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authorTeravus Ovares2008-02-19 00:08:28 +0000
committerTeravus Ovares2008-02-19 00:08:28 +0000
commit01cf9d8b7ef3713cfb62c4c8b7a2087406d74e7f (patch)
treec57303b0425f792e3ac35845020dc0fe0ed3aa57 /OpenSim
parentA bit more prominent sign of start up completion :-) thanks HashBox for the A... (diff)
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* Committing Ahzz's patch number 620.
* Description SQLITE Inventory Table locks. *Provided by Openlfiegrid.com * Provides missing inventory table locks in SQLite.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs312
1 files changed, 177 insertions, 135 deletions
diff --git a/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs b/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs
index 5e5d1e4..23b4cb4 100644
--- a/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs
+++ b/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs
@@ -48,6 +48,11 @@ namespace OpenSim.Framework.Data.SQLite
48 private SqliteDataAdapter invFoldersDa; 48 private SqliteDataAdapter invFoldersDa;
49 49
50 /// <summary> 50 /// <summary>
51 /// used to manage concurrent access tothe sqlite database files. Only one thread may open, read, write at a time.
52 /// </summary>
53 private object InventoryLock = new object();
54
55 /// <summary>
51 /// Initialises the interface 56 /// Initialises the interface
52 /// </summary> 57 /// </summary>
53 public void Initialise() 58 public void Initialise()
@@ -126,58 +131,67 @@ namespace OpenSim.Framework.Data.SQLite
126 131
127 private void addFolder(InventoryFolderBase folder) 132 private void addFolder(InventoryFolderBase folder)
128 { 133 {
129 DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; 134 lock (InventoryLock)
130
131 DataRow inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(folder.folderID));
132 if (inventoryRow == null)
133 {
134 inventoryRow = inventoryFolderTable.NewRow();
135 fillFolderRow(inventoryRow, folder);
136 inventoryFolderTable.Rows.Add(inventoryRow);
137 }
138 else
139 { 135 {
140 fillFolderRow(inventoryRow, folder); 136 DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
141 } 137
138 DataRow inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(folder.folderID));
139 if (inventoryRow == null)
140 {
141 inventoryRow = inventoryFolderTable.NewRow();
142 fillFolderRow(inventoryRow, folder);
143 inventoryFolderTable.Rows.Add(inventoryRow);
144 }
145 else
146 {
147 fillFolderRow(inventoryRow, folder);
148 }
142 149
143 invFoldersDa.Update(ds, "inventoryfolders"); 150 invFoldersDa.Update(ds, "inventoryfolders");
151 }
144 } 152 }
145 153
146 private void moveFolder(InventoryFolderBase folder) 154 private void moveFolder(InventoryFolderBase folder)
147 { 155 {
148 DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; 156 lock (InventoryLock)
149
150 DataRow inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(folder.folderID));
151 if (inventoryRow == null)
152 { 157 {
153 inventoryRow = inventoryFolderTable.NewRow(); 158 DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
154 fillFolderRow(inventoryRow, folder); 159
155 inventoryFolderTable.Rows.Add(inventoryRow); 160 DataRow inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(folder.folderID));
156 } 161 if (inventoryRow == null)
157 else 162 {
158 { 163 inventoryRow = inventoryFolderTable.NewRow();
159 moveFolderRow(inventoryRow, folder); 164 fillFolderRow(inventoryRow, folder);
160 } 165 inventoryFolderTable.Rows.Add(inventoryRow);
166 }
167 else
168 {
169 moveFolderRow(inventoryRow, folder);
170 }
161 171
162 invFoldersDa.Update(ds, "inventoryfolders"); 172 invFoldersDa.Update(ds, "inventoryfolders");
173 }
163 } 174 }
164 175
165 private void addItem(InventoryItemBase item) 176 private void addItem(InventoryItemBase item)
166 { 177 {
167 DataTable inventoryItemTable = ds.Tables["inventoryitems"]; 178 lock (InventoryLock)
168
169 DataRow inventoryRow = inventoryItemTable.Rows.Find(Util.ToRawUuidString(item.inventoryID));
170 if (inventoryRow == null)
171 {
172 inventoryRow = inventoryItemTable.NewRow();
173 fillItemRow(inventoryRow, item);
174 inventoryItemTable.Rows.Add(inventoryRow);
175 }
176 else
177 { 179 {
178 fillItemRow(inventoryRow, item); 180 DataTable inventoryItemTable = ds.Tables["inventoryitems"];
181
182 DataRow inventoryRow = inventoryItemTable.Rows.Find(Util.ToRawUuidString(item.inventoryID));
183 if (inventoryRow == null)
184 {
185 inventoryRow = inventoryItemTable.NewRow();
186 fillItemRow(inventoryRow, item);
187 inventoryItemTable.Rows.Add(inventoryRow);
188 }
189 else
190 {
191 fillItemRow(inventoryRow, item);
192 }
193 invItemsDa.Update(ds, "inventoryitems");
179 } 194 }
180 invItemsDa.Update(ds, "inventoryitems");
181 } 195 }
182 196
183 public void Shutdown() 197 public void Shutdown()
@@ -224,16 +238,19 @@ namespace OpenSim.Framework.Data.SQLite
224 /// <returns>A List of InventoryItemBase items</returns> 238 /// <returns>A List of InventoryItemBase items</returns>
225 public List<InventoryItemBase> getInventoryInFolder(LLUUID folderID) 239 public List<InventoryItemBase> getInventoryInFolder(LLUUID folderID)
226 { 240 {
227 List<InventoryItemBase> retval = new List<InventoryItemBase>(); 241 lock (InventoryLock)
228 DataTable inventoryItemTable = ds.Tables["inventoryitems"];
229 string selectExp = "parentFolderID = '" + Util.ToRawUuidString(folderID) + "'";
230 DataRow[] rows = inventoryItemTable.Select(selectExp);
231 foreach (DataRow row in rows)
232 { 242 {
233 retval.Add(buildItem(row)); 243 List<InventoryItemBase> retval = new List<InventoryItemBase>();
234 } 244 DataTable inventoryItemTable = ds.Tables["inventoryitems"];
245 string selectExp = "parentFolderID = '" + Util.ToRawUuidString(folderID) + "'";
246 DataRow[] rows = inventoryItemTable.Select(selectExp);
247 foreach (DataRow row in rows)
248 {
249 retval.Add(buildItem(row));
250 }
235 251
236 return retval; 252 return retval;
253 }
237 } 254 }
238 255
239 /// <summary> 256 /// <summary>
@@ -249,27 +266,30 @@ namespace OpenSim.Framework.Data.SQLite
249 // see InventoryItemBase.getUserRootFolder 266 // see InventoryItemBase.getUserRootFolder
250 public InventoryFolderBase getUserRootFolder(LLUUID user) 267 public InventoryFolderBase getUserRootFolder(LLUUID user)
251 { 268 {
252 List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); 269 lock (InventoryLock)
253 DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
254 string selectExp = "agentID = '" + Util.ToRawUuidString(user) + "' AND parentID = '" +
255 Util.ToRawUuidString(LLUUID.Zero) + "'";
256 DataRow[] rows = inventoryFolderTable.Select(selectExp);
257 foreach (DataRow row in rows)
258 { 270 {
259 folders.Add(buildFolder(row)); 271 List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
260 } 272 DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
273 string selectExp = "agentID = '" + Util.ToRawUuidString(user) + "' AND parentID = '" +
274 Util.ToRawUuidString(LLUUID.Zero) + "'";
275 DataRow[] rows = inventoryFolderTable.Select(selectExp);
276 foreach (DataRow row in rows)
277 {
278 folders.Add(buildFolder(row));
279 }
261 280
262 // There should only ever be one root folder for a user. However, if there's more 281 // There should only ever be one root folder for a user. However, if there's more
263 // than one we'll simply use the first one rather than failing. It would be even 282 // than one we'll simply use the first one rather than failing. It would be even
264 // nicer to print some message to this effect, but this feels like it's too low a 283 // nicer to print some message to this effect, but this feels like it's too low a
265 // to put such a message out, and it's too minor right now to spare the time to 284 // to put such a message out, and it's too minor right now to spare the time to
266 // suitably refactor. 285 // suitably refactor.
267 if (folders.Count > 0) 286 if (folders.Count > 0)
268 { 287 {
269 return folders[0]; 288 return folders[0];
270 } 289 }
271 290
272 return null; 291 return null;
292 }
273 } 293 }
274 294
275 /// <summary> 295 /// <summary>
@@ -279,12 +299,15 @@ namespace OpenSim.Framework.Data.SQLite
279 /// <param name="parentID">ID of parent</param> 299 /// <param name="parentID">ID of parent</param>
280 protected void getInventoryFolders(ref List<InventoryFolderBase> folders, LLUUID parentID) 300 protected void getInventoryFolders(ref List<InventoryFolderBase> folders, LLUUID parentID)
281 { 301 {
282 DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; 302 lock (InventoryLock)
283 string selectExp = "parentID = '" + Util.ToRawUuidString(parentID) + "'";
284 DataRow[] rows = inventoryFolderTable.Select(selectExp);
285 foreach (DataRow row in rows)
286 { 303 {
287 folders.Add(buildFolder(row)); 304 DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
305 string selectExp = "parentID = '" + Util.ToRawUuidString(parentID) + "'";
306 DataRow[] rows = inventoryFolderTable.Select(selectExp);
307 foreach (DataRow row in rows)
308 {
309 folders.Add(buildFolder(row));
310 }
288 } 311 }
289 } 312 }
290 313
@@ -323,14 +346,17 @@ namespace OpenSim.Framework.Data.SQLite
323 /// <returns>A class containing item information</returns> 346 /// <returns>A class containing item information</returns>
324 public InventoryItemBase getInventoryItem(LLUUID item) 347 public InventoryItemBase getInventoryItem(LLUUID item)
325 { 348 {
326 DataRow row = ds.Tables["inventoryitems"].Rows.Find(Util.ToRawUuidString(item)); 349 lock (InventoryLock)
327 if (row != null)
328 {
329 return buildItem(row);
330 }
331 else
332 { 350 {
333 return null; 351 DataRow row = ds.Tables["inventoryitems"].Rows.Find(Util.ToRawUuidString(item));
352 if (row != null)
353 {
354 return buildItem(row);
355 }
356 else
357 {
358 return null;
359 }
334 } 360 }
335 } 361 }
336 362
@@ -346,15 +372,17 @@ namespace OpenSim.Framework.Data.SQLite
346 // better to leave multi region at this point. It does mean 372 // better to leave multi region at this point. It does mean
347 // that you don't get to see system textures why creating 373 // that you don't get to see system textures why creating
348 // clothes and the like. :( 374 // clothes and the like. :(
349 375 lock (InventoryLock)
350 DataRow row = ds.Tables["inventoryfolders"].Rows.Find(Util.ToRawUuidString(folder));
351 if (row != null)
352 {
353 return buildFolder(row);
354 }
355 else
356 { 376 {
357 return null; 377 DataRow row = ds.Tables["inventoryfolders"].Rows.Find(Util.ToRawUuidString(folder));
378 if (row != null)
379 {
380 return buildFolder(row);
381 }
382 else
383 {
384 return null;
385 }
358 } 386 }
359 } 387 }
360 388
@@ -382,17 +410,19 @@ namespace OpenSim.Framework.Data.SQLite
382 /// <param name="item"></param> 410 /// <param name="item"></param>
383 public void deleteInventoryItem(LLUUID itemID) 411 public void deleteInventoryItem(LLUUID itemID)
384 { 412 {
385 DataTable inventoryItemTable = ds.Tables["inventoryitems"]; 413 lock (InventoryLock)
386
387 DataRow inventoryRow = inventoryItemTable.Rows.Find(Util.ToRawUuidString(itemID));
388 if (inventoryRow != null)
389 { 414 {
390 inventoryRow.Delete(); 415 DataTable inventoryItemTable = ds.Tables["inventoryitems"];
391 }
392 416
393 invItemsDa.Update(ds, "inventoryitems"); 417 DataRow inventoryRow = inventoryItemTable.Rows.Find(Util.ToRawUuidString(itemID));
394 } 418 if (inventoryRow != null)
419 {
420 inventoryRow.Delete();
421 }
395 422
423 invItemsDa.Update(ds, "inventoryitems");
424 }
425 }
396 426
397 /// <summary> 427 /// <summary>
398 /// Delete all items in the specified folder 428 /// Delete all items in the specified folder
@@ -443,31 +473,34 @@ namespace OpenSim.Framework.Data.SQLite
443 /// <param name="item"></param> 473 /// <param name="item"></param>
444 public void deleteInventoryFolder(LLUUID folderID) 474 public void deleteInventoryFolder(LLUUID folderID)
445 { 475 {
446 List<InventoryFolderBase> subFolders = getFolderHierarchy(Util.ToRawUuidString(folderID)); 476 lock (InventoryLock)
477 {
478 List<InventoryFolderBase> subFolders = getFolderHierarchy(Util.ToRawUuidString(folderID));
447 479
448 DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; 480 DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
449 DataRow inventoryRow; 481 DataRow inventoryRow;
450 482
451 //Delete all sub-folders 483 //Delete all sub-folders
452 foreach (InventoryFolderBase f in subFolders) 484 foreach (InventoryFolderBase f in subFolders)
453 { 485 {
454 inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(f.folderID)); 486 inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(f.folderID));
487 if (inventoryRow != null)
488 {
489 deleteItemsInFolder(Util.ToRawUuidString(f.folderID));
490 inventoryRow.Delete();
491 }
492 }
493
494 //Delete the actual row
495 inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(folderID));
455 if (inventoryRow != null) 496 if (inventoryRow != null)
456 { 497 {
457 deleteItemsInFolder(Util.ToRawUuidString(f.folderID)); 498 deleteItemsInFolder(Util.ToRawUuidString(folderID));
458 inventoryRow.Delete(); 499 inventoryRow.Delete();
459 } 500 }
460 }
461 501
462 //Delete the actual row 502 invFoldersDa.Update(ds, "inventoryfolders");
463 inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(folderID));
464 if (inventoryRow != null)
465 {
466 deleteItemsInFolder(Util.ToRawUuidString(folderID));
467 inventoryRow.Delete();
468 } 503 }
469
470 invFoldersDa.Update(ds, "inventoryfolders");
471 } 504 }
472 505
473 /*********************************************************************** 506 /***********************************************************************
@@ -517,30 +550,36 @@ namespace OpenSim.Framework.Data.SQLite
517 550
518 private void setupItemsCommands(SqliteDataAdapter da, SqliteConnection conn) 551 private void setupItemsCommands(SqliteDataAdapter da, SqliteConnection conn)
519 { 552 {
520 da.InsertCommand = createInsertCommand("inventoryitems", ds.Tables["inventoryitems"]); 553 lock (InventoryLock)
521 da.InsertCommand.Connection = conn; 554 {
555 da.InsertCommand = createInsertCommand("inventoryitems", ds.Tables["inventoryitems"]);
556 da.InsertCommand.Connection = conn;
522 557
523 da.UpdateCommand = createUpdateCommand("inventoryitems", "UUID=:UUID", ds.Tables["inventoryitems"]); 558 da.UpdateCommand = createUpdateCommand("inventoryitems", "UUID=:UUID", ds.Tables["inventoryitems"]);
524 da.UpdateCommand.Connection = conn; 559 da.UpdateCommand.Connection = conn;
525 560
526 SqliteCommand delete = new SqliteCommand("delete from inventoryitems where UUID = :UUID"); 561 SqliteCommand delete = new SqliteCommand("delete from inventoryitems where UUID = :UUID");
527 delete.Parameters.Add(createSqliteParameter("UUID", typeof (String))); 562 delete.Parameters.Add(createSqliteParameter("UUID", typeof(String)));
528 delete.Connection = conn; 563 delete.Connection = conn;
529 da.DeleteCommand = delete; 564 da.DeleteCommand = delete;
565 }
530 } 566 }
531 567
532 private void setupFoldersCommands(SqliteDataAdapter da, SqliteConnection conn) 568 private void setupFoldersCommands(SqliteDataAdapter da, SqliteConnection conn)
533 { 569 {
534 da.InsertCommand = createInsertCommand("inventoryfolders", ds.Tables["inventoryfolders"]); 570 lock (InventoryLock)
535 da.InsertCommand.Connection = conn; 571 {
572 da.InsertCommand = createInsertCommand("inventoryfolders", ds.Tables["inventoryfolders"]);
573 da.InsertCommand.Connection = conn;
536 574
537 da.UpdateCommand = createUpdateCommand("inventoryfolders", "UUID=:UUID", ds.Tables["inventoryfolders"]); 575 da.UpdateCommand = createUpdateCommand("inventoryfolders", "UUID=:UUID", ds.Tables["inventoryfolders"]);
538 da.UpdateCommand.Connection = conn; 576 da.UpdateCommand.Connection = conn;
539 577
540 SqliteCommand delete = new SqliteCommand("delete from inventoryfolders where UUID = :UUID"); 578 SqliteCommand delete = new SqliteCommand("delete from inventoryfolders where UUID = :UUID");
541 delete.Parameters.Add(createSqliteParameter("UUID", typeof (String))); 579 delete.Parameters.Add(createSqliteParameter("UUID", typeof(String)));
542 delete.Connection = conn; 580 delete.Connection = conn;
543 da.DeleteCommand = delete; 581 da.DeleteCommand = delete;
582 }
544 } 583 }
545 584
546 private InventoryFolderBase buildFolder(DataRow row) 585 private InventoryFolderBase buildFolder(DataRow row)
@@ -579,15 +618,18 @@ namespace OpenSim.Framework.Data.SQLite
579 618
580 private void InitDB(SqliteConnection conn) 619 private void InitDB(SqliteConnection conn)
581 { 620 {
582 string createInventoryItems = defineTable(createInventoryItemsTable()); 621 lock (InventoryLock)
583 string createInventoryFolders = defineTable(createInventoryFoldersTable()); 622 {
584 623 string createInventoryItems = defineTable(createInventoryItemsTable());
585 SqliteCommand pcmd = new SqliteCommand(createInventoryItems, conn); 624 string createInventoryFolders = defineTable(createInventoryFoldersTable());
586 SqliteCommand scmd = new SqliteCommand(createInventoryFolders, conn); 625
587 conn.Open(); 626 SqliteCommand pcmd = new SqliteCommand(createInventoryItems, conn);
588 pcmd.ExecuteNonQuery(); 627 SqliteCommand scmd = new SqliteCommand(createInventoryFolders, conn);
589 scmd.ExecuteNonQuery(); 628 conn.Open();
590 conn.Close(); 629 pcmd.ExecuteNonQuery();
630 scmd.ExecuteNonQuery();
631 conn.Close();
632 }
591 } 633 }
592 634
593 private bool TestTables(SqliteConnection conn) 635 private bool TestTables(SqliteConnection conn)
@@ -631,4 +673,4 @@ namespace OpenSim.Framework.Data.SQLite
631 return true; 673 return true;
632 } 674 }
633 } 675 }
634} \ No newline at end of file 676}