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authorMelanie2010-12-14 12:12:27 +0000
committerMelanie2010-12-14 12:12:27 +0000
commitcb51fc129ec2fdeff9ad98589c40b65377fdbc30 (patch)
tree33cdfecffa1f611237448b66b91cb92934a16b38 /OpenSim
parentMerge branch 'master' into careminster-presence-refactor (diff)
parentNull checking ParentGroup is not needed. It can't be null. (diff)
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Merge branch 'master' into careminster-presence-refactor
Also fix the failure to fire CHANGED_LINK on sit, which is different in our code.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 6ad6522..d83ff51 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1837,8 +1837,7 @@ namespace OpenSim.Region.Framework.Scenes
1837 // Reset sit target. 1837 // Reset sit target.
1838 if (part.GetAvatarOnSitTarget() == UUID) 1838 if (part.GetAvatarOnSitTarget() == UUID)
1839 part.SitTargetAvatar = UUID.Zero; 1839 part.SitTargetAvatar = UUID.Zero;
1840 if (part.ParentGroup != null) 1840 part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
1841 part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
1842 1841
1843 m_parentPosition = part.GetWorldPosition(); 1842 m_parentPosition = part.GetWorldPosition();
1844 ControllingClient.SendClearFollowCamProperties(part.ParentUUID); 1843 ControllingClient.SendClearFollowCamProperties(part.ParentUUID);
@@ -2033,6 +2032,9 @@ namespace OpenSim.Region.Framework.Scenes
2033 else return; // occupied small 2032 else return; // occupied small
2034 } // end large/small 2033 } // end large/small
2035 } // end Scripted/not 2034 } // end Scripted/not
2035
2036 part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
2037
2036 cameraAtOffset = part.GetCameraAtOffset(); 2038 cameraAtOffset = part.GetCameraAtOffset();
2037 cameraEyeOffset = part.GetCameraEyeOffset(); 2039 cameraEyeOffset = part.GetCameraEyeOffset();
2038 forceMouselook = part.GetForceMouselook(); 2040 forceMouselook = part.GetForceMouselook();