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authorTeravus Ovares2007-12-14 22:08:02 +0000
committerTeravus Ovares2007-12-14 22:08:02 +0000
commitfa35101b71c7ab7df23c15a932c2075362bd10fc (patch)
tree416cb5ee66b35ba5a26adfb40ce1c5ae626be1d4 /OpenSim
parentThanks, Justin, for: (diff)
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* Tweaked the sim stats so that when a sim is catching up it reports on the slowdown and not the 'catching up'.
* Used the words 'googly moogly' in code. (always wanted to do that)
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Environment/Scenes/SimStatsReporter.cs28
1 files changed, 26 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs
index d82c09b..bfdacfe 100644
--- a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs
+++ b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs
@@ -101,17 +101,35 @@ namespace OpenSim.Region.Environment.Scenes
101 } 101 }
102 statpack.Region.ObjectCapacity = (uint)15000; 102 statpack.Region.ObjectCapacity = (uint)15000;
103 103
104 #region various statistic googly moogly
105 float simfps = (int)(m_fps * 5);
106
107 if (simfps > 45)
108 simfps = simfps - (simfps - 45);
109 if (simfps < 0)
110 simfps = 0;
111
112 float physfps = (m_pfps / statsUpdatesEveryMS);
113
114 if (physfps > 50)
115 physfps = physfps - (physfps - 50);
116
117 if (physfps < 0)
118 physfps = 0;
119
120 #endregion
121
104 sb[0] = new SimStatsPacket.StatBlock(); 122 sb[0] = new SimStatsPacket.StatBlock();
105 sb[0].StatID = (uint)Stats.TimeDilation; 123 sb[0].StatID = (uint)Stats.TimeDilation;
106 sb[0].StatValue = (m_timeDilation); 124 sb[0].StatValue = (m_timeDilation);
107 125
108 sb[1] = new SimStatsPacket.StatBlock(); 126 sb[1] = new SimStatsPacket.StatBlock();
109 sb[1].StatID = (uint)Stats.SimFPS; 127 sb[1].StatID = (uint)Stats.SimFPS;
110 sb[1].StatValue = (int)(m_fps * 5); 128 sb[1].StatValue = simfps;
111 129
112 sb[2] = new SimStatsPacket.StatBlock(); 130 sb[2] = new SimStatsPacket.StatBlock();
113 sb[2].StatID = (uint)Stats.PhysicsFPS; 131 sb[2].StatID = (uint)Stats.PhysicsFPS;
114 sb[2].StatValue = (m_pfps / statsUpdatesEveryMS); 132 sb[2].StatValue = physfps;
115 133
116 sb[3] = new SimStatsPacket.StatBlock(); 134 sb[3] = new SimStatsPacket.StatBlock();
117 sb[3].StatID = (uint)Stats.AgentUpdates; 135 sb[3].StatID = (uint)Stats.AgentUpdates;
@@ -168,6 +186,12 @@ namespace OpenSim.Region.Environment.Scenes
168 public void SetTimeDilation(float td) 186 public void SetTimeDilation(float td)
169 { 187 {
170 m_timeDilation = td; 188 m_timeDilation = td;
189 if (m_timeDilation > 1.0f)
190 m_timeDilation = (m_timeDilation - (m_timeDilation - 0.91f));
191
192 if (m_timeDilation < 0)
193 m_timeDilation = 0.0f;
194
171 } 195 }
172 public void SetRootAgents(int rootAgents) 196 public void SetRootAgents(int rootAgents)
173 { 197 {