aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim
diff options
context:
space:
mode:
authorJustin Clarke Casey2007-12-20 19:13:34 +0000
committerJustin Clarke Casey2007-12-20 19:13:34 +0000
commitf1ebe79824aa82fa30af35d07bf6720e719cd741 (patch)
tree18f43d04bdf2547dd66274a96f22c85171fc892a /OpenSim
parentEstablish Util.ToRawUuidString to get LLUUIDs in unhyphenated form (diff)
downloadopensim-SC-f1ebe79824aa82fa30af35d07bf6720e719cd741.zip
opensim-SC-f1ebe79824aa82fa30af35d07bf6720e719cd741.tar.gz
opensim-SC-f1ebe79824aa82fa30af35d07bf6720e719cd741.tar.bz2
opensim-SC-f1ebe79824aa82fa30af35d07bf6720e719cd741.tar.xz
Fix up other sqlite db interactions to use non-hyphenated uuid
Inventory contents retrieval and persistent region storage standalone now appear to work as well as they did before :) This patch will not fix grid problems. May be bugs present due to conversions I didn't spot. I personally probably don't have any more time for this today. I'm also not entirely convinced this is the right way forward so this might be a handy pause for thought. I'll also be delighted if I wake up tommorrow and everything is fine again.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Framework/Data.SQLite/SQLiteAssetData.cs10
-rw-r--r--OpenSim/Framework/Data.SQLite/SQLiteGridData.cs4
-rw-r--r--OpenSim/Framework/Data.SQLite/SQLiteUserData.cs12
-rw-r--r--OpenSim/Framework/Util.cs2
-rw-r--r--OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs68
5 files changed, 48 insertions, 48 deletions
diff --git a/OpenSim/Framework/Data.SQLite/SQLiteAssetData.cs b/OpenSim/Framework/Data.SQLite/SQLiteAssetData.cs
index bf43e6e..6199911 100644
--- a/OpenSim/Framework/Data.SQLite/SQLiteAssetData.cs
+++ b/OpenSim/Framework/Data.SQLite/SQLiteAssetData.cs
@@ -79,7 +79,7 @@ namespace OpenSim.Framework.Data.SQLite
79 public AssetBase FetchAsset(LLUUID uuid) 79 public AssetBase FetchAsset(LLUUID uuid)
80 { 80 {
81 AssetBase asset = new AssetBase(); 81 AssetBase asset = new AssetBase();
82 DataRow row = ds.Tables["assets"].Rows.Find(uuid); 82 DataRow row = ds.Tables["assets"].Rows.Find(Util.ToRawUuidString(uuid));
83 if (row != null) 83 if (row != null)
84 { 84 {
85 return buildAsset(row); 85 return buildAsset(row);
@@ -103,7 +103,7 @@ namespace OpenSim.Framework.Data.SQLite
103 DataTable assets = ds.Tables["assets"]; 103 DataTable assets = ds.Tables["assets"];
104 lock (ds) 104 lock (ds)
105 { 105 {
106 DataRow row = assets.Rows.Find(asset.FullID); 106 DataRow row = assets.Rows.Find(Util.ToRawUuidString(asset.FullID));
107 if (row == null) 107 if (row == null)
108 { 108 {
109 row = assets.NewRow(); 109 row = assets.NewRow();
@@ -130,7 +130,7 @@ namespace OpenSim.Framework.Data.SQLite
130 130
131 public bool ExistsAsset(LLUUID uuid) 131 public bool ExistsAsset(LLUUID uuid)
132 { 132 {
133 DataRow row = ds.Tables["assets"].Rows.Find(uuid); 133 DataRow row = ds.Tables["assets"].Rows.Find(Util.ToRawUuidString(uuid));
134 return (row != null); 134 return (row != null);
135 } 135 }
136 136
@@ -138,7 +138,7 @@ namespace OpenSim.Framework.Data.SQLite
138 { 138 {
139 lock (ds) 139 lock (ds)
140 { 140 {
141 DataRow row = ds.Tables["assets"].Rows.Find(uuid); 141 DataRow row = ds.Tables["assets"].Rows.Find(Util.ToRawUuidString(uuid));
142 if (row != null) 142 if (row != null)
143 { 143 {
144 row.Delete(); 144 row.Delete();
@@ -210,7 +210,7 @@ namespace OpenSim.Framework.Data.SQLite
210 210
211 private void fillAssetRow(DataRow row, AssetBase asset) 211 private void fillAssetRow(DataRow row, AssetBase asset)
212 { 212 {
213 row["UUID"] = asset.FullID; 213 row["UUID"] = Util.ToRawUuidString(asset.FullID);
214 row["Name"] = asset.Name; 214 row["Name"] = asset.Name;
215 if (asset.Description != null) 215 if (asset.Description != null)
216 { 216 {
diff --git a/OpenSim/Framework/Data.SQLite/SQLiteGridData.cs b/OpenSim/Framework/Data.SQLite/SQLiteGridData.cs
index dddc085..bb16a3e 100644
--- a/OpenSim/Framework/Data.SQLite/SQLiteGridData.cs
+++ b/OpenSim/Framework/Data.SQLite/SQLiteGridData.cs
@@ -119,7 +119,7 @@ namespace OpenSim.Framework.Data.SQLite
119 public RegionProfileData GetProfileByLLUUID(LLUUID uuid) 119 public RegionProfileData GetProfileByLLUUID(LLUUID uuid)
120 { 120 {
121 Dictionary<string, string> param = new Dictionary<string, string>(); 121 Dictionary<string, string> param = new Dictionary<string, string>();
122 param["uuid"] = uuid.ToString(); 122 param["uuid"] = Util.ToRawUuidString(uuid);
123 123
124 IDbCommand result = database.Query("SELECT * FROM regions WHERE uuid = @uuid", param); 124 IDbCommand result = database.Query("SELECT * FROM regions WHERE uuid = @uuid", param);
125 IDataReader reader = result.ExecuteReader(); 125 IDataReader reader = result.ExecuteReader();
@@ -190,7 +190,7 @@ namespace OpenSim.Framework.Data.SQLite
190 SHA512Managed HashProvider = new SHA512Managed(); 190 SHA512Managed HashProvider = new SHA512Managed();
191 ASCIIEncoding TextProvider = new ASCIIEncoding(); 191 ASCIIEncoding TextProvider = new ASCIIEncoding();
192 192
193 byte[] stream = TextProvider.GetBytes(uuid.ToString() + ":" + handle.ToString() + ":" + challenge); 193 byte[] stream = TextProvider.GetBytes(Util.ToRawUuidString(uuid) + ":" + handle.ToString() + ":" + challenge);
194 byte[] hash = HashProvider.ComputeHash(stream); 194 byte[] hash = HashProvider.ComputeHash(stream);
195 195
196 return false; 196 return false;
diff --git a/OpenSim/Framework/Data.SQLite/SQLiteUserData.cs b/OpenSim/Framework/Data.SQLite/SQLiteUserData.cs
index 99121be..461cd08 100644
--- a/OpenSim/Framework/Data.SQLite/SQLiteUserData.cs
+++ b/OpenSim/Framework/Data.SQLite/SQLiteUserData.cs
@@ -77,11 +77,11 @@ namespace OpenSim.Framework.Data.SQLite
77 { 77 {
78 lock (ds) 78 lock (ds)
79 { 79 {
80 DataRow row = ds.Tables["users"].Rows.Find(uuid); 80 DataRow row = ds.Tables["users"].Rows.Find(Util.ToRawUuidString(uuid));
81 if (row != null) 81 if (row != null)
82 { 82 {
83 UserProfileData user = buildUserProfile(row); 83 UserProfileData user = buildUserProfile(row);
84 row = ds.Tables["useragents"].Rows.Find(uuid); 84 row = ds.Tables["useragents"].Rows.Find(Util.ToRawUuidString(uuid));
85 if (row != null) 85 if (row != null)
86 { 86 {
87 user.currentAgent = buildUserAgent(row); 87 user.currentAgent = buildUserAgent(row);
@@ -105,7 +105,7 @@ namespace OpenSim.Framework.Data.SQLite
105 if (rows.Length > 0) 105 if (rows.Length > 0)
106 { 106 {
107 UserProfileData user = buildUserProfile(rows[0]); 107 UserProfileData user = buildUserProfile(rows[0]);
108 DataRow row = ds.Tables["useragents"].Rows.Find(user.UUID); 108 DataRow row = ds.Tables["useragents"].Rows.Find(Util.ToRawUuidString(user.UUID));
109 if (row != null) 109 if (row != null)
110 { 110 {
111 user.currentAgent = buildUserAgent(row); 111 user.currentAgent = buildUserAgent(row);
@@ -220,7 +220,7 @@ namespace OpenSim.Framework.Data.SQLite
220 DataTable users = ds.Tables["users"]; 220 DataTable users = ds.Tables["users"];
221 lock (ds) 221 lock (ds)
222 { 222 {
223 DataRow row = users.Rows.Find(user.UUID); 223 DataRow row = users.Rows.Find(Util.ToRawUuidString(user.UUID));
224 if (row == null) 224 if (row == null)
225 { 225 {
226 row = users.NewRow(); 226 row = users.NewRow();
@@ -238,7 +238,7 @@ namespace OpenSim.Framework.Data.SQLite
238 if (user.currentAgent != null) 238 if (user.currentAgent != null)
239 { 239 {
240 DataTable ua = ds.Tables["useragents"]; 240 DataTable ua = ds.Tables["useragents"];
241 row = ua.Rows.Find(user.UUID); 241 row = ua.Rows.Find(Util.ToRawUuidString(user.UUID));
242 if (row == null) 242 if (row == null)
243 { 243 {
244 row = ua.NewRow(); 244 row = ua.NewRow();
@@ -255,7 +255,7 @@ namespace OpenSim.Framework.Data.SQLite
255 // I just added this to help the standalone login situation. 255 // I just added this to help the standalone login situation.
256 //It still needs to be looked at by a Database guy 256 //It still needs to be looked at by a Database guy
257 DataTable ua = ds.Tables["useragents"]; 257 DataTable ua = ds.Tables["useragents"];
258 row = ua.Rows.Find(user.UUID); 258 row = ua.Rows.Find(Util.ToRawUuidString(user.UUID));
259 259
260 if (row == null) 260 if (row == null)
261 { 261 {
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs
index 0b05eac..1c8f273 100644
--- a/OpenSim/Framework/Util.cs
+++ b/OpenSim/Framework/Util.cs
@@ -385,7 +385,7 @@ namespace OpenSim.Framework
385 } 385 }
386 386
387 /// <summary> 387 /// <summary>
388 /// Convert an LLUUID to a raw uuid string. This is a string without hyphens. 388 /// Convert an LLUUID to a raw uuid string. Right now this is a string without hyphens.
389 /// </summary> 389 /// </summary>
390 /// <param name="lluuid"></param> 390 /// <param name="lluuid"></param>
391 /// <returns></returns> 391 /// <returns></returns>
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
index 721c08e..bf521bd 100644
--- a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
+++ b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
@@ -175,12 +175,12 @@ namespace OpenSim.DataStore.MonoSqlite
175 if ((prim.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) == 0) 175 if ((prim.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) == 0)
176 { 176 {
177 MainLog.Instance.Verbose("DATASTORE", "Adding obj: " + obj.UUID + " to region: " + regionUUID); 177 MainLog.Instance.Verbose("DATASTORE", "Adding obj: " + obj.UUID + " to region: " + regionUUID);
178 addPrim(prim, obj.UUID, regionUUID); 178 addPrim(prim, Util.ToRawUuidString(obj.UUID), Util.ToRawUuidString(regionUUID));
179 } 179 }
180 else if (Stopped(prim)) 180 else if (Stopped(prim))
181 { 181 {
182 MainLog.Instance.Verbose("DATASTORE", "Adding stopped obj: " + obj.UUID + " to region: " + regionUUID); 182 MainLog.Instance.Verbose("DATASTORE", "Adding stopped obj: " + obj.UUID + " to region: " + regionUUID);
183 addPrim(prim, obj.UUID, regionUUID); 183 addPrim(prim, Util.ToRawUuidString(obj.UUID), Util.ToRawUuidString(regionUUID));
184 } 184 }
185 else 185 else
186 { 186 {
@@ -199,7 +199,7 @@ namespace OpenSim.DataStore.MonoSqlite
199 DataTable prims = ds.Tables["prims"]; 199 DataTable prims = ds.Tables["prims"];
200 DataTable shapes = ds.Tables["primshapes"]; 200 DataTable shapes = ds.Tables["primshapes"];
201 201
202 string selectExp = "SceneGroupID = '" + obj.ToString() + "'"; 202 string selectExp = "SceneGroupID = '" + Util.ToRawUuidString(obj) + "'";
203 lock (ds) 203 lock (ds)
204 { 204 {
205 DataRow[] primRows = prims.Select(selectExp); 205 DataRow[] primRows = prims.Select(selectExp);
@@ -227,7 +227,7 @@ namespace OpenSim.DataStore.MonoSqlite
227 DataTable prims = ds.Tables["prims"]; 227 DataTable prims = ds.Tables["prims"];
228 DataTable shapes = ds.Tables["primshapes"]; 228 DataTable shapes = ds.Tables["primshapes"];
229 229
230 string byRegion = "RegionUUID = '" + regionUUID.ToString() + "'"; 230 string byRegion = "RegionUUID = '" + Util.ToRawUuidString(regionUUID) + "'";
231 string orderByParent = "ParentID ASC"; 231 string orderByParent = "ParentID ASC";
232 232
233 lock (ds) 233 lock (ds)
@@ -246,7 +246,7 @@ namespace OpenSim.DataStore.MonoSqlite
246 { 246 {
247 SceneObjectGroup group = new SceneObjectGroup(); 247 SceneObjectGroup group = new SceneObjectGroup();
248 SceneObjectPart prim = buildPrim(primRow); 248 SceneObjectPart prim = buildPrim(primRow);
249 DataRow shapeRow = shapes.Rows.Find(prim.UUID); 249 DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(prim.UUID));
250 if (shapeRow != null) 250 if (shapeRow != null)
251 { 251 {
252 prim.Shape = buildShape(shapeRow); 252 prim.Shape = buildShape(shapeRow);
@@ -260,13 +260,13 @@ namespace OpenSim.DataStore.MonoSqlite
260 group.AddPart(prim); 260 group.AddPart(prim);
261 group.RootPart = prim; 261 group.RootPart = prim;
262 262
263 createdObjects.Add(group.UUID, group); 263 createdObjects.Add(Util.ToRawUuidString(group.UUID), group);
264 retvals.Add(group); 264 retvals.Add(group);
265 } 265 }
266 else 266 else
267 { 267 {
268 SceneObjectPart prim = buildPrim(primRow); 268 SceneObjectPart prim = buildPrim(primRow);
269 DataRow shapeRow = shapes.Rows.Find(prim.UUID); 269 DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(prim.UUID));
270 if (shapeRow != null) 270 if (shapeRow != null)
271 { 271 {
272 prim.Shape = buildShape(shapeRow); 272 prim.Shape = buildShape(shapeRow);
@@ -310,7 +310,7 @@ namespace OpenSim.DataStore.MonoSqlite
310 310
311 using(SqliteCommand cmd = new SqliteCommand(sql, conn)) 311 using(SqliteCommand cmd = new SqliteCommand(sql, conn))
312 { 312 {
313 cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString())); 313 cmd.Parameters.Add(new SqliteParameter(":RegionUUID", Util.ToRawUuidString(regionID)));
314 cmd.Parameters.Add(new SqliteParameter(":Revision", revision)); 314 cmd.Parameters.Add(new SqliteParameter(":Revision", revision));
315 cmd.Parameters.Add(new SqliteParameter(":Heightfield", serializeTerrain(ter))); 315 cmd.Parameters.Add(new SqliteParameter(":Heightfield", serializeTerrain(ter)));
316 cmd.ExecuteNonQuery(); 316 cmd.ExecuteNonQuery();
@@ -325,7 +325,7 @@ namespace OpenSim.DataStore.MonoSqlite
325 325
326 using(SqliteCommand cmd = new SqliteCommand("delete from terrain where RegionUUID=:RegionUUID and Revision < :Revision", conn)) 326 using(SqliteCommand cmd = new SqliteCommand("delete from terrain where RegionUUID=:RegionUUID and Revision < :Revision", conn))
327 { 327 {
328 cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString())); 328 cmd.Parameters.Add(new SqliteParameter(":RegionUUID", Util.ToRawUuidString(regionID)));
329 cmd.Parameters.Add(new SqliteParameter(":Revision", revision)); 329 cmd.Parameters.Add(new SqliteParameter(":Revision", revision));
330 cmd.ExecuteNonQuery(); 330 cmd.ExecuteNonQuery();
331 } 331 }
@@ -348,7 +348,7 @@ namespace OpenSim.DataStore.MonoSqlite
348 348
349 using (SqliteCommand cmd = new SqliteCommand(sql, conn)) 349 using (SqliteCommand cmd = new SqliteCommand(sql, conn))
350 { 350 {
351 cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString())); 351 cmd.Parameters.Add(new SqliteParameter(":RegionUUID", Util.ToRawUuidString(regionID)));
352 352
353 using (IDataReader row = cmd.ExecuteReader()) 353 using (IDataReader row = cmd.ExecuteReader())
354 { 354 {
@@ -390,13 +390,13 @@ namespace OpenSim.DataStore.MonoSqlite
390 390
391 using (SqliteCommand cmd = new SqliteCommand("delete from land where UUID=:UUID", conn)) 391 using (SqliteCommand cmd = new SqliteCommand("delete from land where UUID=:UUID", conn))
392 { 392 {
393 cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString())); 393 cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(globalID)));
394 cmd.ExecuteNonQuery(); 394 cmd.ExecuteNonQuery();
395 } 395 }
396 396
397 using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:UUID", conn)) 397 using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:UUID", conn))
398 { 398 {
399 cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString())); 399 cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(globalID)));
400 cmd.ExecuteNonQuery(); 400 cmd.ExecuteNonQuery();
401 } 401 }
402 conn.Close(); 402 conn.Close();
@@ -412,7 +412,7 @@ namespace OpenSim.DataStore.MonoSqlite
412 DataTable land = ds.Tables["land"]; 412 DataTable land = ds.Tables["land"];
413 DataTable landaccesslist = ds.Tables["landaccesslist"]; 413 DataTable landaccesslist = ds.Tables["landaccesslist"];
414 414
415 DataRow landRow = land.Rows.Find(parcel.landData.globalID.ToString()); 415 DataRow landRow = land.Rows.Find(Util.ToRawUuidString(parcel.landData.globalID));
416 if (landRow == null) 416 if (landRow == null)
417 { 417 {
418 landRow = land.NewRow(); 418 landRow = land.NewRow();
@@ -426,7 +426,7 @@ namespace OpenSim.DataStore.MonoSqlite
426 426
427 using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:LandUUID", conn)) 427 using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:LandUUID", conn))
428 { 428 {
429 cmd.Parameters.Add(new SqliteParameter(":LandUUID", parcel.landData.globalID.ToString())); 429 cmd.Parameters.Add(new SqliteParameter(":LandUUID", Util.ToRawUuidString(parcel.landData.globalID)));
430 cmd.ExecuteNonQuery(); 430 cmd.ExecuteNonQuery();
431 } 431 }
432 432
@@ -450,12 +450,12 @@ namespace OpenSim.DataStore.MonoSqlite
450 { 450 {
451 DataTable land = ds.Tables["land"]; 451 DataTable land = ds.Tables["land"];
452 DataTable landaccesslist = ds.Tables["landaccesslist"]; 452 DataTable landaccesslist = ds.Tables["landaccesslist"];
453 string searchExp = "RegionUUID = '" + regionUUID.ToString() + "'"; 453 string searchExp = "RegionUUID = '" + Util.ToRawUuidString(regionUUID) + "'";
454 DataRow[] rawDataForRegion = land.Select(searchExp); 454 DataRow[] rawDataForRegion = land.Select(searchExp);
455 foreach (DataRow rawDataLand in rawDataForRegion) 455 foreach (DataRow rawDataLand in rawDataForRegion)
456 { 456 {
457 LandData newLand = buildLandData(rawDataLand); 457 LandData newLand = buildLandData(rawDataLand);
458 string accessListSearchExp = "LandUUID = '" + newLand.globalID.ToString() + "'"; 458 string accessListSearchExp = "LandUUID = '" + Util.ToRawUuidString(newLand.globalID) + "'";
459 DataRow[] rawDataForLandAccessList = landaccesslist.Select(accessListSearchExp); 459 DataRow[] rawDataForLandAccessList = landaccesslist.Select(accessListSearchExp);
460 foreach (DataRow rawDataLandAccess in rawDataForLandAccessList) 460 foreach (DataRow rawDataLandAccess in rawDataForLandAccessList)
461 { 461 {
@@ -811,12 +811,12 @@ namespace OpenSim.DataStore.MonoSqlite
811 811
812 private void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID) 812 private void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
813 { 813 {
814 row["UUID"] = prim.UUID; 814 row["UUID"] = Util.ToRawUuidString(prim.UUID);
815 row["RegionUUID"] = regionUUID; 815 row["RegionUUID"] = Util.ToRawUuidString(regionUUID);
816 row["ParentID"] = prim.ParentID; 816 row["ParentID"] = prim.ParentID;
817 row["CreationDate"] = prim.CreationDate; 817 row["CreationDate"] = prim.CreationDate;
818 row["Name"] = prim.Name; 818 row["Name"] = prim.Name;
819 row["SceneGroupID"] = sceneGroupID; // the UUID of the root part for this SceneObjectGroup 819 row["SceneGroupID"] = Util.ToRawUuidString(sceneGroupID); // the UUID of the root part for this SceneObjectGroup
820 // various text fields 820 // various text fields
821 row["Text"] = prim.Text; 821 row["Text"] = prim.Text;
822 row["Description"] = prim.Description; 822 row["Description"] = prim.Description;
@@ -824,10 +824,10 @@ namespace OpenSim.DataStore.MonoSqlite
824 row["TouchName"] = prim.TouchName; 824 row["TouchName"] = prim.TouchName;
825 // permissions 825 // permissions
826 row["ObjectFlags"] = prim.ObjectFlags; 826 row["ObjectFlags"] = prim.ObjectFlags;
827 row["CreatorID"] = prim.CreatorID; 827 row["CreatorID"] = Util.ToRawUuidString(prim.CreatorID);
828 row["OwnerID"] = prim.OwnerID; 828 row["OwnerID"] = Util.ToRawUuidString(prim.OwnerID);
829 row["GroupID"] = prim.GroupID; 829 row["GroupID"] = Util.ToRawUuidString(prim.GroupID);
830 row["LastOwnerID"] = prim.LastOwnerID; 830 row["LastOwnerID"] = Util.ToRawUuidString(prim.LastOwnerID);
831 row["OwnerMask"] = prim.OwnerMask; 831 row["OwnerMask"] = prim.OwnerMask;
832 row["NextOwnerMask"] = prim.NextOwnerMask; 832 row["NextOwnerMask"] = prim.NextOwnerMask;
833 row["GroupMask"] = prim.GroupMask; 833 row["GroupMask"] = prim.GroupMask;
@@ -858,8 +858,8 @@ namespace OpenSim.DataStore.MonoSqlite
858 858
859 private void fillLandRow(DataRow row, LandData land, LLUUID regionUUID) 859 private void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
860 { 860 {
861 row["UUID"] = land.globalID.ToString(); 861 row["UUID"] = Util.ToRawUuidString(land.globalID);
862 row["RegionUUID"] = regionUUID.ToString(); 862 row["RegionUUID"] = Util.ToRawUuidString(regionUUID);
863 row["LocalLandID"] = land.localID; 863 row["LocalLandID"] = land.localID;
864 864
865 // Bitmap is a byte[512] 865 // Bitmap is a byte[512]
@@ -867,25 +867,25 @@ namespace OpenSim.DataStore.MonoSqlite
867 867
868 row["Name"] = land.landName; 868 row["Name"] = land.landName;
869 row["Desc"] = land.landDesc; 869 row["Desc"] = land.landDesc;
870 row["OwnerUUID"] = land.ownerID.ToString(); 870 row["OwnerUUID"] = Util.ToRawUuidString(land.ownerID);
871 row["IsGroupOwned"] = land.isGroupOwned; 871 row["IsGroupOwned"] = land.isGroupOwned;
872 row["Area"] = land.area; 872 row["Area"] = land.area;
873 row["AuctionID"] = land.auctionID; //Unemplemented 873 row["AuctionID"] = land.auctionID; //Unemplemented
874 row["Category"] = land.category; //Enum libsecondlife.Parcel.ParcelCategory 874 row["Category"] = land.category; //Enum libsecondlife.Parcel.ParcelCategory
875 row["ClaimDate"] = land.claimDate; 875 row["ClaimDate"] = land.claimDate;
876 row["ClaimPrice"] = land.claimPrice; 876 row["ClaimPrice"] = land.claimPrice;
877 row["GroupUUID"] = land.groupID.ToString(); 877 row["GroupUUID"] = Util.ToRawUuidString(land.groupID);
878 row["SalePrice"] = land.salePrice; 878 row["SalePrice"] = land.salePrice;
879 row["LandStatus"] = land.landStatus; //Enum. libsecondlife.Parcel.ParcelStatus 879 row["LandStatus"] = land.landStatus; //Enum. libsecondlife.Parcel.ParcelStatus
880 row["LandFlags"] = land.landFlags; 880 row["LandFlags"] = land.landFlags;
881 row["LandingType"] = land.landingType; 881 row["LandingType"] = land.landingType;
882 row["MediaAutoScale"] = land.mediaAutoScale; 882 row["MediaAutoScale"] = land.mediaAutoScale;
883 row["MediaTextureUUID"] = land.mediaID.ToString(); 883 row["MediaTextureUUID"] = Util.ToRawUuidString(land.mediaID);
884 row["MediaURL"] = land.mediaURL; 884 row["MediaURL"] = land.mediaURL;
885 row["MusicURL"] = land.musicURL; 885 row["MusicURL"] = land.musicURL;
886 row["PassHours"] = land.passHours; 886 row["PassHours"] = land.passHours;
887 row["PassPrice"] = land.passPrice; 887 row["PassPrice"] = land.passPrice;
888 row["SnapshotUUID"] = land.snapshotID.ToString(); 888 row["SnapshotUUID"] = Util.ToRawUuidString(land.snapshotID);
889 row["UserLocationX"] = land.userLocation.X; 889 row["UserLocationX"] = land.userLocation.X;
890 row["UserLocationY"] = land.userLocation.Y; 890 row["UserLocationY"] = land.userLocation.Y;
891 row["UserLocationZ"] = land.userLocation.Z; 891 row["UserLocationZ"] = land.userLocation.Z;
@@ -896,8 +896,8 @@ namespace OpenSim.DataStore.MonoSqlite
896 896
897 private void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID) 897 private void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID)
898 { 898 {
899 row["LandUUID"] = parcelID.ToString(); 899 row["LandUUID"] = Util.ToRawUuidString(parcelID);
900 row["AccessUUID"] = entry.AgentID.ToString(); 900 row["AccessUUID"] = Util.ToRawUuidString(entry.AgentID);
901 row["Flags"] = entry.Flags; 901 row["Flags"] = entry.Flags;
902 } 902 }
903 903
@@ -956,7 +956,7 @@ namespace OpenSim.DataStore.MonoSqlite
956 private void fillShapeRow(DataRow row, SceneObjectPart prim) 956 private void fillShapeRow(DataRow row, SceneObjectPart prim)
957 { 957 {
958 PrimitiveBaseShape s = prim.Shape; 958 PrimitiveBaseShape s = prim.Shape;
959 row["UUID"] = prim.UUID; 959 row["UUID"] = Util.ToRawUuidString(prim.UUID);
960 // shape is an enum 960 // shape is an enum
961 row["Shape"] = 0; 961 row["Shape"] = 0;
962 // vectors 962 // vectors
@@ -994,7 +994,7 @@ namespace OpenSim.DataStore.MonoSqlite
994 DataTable prims = ds.Tables["prims"]; 994 DataTable prims = ds.Tables["prims"];
995 DataTable shapes = ds.Tables["primshapes"]; 995 DataTable shapes = ds.Tables["primshapes"];
996 996
997 DataRow primRow = prims.Rows.Find(prim.UUID); 997 DataRow primRow = prims.Rows.Find(Util.ToRawUuidString(prim.UUID));
998 if (primRow == null) 998 if (primRow == null)
999 { 999 {
1000 primRow = prims.NewRow(); 1000 primRow = prims.NewRow();
@@ -1006,7 +1006,7 @@ namespace OpenSim.DataStore.MonoSqlite
1006 fillPrimRow(primRow, prim, sceneGroupID, regionUUID); 1006 fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
1007 } 1007 }
1008 1008
1009 DataRow shapeRow = shapes.Rows.Find(prim.UUID); 1009 DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(prim.UUID));
1010 if (shapeRow == null) 1010 if (shapeRow == null)
1011 { 1011 {
1012 shapeRow = shapes.NewRow(); 1012 shapeRow = shapes.NewRow();