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author | Justin Clarke Casey | 2008-06-26 17:36:54 +0000 |
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committer | Justin Clarke Casey | 2008-06-26 17:36:54 +0000 |
commit | fa5f27acfa753d5f9e15b222bb826ea4a5f313b6 (patch) | |
tree | e7ef51dfd1d1c9d7608215ef8ba5fe85620e65b2 /OpenSim | |
parent | small change to last commit (diff) | |
download | opensim-SC-fa5f27acfa753d5f9e15b222bb826ea4a5f313b6.zip opensim-SC-fa5f27acfa753d5f9e15b222bb826ea4a5f313b6.tar.gz opensim-SC-fa5f27acfa753d5f9e15b222bb826ea4a5f313b6.tar.bz2 opensim-SC-fa5f27acfa753d5f9e15b222bb826ea4a5f313b6.tar.xz |
* Put extensions on all assets in an archive
* Choice of extensions is a scratch set, may not yet be correct
* This facility is not useable yet - not least because I've just come across a significant save bug I need to investigate
Diffstat (limited to 'OpenSim')
3 files changed, 66 insertions, 14 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs index 388c541..843dd0c 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs | |||
@@ -25,6 +25,9 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System.Collections.Generic; | ||
29 | using libsecondlife; | ||
30 | |||
28 | namespace OpenSim.Region.Environment.Modules.World.Archiver | 31 | namespace OpenSim.Region.Environment.Modules.World.Archiver |
29 | { | 32 | { |
30 | /// <summary> | 33 | /// <summary> |
@@ -38,11 +41,6 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
38 | public static readonly string ASSETS_PATH = "assets/"; | 41 | public static readonly string ASSETS_PATH = "assets/"; |
39 | 42 | ||
40 | /// <summary> | 43 | /// <summary> |
41 | /// Extension used for texture assets in archive | ||
42 | /// </summary> | ||
43 | public static readonly string TEXTURE_EXTENSION = ".jp2"; | ||
44 | |||
45 | /// <summary> | ||
46 | /// Path for the assets metadata file | 44 | /// Path for the assets metadata file |
47 | /// </summary> | 45 | /// </summary> |
48 | public static readonly string ASSETS_METADATA_PATH = "assets.xml"; | 46 | public static readonly string ASSETS_METADATA_PATH = "assets.xml"; |
@@ -51,5 +49,60 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
51 | /// Path for the prims file | 49 | /// Path for the prims file |
52 | /// </summary> | 50 | /// </summary> |
53 | public static readonly string OBJECTS_PATH = "objects/"; | 51 | public static readonly string OBJECTS_PATH = "objects/"; |
52 | |||
53 | /// <summary> | ||
54 | /// Extensions used for asset types in the archive | ||
55 | /// </summary> | ||
56 | public static readonly IDictionary<sbyte, string> ASSET_TYPE_TO_EXTENSION = new Dictionary<sbyte, string>(); | ||
57 | public static readonly IDictionary<string, sbyte> EXTENSION_TO_ASSET_TYPE = new Dictionary<string, sbyte>(); | ||
58 | |||
59 | static ArchiveConstants() | ||
60 | { | ||
61 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Animation] = ".bvh"; | ||
62 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Bodypart] = ".bpt.txt"; | ||
63 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.CallingCard] = ".ccd.txt"; | ||
64 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Clothing] = ".clo.txt"; | ||
65 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Folder] = ".fld.txt"; // Not sure if we'll ever see this | ||
66 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Gesture] = ".gst.txt"; | ||
67 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.ImageJPEG] = ".jpg"; | ||
68 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.ImageTGA] = ".img.tga"; | ||
69 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LostAndFoundFolder] = ".lff.txt"; // Not sure if we'll ever see this | ||
70 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLBytecode] = ".lso"; | ||
71 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLText] = ".lsl"; | ||
72 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Notecard] = ".ncd.txt"; | ||
73 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Object] = ".obj.xml"; | ||
74 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.RootFolder] = ".rof.txt"; // Not sure if we'll ever see this | ||
75 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Script] = ".spt"; // Not sure if we'll ever see this | ||
76 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Simstate] = ".sst"; // Not sure if we'll ever see this | ||
77 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SnapshotFolder] = ".ssf.txt"; // Not sure if we'll ever see this | ||
78 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Sound] = ".ogg"; | ||
79 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV] = ".wav"; | ||
80 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Texture] = ".jp2"; | ||
81 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TextureTGA] = ".tga"; | ||
82 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TrashFolder] = ".trf.txt"; // Not sure if we'll ever see this | ||
83 | |||
84 | EXTENSION_TO_ASSET_TYPE[".bvh"] = (sbyte)AssetType.Animation; | ||
85 | EXTENSION_TO_ASSET_TYPE[".bpt.txt"] = (sbyte)AssetType.Bodypart; | ||
86 | EXTENSION_TO_ASSET_TYPE[".ccd.txt"] = (sbyte)AssetType.CallingCard; | ||
87 | EXTENSION_TO_ASSET_TYPE[".clo.txt"] = (sbyte)AssetType.Clothing; | ||
88 | EXTENSION_TO_ASSET_TYPE[".fld.txt"] = (sbyte)AssetType.Folder; | ||
89 | EXTENSION_TO_ASSET_TYPE[".gst.txt"] = (sbyte)AssetType.Gesture; | ||
90 | EXTENSION_TO_ASSET_TYPE[".jpg"] = (sbyte)AssetType.ImageJPEG; | ||
91 | EXTENSION_TO_ASSET_TYPE[".img.tga"] = (sbyte)AssetType.ImageTGA; | ||
92 | EXTENSION_TO_ASSET_TYPE[".lff.txt"] = (sbyte)AssetType.LostAndFoundFolder; | ||
93 | EXTENSION_TO_ASSET_TYPE[".lso"] = (sbyte)AssetType.LSLBytecode; | ||
94 | EXTENSION_TO_ASSET_TYPE[".lsl"] = (sbyte)AssetType.LSLText; | ||
95 | EXTENSION_TO_ASSET_TYPE[".ncd.txt"] = (sbyte)AssetType.Notecard; | ||
96 | EXTENSION_TO_ASSET_TYPE[".obj.xml"] = (sbyte)AssetType.Object; | ||
97 | EXTENSION_TO_ASSET_TYPE[".rof.txt"] = (sbyte)AssetType.RootFolder; | ||
98 | EXTENSION_TO_ASSET_TYPE[".spt"] = (sbyte)AssetType.Script; | ||
99 | EXTENSION_TO_ASSET_TYPE[".sst"] = (sbyte)AssetType.Simstate; | ||
100 | EXTENSION_TO_ASSET_TYPE[".ssf.txt"] = (sbyte)AssetType.SnapshotFolder; | ||
101 | EXTENSION_TO_ASSET_TYPE[".ogg"] = (sbyte)AssetType.Sound; | ||
102 | EXTENSION_TO_ASSET_TYPE[".wav"] = (sbyte)AssetType.SoundWAV; | ||
103 | EXTENSION_TO_ASSET_TYPE[".jp2"] = (sbyte)AssetType.Texture; | ||
104 | EXTENSION_TO_ASSET_TYPE[".tga"] = (sbyte)AssetType.TextureTGA; | ||
105 | EXTENSION_TO_ASSET_TYPE[".trf.txt"] = (sbyte)AssetType.TrashFolder; | ||
106 | } | ||
54 | } | 107 | } |
55 | } | 108 | } |
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs index 8b4708c..4922362 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs | |||
@@ -86,10 +86,10 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
86 | 86 | ||
87 | string extension = string.Empty; | 87 | string extension = string.Empty; |
88 | 88 | ||
89 | if ((sbyte)AssetType.Texture == asset.Type) | 89 | if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(asset.Type)) |
90 | { | 90 | { |
91 | extension = ArchiveConstants.TEXTURE_EXTENSION; | 91 | extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.Type]; |
92 | } | 92 | } |
93 | 93 | ||
94 | xtw.WriteElementString("filename", uuid.ToString() + extension); | 94 | xtw.WriteElementString("filename", uuid.ToString() + extension); |
95 | 95 | ||
@@ -125,9 +125,9 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
125 | { | 125 | { |
126 | string extension = string.Empty; | 126 | string extension = string.Empty; |
127 | 127 | ||
128 | if ((sbyte)AssetType.Texture == asset.Type) | 128 | if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(asset.Type)) |
129 | { | 129 | { |
130 | extension = ArchiveConstants.TEXTURE_EXTENSION; | 130 | extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.Type]; |
131 | } | 131 | } |
132 | 132 | ||
133 | archive.AddFile( | 133 | archive.AddFile( |
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs index 527d544..284a39e 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs | |||
@@ -148,11 +148,10 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
148 | { | 148 | { |
149 | AssetMetadata metadata = m_metadata[filename]; | 149 | AssetMetadata metadata = m_metadata[filename]; |
150 | 150 | ||
151 | string extension = String.Empty; | 151 | if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(metadata.AssetType)) |
152 | |||
153 | if ((sbyte)AssetType.Texture == metadata.AssetType) | ||
154 | { | 152 | { |
155 | filename = filename.Remove(filename.Length - ArchiveConstants.TEXTURE_EXTENSION.Length); | 153 | string extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[metadata.AssetType]; |
154 | filename = filename.Remove(filename.Length - extension.Length); | ||
156 | } | 155 | } |
157 | 156 | ||
158 | m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", filename); | 157 | m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", filename); |