LLUUID, LSL_BaseClass>> Scripts = new Dictionary<uint, Dictionary<LLUUID, LSL_BaseClass>>();
73 public Scene World 73 public Scene World
74 { 74 {
75 get 75 get
@@ -79,75 +79,75 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
79 } 79 }
80 80
81 81
82 internal Dictionary<string, LSL_BaseClass>.KeyCollection GetScriptKeys(IScriptHost ObjectID) 82 internal Dictionary<LLUUID, LSL_BaseClass>.KeyCollection GetScriptKeys(uint localID)
83 { 83 {
84 if (Scripts.ContainsKey(ObjectID) == false) 84 if (Scripts.ContainsKey(localID) == false)
85 return null; 85 return null;
86 86
87 Dictionary<string, LSL_BaseClass> Obj; 87 Dictionary<LLUUID, LSL_BaseClass> Obj;
88 Scripts.TryGetValue(ObjectID, out Obj); 88 Scripts.TryGetValue(localID, out Obj);
89 89
90 return Obj.Keys; 90 return Obj.Keys;
91 91
92 } 92 }
93 93
94 internal LSL_BaseClass GetScript(IScriptHost ObjectID, string ScriptID) 94 internal LSL_BaseClass GetScript(uint localID, LLUUID itemID)
95 { 95 {
96 if (Scripts.ContainsKey(ObjectID) == false) 96 if (Scripts.ContainsKey(localID) == false)
97 return null; 97 return null;
98 98
99 Dictionary<string, LSL_BaseClass> Obj; 99 Dictionary<LLUUID, LSL_BaseClass> Obj;
100 Scripts.TryGetValue(ObjectID, out Obj); 100 Scripts.TryGetValue(localID, out Obj);
101 if (Obj.ContainsKey(ScriptID) == false) 101 if (Obj.ContainsKey(itemID) == false)
102 return null; 102 return null;
103 103
104 // Get script 104 // Get script
105 LSL_BaseClass Script; 105 LSL_BaseClass Script;
106 Obj.TryGetValue(ScriptID, out Script); 106 Obj.TryGetValue(itemID, out Script);
107 107
108 return Script; 108 return Script;
109 109
110 } 110 }
111 internal void SetScript(IScriptHost ObjectID, string ScriptID, LSL_BaseClass Script) 111 internal void SetScript(uint localID, LLUUID itemID, LSL_BaseClass Script)
112 { 112 {
113 // Create object if it doesn't exist 113 // Create object if it doesn't exist
114 if (Scripts.ContainsKey(ObjectID) == false) 114 if (Scripts.ContainsKey(localID) == false)
115 { 115 {
116 Scripts.Add(ObjectID, new Dictionary<string, LSL_BaseClass>()); 116 Scripts.Add(localID, new Dictionary<LLUUID, LSL_BaseClass>());
117 } 117 }
118 118
119 // Delete script if it exists 119 // Delete script if it exists
120 Dictionary<string, LSL_BaseClass> Obj; 120 Dictionary<LLUUID, LSL_BaseClass> Obj;
121 Scripts.TryGetValue(ObjectID, out Obj); 121 Scripts.TryGetValue(localID, out Obj);
122 if (Obj.ContainsKey(ScriptID) == true) 122 if (Obj.ContainsKey(itemID) == true)
123 Obj.Remove(ScriptID); 123 Obj.Remove(itemID);
124 124
125 // Add to object 125 // Add to object
126 Obj.Add(ScriptID, Script); 126 Obj.Add(itemID, Script);
127 127
128 } 128 }
129 internal void RemoveScript(IScriptHost ObjectID, string ScriptID) 129 internal void RemoveScript(uint localID, LLUUID itemID)
130 { 130 {
131 // Don't have that object? 131 // Don't have that object?
132 if (Scripts.ContainsKey(ObjectID) == false) 132 if (Scripts.ContainsKey(localID) == false)
133 return; 133 return;
134 134
135 // Delete script if it exists 135 // Delete script if it exists
136 Dictionary<string, LSL_BaseClass> Obj; 136 Dictionary<LLUUID, LSL_BaseClass> Obj;
137 Scripts.TryGetValue(ObjectID, out Obj); 137 Scripts.TryGetValue(localID, out Obj);
138 if (Obj.ContainsKey(ScriptID) == true) 138 if (Obj.ContainsKey(itemID) == true)
139 Obj.Remove(ScriptID); 139 Obj.Remove(itemID);
140 140
141 } 141 }
142 /// <summary> 142 /// <summary>
143 /// Fetches, loads and hooks up a script to an objects events 143 /// Fetches, loads and hooks up a script to an objects events
144 /// </summary> 144 /// </summary>
145 /// <param name="ScriptID"></param> 145 /// <param name="itemID"></param>
146 /// <param name="ObjectID"></param> 146 /// <param name="localID"></param>
147 public void StartScript(string ScriptID, IScriptHost ObjectID) 147 public void StartScript(uint localID, LLUUID itemID, string Script)
148 { 148 {
149 //IScriptHost root = host.GetRoot(); 149 //IScriptHost root = host.GetRoot();
150 m_scriptEngine.Log.Verbose("ScriptEngine", "ScriptManager StartScript: ScriptID: " + ScriptID + ", ObjectID: " + ObjectID); 150 m_scriptEngine.Log.Verbose("ScriptEngine", "ScriptManager StartScript: localID: " + localID + ", itemID: " + itemID);
151 151
152 // We will initialize and start the script. 152 // We will initialize and start the script.
153 // It will be up to the script itself to hook up the correct events. 153 // It will be up to the script itself to hook up the correct events.
@@ -157,59 +157,39 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
157 { 157 {
158 158
159 159
160 // * Fetch script from server 160 // Create a new instance of the compiler (currently we don't want reuse)
161 // DEBUG - ScriptID is an actual filename during debug 161 OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler LSLCompiler = new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler();
162 // (therefore we can also check type by looking at extension) 162 // Compile (We assume LSL)
163 FileName = ScriptID; 163 FileName = LSLCompiler.CompileFromLSLText(Script);
164 164 m_scriptEngine.Log.Verbose("ScriptEngine", "Compilation of " + FileName + " done");
165 // * Does script need compile? Send it to LSL compiler first. (TODO: Use (and clean) compiler cache)
166 //myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager Script extension: " + System.IO.Path.GetExtension(FileName).ToLower());
167 switch (System.IO.Path.GetExtension(FileName).ToLower())
168 {
169 case ".txt":
170 case ".lsl":
171 case ".cs":
172 m_scriptEngine.Log.Verbose("ScriptEngine", "ScriptManager Script is CS/LSL, compiling to .Net Assembly");
173 // Create a new instance of the compiler (currently we don't want reuse)
174 OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler LSLCompiler = new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler();
175 // Compile
176 FileName = LSLCompiler.Compile(FileName);
177 break;
178 default:
179 throw new Exception("Unknown script type.");
180 }
181
182
183
184 m_scriptEngine.Log.Verbose("ScriptEngine", "Compilation done");
185 // * Insert yield into code 165 // * Insert yield into code
186 FileName = ProcessYield(FileName); 166 FileName = ProcessYield(FileName);
187 167
188 168
189 //OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO.LSL_BaseClass Script = LoadAndInitAssembly(FreeAppDomain, FileName); 169 //OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO.LSL_BaseClass Script = LoadAndInitAssembly(FreeAppDomain, FileName);
190 170
191 //OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = LoadAndInitAssembly(FreeAppDomain, FileName, ObjectID); 171 //OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = LoadAndInitAssembly(FreeAppDomain, FileName, localID);
192 long before; 172 long before;
193 before = GC.GetTotalMemory(true); 173 before = GC.GetTotalMemory(true);
194 LSL_BaseClass Script = m_scriptEngine.myAppDomainManager.LoadScript(FileName); 174 LSL_BaseClass CompiledScript = m_scriptEngine.myAppDomainManager.LoadScript(FileName);
195 Console.WriteLine("Script occupies {0} bytes", GC.GetTotalMemory(true) - before); 175 Console.WriteLine("Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before);
196 before = GC.GetTotalMemory(true); 176 before = GC.GetTotalMemory(true);
197 Script = m_scriptEngine.myAppDomainManager.LoadScript(FileName); 177 //Script = m_scriptEngine.myAppDomainManager.LoadScript(FileName);
198 Console.WriteLine("Script occupies {0} bytes", GC.GetTotalMemory(true) - before); 178 //Console.WriteLine("Script occupies {0} bytes", GC.GetTotalMemory(true) - before);
199 //before = GC.GetTotalMemory(true); 179 //before = GC.GetTotalMemory(true);
200 //Script = m_scriptEngine.myAppDomainManager.LoadScript(FileName); 180 //Script = m_scriptEngine.myAppDomainManager.LoadScript(FileName);
201 //Console.WriteLine("Script occupies {0} bytes", GC.GetTotalMemory(true) - before); 181 //Console.WriteLine("Script occupies {0} bytes", GC.GetTotalMemory(true) - before);
202 182
203 183
204 // Add it to our temporary active script keeper 184 // Add it to our temporary active script keeper
205 //Scripts.Add(FullScriptID, Script); 185 //Scripts.Add(FullitemID, Script);
206 SetScript(ObjectID, ScriptID, Script); 186 SetScript(localID, itemID, CompiledScript);
207 // We need to give (untrusted) assembly a private instance of BuiltIns 187 // We need to give (untrusted) assembly a private instance of BuiltIns
208 // this private copy will contain Read-Only FullScriptID so that it can bring that on to the server whenever needed. 188 // this private copy will contain Read-Only FullitemID so that it can bring that on to the server whenever needed.
209 LSL_BuiltIn_Commands LSLB = new LSL_BuiltIn_Commands(this, ObjectID); 189 LSL_BuiltIn_Commands LSLB = new LSL_BuiltIn_Commands(this, World.GetSceneObjectPart(localID));
210 190
211 // Start the script - giving it BuiltIns 191 // Start the script - giving it BuiltIns
212 Script.Start(LSLB); 192 CompiledScript.Start(LSLB);
213 193
214 } 194 }
215 catch (Exception e) 195 catch (Exception e)
@@ -219,16 +199,16 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
219 199
220 200
221 } 201 }
222 public void StopScript(string ScriptID, IScriptHost ObjectID) 202 public void StopScript(uint localID, LLUUID itemID)
223 { 203 {
224 // Stop script 204 // Stop script
225 205
226 // Get AppDomain 206 // Get AppDomain
227 AppDomain ad = GetScript(ObjectID, ScriptID).Exec.GetAppDomain(); 207 AppDomain ad = GetScript(localID, itemID).Exec.GetAppDomain();
228 // Tell script not to accept new requests 208 // Tell script not to accept new requests
229 GetScript(ObjectID, ScriptID).Exec.StopScript(); 209 GetScript(localID, itemID).Exec.StopScript();
230 // Remove from internal structure 210 // Remove from internal structure
231 RemoveScript(ObjectID, ScriptID); 211 RemoveScript(localID, itemID);
232 // Tell AppDomain that we have stopped script 212 // Tell AppDomain that we have stopped script
233 m_scriptEngine.myAppDomainManager.StopScript(ad); 213 m_scriptEngine.myAppDomainManager.StopScript(ad);
234 } 214 }
@@ -244,16 +224,16 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
244 /// <summary> 224 /// <summary>
245 /// Execute a LL-event-function in Script 225 /// Execute a LL-event-function in Script
246 /// </summary> 226 /// </summary>
247 /// <param name="ObjectID">Object the script is located in</param> 227 /// <param name="localID">Object the script is located in</param>
248 /// <param name="ScriptID">Script ID</param> 228 /// <param name="itemID">Script ID</param>
249 /// <param name="FunctionName">Name of function</param> 229 /// <param name="FunctionName">Name of function</param>
250 /// <param name="args">Arguments to pass to function</param> 230 /// <param name="args">Arguments to pass to function</param>
251 internal void ExecuteEvent(IScriptHost ObjectID, string ScriptID, string FunctionName, object[] args) 231 internal void ExecuteEvent(uint localID, LLUUID itemID, string FunctionName, object[] args)
252 { 232 {
253 233
254 // Execute a function in the script 234 // Execute a function in the script
255 m_scriptEngine.Log.Verbose("ScriptEngine", "Executing Function ObjectID: " + ObjectID + ", ScriptID: " + ScriptID + ", FunctionName: " + FunctionName); 235 m_scriptEngine.Log.Verbose("ScriptEngine", "Executing Function localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName);
256 LSL_BaseClass Script = m_scriptEngine.myScriptManager.GetScript(ObjectID, ScriptID); 236 LSL_BaseClass Script = m_scriptEngine.myScriptManager.GetScript(localID, itemID);
257 237
258 // Must be done in correct AppDomain, so leaving it up to the script itself 238 // Must be done in correct AppDomain, so leaving it up to the script itself
259 Script.Exec.ExecuteEvent(FunctionName, args); 239 Script.Exec.ExecuteEvent(FunctionName, args);