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authorMelanie Thielker2009-03-26 14:49:39 +0000
committerMelanie Thielker2009-03-26 14:49:39 +0000
commiteb6c1ae0c1e8ec4af14900ecd38eb79333bc5607 (patch)
treeaf2e564b048322d024e201c677ca153d7576b024 /OpenSim
parentAvoid writing script state to the filesystem if the state has not changed. (diff)
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Avoid preprocessing scripts on region restart just to generate the line
number map. Instead, write the map to a file for later use. That is not yet used, so currently runtime errors after a sim restart will have wrong line numbers
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs34
1 files changed, 23 insertions, 11 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
index 42ec324..5215b90 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
@@ -300,14 +300,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
300 if (Script == String.Empty) 300 if (Script == String.Empty)
301 { 301 {
302 if (File.Exists(OutFile)) 302 if (File.Exists(OutFile))
303 {
304// m_log.DebugFormat("[Compiler] Returning existing assembly for {0}", asset);
305 return OutFile; 303 return OutFile;
306 }
307 304
308 throw new Exception("Cannot find script assembly and no script text present"); 305 throw new Exception("Cannot find script assembly and no script text present");
309 } 306 }
310 307
308 // Don't recompile if we already have it
309 //
310 if (File.Exists(OutFile) && File.Exists(OutFile+".text") && File.Exists(OutFile+".map"))
311 {
312 // TODO: Read .map file here
313 return OutFile;
314 }
315
311 enumCompileType l = DefaultCompileLanguage; 316 enumCompileType l = DefaultCompileLanguage;
312 317
313 if (Script.StartsWith("//c#", true, CultureInfo.InvariantCulture)) 318 if (Script.StartsWith("//c#", true, CultureInfo.InvariantCulture))
@@ -353,14 +358,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
353 m_positionMap = ((CSCodeGenerator) LSL_Converter).PositionMap; 358 m_positionMap = ((CSCodeGenerator) LSL_Converter).PositionMap;
354 } 359 }
355 360
356 // Check this late so the map is generated on sim start
357 //
358 if (File.Exists(OutFile) && File.Exists(OutFile+".text"))
359 {
360// m_log.DebugFormat("[Compiler] Returning existing assembly for {0}", asset);
361 return OutFile;
362 }
363
364 if (l == enumCompileType.yp) 361 if (l == enumCompileType.yp)
365 { 362 {
366 // Its YP, convert it to C# 363 // Its YP, convert it to C#
@@ -646,6 +643,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
646 sfs.Write(buf, 0, buf.Length); 643 sfs.Write(buf, 0, buf.Length);
647 sfs.Close(); 644 sfs.Close();
648 645
646 string posmap = String.Empty;
647 foreach (KeyValuePair<KeyValuePair<int, int>, KeyValuePair<int, int>> kvp in m_positionMap)
648 {
649 KeyValuePair<int, int> k = kvp.Key;
650 KeyValuePair<int, int> v = kvp.Value;
651 posmap += String.Format("{0},{1},{2},{3}\n",
652 k.Key, k.Value, v.Key, v.Value);
653 }
654
655 buf = enc.GetBytes(posmap);
656
657 FileStream mfs = File.Create(OutFile+".map");
658 mfs.Write(buf, 0, buf.Length);
659 mfs.Close();
660
649 return OutFile; 661 return OutFile;
650 } 662 }
651 663