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authorJohn Hurliman2009-10-26 16:48:43 -0700
committerJohn Hurliman2009-10-26 16:48:43 -0700
commit0b1726b524934c2020aaf2b1f130219fb87003fd (patch)
treeaa65455b68e8b595876f3f54479d96ce749bdedb /OpenSim
parent* Switched all operations on the list of clients that could be either sync or... (diff)
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Removing the ClientManager reference from IScene and hiding it entirely inside Scene as an implementation detail. This will reduce programming error and make it easier to refactor the avatar vs client vs presence mess later on
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Framework/IScene.cs1
-rw-r--r--OpenSim/Region/Application/OpenSim.cs4
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs14
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs25
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneBase.cs7
5 files changed, 30 insertions, 21 deletions
diff --git a/OpenSim/Framework/IScene.cs b/OpenSim/Framework/IScene.cs
index f34027d..8067052 100644
--- a/OpenSim/Framework/IScene.cs
+++ b/OpenSim/Framework/IScene.cs
@@ -62,7 +62,6 @@ namespace OpenSim.Framework
62 RegionInfo RegionInfo { get; } 62 RegionInfo RegionInfo { get; }
63 RegionStatus RegionStatus { get; set; } 63 RegionStatus RegionStatus { get; set; }
64 64
65 ClientManager ClientManager { get; }
66 IConfigSource Config { get; } 65 IConfigSource Config { get; }
67 66
68 float TimeDilation { get; } 67 float TimeDilation { get; }
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index 0366d94..b448182 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -970,12 +970,12 @@ namespace OpenSim
970 m_sceneManager.ForEachScene( 970 m_sceneManager.ForEachScene(
971 delegate(Scene scene) 971 delegate(Scene scene)
972 { 972 {
973 scene.ClientManager.ForEachSync( 973 scene.ForEachClient(
974 delegate(IClientAPI client) 974 delegate(IClientAPI client)
975 { 975 {
976 connections.AppendFormat("{0}: {1} ({2}) from {3} on circuit {4}\n", 976 connections.AppendFormat("{0}: {1} ({2}) from {3} on circuit {4}\n",
977 scene.RegionInfo.RegionName, client.Name, client.AgentId, client.RemoteEndPoint, client.CircuitCode); 977 scene.RegionInfo.RegionName, client.Name, client.AgentId, client.RemoteEndPoint, client.CircuitCode);
978 } 978 }, false
979 ); 979 );
980 } 980 }
981 ); 981 );
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index dee0a39..e3233da 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -583,10 +583,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
583 583
584 // Determine which agent this packet came from 584 // Determine which agent this packet came from
585 IClientAPI client; 585 IClientAPI client;
586 if (!m_scene.ClientManager.TryGetValue(address, out client) || !(client is LLClientView)) 586 if (!m_scene.TryGetClient(address, out client) || !(client is LLClientView))
587 { 587 {
588 m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + 588 m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName);
589 " in " + m_scene.RegionInfo.RegionName + ", currently tracking " + m_scene.ClientManager.Count + " clients");
590 return; 589 return;
591 } 590 }
592 591
@@ -764,8 +763,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
764 { 763 {
765 // Create the LLUDPClient 764 // Create the LLUDPClient
766 LLUDPClient udpClient = new LLUDPClient(this, m_throttleRates, m_throttle, circuitCode, agentID, remoteEndPoint); 765 LLUDPClient udpClient = new LLUDPClient(this, m_throttleRates, m_throttle, circuitCode, agentID, remoteEndPoint);
766 IClientAPI existingClient;
767 767
768 if (!m_scene.ClientManager.ContainsKey(agentID)) 768 if (!m_scene.TryGetClient(agentID, out existingClient))
769 { 769 {
770 // Create the LLClientView 770 // Create the LLClientView
771 LLClientView client = new LLClientView(remoteEndPoint, m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode); 771 LLClientView client = new LLClientView(remoteEndPoint, m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode);
@@ -785,7 +785,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
785 { 785 {
786 // Remove this client from the scene 786 // Remove this client from the scene
787 IClientAPI client; 787 IClientAPI client;
788 if (m_scene.ClientManager.TryGetValue(udpClient.AgentID, out client)) 788 if (m_scene.TryGetClient(udpClient.AgentID, out client))
789 client.Close(); 789 client.Close();
790 } 790 }
791 791
@@ -877,7 +877,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
877 877
878 // Handle outgoing packets, resends, acknowledgements, and pings for each 878 // Handle outgoing packets, resends, acknowledgements, and pings for each
879 // client. m_packetSent will be set to true if a packet is sent 879 // client. m_packetSent will be set to true if a packet is sent
880 m_scene.ClientManager.ForEachSync(clientPacketHandler); 880 m_scene.ForEachClient(clientPacketHandler, false);
881 881
882 // If nothing was sent, sleep for the minimum amount of time before a 882 // If nothing was sent, sleep for the minimum amount of time before a
883 // token bucket could get more tokens 883 // token bucket could get more tokens
@@ -942,7 +942,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
942 } 942 }
943 943
944 // Make sure this client is still alive 944 // Make sure this client is still alive
945 if (m_scene.ClientManager.TryGetValue(udpClient.AgentID, out client)) 945 if (m_scene.TryGetClient(udpClient.AgentID, out client))
946 { 946 {
947 try 947 try
948 { 948 {
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 91367db..7eafef7 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2482,7 +2482,7 @@ namespace OpenSim.Region.Framework.Scenes
2482 /// <param name="client"></param> 2482 /// <param name="client"></param>
2483 public override void AddNewClient(IClientAPI client) 2483 public override void AddNewClient(IClientAPI client)
2484 { 2484 {
2485 ClientManager.Add(client); 2485 m_clientManager.Add(client);
2486 2486
2487 CheckHeartbeat(); 2487 CheckHeartbeat();
2488 SubscribeToClientEvents(client); 2488 SubscribeToClientEvents(client);
@@ -3121,7 +3121,7 @@ namespace OpenSim.Region.Framework.Scenes
3121 3121
3122 // Remove the avatar from the scene 3122 // Remove the avatar from the scene
3123 m_sceneGraph.RemoveScenePresence(agentID); 3123 m_sceneGraph.RemoveScenePresence(agentID);
3124 ClientManager.Remove(agentID); 3124 m_clientManager.Remove(agentID);
3125 3125
3126 try 3126 try
3127 { 3127 {
@@ -4256,10 +4256,25 @@ namespace OpenSim.Region.Framework.Scenes
4256 4256
4257 public void ForEachClient(Action<IClientAPI> action) 4257 public void ForEachClient(Action<IClientAPI> action)
4258 { 4258 {
4259 if (m_useAsyncWhenPossible) 4259 ForEachClient(action, m_useAsyncWhenPossible);
4260 ClientManager.ForEach(action); 4260 }
4261
4262 public void ForEachClient(Action<IClientAPI> action, bool doAsynchronous)
4263 {
4264 if (doAsynchronous)
4265 m_clientManager.ForEach(action);
4261 else 4266 else
4262 ClientManager.ForEachSync(action); 4267 m_clientManager.ForEachSync(action);
4268 }
4269
4270 public bool TryGetClient(UUID avatarID, out IClientAPI client)
4271 {
4272 return m_clientManager.TryGetValue(avatarID, out client);
4273 }
4274
4275 public bool TryGetClient(System.Net.IPEndPoint remoteEndPoint, out IClientAPI client)
4276 {
4277 return m_clientManager.TryGetValue(remoteEndPoint, out client);
4263 } 4278 }
4264 4279
4265 public void ForEachSOG(Action<SceneObjectGroup> action) 4280 public void ForEachSOG(Action<SceneObjectGroup> action)
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs
index cf5c3c8..82731d1 100644
--- a/OpenSim/Region/Framework/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs
@@ -102,12 +102,7 @@ namespace OpenSim.Region.Framework.Scenes
102 102
103 private readonly Mutex _primAllocateMutex = new Mutex(false); 103 private readonly Mutex _primAllocateMutex = new Mutex(false);
104 104
105 private readonly ClientManager m_clientManager = new ClientManager(); 105 protected readonly ClientManager m_clientManager = new ClientManager();
106
107 public ClientManager ClientManager
108 {
109 get { return m_clientManager; }
110 }
111 106
112 public float TimeDilation 107 public float TimeDilation
113 { 108 {