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author | Justin Clarke Casey | 2008-11-17 16:14:23 +0000 |
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committer | Justin Clarke Casey | 2008-11-17 16:14:23 +0000 |
commit | 558704be8bf96a58fe18dac19cfb37a81dbba57b (patch) | |
tree | 56de364930ae75ad591645f80eed20331393bbf6 /OpenSim | |
parent | * Eliminate SOG.FakeDeleteGroup() since it is now identical with DeleteGroup(... (diff) | |
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* Remove the TransferRequest and hip debugging console output that crept in recently
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Framework/AvatarAppearance.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 5 |
3 files changed, 4 insertions, 5 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs index f549461..224e9a3 100644 --- a/OpenSim/Framework/AvatarAppearance.cs +++ b/OpenSim/Framework/AvatarAppearance.cs | |||
@@ -286,7 +286,7 @@ namespace OpenSim.Framework | |||
286 | + 0.07f * (float)m_visualparams[78] / 255.0f // Shoe platform height | 286 | + 0.07f * (float)m_visualparams[78] / 255.0f // Shoe platform height |
287 | + 0.3836f * (float)m_visualparams[125] / 255.0f // Leg length | 287 | + 0.3836f * (float)m_visualparams[125] / 255.0f // Leg length |
288 | - m_avatarHeight / 2) * 0.3f - 0.04f; | 288 | - m_avatarHeight / 2) * 0.3f - 0.04f; |
289 | System.Console.WriteLine("Height {0} Hip offset {1}", m_avatarHeight, m_hipOffset); | 289 | //System.Console.WriteLine("Height {0} Hip offset {1}", m_avatarHeight, m_hipOffset); |
290 | } | 290 | } |
291 | 291 | ||
292 | public virtual void SetWearable(int wearableId, AvatarWearable wearable) | 292 | public virtual void SetWearable(int wearableId, AvatarWearable wearable) |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 42565c5..13d1bbb 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -4946,7 +4946,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4946 | //Console.WriteLine("ClientView.ProcessPackets.cs:ProcessInPacket() - Got transfer request"); | 4946 | //Console.WriteLine("ClientView.ProcessPackets.cs:ProcessInPacket() - Got transfer request"); |
4947 | 4947 | ||
4948 | TransferRequestPacket transfer = (TransferRequestPacket)Pack; | 4948 | TransferRequestPacket transfer = (TransferRequestPacket)Pack; |
4949 | Console.WriteLine("Transfer Request: " + transfer.ToString()); | 4949 | //Console.WriteLine("Transfer Request: " + transfer.ToString()); |
4950 | // Validate inventory transfers | 4950 | // Validate inventory transfers |
4951 | // Has to be done here, because AssetCache can't do it | 4951 | // Has to be done here, because AssetCache can't do it |
4952 | // | 4952 | // |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 40629c6..968581b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -1438,7 +1438,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1438 | part.Shape.FlexiForceY = (float)Force.y; | 1438 | part.Shape.FlexiForceY = (float)Force.y; |
1439 | part.Shape.FlexiForceZ = (float)Force.z; | 1439 | part.Shape.FlexiForceZ = (float)Force.z; |
1440 | part.Shape.PathCurve = 0x80; | 1440 | part.Shape.PathCurve = 0x80; |
1441 | |||
1442 | } | 1441 | } |
1443 | 1442 | ||
1444 | part.ParentGroup.HasGroupChanged = true; | 1443 | part.ParentGroup.HasGroupChanged = true; |
@@ -1447,9 +1446,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1447 | 1446 | ||
1448 | /// <summary> | 1447 | /// <summary> |
1449 | /// Set a light point on a part | 1448 | /// Set a light point on a part |
1450 | /// | ||
1451 | /// FIXME: Much of this code should probably be in SceneObjectGroup | ||
1452 | /// </summary> | 1449 | /// </summary> |
1450 | /// FIXME: Much of this code should probably be in SceneObjectGroup | ||
1451 | /// | ||
1453 | /// <param name="part"></param> | 1452 | /// <param name="part"></param> |
1454 | /// <param name="light"></param> | 1453 | /// <param name="light"></param> |
1455 | /// <param name="color"></param> | 1454 | /// <param name="color"></param> |