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authorMelanie2012-03-12 14:06:39 +0100
committerMelanie2012-03-12 14:06:39 +0100
commitedc8a15487554cf28a1843e3cbff343a782b1a94 (patch)
tree99229a2f1c53feac5861d856090033f7f6df1d78 /OpenSim
parentMerge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork (diff)
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Restore duplication of the SL bug where linking phantom to solid lets the
child prim remain phantom
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs5
1 files changed, 2 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 2654563..e5cfed0 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -2511,7 +2511,6 @@ namespace OpenSim.Region.Framework.Scenes
2511 // physics flags from group to be applied to linked parts 2511 // physics flags from group to be applied to linked parts
2512 bool grpusephys = UsesPhysics; 2512 bool grpusephys = UsesPhysics;
2513 bool grptemporary = IsTemporary; 2513 bool grptemporary = IsTemporary;
2514 bool gprphantom = IsPhantom;
2515 2514
2516 Vector3 oldGroupPosition = linkPart.GroupPosition; 2515 Vector3 oldGroupPosition = linkPart.GroupPosition;
2517 Quaternion oldRootRotation = linkPart.RotationOffset; 2516 Quaternion oldRootRotation = linkPart.RotationOffset;
@@ -2557,7 +2556,7 @@ namespace OpenSim.Region.Framework.Scenes
2557 linkPart.CreateSelected = true; 2556 linkPart.CreateSelected = true;
2558 2557
2559 // let physics know preserve part volume dtc messy since UpdatePrimFlags doesn't look to parent changes for now 2558 // let physics know preserve part volume dtc messy since UpdatePrimFlags doesn't look to parent changes for now
2560 linkPart.UpdatePrimFlags(grpusephys, grptemporary, gprphantom, linkPart.VolumeDetectActive, true); 2559 linkPart.UpdatePrimFlags(grpusephys, grptemporary, (linkPart.Flags & PrimFlags.Phantom) != null, linkPart.VolumeDetectActive, true);
2561 if (linkPart.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) 2560 if (linkPart.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical)
2562 { 2561 {
2563 linkPart.PhysActor.link(m_rootPart.PhysActor); 2562 linkPart.PhysActor.link(m_rootPart.PhysActor);
@@ -2579,7 +2578,7 @@ namespace OpenSim.Region.Framework.Scenes
2579 { 2578 {
2580 LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); 2579 LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++);
2581 // let physics know 2580 // let physics know
2582 part.UpdatePrimFlags(grpusephys, grptemporary, gprphantom, part.VolumeDetectActive, true); 2581 part.UpdatePrimFlags(grpusephys, grptemporary, (part.Flags & PrimFlags.Phantom) != null, part.VolumeDetectActive, true);
2583 if (part.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) 2582 if (part.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical)
2584 { 2583 {
2585 part.PhysActor.link(m_rootPart.PhysActor); 2584 part.PhysActor.link(m_rootPart.PhysActor);