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authorMW2007-08-25 14:12:40 +0000
committerMW2007-08-25 14:12:40 +0000
commit573fb3a6090e4171bbccb63a223c35e82c380369 (patch)
tree67b4d431fac6dbde89a5a3cc61f469db4d6c4062 /OpenSim
parentupdated to include saving of object flags. (diff)
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Hopefully fixed the bugs in primitives rotation editing
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs4
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs8
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs3
3 files changed, 9 insertions, 6 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs b/OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs
index 09a4d0f..99b84ff 100644
--- a/OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs
+++ b/OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs
@@ -109,7 +109,7 @@ namespace OpenSim.Region.ClientStack
109 if (OnUpdatePrimSingleRotation != null) 109 if (OnUpdatePrimSingleRotation != null)
110 { 110 {
111 LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 0, true); 111 LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 0, true);
112 // Console.WriteLine("new rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W); 112 //System.Console.WriteLine("new tab rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W);
113 OnUpdatePrimSingleRotation(multipleupdate.ObjectData[i].ObjectLocalID, rot, this); 113 OnUpdatePrimSingleRotation(multipleupdate.ObjectData[i].ObjectLocalID, rot, this);
114 } 114 }
115 } 115 }
@@ -118,7 +118,7 @@ namespace OpenSim.Region.ClientStack
118 if (OnUpdatePrimSingleRotation != null) 118 if (OnUpdatePrimSingleRotation != null)
119 { 119 {
120 libsecondlife.LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 12, true); 120 libsecondlife.LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 12, true);
121 // Console.WriteLine("new rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W); 121 //System.Console.WriteLine("new mouse rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W);
122 OnUpdatePrimSingleRotation(multipleupdate.ObjectData[i].ObjectLocalID, rot, this); 122 OnUpdatePrimSingleRotation(multipleupdate.ObjectData[i].ObjectLocalID, rot, this);
123 } 123 }
124 } 124 }
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index aa33d03..b3e3fe3 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -897,13 +897,14 @@ namespace OpenSim.Region.Environment.Scenes
897 /// <param name="rot"></param> 897 /// <param name="rot"></param>
898 private void UpdateRootRotation(LLQuaternion rot) 898 private void UpdateRootRotation(LLQuaternion rot)
899 { 899 {
900 Axiom.Math.Quaternion axRot = new Quaternion(rot.W, rot.X, rot.Y, rot.Z);
901 Axiom.Math.Quaternion oldParentRot = new Quaternion(this.m_rootPart.RotationOffset.W, this.m_rootPart.RotationOffset.X, this.m_rootPart.RotationOffset.Y, this.m_rootPart.RotationOffset.Z);
902
900 this.m_rootPart.UpdateRotation(rot); 903 this.m_rootPart.UpdateRotation(rot);
901 if (m_rootPart.PhysActor != null) 904 if (m_rootPart.PhysActor != null)
902 { 905 {
903 m_rootPart.PhysActor.Orientation = new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y, m_rootPart.RotationOffset.Z); 906 m_rootPart.PhysActor.Orientation = new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y, m_rootPart.RotationOffset.Z);
904 } 907 }
905 Axiom.Math.Quaternion axRot = new Quaternion(rot.W, rot.X, rot.Y, rot.Z);
906 Axiom.Math.Quaternion oldParentRot = new Quaternion(this.m_rootPart.RotationOffset.W, this.m_rootPart.RotationOffset.X, this.m_rootPart.RotationOffset.Y, this.m_rootPart.RotationOffset.Z);
907 908
908 foreach (SceneObjectPart prim in this.m_parts.Values) 909 foreach (SceneObjectPart prim in this.m_parts.Values)
909 { 910 {
@@ -916,7 +917,8 @@ namespace OpenSim.Region.Environment.Scenes
916 Axiom.Math.Quaternion primsRot = new Quaternion(prim.RotationOffset.W, prim.RotationOffset.X, prim.RotationOffset.Y, prim.RotationOffset.Z); 917 Axiom.Math.Quaternion primsRot = new Quaternion(prim.RotationOffset.W, prim.RotationOffset.X, prim.RotationOffset.Y, prim.RotationOffset.Z);
917 Axiom.Math.Quaternion newRot = oldParentRot * primsRot; 918 Axiom.Math.Quaternion newRot = oldParentRot * primsRot;
918 newRot = axRot.Inverse() * newRot; 919 newRot = axRot.Inverse() * newRot;
919 prim.RotationOffset = new LLQuaternion(newRot.w, newRot.x, newRot.y, newRot.z); 920 prim.RotationOffset = new LLQuaternion(newRot.x, newRot.y, newRot.z, newRot.w);
921 prim.ScheduleTerseUpdate();
920 } 922 }
921 } 923 }
922 this.m_rootPart.ScheduleTerseUpdate(); 924 this.m_rootPart.ScheduleTerseUpdate();
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index e32c196..b77da3a 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -244,7 +244,8 @@ namespace OpenSim.Region.Environment.Scenes
244 m_folderID = LLUUID.Random(); 244 m_folderID = LLUUID.Random();
245 245
246 m_flags = 0; 246 m_flags = 0;
247 m_flags |= LLObject.ObjectFlags.ObjectModify | 247 m_flags |= LLObject.ObjectFlags.Physics |
248 LLObject.ObjectFlags.ObjectModify |
248 LLObject.ObjectFlags.ObjectCopy | 249 LLObject.ObjectFlags.ObjectCopy |
249 LLObject.ObjectFlags.ObjectYouOwner | 250 LLObject.ObjectFlags.ObjectYouOwner |
250 LLObject.ObjectFlags.Touch | 251 LLObject.ObjectFlags.Touch |