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authorRobert Adams2014-07-20 10:56:52 -0700
committerRobert Adams2014-07-20 10:56:52 -0700
commitb81187db5ad098ec08ee195d7600c261a4671ab2 (patch)
tree251ca08905bf7610a981936e867d149d075e5c5c /OpenSim
parentAdd code to GridService to check for overlapping of varregions (diff)
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Set "[Terrain]SendTerrainUpdatesByViewDistance=true" by default.
This, by default, enables terrain patches being sent to each avatar from the avatar away (rather than the old outside-in pattern), only sending terrain patches within the avatars view distance (making view loading quicker), and sending multiple terrain patches per protocol packet (making terrain loading and editing quicker).
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
index 51016c2..a0f9129 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
@@ -100,7 +100,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
100 private String m_InitialTerrain = "pinhead-island"; 100 private String m_InitialTerrain = "pinhead-island";
101 101
102 // If true, send terrain patch updates to clients based on their view distance 102 // If true, send terrain patch updates to clients based on their view distance
103 private bool m_sendTerrainUpdatesByViewDistance = false; 103 private bool m_sendTerrainUpdatesByViewDistance = true;
104 104
105 // Class to keep the per client collection of terrain patches that must be sent. 105 // Class to keep the per client collection of terrain patches that must be sent.
106 // A patch is set to 'true' meaning it should be sent to the client. Once the 106 // A patch is set to 'true' meaning it should be sent to the client. Once the