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authorMelanie2010-01-04 06:16:04 +0000
committerMelanie2010-01-04 06:16:04 +0000
commit374077547226014f00a021756b8e9c357d017264 (patch)
tree4320e5f5a919225f96aec5f2d52e0ae0ee0a8c87 /OpenSim
parentMark GetUserInventory as obsolete. It is still used in the default (diff)
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When rezzing a no-copy object on a no-rez parcel, the object vanishes from
inventory until relog. This patch corrects this and puts the item back into inventory.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs7
1 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 89ce4ae..3044017 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -2052,6 +2052,13 @@ namespace OpenSim.Region.Framework.Scenes
2052 group.Children.Count, remoteClient.AgentId, pos) 2052 group.Children.Count, remoteClient.AgentId, pos)
2053 && !attachment) 2053 && !attachment)
2054 { 2054 {
2055 // The client operates in no fail mode. It will
2056 // have already removed the item from the folder
2057 // if it's no copy.
2058 // Put it back if it's not an attachment
2059 //
2060 if (((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) && (!attachment))
2061 remoteClient.SendBulkUpdateInventory(item);
2055 return null; 2062 return null;
2056 } 2063 }
2057 2064