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author | Justin Clarke Casey | 2008-11-28 17:41:45 +0000 |
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committer | Justin Clarke Casey | 2008-11-28 17:41:45 +0000 |
commit | abfb7bd2cf0e5fdb0a4acbd0b1af71622b4c1307 (patch) | |
tree | 67895fb7b163e272c9f7ac206815baa7d37c8bf1 /OpenSim | |
parent | * refactor: Replace derez destiation magic numbers with an enumeration (diff) | |
download | opensim-SC-abfb7bd2cf0e5fdb0a4acbd0b1af71622b4c1307.zip opensim-SC-abfb7bd2cf0e5fdb0a4acbd0b1af71622b4c1307.tar.gz opensim-SC-abfb7bd2cf0e5fdb0a4acbd0b1af71622b4c1307.tar.bz2 opensim-SC-abfb7bd2cf0e5fdb0a4acbd0b1af71622b4c1307.tar.xz |
* test: Separate out async deletion methods to test delete and take copy separately.
* The take copy test doesn't currently actually test the take
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs | 37 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Tests/SceneTestUtils.cs | 18 |
2 files changed, 44 insertions, 11 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs b/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs index babdee6..a6e4d4e 100644 --- a/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs +++ b/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs | |||
@@ -84,12 +84,12 @@ namespace OpenSim.Region.Environment.Scenes.Tests | |||
84 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | 84 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); |
85 | Assert.That(retrievedPart, Is.Null); | 85 | Assert.That(retrievedPart, Is.Null); |
86 | } | 86 | } |
87 | 87 | ||
88 | /// <summary> | 88 | /// <summary> |
89 | /// Test deleting an object to user inventory | 89 | /// Test deleting an object asynchronously |
90 | /// </summary> | 90 | /// </summary> |
91 | [Test] | 91 | [Test] |
92 | public void TestDeleteSceneObjectToUserInventory() | 92 | public void TestDeleteSceneObjectAsync() |
93 | { | 93 | { |
94 | UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); | 94 | UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); |
95 | 95 | ||
@@ -101,6 +101,28 @@ namespace OpenSim.Region.Environment.Scenes.Tests | |||
101 | 101 | ||
102 | SceneObjectPart part = SceneTestUtils.AddSceneObject(scene); | 102 | SceneObjectPart part = SceneTestUtils.AddSceneObject(scene); |
103 | 103 | ||
104 | IClientAPI client = SceneTestUtils.AddRootAgent(scene, agentId); | ||
105 | scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Delete, UUID.Zero); | ||
106 | |||
107 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | ||
108 | Assert.That(retrievedPart, Is.Not.Null); | ||
109 | |||
110 | sogd.InventoryDeQueueAndDelete(); | ||
111 | SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId); | ||
112 | Assert.That(retrievedPart2, Is.Null); | ||
113 | } | ||
114 | |||
115 | /// <summary> | ||
116 | /// Test deleting an object asynchronously to user inventory. Doesn't yet do what it says on the tin. | ||
117 | /// </summary> | ||
118 | [Test] | ||
119 | public void TestDeleteSceneObjectAsyncToUserInventory() | ||
120 | { | ||
121 | UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); | ||
122 | |||
123 | TestScene scene = SceneTestUtils.SetupScene(); | ||
124 | SceneObjectPart part = SceneTestUtils.AddSceneObject(scene); | ||
125 | |||
104 | ((LocalUserServices)scene.CommsManager.UserService).AddPlugin(new TestUserDataPlugin()); | 126 | ((LocalUserServices)scene.CommsManager.UserService).AddPlugin(new TestUserDataPlugin()); |
105 | ((LocalInventoryService)scene.CommsManager.InventoryService).AddPlugin(new TestInventoryDataPlugin()); | 127 | ((LocalInventoryService)scene.CommsManager.InventoryService).AddPlugin(new TestInventoryDataPlugin()); |
106 | 128 | ||
@@ -110,14 +132,7 @@ namespace OpenSim.Region.Environment.Scenes.Tests | |||
110 | Is.EqualTo(agentId)); | 132 | Is.EqualTo(agentId)); |
111 | 133 | ||
112 | IClientAPI client = SceneTestUtils.AddRootAgent(scene, agentId); | 134 | IClientAPI client = SceneTestUtils.AddRootAgent(scene, agentId); |
113 | scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Return, UUID.Zero); | 135 | SceneTestUtils.DeleteSceneObjectAsync(scene, part, DeRezAction.TakeCopy, client); |
114 | |||
115 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | ||
116 | Assert.That(retrievedPart, Is.Not.Null); | ||
117 | |||
118 | sogd.InventoryDeQueueAndDelete(); | ||
119 | SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId); | ||
120 | Assert.That(retrievedPart2, Is.Null); | ||
121 | 136 | ||
122 | CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(agentId); | 137 | CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(agentId); |
123 | Assert.That(userInfo, Is.Not.Null); | 138 | Assert.That(userInfo, Is.Not.Null); |
diff --git a/OpenSim/Region/Environment/Scenes/Tests/SceneTestUtils.cs b/OpenSim/Region/Environment/Scenes/Tests/SceneTestUtils.cs index 2589368..51be872 100644 --- a/OpenSim/Region/Environment/Scenes/Tests/SceneTestUtils.cs +++ b/OpenSim/Region/Environment/Scenes/Tests/SceneTestUtils.cs | |||
@@ -116,5 +116,23 @@ namespace OpenSim.Region.Environment.Scenes.Tests | |||
116 | 116 | ||
117 | return part; | 117 | return part; |
118 | } | 118 | } |
119 | |||
120 | /// <summary> | ||
121 | /// Delete a scene object asynchronously | ||
122 | /// </summary> | ||
123 | /// <param name="scene"></param> | ||
124 | /// <param name="part"></param> | ||
125 | /// <param name="action"></param> | ||
126 | /// <param name="client"></param> | ||
127 | public static void DeleteSceneObjectAsync( | ||
128 | TestScene scene, SceneObjectPart part, DeRezAction action, IClientAPI client) | ||
129 | { | ||
130 | // Turn off the timer on the async sog deleter - we'll crank it by hand within a unit test | ||
131 | AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; | ||
132 | sogd.Enabled = false; | ||
133 | |||
134 | scene.DeRezObject(client, part.LocalId, UUID.Zero, action, UUID.Zero); | ||
135 | sogd.InventoryDeQueueAndDelete(); | ||
136 | } | ||
119 | } | 137 | } |
120 | } | 138 | } |