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authorJustin Clark-Casey (justincc)2011-06-11 00:04:21 +0100
committerJustin Clark-Casey (justincc)2011-06-11 00:04:21 +0100
commitb13b54c5268d8acada132b678946ceba925f6419 (patch)
tree050d497e69fac4732dd89e82e269033fbacc6e3e /OpenSim
parentWhen serializing objects, stop accidentally using the green text colour value... (diff)
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Make the internal flotsam asset cache defaults match config-include/FlotsamCache.ini.example. Enable the flotsam console commands even if FlotsamCache.ini isn't present.
For the most part, defaults are made to match those already in FlotsamCache.ini.example. The one exception is that the 48 hour file timeout from the code is used instead of the 0 hours that was in the example file. This can be tweaked if necessary. Most importantly, the default cache directory is now ./assetcache (as in FlotsamCache.ini.example) rather than ./FlotsamAssetCache (as was the internal code default). Therefore, if you were using flotasm without using the config file, then please rename your cache directory or start using the ini file and change the default there if you want to keep using your existing cache.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs64
1 files changed, 35 insertions, 29 deletions
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index 9adb68b..d9280c6 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -64,13 +64,13 @@ namespace Flotsam.RegionModules.AssetCache
64 private bool m_Enabled; 64 private bool m_Enabled;
65 65
66 private const string m_ModuleName = "FlotsamAssetCache"; 66 private const string m_ModuleName = "FlotsamAssetCache";
67 private const string m_DefaultCacheDirectory = m_ModuleName; 67 private const string m_DefaultCacheDirectory = "./assetcache";
68 private string m_CacheDirectory = m_DefaultCacheDirectory; 68 private string m_CacheDirectory = m_DefaultCacheDirectory;
69 69
70 private readonly List<char> m_InvalidChars = new List<char>(); 70 private readonly List<char> m_InvalidChars = new List<char>();
71 71
72 private int m_LogLevel = 0; 72 private int m_LogLevel = 0;
73 private ulong m_HitRateDisplay = 1; // How often to display hit statistics, given in requests 73 private ulong m_HitRateDisplay = 100; // How often to display hit statistics, given in requests
74 74
75 private static ulong m_Requests; 75 private static ulong m_Requests;
76 private static ulong m_RequestsForInprogress; 76 private static ulong m_RequestsForInprogress;
@@ -87,14 +87,14 @@ namespace Flotsam.RegionModules.AssetCache
87#endif 87#endif
88 88
89 private ExpiringCache<string, AssetBase> m_MemoryCache; 89 private ExpiringCache<string, AssetBase> m_MemoryCache;
90 private bool m_MemoryCacheEnabled = true; 90 private bool m_MemoryCacheEnabled = false;
91 91
92 // Expiration is expressed in hours. 92 // Expiration is expressed in hours.
93 private const double m_DefaultMemoryExpiration = 1.0; 93 private const double m_DefaultMemoryExpiration = 2;
94 private const double m_DefaultFileExpiration = 48; 94 private const double m_DefaultFileExpiration = 48;
95 private TimeSpan m_MemoryExpiration = TimeSpan.FromHours(m_DefaultMemoryExpiration); 95 private TimeSpan m_MemoryExpiration = TimeSpan.FromHours(m_DefaultMemoryExpiration);
96 private TimeSpan m_FileExpiration = TimeSpan.FromHours(m_DefaultFileExpiration); 96 private TimeSpan m_FileExpiration = TimeSpan.FromHours(m_DefaultFileExpiration);
97 private TimeSpan m_FileExpirationCleanupTimer = TimeSpan.FromHours(m_DefaultFileExpiration); 97 private TimeSpan m_FileExpirationCleanupTimer = TimeSpan.FromHours(0.166);
98 98
99 private static int m_CacheDirectoryTiers = 1; 99 private static int m_CacheDirectoryTiers = 1;
100 private static int m_CacheDirectoryTierLen = 3; 100 private static int m_CacheDirectoryTierLen = 3;
@@ -141,26 +141,38 @@ namespace Flotsam.RegionModules.AssetCache
141 IConfig assetConfig = source.Configs["AssetCache"]; 141 IConfig assetConfig = source.Configs["AssetCache"];
142 if (assetConfig == null) 142 if (assetConfig == null)
143 { 143 {
144 m_log.Warn("[FLOTSAM ASSET CACHE]: AssetCache missing from OpenSim.ini, using defaults."); 144 m_log.Warn(
145 m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory", m_DefaultCacheDirectory); 145 "[FLOTSAM ASSET CACHE]: AssetCache section missing from config (not copied config-include/FlotsamCache.ini.example? Using defaults.");
146 return;
147 } 146 }
147 else
148 {
149 m_CacheDirectory = assetConfig.GetString("CacheDirectory", m_DefaultCacheDirectory);
148 150
149 m_CacheDirectory = assetConfig.GetString("CacheDirectory", m_DefaultCacheDirectory); 151 m_MemoryCacheEnabled = assetConfig.GetBoolean("MemoryCacheEnabled", m_MemoryCacheEnabled);
150 m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory", m_CacheDirectory); 152 m_MemoryExpiration = TimeSpan.FromHours(assetConfig.GetDouble("MemoryCacheTimeout", m_DefaultMemoryExpiration));
153
154 #if WAIT_ON_INPROGRESS_REQUESTS
155 m_WaitOnInprogressTimeout = assetConfig.GetInt("WaitOnInprogressTimeout", 3000);
156 #endif
157
158 m_LogLevel = assetConfig.GetInt("LogLevel", m_LogLevel);
159 m_HitRateDisplay = (ulong)assetConfig.GetLong("HitRateDisplay", (long)m_HitRateDisplay);
151 160
152 m_MemoryCacheEnabled = assetConfig.GetBoolean("MemoryCacheEnabled", false); 161 m_FileExpiration = TimeSpan.FromHours(assetConfig.GetDouble("FileCacheTimeout", m_DefaultFileExpiration));
153 m_MemoryExpiration = TimeSpan.FromHours(assetConfig.GetDouble("MemoryCacheTimeout", m_DefaultMemoryExpiration)); 162 m_FileExpirationCleanupTimer
163 = TimeSpan.FromHours(
164 assetConfig.GetDouble("FileCleanupTimer", m_FileExpirationCleanupTimer.TotalHours));
154 165
155#if WAIT_ON_INPROGRESS_REQUESTS 166 m_CacheDirectoryTiers = assetConfig.GetInt("CacheDirectoryTiers", m_CacheDirectoryTiers);
156 m_WaitOnInprogressTimeout = assetConfig.GetInt("WaitOnInprogressTimeout", 3000); 167 m_CacheDirectoryTierLen = assetConfig.GetInt("CacheDirectoryTierLength", m_CacheDirectoryTierLen);
157#endif 168
169 m_CacheWarnAt = assetConfig.GetInt("CacheWarnAt", m_CacheWarnAt);
158 170
159 m_LogLevel = assetConfig.GetInt("LogLevel", 0); 171 m_DeepScanBeforePurge = assetConfig.GetBoolean("DeepScanBeforePurge", m_DeepScanBeforePurge);
160 m_HitRateDisplay = (ulong)assetConfig.GetInt("HitRateDisplay", 1000); 172 }
173
174 m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory {0}", m_CacheDirectory);
161 175
162 m_FileExpiration = TimeSpan.FromHours(assetConfig.GetDouble("FileCacheTimeout", m_DefaultFileExpiration));
163 m_FileExpirationCleanupTimer = TimeSpan.FromHours(assetConfig.GetDouble("FileCleanupTimer", m_DefaultFileExpiration));
164 if ((m_FileExpiration > TimeSpan.Zero) && (m_FileExpirationCleanupTimer > TimeSpan.Zero)) 176 if ((m_FileExpiration > TimeSpan.Zero) && (m_FileExpirationCleanupTimer > TimeSpan.Zero))
165 { 177 {
166 m_CacheCleanTimer = new System.Timers.Timer(m_FileExpirationCleanupTimer.TotalMilliseconds); 178 m_CacheCleanTimer = new System.Timers.Timer(m_FileExpirationCleanupTimer.TotalMilliseconds);
@@ -170,7 +182,6 @@ namespace Flotsam.RegionModules.AssetCache
170 m_CacheCleanTimer.Start(); 182 m_CacheCleanTimer.Start();
171 } 183 }
172 184
173 m_CacheDirectoryTiers = assetConfig.GetInt("CacheDirectoryTiers", 1);
174 if (m_CacheDirectoryTiers < 1) 185 if (m_CacheDirectoryTiers < 1)
175 { 186 {
176 m_CacheDirectoryTiers = 1; 187 m_CacheDirectoryTiers = 1;
@@ -180,7 +191,6 @@ namespace Flotsam.RegionModules.AssetCache
180 m_CacheDirectoryTiers = 3; 191 m_CacheDirectoryTiers = 3;
181 } 192 }
182 193
183 m_CacheDirectoryTierLen = assetConfig.GetInt("CacheDirectoryTierLength", 3);
184 if (m_CacheDirectoryTierLen < 1) 194 if (m_CacheDirectoryTierLen < 1)
185 { 195 {
186 m_CacheDirectoryTierLen = 1; 196 m_CacheDirectoryTierLen = 1;
@@ -190,14 +200,10 @@ namespace Flotsam.RegionModules.AssetCache
190 m_CacheDirectoryTierLen = 4; 200 m_CacheDirectoryTierLen = 4;
191 } 201 }
192 202
193 m_CacheWarnAt = assetConfig.GetInt("CacheWarnAt", 30000); 203 MainConsole.Instance.Commands.AddCommand(Name, true, "fcache status", "fcache status", "Display cache status", HandleConsoleCommand);
194 204 MainConsole.Instance.Commands.AddCommand(Name, true, "fcache clear", "fcache clear [file] [memory]", "Remove all assets in the file and/or memory cache", HandleConsoleCommand);
195 m_DeepScanBeforePurge = assetConfig.GetBoolean("DeepScanBeforePurge", false); 205 MainConsole.Instance.Commands.AddCommand(Name, true, "fcache assets", "fcache assets", "Attempt a deep scan and cache of all assets in all scenes", HandleConsoleCommand);
196 206 MainConsole.Instance.Commands.AddCommand(Name, true, "fcache expire", "fcache expire <datetime>", "Purge cached assets older then the specified date/time", HandleConsoleCommand);
197 MainConsole.Instance.Commands.AddCommand(this.Name, true, "fcache status", "fcache status", "Display cache status", HandleConsoleCommand);
198 MainConsole.Instance.Commands.AddCommand(this.Name, true, "fcache clear", "fcache clear [file] [memory]", "Remove all assets in the file and/or memory cache", HandleConsoleCommand);
199 MainConsole.Instance.Commands.AddCommand(this.Name, true, "fcache assets", "fcache assets", "Attempt a deep scan and cache of all assets in all scenes", HandleConsoleCommand);
200 MainConsole.Instance.Commands.AddCommand(this.Name, true, "fcache expire", "fcache expire <datetime>", "Purge cached assets older then the specified date/time", HandleConsoleCommand);
201 } 207 }
202 } 208 }
203 } 209 }