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author | Justin Clarke Casey | 2009-05-29 21:10:17 +0000 |
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committer | Justin Clarke Casey | 2009-05-29 21:10:17 +0000 |
commit | 95643971be3393197aef0ace45dc179616d2846c (patch) | |
tree | 934ea2e6ca4e927f9470847175077d1ae2776623 /OpenSim | |
parent | * refactor: Remove redundent prim id attribute on Scene.AddSceneObject() (diff) | |
download | opensim-SC-95643971be3393197aef0ace45dc179616d2846c.zip opensim-SC-95643971be3393197aef0ace45dc179616d2846c.tar.gz opensim-SC-95643971be3393197aef0ace45dc179616d2846c.tar.bz2 opensim-SC-95643971be3393197aef0ace45dc179616d2846c.tar.xz |
* refactor: little tweaks to trigger another build
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 19 |
1 files changed, 15 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index f0309e3..f3f63b7 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1877,8 +1877,10 @@ if (m_shape != null) { | |||
1877 | // always running this check because if the user deletes the object it would return a null reference. | 1877 | // always running this check because if the user deletes the object it would return a null reference. |
1878 | if (m_parentGroup == null) | 1878 | if (m_parentGroup == null) |
1879 | return; | 1879 | return; |
1880 | |||
1880 | if (m_parentGroup.Scene == null) | 1881 | if (m_parentGroup.Scene == null) |
1881 | return; | 1882 | return; |
1883 | |||
1882 | SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId); | 1884 | SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId); |
1883 | if (obj != null) | 1885 | if (obj != null) |
1884 | { | 1886 | { |
@@ -1923,12 +1925,15 @@ if (m_shape != null) { | |||
1923 | // always running this check because if the user deletes the object it would return a null reference. | 1925 | // always running this check because if the user deletes the object it would return a null reference. |
1924 | if (m_parentGroup == null) | 1926 | if (m_parentGroup == null) |
1925 | return; | 1927 | return; |
1928 | |||
1926 | if (m_parentGroup.Scene == null) | 1929 | if (m_parentGroup.Scene == null) |
1927 | return; | 1930 | return; |
1931 | |||
1928 | m_parentGroup.Scene.EventManager.TriggerScriptCollidingStart(LocalId, StartCollidingMessage); | 1932 | m_parentGroup.Scene.EventManager.TriggerScriptCollidingStart(LocalId, StartCollidingMessage); |
1929 | } | 1933 | } |
1930 | } | 1934 | } |
1931 | } | 1935 | } |
1936 | |||
1932 | if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision) != 0) | 1937 | if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision) != 0) |
1933 | { | 1938 | { |
1934 | if (m_lastColliders.Count > 0) | 1939 | if (m_lastColliders.Count > 0) |
@@ -1943,8 +1948,10 @@ if (m_shape != null) { | |||
1943 | 1948 | ||
1944 | if (m_parentGroup == null) | 1949 | if (m_parentGroup == null) |
1945 | return; | 1950 | return; |
1951 | |||
1946 | if (m_parentGroup.Scene == null) | 1952 | if (m_parentGroup.Scene == null) |
1947 | return; | 1953 | return; |
1954 | |||
1948 | SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId); | 1955 | SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId); |
1949 | if (obj != null) | 1956 | if (obj != null) |
1950 | { | 1957 | { |
@@ -1990,13 +1997,15 @@ if (m_shape != null) { | |||
1990 | // always running this check because if the user deletes the object it would return a null reference. | 1997 | // always running this check because if the user deletes the object it would return a null reference. |
1991 | if (m_parentGroup == null) | 1998 | if (m_parentGroup == null) |
1992 | return; | 1999 | return; |
2000 | |||
1993 | if (m_parentGroup.Scene == null) | 2001 | if (m_parentGroup.Scene == null) |
1994 | return; | 2002 | return; |
2003 | |||
1995 | m_parentGroup.Scene.EventManager.TriggerScriptColliding(LocalId, CollidingMessage); | 2004 | m_parentGroup.Scene.EventManager.TriggerScriptColliding(LocalId, CollidingMessage); |
1996 | } | 2005 | } |
1997 | |||
1998 | } | 2006 | } |
1999 | } | 2007 | } |
2008 | |||
2000 | if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision_end) != 0) | 2009 | if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision_end) != 0) |
2001 | { | 2010 | { |
2002 | if (endedColliders.Count > 0) | 2011 | if (endedColliders.Count > 0) |
@@ -2048,28 +2057,30 @@ if (m_shape != null) { | |||
2048 | colliding.Add(detobj); | 2057 | colliding.Add(detobj); |
2049 | } | 2058 | } |
2050 | } | 2059 | } |
2051 | |||
2052 | } | 2060 | } |
2053 | } | 2061 | } |
2054 | } | 2062 | } |
2063 | |||
2055 | if (colliding.Count > 0) | 2064 | if (colliding.Count > 0) |
2056 | { | 2065 | { |
2057 | EndCollidingMessage.Colliders = colliding; | 2066 | EndCollidingMessage.Colliders = colliding; |
2058 | // always running this check because if the user deletes the object it would return a null reference. | 2067 | // always running this check because if the user deletes the object it would return a null reference. |
2059 | if (m_parentGroup == null) | 2068 | if (m_parentGroup == null) |
2060 | return; | 2069 | return; |
2070 | |||
2061 | if (m_parentGroup.Scene == null) | 2071 | if (m_parentGroup.Scene == null) |
2062 | return; | 2072 | return; |
2073 | |||
2063 | m_parentGroup.Scene.EventManager.TriggerScriptCollidingEnd(LocalId, EndCollidingMessage); | 2074 | m_parentGroup.Scene.EventManager.TriggerScriptCollidingEnd(LocalId, EndCollidingMessage); |
2064 | } | 2075 | } |
2065 | |||
2066 | } | 2076 | } |
2067 | } | 2077 | } |
2068 | } | 2078 | } |
2069 | 2079 | ||
2070 | public void PhysicsOutOfBounds(PhysicsVector pos) | 2080 | public void PhysicsOutOfBounds(PhysicsVector pos) |
2071 | { | 2081 | { |
2072 | m_log.Info("[PHYSICS]: Physical Object went out of bounds."); | 2082 | m_log.Error("[PHYSICS]: Physical Object went out of bounds."); |
2083 | |||
2073 | RemFlag(PrimFlags.Physics); | 2084 | RemFlag(PrimFlags.Physics); |
2074 | DoPhysicsPropertyUpdate(false, true); | 2085 | DoPhysicsPropertyUpdate(false, true); |
2075 | //m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | 2086 | //m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); |