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authorTedd Hansen2007-08-19 17:47:47 +0000
committerTedd Hansen2007-08-19 17:47:47 +0000
commit1b826c2fdc85faf47a26fd2ad5d20a025ab087ba (patch)
tree1034f941e7983bc3368202fcbc0e89b1a901ac52 /OpenSim
parentsmall clean up. (diff)
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Added "StopScriot()" to ScriptManager. Stops Executor from executing events in script, removes script from EventQueueManagers target list, tells AppDomainManager that script is no longer active (and ready for unload).
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/Executor.cs18
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs69
2 files changed, 53 insertions, 34 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/Executor.cs b/OpenSim/Region/ScriptEngine/Common/Executor.cs
index dedf00d..148ae0f 100644
--- a/OpenSim/Region/ScriptEngine/Common/Executor.cs
+++ b/OpenSim/Region/ScriptEngine/Common/Executor.cs
@@ -17,12 +17,24 @@ namespace OpenSim.Region.ScriptEngine.Common
17 17
18 private IScript m_Script; 18 private IScript m_Script;
19 private Dictionary<string, MethodInfo> Events = new Dictionary<string, MethodInfo>(); 19 private Dictionary<string, MethodInfo> Events = new Dictionary<string, MethodInfo>();
20 private bool m_Running = true;
21
20 22
21 public Executor(IScript Script) 23 public Executor(IScript Script)
22 { 24 {
23 m_Script = Script; 25 m_Script = Script;
24 26
25 } 27 }
28
29 public void StopScript()
30 {
31 m_Running = false;
32 }
33 public AppDomain GetAppDomain()
34 {
35 return AppDomain.CurrentDomain;
36 }
37
26 public void ExecuteEvent(string FunctionName, object[] args) 38 public void ExecuteEvent(string FunctionName, object[] args)
27 { 39 {
28 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. 40 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
@@ -36,7 +48,11 @@ namespace OpenSim.Region.ScriptEngine.Common
36 //} 48 //}
37 //} 49 //}
38 50
39 51 if (m_Running == false)
52 {
53 // Script is inactive, do not execute!
54 return;
55 }
40 56
41 string EventName = m_Script.State() + "_event_" + FunctionName; 57 string EventName = m_Script.State() + "_event_" + FunctionName;
42 58
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
index 07d5d54..7f78790 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
@@ -69,7 +69,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
69 // Object<string, Script<string, script>> 69 // Object<string, Script<string, script>>
70 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. 70 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
71 // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead! 71 // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead!
72 internal Dictionary<IScriptHost, Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass>> Scripts = new Dictionary<IScriptHost, Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass>>(); 72 internal Dictionary<IScriptHost, Dictionary<string, LSL_BaseClass>> Scripts = new Dictionary<IScriptHost, Dictionary<string, LSL_BaseClass>>();
73 public Scene World 73 public Scene World
74 { 74 {
75 get 75 get
@@ -79,45 +79,45 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
79 } 79 }
80 80
81 81
82 internal Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass>.KeyCollection GetScriptKeys(IScriptHost ObjectID) 82 internal Dictionary<string, LSL_BaseClass>.KeyCollection GetScriptKeys(IScriptHost ObjectID)
83 { 83 {
84 if (Scripts.ContainsKey(ObjectID) == false) 84 if (Scripts.ContainsKey(ObjectID) == false)
85 return null; 85 return null;
86 86
87 Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass> Obj; 87 Dictionary<string, LSL_BaseClass> Obj;
88 Scripts.TryGetValue(ObjectID, out Obj); 88 Scripts.TryGetValue(ObjectID, out Obj);
89 89
90 return Obj.Keys; 90 return Obj.Keys;
91 91
92 } 92 }
93 93
94 internal OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass GetScript(IScriptHost ObjectID, string ScriptID) 94 internal LSL_BaseClass GetScript(IScriptHost ObjectID, string ScriptID)
95 { 95 {
96 if (Scripts.ContainsKey(ObjectID) == false) 96 if (Scripts.ContainsKey(ObjectID) == false)
97 return null; 97 return null;
98 98
99 Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass> Obj; 99 Dictionary<string, LSL_BaseClass> Obj;
100 Scripts.TryGetValue(ObjectID, out Obj); 100 Scripts.TryGetValue(ObjectID, out Obj);
101 if (Obj.ContainsKey(ScriptID) == false) 101 if (Obj.ContainsKey(ScriptID) == false)
102 return null; 102 return null;
103 103
104 // Get script 104 // Get script
105 OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script; 105 LSL_BaseClass Script;
106 Obj.TryGetValue(ScriptID, out Script); 106 Obj.TryGetValue(ScriptID, out Script);
107 107
108 return Script; 108 return Script;
109 109
110 } 110 }
111 internal void SetScript(IScriptHost ObjectID, string ScriptID, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script) 111 internal void SetScript(IScriptHost ObjectID, string ScriptID, LSL_BaseClass Script)
112 { 112 {
113 // Create object if it doesn't exist 113 // Create object if it doesn't exist
114 if (Scripts.ContainsKey(ObjectID) == false) 114 if (Scripts.ContainsKey(ObjectID) == false)
115 { 115 {
116 Scripts.Add(ObjectID, new Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass>()); 116 Scripts.Add(ObjectID, new Dictionary<string, LSL_BaseClass>());
117 } 117 }
118 118
119 // Delete script if it exists 119 // Delete script if it exists
120 Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass> Obj; 120 Dictionary<string, LSL_BaseClass> Obj;
121 Scripts.TryGetValue(ObjectID, out Obj); 121 Scripts.TryGetValue(ObjectID, out Obj);
122 if (Obj.ContainsKey(ScriptID) == true) 122 if (Obj.ContainsKey(ScriptID) == true)
123 Obj.Remove(ScriptID); 123 Obj.Remove(ScriptID);
@@ -126,7 +126,19 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
126 Obj.Add(ScriptID, Script); 126 Obj.Add(ScriptID, Script);
127 127
128 } 128 }
129 internal void RemoveScript(IScriptHost ObjectID, string ScriptID)
130 {
131 // Don't have that object?
132 if (Scripts.ContainsKey(ObjectID) == false)
133 return;
129 134
135 // Delete script if it exists
136 Dictionary<string, LSL_BaseClass> Obj;
137 Scripts.TryGetValue(ObjectID, out Obj);
138 if (Obj.ContainsKey(ScriptID) == true)
139 Obj.Remove(ScriptID);
140
141 }
130 /// <summary> 142 /// <summary>
131 /// Fetches, loads and hooks up a script to an objects events 143 /// Fetches, loads and hooks up a script to an objects events
132 /// </summary> 144 /// </summary>
@@ -207,7 +219,20 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
207 219
208 220
209 } 221 }
210 private string ProcessYield(string FileName) 222 public void StopScript(string ScriptID, IScriptHost ObjectID)
223 {
224 // Stop script
225
226 // Get AppDomain
227 AppDomain ad = GetScript(ObjectID, ScriptID).Exec.GetAppDomain();
228 // Tell script not to accept new requests
229 GetScript(ObjectID, ScriptID).Exec.StopScript();
230 // Remove from internal structure
231 RemoveScript(ObjectID, ScriptID);
232 // Tell AppDomain that we have stopped script
233 m_scriptEngine.myAppDomainManager.StopScript(ad);
234 }
235 private string ProcessYield(string FileName)
211 { 236 {
212 // TODO: Create a new assembly and copy old but insert Yield Code 237 // TODO: Create a new assembly and copy old but insert Yield Code
213 //return TempDotNetMicroThreadingCodeInjector.TestFix(FileName); 238 //return TempDotNetMicroThreadingCodeInjector.TestFix(FileName);
@@ -228,33 +253,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
228 253
229 // Execute a function in the script 254 // Execute a function in the script
230 m_scriptEngine.Log.Verbose("ScriptEngine", "Executing Function ObjectID: " + ObjectID + ", ScriptID: " + ScriptID + ", FunctionName: " + FunctionName); 255 m_scriptEngine.Log.Verbose("ScriptEngine", "Executing Function ObjectID: " + ObjectID + ", ScriptID: " + ScriptID + ", FunctionName: " + FunctionName);
231 OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = m_scriptEngine.myScriptManager.GetScript(ObjectID, ScriptID); 256 LSL_BaseClass Script = m_scriptEngine.myScriptManager.GetScript(ObjectID, ScriptID);
232 257
233 // Must be done in correct AppDomain, so leaving it up to the script itself 258 // Must be done in correct AppDomain, so leaving it up to the script itself
234
235 Script.Exec.ExecuteEvent(FunctionName, args); 259 Script.Exec.ExecuteEvent(FunctionName, args);
236 260
237 //Type type = Script.GetType();
238
239
240 ////foreach (MemberInfo mi in type.GetMembers())
241 ////{
242 //// Common.SendToDebug("Member found: " + mi.ToString());
243 ////}
244
245 //m_scriptEngine.Log.Verbose("ScriptEngine", "Invoke: \"" + Script.State() + "_event_" + FunctionName + "\"");
246
247 //try
248 //{
249 // type.InvokeMember(Script.State() + "_event_" + FunctionName, BindingFlags.InvokeMethod, null, Script, args);
250 //}
251 //catch (Exception e)
252 //{
253 // m_scriptEngine.Log.Error("ScriptEngine", "Exception attempting to executing script function: " + e.ToString());
254 //}
255
256
257
258 } 261 }
259 262
260 public string RegionName 263 public string RegionName