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author | MW | 2007-08-03 20:09:55 +0000 |
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committer | MW | 2007-08-03 20:09:55 +0000 |
commit | a6aea50eac781ac2f9f651ceb2f188da807e8110 (patch) | |
tree | 4f1f5131d1d50dacc2e956b8d14de002961e4c92 /OpenSim | |
parent | * Changed some names (diff) | |
download | opensim-SC-a6aea50eac781ac2f9f651ceb2f188da807e8110.zip opensim-SC-a6aea50eac781ac2f9f651ceb2f188da807e8110.tar.gz opensim-SC-a6aea50eac781ac2f9f651ceb2f188da807e8110.tar.bz2 opensim-SC-a6aea50eac781ac2f9f651ceb2f188da807e8110.tar.xz |
changed the properties so that most of them only take up one line per get/set.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs | 16 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs | 149 |
2 files changed, 38 insertions, 127 deletions
diff --git a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs index 35b6fef..8ed04d9 100644 --- a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs +++ b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs | |||
@@ -27,10 +27,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
27 | /// </summary> | 27 | /// </summary> |
28 | public int PrimCount | 28 | public int PrimCount |
29 | { | 29 | { |
30 | get | 30 | get { return 1; } |
31 | { | ||
32 | return 1; | ||
33 | } | ||
34 | } | 31 | } |
35 | 32 | ||
36 | /// <summary> | 33 | /// <summary> |
@@ -38,10 +35,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
38 | /// </summary> | 35 | /// </summary> |
39 | public LLVector3 GroupCentrePoint | 36 | public LLVector3 GroupCentrePoint |
40 | { | 37 | { |
41 | get | 38 | get { return new LLVector3(0, 0, 0); } |
42 | { | ||
43 | return new LLVector3(0, 0, 0); | ||
44 | } | ||
45 | } | 39 | } |
46 | 40 | ||
47 | /// <summary> | 41 | /// <summary> |
@@ -83,13 +77,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
83 | /// <returns></returns> | 77 | /// <returns></returns> |
84 | public new AllNewSceneObjectGroup2 Copy() | 78 | public new AllNewSceneObjectGroup2 Copy() |
85 | { | 79 | { |
86 | AllNewSceneObjectGroup2 dupe = (AllNewSceneObjectGroup2) this.MemberwiseClone(); | 80 | AllNewSceneObjectGroup2 dupe = (AllNewSceneObjectGroup2)this.MemberwiseClone(); |
87 | dupe.Pos = new LLVector3(Pos.X, Pos.Y, Pos.Z); | 81 | dupe.Pos = new LLVector3(Pos.X, Pos.Y, Pos.Z); |
88 | dupe.m_scene = m_scene; | 82 | dupe.m_scene = m_scene; |
89 | dupe.m_regionHandle = this.m_regionHandle; | 83 | dupe.m_regionHandle = this.m_regionHandle; |
90 | 84 | ||
91 | dupe.CopyRootPart(this.m_rootPart); | 85 | dupe.CopyRootPart(this.m_rootPart); |
92 | 86 | ||
93 | foreach (AllNewSceneObjectPart2 part in this.m_parts.Values) | 87 | foreach (AllNewSceneObjectPart2 part in this.m_parts.Values) |
94 | { | 88 | { |
95 | if (part.UUID != this.m_rootPart.UUID) | 89 | if (part.UUID != this.m_rootPart.UUID) |
@@ -517,7 +511,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
517 | /// <returns></returns> | 511 | /// <returns></returns> |
518 | public List<ScenePresence> RequestSceneAvatars() | 512 | public List<ScenePresence> RequestSceneAvatars() |
519 | { | 513 | { |
520 | return m_scene.RequestAvatarList(); | 514 | return m_scene.RequestAvatarList(); |
521 | } | 515 | } |
522 | } | 516 | } |
523 | } | 517 | } |
diff --git a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs index 50bdb5d..65b4287 100644 --- a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs +++ b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs | |||
@@ -38,31 +38,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
38 | private byte m_updateFlag; | 38 | private byte m_updateFlag; |
39 | 39 | ||
40 | #region Properties | 40 | #region Properties |
41 | 41 | ||
42 | protected LLUUID m_uuid; | 42 | protected LLUUID m_uuid; |
43 | public LLUUID UUID | 43 | public LLUUID UUID |
44 | { | 44 | { |
45 | get | 45 | get { return m_uuid; } |
46 | { | 46 | set { value = m_uuid; } |
47 | return m_uuid; | ||
48 | } | ||
49 | set | ||
50 | { | ||
51 | value = m_uuid; | ||
52 | } | ||
53 | } | 47 | } |
54 | 48 | ||
55 | protected uint m_localID; | 49 | protected uint m_localID; |
56 | public uint LocalID | 50 | public uint LocalID |
57 | { | 51 | { |
58 | get | 52 | get { return m_localID; } |
59 | { | 53 | set { m_localID = value; } |
60 | return m_localID; | ||
61 | } | ||
62 | set | ||
63 | { | ||
64 | m_localID = value; | ||
65 | } | ||
66 | } | 54 | } |
67 | 55 | ||
68 | protected string m_name; | 56 | protected string m_name; |
@@ -75,124 +63,70 @@ namespace OpenSim.Region.Environment.Scenes | |||
75 | set { m_name = value; } | 63 | set { m_name = value; } |
76 | } | 64 | } |
77 | 65 | ||
78 | protected LLObject.ObjectFlags m_flags = (LLObject.ObjectFlags) 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128; | 66 | protected LLObject.ObjectFlags m_flags = (LLObject.ObjectFlags)32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128; |
79 | public uint ObjectFlags | 67 | public uint ObjectFlags |
80 | { | 68 | { |
81 | get | 69 | get { return (uint)m_flags; } |
82 | { | 70 | set { m_flags = (LLObject.ObjectFlags)value; } |
83 | return (uint)m_flags; | ||
84 | } | ||
85 | set | ||
86 | { | ||
87 | m_flags =(LLObject.ObjectFlags) value; | ||
88 | } | ||
89 | } | 71 | } |
90 | 72 | ||
91 | protected LLObject.MaterialType m_material; | 73 | protected LLObject.MaterialType m_material; |
92 | public byte Material | 74 | public byte Material |
93 | { | 75 | { |
94 | get | 76 | get { return (byte)m_material; } |
95 | { | 77 | set { m_material = (LLObject.MaterialType)value; } |
96 | return (byte)m_material; | ||
97 | } | ||
98 | set | ||
99 | { | ||
100 | m_material = (LLObject.MaterialType) value; | ||
101 | } | ||
102 | } | 78 | } |
103 | 79 | ||
104 | protected ulong m_regionHandle; | 80 | protected ulong m_regionHandle; |
105 | public ulong RegionHandle | 81 | public ulong RegionHandle |
106 | { | 82 | { |
107 | get | 83 | get { return m_regionHandle; } |
108 | { | 84 | set { m_regionHandle = value; } |
109 | return m_regionHandle; | ||
110 | } | ||
111 | set | ||
112 | { | ||
113 | m_regionHandle = value; | ||
114 | } | ||
115 | } | 85 | } |
116 | 86 | ||
117 | protected LLVector3 m_offset; | 87 | protected LLVector3 m_offset; |
118 | public LLVector3 OffsetPosition | 88 | public LLVector3 OffsetPosition |
119 | { | 89 | { |
120 | get | 90 | get { return m_offset; } |
121 | { | 91 | set { m_offset = value; } |
122 | return m_offset; | ||
123 | } | ||
124 | set | ||
125 | { | ||
126 | m_offset = value; | ||
127 | } | ||
128 | } | 92 | } |
129 | 93 | ||
130 | protected LLQuaternion m_rotationOffset; | 94 | protected LLQuaternion m_rotationOffset; |
131 | public LLQuaternion RotationOffset | 95 | public LLQuaternion RotationOffset |
132 | { | 96 | { |
133 | get | 97 | get { return m_rotationOffset; } |
134 | { | 98 | set { m_rotationOffset = value; } |
135 | return m_rotationOffset; | ||
136 | } | ||
137 | set | ||
138 | { | ||
139 | m_rotationOffset = value; | ||
140 | } | ||
141 | } | 99 | } |
142 | 100 | ||
143 | protected LLVector3 m_velocity; | 101 | protected LLVector3 m_velocity; |
144 | /// <summary></summary> | 102 | /// <summary></summary> |
145 | public LLVector3 Velocity | 103 | public LLVector3 Velocity |
146 | { | 104 | { |
147 | get | 105 | get { return m_velocity; } |
148 | { | 106 | set { m_velocity = value; } |
149 | return m_velocity; | ||
150 | } | ||
151 | set | ||
152 | { | ||
153 | m_velocity = value; | ||
154 | } | ||
155 | } | 107 | } |
156 | 108 | ||
157 | protected LLVector3 m_angularVelocity; | 109 | protected LLVector3 m_angularVelocity; |
158 | /// <summary></summary> | 110 | /// <summary></summary> |
159 | public LLVector3 AngularVelocity | 111 | public LLVector3 AngularVelocity |
160 | { | 112 | { |
161 | get | 113 | get { return m_angularVelocity; } |
162 | { | 114 | set { m_angularVelocity = value; } |
163 | return m_angularVelocity; | ||
164 | } | ||
165 | set | ||
166 | { | ||
167 | m_angularVelocity = value; | ||
168 | } | ||
169 | } | 115 | } |
170 | 116 | ||
171 | protected LLVector3 m_acceleration; | 117 | protected LLVector3 m_acceleration; |
172 | /// <summary></summary> | 118 | /// <summary></summary> |
173 | public LLVector3 Acceleration | 119 | public LLVector3 Acceleration |
174 | { | 120 | { |
175 | get | 121 | get { return m_acceleration; } |
176 | { | 122 | set { m_acceleration = value; } |
177 | return m_acceleration; | ||
178 | } | ||
179 | set | ||
180 | { | ||
181 | m_acceleration = value; | ||
182 | } | ||
183 | } | 123 | } |
184 | 124 | ||
185 | private string m_description = ""; | 125 | private string m_description = ""; |
186 | public string Description | 126 | public string Description |
187 | { | 127 | { |
188 | get | 128 | get { return this.m_description; } |
189 | { | 129 | set { this.m_description = value; } |
190 | return this.m_description; | ||
191 | } | ||
192 | set | ||
193 | { | ||
194 | this.m_description = value; | ||
195 | } | ||
196 | } | 130 | } |
197 | 131 | ||
198 | private string m_text = ""; | 132 | private string m_text = ""; |
@@ -210,44 +144,27 @@ namespace OpenSim.Region.Environment.Scenes | |||
210 | public string SitName | 144 | public string SitName |
211 | { | 145 | { |
212 | get { return m_sitName; } | 146 | get { return m_sitName; } |
213 | set | 147 | set { m_sitName = value; } |
214 | { | ||
215 | m_sitName = value; | ||
216 | } | ||
217 | } | 148 | } |
218 | 149 | ||
219 | private string m_touchName = ""; | 150 | private string m_touchName = ""; |
220 | public string TouchName | 151 | public string TouchName |
221 | { | 152 | { |
222 | get { return m_touchName; } | 153 | get { return m_touchName; } |
223 | set | 154 | set { m_touchName = value; } |
224 | { | ||
225 | m_touchName = value; | ||
226 | } | ||
227 | } | 155 | } |
228 | 156 | ||
229 | public PrimitiveBaseShape Shape | 157 | public PrimitiveBaseShape Shape |
230 | { | 158 | { |
231 | get | 159 | |
232 | { | 160 | get { return this.m_shape; } |
233 | return this.m_shape; | 161 | set { m_shape = value; } |
234 | } | ||
235 | set | ||
236 | { | ||
237 | m_shape = value; | ||
238 | } | ||
239 | } | 162 | } |
240 | 163 | ||
241 | public LLVector3 Scale | 164 | public LLVector3 Scale |
242 | { | 165 | { |
243 | set | 166 | set { this.m_shape.Scale = value; } |
244 | { | 167 | get { return this.m_shape.Scale; } |
245 | this.m_shape.Scale = value; | ||
246 | } | ||
247 | get | ||
248 | { | ||
249 | return this.m_shape.Scale; | ||
250 | } | ||
251 | } | 168 | } |
252 | #endregion | 169 | #endregion |
253 | 170 | ||
@@ -289,7 +206,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
289 | this.Acceleration = new LLVector3(0, 0, 0); | 206 | this.Acceleration = new LLVector3(0, 0, 0); |
290 | 207 | ||
291 | //temporary code just so the m_flags field doesn't give a compiler warning | 208 | //temporary code just so the m_flags field doesn't give a compiler warning |
292 | if (m_flags ==LLObject.ObjectFlags.AllowInventoryDrop) | 209 | if (m_flags == LLObject.ObjectFlags.AllowInventoryDrop) |
293 | { | 210 | { |
294 | 211 | ||
295 | } | 212 | } |
@@ -330,7 +247,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
330 | /// <returns></returns> | 247 | /// <returns></returns> |
331 | public AllNewSceneObjectPart2 Copy(Scene scene) | 248 | public AllNewSceneObjectPart2 Copy(Scene scene) |
332 | { | 249 | { |
333 | AllNewSceneObjectPart2 dupe =(AllNewSceneObjectPart2) this.MemberwiseClone(); | 250 | AllNewSceneObjectPart2 dupe = (AllNewSceneObjectPart2)this.MemberwiseClone(); |
334 | dupe.m_shape = m_shape.Copy(); | 251 | dupe.m_shape = m_shape.Copy(); |
335 | dupe.m_regionHandle = m_regionHandle; | 252 | dupe.m_regionHandle = m_regionHandle; |
336 | uint newLocalID = scene.PrimIDAllocate(); | 253 | uint newLocalID = scene.PrimIDAllocate(); |